Very helpful handbook, thanks a lot for posting it.
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Having just recently started playing D&D again (last time I played it was 2.0, lot's changed). We are running 2 campaigns simultaneously and both DMs are pretty cool with materials allowed. I never got far with my monk in 2.0 so I decided to to go with this build (posted in the Handbook):
Tripping: Talashatora Build: Synad Monk2/Psychic Warrior18
[spoiler]Feats:
1: monastic training (psychic warrior), passive way monk: combat expertise, improved unarmed strike
2: passive way monk: improved trip
3: synad multitask, enhanced, psychic warrior: knock-down
4: psywar: mantled warrior acf (freedom mantle)
6: tashalatora
7: psywar: linked power
9: improved natural attack (unarmed strike)
10: psychic warrior: practiced manifester
12: snap kick
13: psychic warrior: psionic meditation
16: psychic warrior: metapower (expansion, linked power)
18: earth power
19: psychic warrior: expanded knowledge (temporal acceleration)[/spoiler]
We are starting level 3 and I wanted something without using metamorph and wasn't interested in the psicrystal (although I am warming to the concept). I figured I'd support the group by tripping (without abusing the tactic, the groups soulknife/assassin will love it) and some decent fighting capability. Start out with a guisarme (possibly flail backup) and then fists.
The powers I thought I would get are:
[spoiler]{1.1} Inertial Armor, {1.2} Expansion, {1.3} Metaphysical Weapon,
{2.1} Strength of My Enemy, - i like the sound of this one
{2.2} Dampen Power, -group utility is something I am after
{2.3} Hustle,
{3.1} Empathic Transfer, Hostile, - i love the sound of this one
{3.2} Dimension Slide,
*{3.3} Exhalation of the Black Dragon - who doesn't want to "breath" dragon breath? Is it worth it though?
{4.1} Energy Adaptation, {4.2} Fly, Psionic, {4.3} Steadfast Perception
*{5.1} Metaconcert, - with 2 other psi chars in the group i thought we might do some damage this way.
{5.2} Change Fate, {5.3} Teleport, Psionic
*{6.1} Form of Doom, {6.2} Mind Blank, Personal, {6.3} Temporal Acceleration[/spoiler]
I pretty much took anything rated decent in the handbook for powers that I also liked the sound of. I wanted to make an enjoyably character so i researched what would fit me, bringing me here
.
My, should someone kindly choose to offer their comments are (sorry if this appears noobish,I feel like a noob):
1.) Am I missing some power that would allow me better flexibility with still retaining the tripping without abuse concept?
2.) I'm worried about power so I kept the Earth Sense/Earth Power feats, should I not worry so much and spend my feats elsewhere?
3.) What types of combos are used with synad multitask, (which I am burning a feat to enhance to 2/day)?
4.) Should I invest in more lower level powers instead of the higher?
Again, thanks for the guide and all the great posts thereafter, handy for having an end game in mind!
Edit to add: the group makeup is Fighter, Soulknife, Ardent, and me. Healing will be done with pots unless I convince them later that we can "hire" a healer.