Author Topic: Interesting game idea  (Read 24657 times)

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endgamecutter

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Re: Interesting game idea
« Reply #180 on: August 26, 2010, 05:00:36 PM »
Well, if X-codes is rolling with skill monkey, then I'll stick with my blaster idea, and hope I can keep up damage-wise (probably by investing in telekinetic stuff to slam into people...maybe I'll be a ghost...) oh, and also using astral constructs to shore up our defenses (so we have tanks and suicide bombers, since I believe I can drop them on the enemy for more effecient blasting)
there is roughly a 99% chance that this post is an obscure reference to SOMETHING.

ShadowViper

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Re: Interesting game idea
« Reply #181 on: August 26, 2010, 05:02:15 PM »
Aye no problem being dropped and no offense taken. Have fun guys  :)

If I were to play I'd have quite a bit of reading ahead of me. I do still want to learn psionics for future reference/games. Which is a good place to start? Seems like Expanded Psionics, from what I've gathered Complete Psionics is not that great.
« Last Edit: August 26, 2010, 06:41:47 PM by ShadowViper »
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

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Nanshork

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Re: Interesting game idea
« Reply #182 on: August 26, 2010, 05:03:14 PM »
Fine, I will play the slug. Puppeter 2/ Worldthought Medic 1 that manifests as a Worldthought Medic 2.

Now, what npc to dominate and make my slave........

You should let my 1/2 RHD stack for all class abilities.   :P
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Prime32

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Re: Interesting game idea
« Reply #183 on: August 26, 2010, 05:07:14 PM »
Which is a good place to start? Seems like Expanded Psionics, from what I've gathered Complete Psionics is not the great.
Expanded Psionics Handbook has the rules, though most of it is in the SRD. Not to be confused with Psionics Handbook, which is the rather different 3.0 version.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: Interesting game idea
« Reply #184 on: August 26, 2010, 05:07:35 PM »
Well, if X-codes is rolling with skill monkey, then I'll stick with my blaster idea, and hope I can keep up damage-wise (probably by investing in telekinetic stuff to slam into people...maybe I'll be a ghost...) oh, and also using astral constructs to shore up our defenses (so we have tanks and suicide bombers, since I believe I can drop them on the enemy for more effecient blasting)
Ugh... Let's go with the gentlemen's agreement, OK? Don't drop heavy things on people if you don't want my NPCs dropping heavy things on you guys. :P

On that note, we can certainly implement the psionic equivalent of Reserve Feats, if you're interested. We'd  have to work up prereqs, but they're usually fairly straightforward.
Fine, I will play the slug. Puppeter 2/ Worldthought Medic 1 that manifests as a Worldthought Medic 2.

Now, what npc to dominate and make my slave........

You should let my 1/2 RHD stack for all class abilities.   :P
Sure. I'm fine with that. I don't want you to feel gimped/shoehorned (even if you were :P ).

Aye no problem being dropped and no offense taken. Have fun guys  :)

If I were to play I'd quite a bit of reading ahead of me. I do still want to learn psionics for future reference/games. Which is a good place to start? Seems like Expanded Psionics, from what I've gathered Complete Psionics is not the great.
Most of the "core" psionics is in the SRD. I've built and played several psionic characters using nothing outside of that (as far as psionic material), in fact. The old WotC psionics boards also had a decent FAQ thread, and Carnivore's Psion Buildguide is good, also. I think it is both there and here in the Handbooks section.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Interesting game idea
« Reply #185 on: August 26, 2010, 05:10:31 PM »
Fine, I will play the slug. Puppeter 2/ Worldthought Medic 1 that manifests as a Worldthought Medic 2.

Now, what npc to dominate and make my slave........

You should let my 1/2 RHD stack for all class abilities.   :P
Sure. I'm fine with that. I don't want you to feel gimped/shoehorned (even if you were :P ).

Wait, what?  Really?  I was fine without it and was totally kidding but if you're going to drop that in my lap I'm not going to refuse!
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archangel.arcanis

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Re: Interesting game idea
« Reply #186 on: August 26, 2010, 05:12:51 PM »
That works for me. Though I do hope we can keep the enthusiasm about this going.

Actually I don't get a bonus feat that level. it is the "Martial power" Ability that lets me manifest one of my Path powers as part of an attack, it resolves following the attack itself.
Just because it probably got lost on the bottom of the last page.
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PhaedrusXY

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Re: Interesting game idea
« Reply #187 on: August 26, 2010, 05:19:43 PM »
Fine, I will play the slug. Puppeter 2/ Worldthought Medic 1 that manifests as a Worldthought Medic 2.

Now, what npc to dominate and make my slave........

You should let my 1/2 RHD stack for all class abilities.   :P
Sure. I'm fine with that. I don't want you to feel gimped/shoehorned (even if you were :P ).

