Author Topic: Interesting game idea  (Read 24658 times)

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archangel.arcanis

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Re: Interesting game idea
« Reply #140 on: August 26, 2010, 02:07:54 PM »
Another skill issue. No concentration on the Beta class. I thought this strange so I checked the Beta Psion and it doesn't have concentration either. My guess is they got rid of it for an alternate system in their beta stuff. Add it back or run without it?
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

PhaedrusXY

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Re: Interesting game idea
« Reply #141 on: August 26, 2010, 02:09:13 PM »
Interested
c'mon, you even quoted that post earlier with the astral construct nerf and blasting PrC questions!...unless of course game is full, and I've been voted off, or something to that effect.
Sorry man. I looked back over the whole thread, and somehow missed that... No, you haven't been voted off the island yet.

I also see that I overlooked X-codes post as well. That leaves us with 7 interested people. So I'll probably drop a couple...
Another skill issue. No concentration on the Beta class. I thought this strange so I checked the Beta Psion and it doesn't have concentration either. My guess is they got rid of it for an alternate system in their beta stuff. Add it back or run without it?
Just add it back.
« Last Edit: August 26, 2010, 02:11:38 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prime32

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Re: Interesting game idea
« Reply #142 on: August 26, 2010, 02:14:27 PM »
I'm interested, just distracted and indecisive. Puppeteer might work best on that worldthought medic - someone should play one, for the anti-detection abilities alone (it also benefits from a Big Guy build due to being small enough for the psicrystal to carry).

EDIT: I'd like to submit these for consideration
http://brilliantgameologists.com/boards/index.php?topic=5398
http://brilliantgameologists.com/boards/index.php?topic=8360
I like the extra effects attached to the basic elements, but don't want to introduce even more elements into the game. Force is already in the game, and is well defined. So are some of the other things. I don't know why we'd reflavor them as "elements". I don't even like calling sonic an "element". It's a damage type. There are supposed to only be 4 elements in alchemy, dammit!  :P I guess you could consider it "air", though.

As to the reworked energy damage powers... I don't like having a totally new mechanic for how the areas scale. I'd rather stick with the basics already used in D&D. I could see dropping the levels of some of them, but we don't want them all at level 1, either. I think some areas are just plain more useful than others. I think Cone and Burst at level 1, and Line and Ball at level 2 is good.

We could add in your "greater" elemental effects as augments of a certain level, perhaps.
Of course some areas scale better than others. That applies anyway. The mechanic isn't "entirely new", an energy cone with enough pp is identical to an energy wave, and the other powers maintain the relative sizes which have been consistent throughout the game (eg. dragons with either 120ft line or 60ft cone breath weapons). I can understand restricting the line and ball.

I believe Lycanthromancer included identical or near-identical formulas in his Psionic Powers Revision (which I had not read at the time).



As for the elements, what about a feat which takes away your standard elemental choices in exchange for one major element, and increases the ML for affected powers by 1? (or something else, like +1 DC or reduce cost by 1pp) Just so that you can easily have a guy who blasts people with darkness, etc.
« Last Edit: August 26, 2010, 02:34:03 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

archangel.arcanis

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Re: Interesting game idea
« Reply #143 on: August 26, 2010, 02:15:05 PM »
well with that i think my guy is done as long as i didn't screw up the equipment section, and yes I know that i don't have a ranged weapon but that is taken care of  :smirk
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

PhaedrusXY

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Re: Interesting game idea
« Reply #144 on: August 26, 2010, 02:24:01 PM »
I'm leaning towards using something like what Mr. Sinister proposed, and getting rid of magic items that just provide bonuses for the most part. I may just have this apply to the PCs and other psionic NPCs though, to represent their "specialness" in the world. NPCs will still have to rely on items to get those bonuses, and the items they use will be largely useless to you guys, as they won't stack with your inherent awesomeness. :D

Also, whats the tech level gonna be like for this world? considering we have massive geothermal-powered domes lying around I figure its possible we have other magitech stuff lying around (and who WOULDN'T like a fight with a giant mecha guard? We could call it motherwill and beat it by blowing up all its weapons!)
Well, there won't be "tech" per say, but there will be plentiful magic items... inside the cities. The cities are going to have something like a mythal, which powers all kinds of "mundane" things like street lights, and also will provide power to automatons that maintain and defend them. These automatons won't be able to function beyond a certain distance away from the city that powers them (though I may include some means to get around this, like a Ring Gate, etc). Likewise, most of the other magical baubles won't function away from the city, but there will also be some permanent magic items that do. As with everything else magic, this stuff will be the property of the city they come from, and controlled by them as they see fit.

