Author Topic: Band-Aids for Dummies  (Read 24148 times)

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Endarire

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Re: Band-Aids for Dummies
« Reply #40 on: August 13, 2010, 05:32:11 AM »
A Jade Phoenix Mage can benefit much from playing defensively.  Use healing maneuvers and "damage shields" to punish those that try to hurt you.  Rar.
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Gavinfoxx

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Re: Band-Aids for Dummies
« Reply #41 on: August 15, 2010, 05:22:09 AM »
What about a Wand of Faith Healing?

How about buying, instead of the wand of cure light wounds or lesser vigor, a scepter of cure light wounds AND lesser vigor? Twice as versatile!

What about that 3e ALCHEMICAL item, the healing salve, in Tome and Blood, and Lords of Darkness?  How about fabricating this en masse?
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Shadowhunter

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Re: Band-Aids for Dummies
« Reply #42 on: August 15, 2010, 08:08:02 AM »
Any halfling Artificer going for the "Minor Schema of Unfettered Heroism + Metamagic Infusion (Persistent Spell) along with Wand Surge"-trick should also pick up one dragonmark of healing or two and Unlock Dragonmark.

It says:
Quote
You can spend 1 action point to use any
spell-like ability granted by your dragonmark or its lesser
versions as a standard action, even if you do not normally
have access to those abilities.

There are a lot of silly things you can do with 1 action point per round, every round for the entire day.

Don't get me started on Unlocking Heal, SNA VI, Fabricate/Major Creation or, for that matter, Control Weather/Winds.



...then again, I'm pretty sure this falls under the "infinite free healing-clause", so just to include something a bit more useful, I'll mention the weapon augmentation crystal "Life Drinking".

At the levels they're supposed to be accessible (going of item level), the amount of healing is good.
I know I wouldn't mind 10 more HP on my level 2 tank, that's for sure.
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snakeman830

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Re: Band-Aids for Dummies
« Reply #43 on: August 16, 2010, 10:01:25 PM »
Problem with Sacred Healing: it requires the ability to Turn Undead (Rebuking doesn't qualify).  Dread Necros can't use it.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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PhaedrusXY

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Re: Band-Aids for Dummies
« Reply #44 on: August 17, 2010, 01:07:36 PM »
What about a Wand of Faith Healing?
This is a fantastic item if your party all worships the same deity or pantheon. It isn't as efficient for out of combat healing as the wand of lesser vigor, but it is actually somewhat usable in combat, especially at the low levels.
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Sobolev

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Re: Band-Aids for Dummies
« Reply #45 on: August 17, 2010, 05:17:38 PM »
What about a Wand of Faith Healing?
This is a fantastic item if your party all worships the same deity or pantheon. It isn't as efficient for out of combat healing as the wand of lesser vigor, but it is actually somewhat usable in combat, especially at the low levels.

Wand of Lesser Vigor also takes much longer to use, and efficiency should include time.
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McPoyo

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Re: Band-Aids for Dummies
« Reply #46 on: August 17, 2010, 05:28:43 PM »
What about a Wand of Faith Healing?
This is a fantastic item if your party all worships the same deity or pantheon. It isn't as efficient for out of combat healing as the wand of lesser vigor, but it is actually somewhat usable in combat, especially at the low levels.

Wand of Lesser Vigor also takes much longer to use, and efficiency should include time.
Time is mostly irrelevant for OOC healing, since you should almost always have at least a couple minutes in between combats.
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Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Sobolev

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Re: Band-Aids for Dummies
« Reply #47 on: August 17, 2010, 05:39:55 PM »
What about a Wand of Faith Healing?
This is a fantastic item if your party all worships the same deity or pantheon. It isn't as efficient for out of combat healing as the wand of lesser vigor, but it is actually somewhat usable in combat, especially at the low levels.

Wand of Lesser Vigor also takes much longer to use, and efficiency should include time.
Time is mostly irrelevant for OOC healing, since you should almost always have at least a couple minutes in between combats.

This could just be my experience but I've played a lot of games recently with non-persisted buffs.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

McPoyo

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Re: Band-Aids for Dummies
« Reply #48 on: August 17, 2010, 05:46:09 PM »
What about a Wand of Faith Healing?
This is a fantastic item if your party all worships the same deity or pantheon. It isn't as efficient for out of combat healing as the wand of lesser vigor, but it is actually somewhat usable in combat, especially at the low levels.

Wand of Lesser Vigor also takes much longer to use, and efficiency should include time.
Time is mostly irrelevant for OOC healing, since you should almost always have at least a couple minutes in between combats.

This could just be my experience but I've played a lot of games recently with non-persisted buffs.
True, but having fast heal 1 for 10+cl rounds isn't bad for in-between fights. At 11hp/15 gp at base cost, it's not bad at all, and is a better hp/gp ratio than a lot of things you'll get access to. As long as you have 11 rounds for the healing to have full effect, it's really good. Faith healing is better in combat if everyone worships the same person, because it's a dump heal all at once, but if you've got the time, Vigor, lesser is better between fights for cost.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sinfire Titan

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Re: Band-Aids for Dummies
« Reply #49 on: August 19, 2010, 05:27:17 AM »
This could just be my experience but I've played a lot of games recently with non-persisted buffs.

Real men use Quicken.