Wait, what?  Really?  I was fine without it and was totally kidding but if you're going to drop that in my lap I'm not going to refuse!
:lol Sure, run with it. You only have 2 RHD, anyway. In fact... it is hard to imagine a scenario where this might break things, except for some crazy multiclassed thing like a 6 HD giant/ur-priest 1/sublime chord1, or something weird.


As for an NPC... that's a good question... Let's limit this to things with a CR no higher than your own, for sanity's sake. Of course, once the game gets going, that's gone. If you can manage to dominate something higher CR than that, go for it.

Since we have at least one guy who said he'd like to start already outside the city (archangel, I think), you could also start outside with a "monster" dominated, if you want. Or I could whip up an NPC for you. Alternatively, an animal might be very interesting... You'd certainly manage to be innocuous if it is a common dog or something... I think I might live to regret pushing you towards playing this thing.  :lmao
That works for me. Though I do hope we can keep the enthusiasm about this going.

Actually I don't get a bonus feat that level. it is the "Martial power" Ability that lets me manifest one of my Path powers as part of an attack, it resolves following the attack itself.
Just because it probably got lost on the bottom of the last page.
Doh! Hmm... How about losing the bonus feat at 4th, then? And a power known at 6th? Though it does suck to lose something and not see an immediate gain... How about we let you get a limited version at 4th, which can only be used once per round as a swift action? Then the full blown one at 6th?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

archangel.arcanis

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Re: Interesting game idea
« Reply #188 on: August 26, 2010, 05:25:29 PM »
That works for me. Though I do hope we can keep the enthusiasm about this going.

Actually I don't get a bonus feat that level. it is the "Martial power" Ability that lets me manifest one of my Path powers as part of an attack, it resolves following the attack itself.
Just because it probably got lost on the bottom of the last page.
[/quote]Doh! Hmm... How about losing the bonus feat at 4th, then? And a power known at 6th? Though it does suck to lose something and not see an immediate gain... How about we let you get a limited version at 4th, which can only be used once per round as a swift action? Then the full blown one at 6th?
[/quote]
Skill booster there too. 5th level is a bonus feat. Though I think a limited X/encounter version at 4th and then full on at 6th could be fair. Once a round is kind of cheating since i won't have 2 attacks a round yet so it would be all but AoOs.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Prime32

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Re: Interesting game idea
« Reply #189 on: August 26, 2010, 05:28:27 PM »
I get a +1 mind blade from one of my feats. At 4th level I can give it properties equivalent to a +2 weapon.

Can I give it a special property now instead of an enhancement bonus? The list of available enchantments is pretty limited without additional feats.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: Interesting game idea
« Reply #190 on: August 26, 2010, 05:32:17 PM »
Skill booster there too. 5th level is a bonus feat. Though I think a limited X/encounter version at 4th and then full on at 6th could be fair. Once a round is kind of cheating since i won't have 2 attacks a round yet so it would be all but AoOs.
Sorry, I didn't bother to check the chart. I forgot when they get bonus feats. Let's just put the full-blown version at 5th level, then, and be done with it. It will cost a feat and power known, which I think is a pretty fair trade.
I get a +1 mind blade from one of my feats. At 4th level I can give it properties equivalent to a +2 weapon.

Can I give it a special property now instead of an enhancement bonus? The list of available enchantments is pretty limited without additional feats.
Sure.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

endgamecutter

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Re: Interesting game idea
« Reply #191 on: August 26, 2010, 05:37:24 PM »
Well, if X-codes is rolling with skill monkey, then I'll stick with my blaster idea, and hope I can keep up damage-wise (probably by investing in telekinetic stuff to slam into people...maybe I'll be a ghost...) oh, and also using astral constructs to shore up our defenses (so we have tanks and suicide bombers, since I believe I can drop them on the enemy for more effecient blasting)
Ugh... Let's go with the gentlemen's agreement, OK? Don't drop heavy things on people if you don't want my NPCs dropping heavy things on you guys. :P

On that note, we can certainly implement the psionic equivalent of Reserve Feats, if you're interested. We'd  have to work up prereqs, but they're usually fairly straightforward.
fine, but I'm still sending them out as suicide soldiers. Also, where are reserve feats mentioned? I've never actually seen them used.
there is roughly a 99% chance that this post is an obscure reference to SOMETHING.

ShadowViper

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Re: Interesting game idea
« Reply #192 on: August 26, 2010, 05:37:48 PM »
Thank you for the read suggestions, heh going to finally get around to checking out psionics.  :D
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Nanshork

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Re: Interesting game idea
« Reply #193 on: August 26, 2010, 05:42:00 PM »
I think you might live to regret it too.   :P  I'm going to have so much fun.

