Uh-huh, I'm at it again. Tried to make it useful either as a dip or a single-classed character.
Hit Die: d8
BAB: Average
Saves: Good Ref and Will
Class skills: Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Tumble (Dex).
Skill points per level: 4 + Int
Lv | Class Features | Psychic strike |
1 | Mind blade, Psionic subtype | - |
2 | Psychic strike | +1d6 |
3 | Uncanny cut (ghost strike) | +1d6 |
4 | Bonus feat | +2d6 |
5 | Special ability | +2d6 |
6 | Evasion | +3d6 |
7 | Uncanny cut (special material) | +3d6 |
8 | Bonus feat | +4d6 |
9 | Special ability | +4d6 |
10 | Uncanny dodge | +5d6 |
11 | Uncanny cut (aligned) | +5d6 |
12 | Bonus feat | +6d6 |
13 | Special ability | +6d6 |
14 | Improved evasion | +7d6 |
15 | Uncanny cut (dispel) | +7d6 |
16 | Bonus feat | +8d6 |
17 | Special ability | +8d6 |
18 | Improved uncanny dodge | +9d6 |
19 | Uncanny cut (sharpness) | +9d6 |
20 | Bonus feat | +10d6 |
Weapon and Armor Proficiency: Soulknives are proficient with all simple and martial weapons, and with light and medium armour (but not shields).
Mind Blade (Su): A soulknife has the power to summon a weapon to his hand. This is treated as drawing a weapon, and requires the same action. Dismissing the mind blade is a free action. The mind blade automatically vanishes one round after leaving his hand, and he cannot have more than one copy of it in existence at a time. The type of weapon is chosen when this ability is gained, and may be changed whenever he gains a level. This weapon gains an enhancement bonus of +1, +1 per four character levels. A soulknife is treated as having the Weapon Focus feat for his mind blade, and may choose "mind blade" for weapon-specific feats (such as Weapon Specialisation). If he has a mind blade shaped like a shortsword, then the benefit of Weapon Focus (shortsword) does not stack with Weapon Focus (mind blade), etc.
The soulknife may add properties to his mind blade as if he had the Craft Magic Arms and Armor feat. When calculating the cost of adding additional enchantments, ignore every point of enhancement bonus granted by this class feature after the first. In other words, granting the flaming property to a mind blade with a +3 enhancement bonus would cost as much as converting a +1 weapon into a +1 flaming weapon.
Psychic Strike (Su): The soulknife's mind blade deals additional damage while he is psionically focused, as shown on the table above. He may expend his psionic focus when making an attack in order to Maximise this damage, as well as the base damage dealt by his mind blade.
Uncanny Cut: The soulknife's mind blade grows more powerful as he gains levels.
- At 3rd level his mind blade gains the ghost touch property.
- At 7th level his mind blade ignores the effects of hardness and damage reduction based on special materials.
- At 11th level his mind blade ignores the effects of damage reduction based on alignment.
- At 15th level he may choose to affect anything struck by his mind blade with a greater dispel magic effect (caster level equals his character level). This effect is resolved before damage is calculated.
- At 19th level any creature struck by his mind blade must make a Fortitude save (DC = 10 + half the soulknife's character level + his Wis modifier) or take 1 point of Con damage and lose a random limb. For an opponent of humanoid anatomy roll 1d6 (1=left leg, 2=right leg, 3=left arm, 4=right arm, 5=head, 6=reroll). Adapt for targets of other body shapes as necessary. Most creatures die on the loss of their heads. Losing a leg reduces the target's land speed (to half speed for a biped, three-quarters speed for a quadruped, etc.). Losing a wing has similar effects on fly speed, and a creature without at least one wing on each side cannot use them to fly.
Bonus feat: At every 4th level, a soulknife receives a bonus [Psionic] or [Fighter] feat. He qualifies for fighter bonus feats as if he had a fighter level equal to his soulknife level.
Special ability: At 5th level and every 4th level thereafter, a soulknife may apply one of the following benefits to his mind blade. He may choose the same ability more than once.
- Blade storm: Whenever you throw your mind blade you may split it to strike a second target. Each mind blade deals full damage, but they must be aimed at different targets and cannot deliver precision-based effects such as sneak attack. This is an exception to the rule that you cannot have more than one copy of your mind blade in existence at a time.
- Energy blade: Choose one element (fire, cold, acid or electricity). Your mind blade deals +1d6 points of that type of damage. Whenever you attack with your mind blade you may choose for all damage dealt by the attack to be converted to the chosen type of damage.
- Extra mind blade: You gain an additional mind blade. This need not be the same type of weapon as your existing mind blade, and must be drawn separately (you may have one or both in existence at any time). All your mind blades gain an enhancement bonus based on your level, but enchantments you have added to one blade by yourself are not shared between them.
- Knife to the soul: Choose Intelligence, Wisdom or Charisma. Whenever you strike with your mind blade, you may inflict 1 point of ability damage of the chosen type.
- Psychic sneak attack: While psionically focused you gain +2d6 sneak attack. This benefit applies only to attacks made with your mind blade.