Must....resist...urge....to...defend...4e...
ah, there we go.
I simply meant the DM may have been against the encounter based powers instead of the common daily based "i win" spells. Tob was the first major push towards encounter based refreshing resources. Take a look at all the spells. They either happen instantaneously, over a number of rounds, minutes, or hours. Typically you just know that your spell that lasts 2 minutes lasts the entire encounter and will wear off by the time the next encounter comes up(encounter duration by implication), but you could be stingy about it and say that it only takes you 2 rounds to get to the next room full of zombies so that your buffs are still on, tediously measuring each second to calculate the exact time of duration. Encounter based powers got rid of that bookkeeping, but introduced a new mechanic, encounter based powers that are refreshed for every encounter. Wizards don't get their resources back, why should the tank?
He also may have been opposed to the "I tap my Mountain Hammer and deal 16 damage to your 6/6 troll" type cards instead of needing a physical tome for your wizard's spells.
As a side note: both 4e and 3.5 can be reduced down to someone rolls a d20 + X vs target DC, Success: do A, Fail: do B. The difference from my point of view, from what you're saying, is that they put a line between the flavor text and then formated the attack. If you focus on the formated "d20 + X vs target DC, Success: do A, Fail: do B" then the game does become bland and I too would be come pessimistic and highlight the 50% failure instead of the "Flame wreathes my shocking sword as I bear down on my foe. <roll> I hope I hit."