Feats,
Spells, and what to do with the
CohortBattlefield ControlStats: Stat | Level 1 | Level 20 |
Str | 10 | 10 |
Dex | 9 | 12 |
Con | 15 | 15 |
Int | 17 | 18 |
Wis | 20 | 28 |
Cha | 19 | 26 |
Items:Feats:1: Dragonwrough, Fey Bloodline (Dragon #311) [Flaw: Inattentive], Fiendish Bloodline (Dragon #311) [Flaw: Vulnerable]
3: Draconic Reserve
6: Leadership
9: Natural Spell
12: Assume Supernatural Ability
15: Dragon Wild Shape
18: Touchstone (City of the Dead)
[/spoiler]
------Spells-------
[spoiler]
Spell Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Druid Cast | 6 | 8 | 7 | 7 | 7 | 7 | 5 | 5 | 4 | 3 |
Spells So Far:
0: Create Water
1: Entangle, Faerie Fire, Omen of Peril
SC, Spider Hand
BoVD, Winged Watcher
CSc2: Blinding Spittle
SC, Blood Snow
Frost, Briar Web
SC, Kelpstrand
SC, Mass Snake Swiftness
SC3: Capricious Zephyr
SC, Control Temperature
Frost, Junglerazer
SC, Plant Growth, Venomfire
SC4: Flame Strike, Giant Vermin, Vortex of Teeth
SC5: Animal Growth, Baleful Polymorph, Blizzard
Frost, Call Avalanche
Frost, Control Winds
6: Antilife Shell, Bite of the Werebear
SC, Drown
SC, Fire Seeds, Spellstaff, Superior Resistance
SC7: Master Earth
SC8: Frostfell
Frost, Red Tide
SC, Stormrage
SC, Deadfall
SC9: Shapechange, Summon Elemental Monolith
SCSpell Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Spells Known | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
Spells Cast | 6 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 3 |
Spells So Far:
0: Daze, Detect Magic, Detect Poison, Launch Item, Light, Message, Ghost Sound, Prestidigitation, Read Magic.
1: Expeditious Retreat (SPA 3/day), Grease, Nerveskitter
SpC, Silent Image, Sticky Floor
RotD2: Detect Thoughts, Misdirection, Tasha's Hideous Laughter, Web, Wings of Cover
RotD3: Battlemagic Perception
HoB, Great Thunderclap
SC, Shrink Item, Slow,
4: Celerity
PHB2, Confusion, Greater Mirror Image, Tentacles
5: Arcane Focus
CM, Cloudkill, Hold Monster, Wall of Force
6: Bigby's Forceful Hand, Disintergrate, Flesh to Stone
7: Arcane Spellsurge
DM, Limited Wish, Reverse Gravity
8: Greater Arcane Fusion
CM(All the way across the sky!), awaken sand, mummify, sandstorm, summon desert ally VI.
7: Sequester, Insanity, mass flesh to salt, summon desert ally VII.
8: Otto's Irresistible Dance, Maze, summon desert ally VIII, whirlwind.
9: Wail of the Banshee, Imprisonment, summon desert ally IX.
Now if I used
This Method to reset my spells, would it affect the ones I get from Sand Shaper and Bloodlines?
[/spoiler]
------Cohort-------
[spoiler]
Neutral Evil Jungle Kobold Necropolitan Spellstitched. Dread Necromancer 16/Spellstitched 1
Stats: Stat | Level 1 | Level 20 |
Str | 9 | 9 |
Dex | 11 | 12 |
Con | 10 | -- |
Int | 17 | 18 |
Wis | 19 | 26 |
Cha | 20 | 28 |
Items: I was thinking of giving the Cohort a Cloak and Periapt, along with a Rod of Undead Mastery.
Spell Level | 1 | 2 | 3 | 4 | 5 | 6 |
Spellstitch Cast | 2 | 2 | 2 | 2 | 2 | 1 |
1: Benign Transposition
SpC, Hidden Ward
MoEb2: Command Undead, Desecrate
3: Animate Dead, Black Sand
Sand4: Death Ward, Dimensional Door
5: Haunt Shift
LM, Magic Jar
6: Animate Dread Warrior
UE[/spoiler]
Thank You in Advance!