This does introduce the possibility of blackmarket items that have been stolen and hacked, so that they perform some function other than what they were designed for. I'm thinking something like stealing a streetlamp, and "rewiring" it as a taser, or things like that.

Edit:
P, if you wanna run with the 'magic items are rare' thing, go with something like this:

  • Items that provide +s of any sort no longer exist.
  • All characters have an enhancement bonus to attack and damage rolls, enhancement bonus to armour or shield AC bonuses (if any), resistance bonus to saves and enhancement bonus to all ability scores equal to their character level divided by 3, rounding down.
  • All characters have a deflection bonus to AC equal to their character level divided by 4, rounding down.
  • To reflect this, the 8-item limit needs to be reduced - I believe five is the right number.

This means that people still have the numbers the system expects of them, but at the same time, doesn't force item use to get there. It also helps people who are inherently MAD not suck quite so much.
Let's just go with this for now. I am also going to add a bonus to skills which scales at +1 per level, though.
Quote
Lastly, on full casting - I would strongly, strongly advise that all PrCs that advance manifesting do so fully. There is really no excuse for not doing this, as it tends to force additional investment to keep up with what your single-classed friends are doing. On that note, for the sake of sanity again, I recommend that you just say 'all classes who manifest have an ML equal to their character level, always and forever'.
In my house rules I have something mentioning that (almost?) all classes that progress casting/manifesting have full progressions. I don't want to fix ML=CL, as I don't think there are as many abuses for ML as there are for CL, especially if I limit magic item access. Also, there are several mechanics that I find interesting that boost ML that are inherent to psionics (overchannel, and wild surge).

So the short version: all classes that advance manifesting will mostly be bumped up to full progression, with a few exceptions (Thrallherd being one of them, as that class is just insanely powerful if you optimize around it at all).
« Last Edit: August 26, 2010, 02:35:04 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

archangel.arcanis

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Re: Interesting game idea
« Reply #145 on: August 26, 2010, 02:26:04 PM »
So basically every gets Vow of Poverty for free without the restrictions other than we can't use "magic" items that do the same thing?
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Prime32

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Re: Interesting game idea
« Reply #146 on: August 26, 2010, 02:27:28 PM »
Will there be any underground networks of high-level Society Minds? Because that class is just begging for it in this setting.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: Interesting game idea
« Reply #147 on: August 26, 2010, 02:32:05 PM »
So basically every gets Vow of Poverty for free without the restrictions other than we can't use "magic" items that do the same thing?
See the post above. Something like that, yeah. I think I am going to have it apply only to psionic characters, though. (Which of course you all are.)
Will there be any underground networks of high-level Society Minds? Because that class is just begging for it in this setting.
Maybe.  :smirk You'll have to find out about underground societies in game. They're not advertising, so it's not common knowledge. There might be rumors, though.

I requested a game forum under the name of Exiled.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prime32

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Re: Interesting game idea
« Reply #148 on: August 26, 2010, 02:36:07 PM »
Quote from: Interested players
Shadowviper-?
Mr. Sinister-Alchemist
Nick- (Inspired?) homebrewed psionic summoner
archangel.arcanis- PW
Nanshork-worldthought medic, or "big guy" build
endgamecutter-skill monkey/factotum
X-codes-skill monkey
Prime32-?
So, what roles would the PW and alchemist take? I want to avoid overlap.

(eg. if the psychic warrior is melee-based I could go soulbow)
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

veekie

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Re: Interesting game idea
« Reply #149 on: August 26, 2010, 02:45:20 PM »
Quote
This does introduce the possibility of blackmarket items that have been stolen and hacked, so that they perform some function other than what they were designed for. I'm thinking something like stealing a streetlamp, and "rewiring" it as a tlaser, or things like that.
Fixt.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

PhaedrusXY

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Re: Interesting game idea
« Reply #150 on: August 26, 2010, 02:51:33 PM »
Quote from: Interested players
Shadowviper-?
Mr. Sinister-Alchemist
Nick- (Inspired?) homebrewed psionic summoner
archangel.arcanis- PW
Nanshork-worldthought medic, or "big guy" build
endgamecutter-skill monkey/factotum
X-codes-skill monkey
Prime32-?
So, what roles would the PW and alchemist take? I want to avoid overlap.

(eg. if the psychic warrior is melee-based I could go soulbow)
The PW looks to be melee, and I'm guessing the alchemist will be a "blaster"/potion chucker. I know endgamecutter expressed interest in "blasting" options as well, despite being listed as a factotum/skill monkey above.



After looking over the list again, I think I'm going to go with 6 people, dropping Shadowviper and MisterSinister. Nothing personal against either, but Shadowviper said he knows nothing about psionics, and Mr. S isn't interested in playing a psionic class, and the game theme is psionics. Getting this out of the way will let the rest of you go ahead and try to work out details of party dynamics.