How about this.  For my starting "friend", you come up with a list of general ideas of what you find acceptable for me to have and I'll pick what I like the best.  That way you don't have to worry about me picking something random and pulling crazy shenanigans.  After that either I can build it or you, whichever you prefer.
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PhaedrusXY

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Re: Interesting game idea
« Reply #194 on: August 26, 2010, 05:45:03 PM »
Well, if X-codes is rolling with skill monkey, then I'll stick with my blaster idea, and hope I can keep up damage-wise (probably by investing in telekinetic stuff to slam into people...maybe I'll be a ghost...) oh, and also using astral constructs to shore up our defenses (so we have tanks and suicide bombers, since I believe I can drop them on the enemy for more effecient blasting)
Ugh... Let's go with the gentlemen's agreement, OK? Don't drop heavy things on people if you don't want my NPCs dropping heavy things on you guys. :P

On that note, we can certainly implement the psionic equivalent of Reserve Feats, if you're interested. We'd  have to work up prereqs, but they're usually fairly straightforward.
fine, but I'm still sending them out as suicide soldiers. Also, where are reserve feats mentioned? I've never actually seen them used.
Complete Mage. Basically, they give you an at-will Spell-like ability (or was it supernatural?), as long as you have a spell of a certain level prepared/available to cast. For a psionic version, this would be most easily represented by requiring a certain number of power points in reserve, and a power known of the appropriate type.

For example, one possible psionic reserve feat would be:

Fire Bolt

Prereqs: Know an energy power of at least 2nd level
Benefits: As long as you have a minimum of 3 power points available, you may launch a bolt of fire at close range as a standard action by expending your psionic focus. This requires a ranged touch attack, and does a number of d6 in damage equal to half your manifester level.
I think you might live to regret it too.   :P  I'm going to have so much fun.

How about this.  For my starting "friend", you come up with a list of general ideas of what you find acceptable for me to have and I'll pick what I like the best.  That way you don't have to worry about me picking something random and pulling crazy shenanigans.  After that either I can build it or you, whichever you prefer.
Sure. I'll get something up soon. I think it should be fun for me too, but probably a headache at the same time, hehe.
« Last Edit: August 26, 2010, 06:19:37 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

endgamecutter

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Re: Interesting game idea
« Reply #195 on: August 26, 2010, 05:58:31 PM »
could it be ruled that I can use reserve feats like your example without expending my focus via dominant ideal (basically, blasty reserve feats don't remove the focus if I have dominant ideal in the energy mantle, for example)? They do sound interesting, although 4d6 fire damage once every 1-2 rounds is kind of underwhelming.
there is roughly a 99% chance that this post is an obscure reference to SOMETHING.

Mister_Sinister

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Re: Interesting game idea
« Reply #196 on: August 26, 2010, 05:59:29 PM »
Sure, I don't mind being dropped. Also, 2 things:

  • The psionic reserve feat that you wrote is very confusingly-worded. Does it divide the damage by 2, or the number of d6s by 2?
  • The skill bonus you get automatically - is that for one skill, or is it global?

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Prime32

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Re: Interesting game idea
« Reply #197 on: August 26, 2010, 06:05:28 PM »
The psionic reserve feat that you wrote is very confusingly-worded. Does it divide the damage by 2, or the number of d6s by 2?
I'd say just grant energy ray (fire) as a PLA with an ML equal to half your manifester level.

The level of a power is not as significant in psionics as in Vancian magic.
« Last Edit: August 26, 2010, 06:08:27 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: Interesting game idea
« Reply #198 on: August 26, 2010, 06:18:41 PM »
Sure, I don't mind being dropped. Also, 2 things:

  • The psionic reserve feat that you wrote is very confusingly-worded. Does it divide the damage by 2, or the number of d6s by 2?
  • The skill bonus you get automatically - is that for one skill, or is it global?
Does it matter? It averages out to the same thing. :P (I actually meant to half the number of d6, though). Now that I think about it, I'd rather it scale directly with ML, though. No sense requiring people to continually upgrade a power known that they won't use, just so they have something relevant to do every round.

Global on the skill bonuses. I figure people usually buy an enhancement item to the ones they care about, anyway. I'm considering whether I should half the bonus, though.

Edit: The book of gears scales it at +1/CL, so I'll keep it at that.
« Last Edit: August 26, 2010, 06:21:49 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

archangel.arcanis

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Re: Interesting game idea
« Reply #199 on: August 26, 2010, 06:42:46 PM »
Some character background, let me know what you think.
[spoiler]Jon has spent most of his life alone or in small groups wandering just looking for ways to survive. This harsh existence has made him more vulnerable to illness than if he had received a proper upbringing. His constant malnutrition has also caused him to develop a shake in his hands making hunting even more difficult for him than it was already. Having been raised by less than civilized people and often being abandoned when he couldn't provide enough food for the group has left him with few social skills and a lack of understanding in the ways of formality and city folk. He left his last nomadic group, a clan of fire giants, after they said they would cook him if he didn't manage to get things to grow in the barren soil. He stole some of their equipment in the night and ran off into the perpetual darkness alone and only slightly less afraid.

Jon was given the nick name of The Reaver (think bogeyman) due to his raids on a few goblin tribes to steal food when he couldn't get enough himself. He has been fortunate enough to have not had one of them send a party out to track him down yet. Though goblins tend to not look for fights against an enemy so much larger than themselves.[/spoiler]
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren