1. Disregarding them is a house rule.
Not really. I think it's very common for the Rules Compendium not to be used simply because it was a poorly selling book at the end of 3.5 that a lot of folks never bothered to read. It's not a house rule to leave out a splat book, especially a rare one. Furthermore, the Rules Compendium didn't even do a good job of clarifying the situation due to the way it's worded. The DMG gives two rules on the subject... first, that wand always take the same action as the spell cast, and second, that wands always take at least a standard action to cast. The Rules Compendium restated the first without clarifying that it was intentionally overruling the second part, so it's unclear as to what was going on there, especially considering how much the Rules Compendium does just leave out. So no, I don't think this is a house rule, just an issue to consider in when we're talking about real play.
2. The economy is flooded with adventurers selling half-charged wands from randomly generated loot. Not allowing used wands to be brought from a wand seller is akin to not allowing PCs to buy a sword to start with.
Ah, the Giacomo defense. First off, nothing in the DMG indicates that half charged wands are located all over the place (but a good bit suggests that swords are). Second, why are you assuming there's tons of adventurers in the campaign world? Most DMs I've worked with pretty much assumed that the party was THE adventuring group. That's why we're the stars of the show. We've seen one rival adventuring group in all the campaigns I've been in (which rapidly turned into quite the rivalry, but that's another story). I mean, you don't see Frodo and his crew walking along through their adventure when they happen to see Conan's party cruising by the same area. That's just not how most adventures are set up (though that would be hilarious). Third, why are you assuming there's markets available moments after you find out that you need them? I tend to find out what monsters are in the way when I encounter them in a dungeon. If I'm scouting well I can do some preparation for them, but unless I can teleport (Factotums can. Rogues can't) I'm not going to be able to run back to town for the perfect supplies to make my situational abilities work.
3. I use daggers and save flasks for the BBEG which rewards more over ten times the amount spent. Why waste a flask when a (single) dagger will do? Also, you should search for threads on artificers, they spend a thousand times more gold and there are plenty of threads full of people talking about how they managed ok in a game.
Artificers? You're bringing up Artificers? You mean the class that is more efficient with wealth than any other class in existance? The guys who can turn any magic item they want into any other one? Really? Come on, be serious.
And yes, you can throw daggers. That makes you a variant of the weak CA Ninja. It's not exactly impressive, but it is playable. And yes, potion throwing is a valid trick for once in a while usage... but it's not something that a build does exclusively. Yet in these SGTs, does anyone throw daggers? No, they bring in potion throwers and use the potions for every single encounter. And that doesn't really make much sense.
4. What weight limitations? After level 3 it don't exist thanks to explanar spaces. At level 1, or 5% of the game sure it can be ugly but that is when you pile all nonrequired right now items on the tank and carry anything that bumps you into a medium load in your hand (free action to drop it, so it's ignored for the most part). Srsly, throwing weight limits out makes you sound like you are trying really hard to reach for something. Aiming for a rogues suck thread?
No, it sounds like I've actually played Rogues enough to have this trouble. Enough to know that a Haversack takes a move action to remove anything from it, so you need all your potions for the fight out in advance, and you certainly can't leave them on the tank. Now, look at the weight of armor for the Rogue, plus his magic items, plus those rather heavy potions. Notice a problem? It's not the droppable stuff I'm worried about (I pull the "drop the haversack in combat" move all the time). It's the weight of your combat gear that's suddenly an issue, and it's going to stay an issue long past level 3. Even daggers are an issue in this regard.
5. You know what else limits what you can do? Being level 1. What next, rants about how a druid cannot wild shape at level 1? How about complaining about how a paladin cannot ride a warhorse yet? Maybe a fighter cannot afford to wear full-plate? Drizzt is stuck using one weapon? Oh I know, the arcane caster isn't a god and ruling over the world.
Not sure what this is in reference to. I don't think I said anything was specific to level 1. One person mentioned that potions are expensive at level 1, but considering there's CR2 demons that are immune to acid and fire, it's important to have a variety of potions for various enemies, so the costs do add up until around level 4 or so. Remember, I'm not assuming you can perfectly equip yourself for every encounter, and I'm talking about potion throwers who rely on that as a standard combat tactic (like the SGT ones that always use them). If you're only using potions in emergencies, the money issue goes away. But if every fight is such an emergency, you have a problem. Stocking up enough for a level or two (which you might have to do when going into a dungeon) can take out a significant chunk of wealth.
7. And 70% of the other base classes in D&D have weaknesses against: traps, social encounters, skill challenges, scouting missions, & theft of key items. I'd gladly trade off a weakness to two limited creature types to have talent outside of combat.
Two? Again, you've got undead, constructs, plants, oozes, elementals, barbarians, dread necromancers, anyone wearing fortification armor, anything that is too dangerous for your d6HD lightly armored butt to get within 30' of... yeah. Now, I'll admit, I like being able to deal with all that skill stuff. That's why I started playing Factotums... so I could have all that, AND not get randomly nerfed by the most common monsters to find in the sort of long lost tombs that skill monkeys are built for (seriously, why is it that Rogues are weak to everything you find in tomb raider style dungeons, except for demons and ancient devils? And why are potion throwers then weak against the last two? Ouch!).
8. Your bonus dice for Iaijitsu Focus is based off your skill check and the formula is something like ((value-10)/5)+1 with a maximum of 9 or something.
10~14 = +1d6, 15~19 = +2d6, etc. Max is +9d6. If only works if you draw & attack with the same weapon in the same round and the opponent is flat-footed. This makes triggering IF worse than Sudden Strike but then again IF works regardless of anatomy.
Quickrazors are the obvious way to use IF due to the drawing thing. It's a little harder to trigger than Sudden Strike, but luckily there's lots of ways to deal with that in melee (Blur Striking Weapons, Grease, high initiative and surprise rounds, etc) and Factotums have all of them... plus the whole "it just works on everyone" thing is a godsend. I consider it equivalent to sneak attack for that reason... harder to trigger but works when it has to.
As far as how many dice you get, it depends very much on party wealth, optimization, etc. With an Item Familiar you should have no trouble hitting 9d6 per hit by level 10. With a +10 Compentance item, it's less so. Without gear of your choosing, less still. Really depends here.
And I do want to be clear here... Rogues were my first class. I've probably logged more time playing Rogues than any other class. But at the same time, their weaknesses REALLY stuck out. In the end, the reason I ranked Rogues lower was that it was just so darn easy for them to be arbitrarily screwed without the DM intentionally doing it... which in the Tiers is the hallmark of T4. Still capable of contributing and doing well, but able to be just left out in the cold if the DM doesn't cater to them sometimes (which I've seen happen over and over). At T3, that's not an issue.
JaronK