So the players will be:
Nick- (Inspired?) homebrewed psionic summoner
archangel.arcanis- PW
Nanshork-worldthought medic, or "big guy" build
endgamecutter-skill monkey/factotum/blaster?
X-codes-skill monkey
Prime32-?


And yeah... a puppeteer world-thought medic would be interesting. :D

Quote
This does introduce the possibility of blackmarket items that have been stolen and hacked, so that they perform some function other than what they were designed for. I'm thinking something like stealing a streetlamp, and "rewiring" it as a tlaser, or things like that.
Fixt.
lol, yeah, that too. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

archangel.arcanis

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Re: Interesting game idea
« Reply #151 on: August 26, 2010, 03:04:12 PM »
I am definitely going Melee with my guy. Focusing on consistent damage with big crits and tripping. I will supplement my tanking abilities with vampiric weapon power in a few levels to keep myself healing. Once I can get sweeping strike then I will become twice as effective at self healing and getting more opportunities to trip the enemy, and proceed to hack the hell out of them while they are down.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Nick

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Re: Interesting game idea
« Reply #152 on: August 26, 2010, 03:09:51 PM »
"You'll still be living in caves."
"Hell I don't mind that."
[spoiler][/spoiler]
befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.

PhaedrusXY

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Re: Interesting game idea
« Reply #153 on: August 26, 2010, 03:14:29 PM »
We won't actually change the type on the Eidolon, as outsider hit dice are worth a hell of a lot more than construct hit dice, and I don't want to have to think about retooling it.

The PF version of Share Spells looks to me to be completely inferior to the 3.5 version. Why would you want to use that?

edit: here is the 3.5 version:

Quote
Share Spells
The 3.5 version already lets you use things on it that wouldn't normally work on its type, and if you use the second option (cast a personal spell on it with a range of touch), it doesn't have to stay within 5 feet of you to keep the spell (at least that's the way I interpret it). So it looks like they got rid of the first part entirely in PF, and restricted it to the class that you got the Share Spells ability from.
« Last Edit: August 26, 2010, 03:18:56 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nick

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Re: Interesting game idea
« Reply #154 on: August 26, 2010, 03:27:29 PM »
I'll use your 3.5 version.

« Last Edit: August 26, 2010, 03:45:06 PM by Nick »
"You'll still be living in caves."
"Hell I don't mind that."
[spoiler][/spoiler]
befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.

archangel.arcanis

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Re: Interesting game idea
« Reply #155 on: August 26, 2010, 03:34:49 PM »
I went ahead and applied the bonus to my stats under the temp collum and the bonus to AC & attacks as misc and bonus to saves as magic. Adding extra to damage as +1 in addition to the +str
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Nick

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Re: Interesting game idea
« Reply #156 on: August 26, 2010, 03:45:34 PM »
Hey P, some questions

Are we using Tome feats or flaws?

Hey P, do I use the summoner d8s or the psion/wilder d4s? Do I use summoner saves and bab or the psion/wilder?
"You'll still be living in caves."
"Hell I don't mind that."
[spoiler][/spoiler]
befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.

PhaedrusXY

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Re: Interesting game idea
« Reply #157 on: August 26, 2010, 03:49:53 PM »
Hey P, some questions

Are we using Tome feats or flaws?

Hey P, do I use the summoner d8s or the psion/wilder d4s? Do I use summoner saves and bab or the psion/wilder?
Hmm... let's go with d6 hit dice, poor BAB, and good Will. We'll go with Psion (Shaper) class skills, but 4 skill points per level. OK? I'm seeing this thing as kind of an alternate wilder.

No Tome feats, which means we can use flaws if you guys want. I don't really care. (I'd guess you'll probably want them. :P ) I just think the Tome feats are too powerful to allow flaws in a game where they're used.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Nanshork

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Re: Interesting game idea
« Reply #158 on: August 26, 2010, 04:01:31 PM »
Flaws are nice.   :p

When our board gets open for this game, go ahead and repost all of the houserules somewhere so that I can get it all sorted out in my head.

Also, I still need to decide on a character concept.  Is anybody going to be able to do any healing at all?   :P
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veekie

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Re: Interesting game idea
« Reply #159 on: August 26, 2010, 04:05:58 PM »
Hey P, some questions

Are we using Tome feats or flaws?

Hey P, do I use the summoner d8s or the psion/wilder d4s? Do I use summoner saves and bab or the psion/wilder?
Hmm... let's go with d6 hit dice, poor BAB, and good Will. We'll go with Psion (Shaper) class skills, but 4 skill points per level. OK? I'm seeing this thing as kind of an alternate wilder.
Wilders have 3/4 BAB though.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."