What I did instead is just had my PC's fight 1 or more groups of the important people. After the Players beat all the commanding units I would say that pretty much the rest of the battle was over as well.
That's what i thought at first, but i really want them to feel involved in this world, and having them impact the outcome of a war seemed like a good way. Besides, this army of theirs, will be also able to do things like
- Patroling the roads, thus insuring faster and safer travel for the merchants, and in the long term, a price decrease (no need for body gards)
- Protecting the farmland
- Ambushing bandits camp
- Protecting the borders
- not to mention all the escort like quests that i will offer them
They are here to bring stability in the country, and having troops will help them gather intel, ressources, and the trust they need to, in the end, defeat the armies commig from the west (ETA 2months)
It's a race against time, i'm just giving them (ok, selling them) spare hands !
Ok so back to the designing part ! :They never will know the numbers behind upgrading stuff and moral, so i'll pretty much be able to change it if something goes wrong,
-I'm thinking :
Tier 0 weapons : the basic stuff their soldiers will come with, most likely old family junk, no matching what so ever in the squadron.
Tier 1 weapons : steel armor and spears/swords/masses, and matching colors : +0.5/+0.5 to health/atk for each
Tier 2 weapons : Orion steel (some magical properties) +1/+1 to health and atk
Tier 3 weapons : Adamantine, +2/+1, bypassing Dr
(Orion is a metal, witch, when worked properly with a number of identical gems, bestows energy like qualities to weapons)
-Search and hide will be implemented
-Still no ideas on moral cheks nor on flanking
High ground is also a great idea, probably a +1 to atk like charges
However, i do believe that 10% is way enough to represent a squad leader, 10 more soldiers on a 100 unit, for only one man is a GOOD deal, besides, he will also be the one training and teaching his troops to lvl up (wich is to say : picking a feat)
List of potential feats :Ranged :
Point blank shot (allows archer to keep firing when engaged)
Precise shot (allows to target an ennemy unit engaged by friendly troops)
To be updated