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Amechra

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Re: Band-Aids for Dummies
« Reply #50 on: August 19, 2010, 12:25:45 PM »
This could just be my experience but I've played a lot of games recently with non-persisted buffs.

Real men use Quicken.

Real men use a Warmage with Versatile Spellcaster, Sanctum Spell, and Arcane Disciple (Healing).

Ever want access to Heal at 8th level?
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On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
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The_Mad_Linguist

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Re: Band-Aids for Dummies
« Reply #51 on: August 19, 2010, 12:31:54 PM »
I'm sorry, I was too busy copying heal off the adept spell list.

What were you saying?
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Amechra

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Re: Band-Aids for Dummies
« Reply #52 on: August 20, 2010, 01:04:15 AM »
I still get it a level earlier than you do, so there.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

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The_Mad_Linguist

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Re: Band-Aids for Dummies
« Reply #53 on: August 20, 2010, 04:03:24 AM »
I've always disliked trickery with sanctum spell because it triggers "if cast in your sanctum" or "if not cast in the sanctum".  Since you haven't actually cast it yet, it seems like it remains at its normal level until you actually cast it.  This is to be distinguished from heighten spell, which doesn't require casting to trigger.
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bananaphone

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Re: Band-Aids for Dummies
« Reply #54 on: August 30, 2010, 06:52:05 AM »
In the very early levels, Lesser Vigor +Therapeutic Mantle (Essentially Fast healing 2+2*essentia invested, for 10 rounds + CL max 15 rounds) can make you tough to take down.  Especially if you couple it with DR.


You've also already mentioned the other combinations with Therapeutic Mantle, some of which can add up to very significant healing with multiple attacks and invested essentia.

Martial Spirit + Therapeutic Mantle (2 + 1 + 2*essentia invested hp per hit.  Assuming your DM rules Martial Spirit stance counts as a 1st level effect, otherwise this will only work with invested essentia)
Vampiric weapon + Therapeutic Mantle (1d6 + 3 + 2*essentia invested hp per hit. Vampiric weapon uses the 3rd level spell, Vampiric Touch, in it's construction, so the Mantle gives 3 hp.)
Martial Spirit + Vampiric weapon + Therapeutic Weapon (2 + 1d6 + 1 + 3 + 2*essentia invested hp per hit.)
« Last Edit: August 30, 2010, 07:07:50 AM by bananaphone »

snakeman830

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Re: Band-Aids for Dummies
« Reply #55 on: August 30, 2010, 12:00:12 PM »
Vampiric weapon + Therapeutic Mantle (1d6 + 3 + 2*essentia invested hp per hit. Vampiric weapon uses the 3rd level spell, Vampiric Touch, in it's construction, so the Mantle gives 3 hp.)
Incorrect.  It uses the spell in its construction, but it doesn't cast the spell on a hit (as evidenced by the fact it heals you instead of providing temporary hp).
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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Optimator

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Re: Band-Aids for Dummies
« Reply #56 on: August 30, 2010, 09:16:09 PM »
I always liked Vital Recovery on Warforged and Necropolitan initiators.  Anyway, great guide.

bananaphone

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Re: Band-Aids for Dummies
« Reply #57 on: August 30, 2010, 09:45:53 PM »
Vampiric weapon + Therapeutic Mantle (1d6 + 3 + 2*essentia invested hp per hit. Vampiric weapon uses the 3rd level spell, Vampiric Touch, in it's construction, so the Mantle gives 3 hp.)
Incorrect.  It uses the spell in its construction, but it doesn't cast the spell on a hit (as evidenced by the fact it heals you instead of providing temporary hp).

Oh, I was being generous I suppose.  How do you think it would interact with the Mantle then? 
If I were DMing, I would probably think +3hp is too much since it is not casting the actual spell.  I would have it grant at least +1hp though since it is a +2 enchantment.

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Re: Band-Aids for Dummies
« Reply #58 on: August 30, 2010, 10:01:30 PM »
Lifedrinker Crystals (MiC) 400/1,500/6,000gp.
Heal 1/3/5 per attack, works for ten attacks.

Second on Waithful Healing, it isn't crit based.
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borg286

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Re: Band-Aids for Dummies
« Reply #59 on: February 22, 2011, 03:22:10 PM »
An artificer using Armor Enhancement at the cost of 50 gp, can make +3 healing armor, which does 2x 3d8+15 as a swift action. As per action economy, it automatically heals you when you drop.  This is all on top of the reduction in damage taken due to the +3 armor.
As a 2nd level infusion a 3rd level artificer can do this is pretty amazing.
The equivalent cost is 1.14 HP/gp
A wand of lesser vigor has a market price of 750 gp.  Even if you could pull all the 15 HP out of it as a swift action instead of the 15 rounds it only gives you 1 HP/gp. 
If you had the choice and an artificer I'd do both.  The healing armor infusion for in combat, and a crafted((extraordinary artisan) 281gp) wand of lesser vigor(2.666 HP/gp).

These are quite different from methods of healing that take spell slots or charges / day.  There is no acceptable conversion from HP/day to HP/gp unless you can find a conversion from days to gp allowance.   
Healing belt has a market price of 750 gp and has 5 charges and can be most efficiently used for 27 HP/day.
An eternal wand of Lesser Vigor can heal 30 HP/day at the market price of 840

Do you have a reference for the 'Solar' you're summoning with the candle?