We're starting an evil game soon, and I've pretty much planned out my own character to be a (gestalt) debuffer/battlefield control wizard. That's all fine and dandy. No, my question relates to my planned cohort.
My cohort's job is going to be to get up in their grill and make the enemy take a million penalties to their saves and anything else they can manage. Having read a number of bits, I know I want the following:
Lawful Evil (Probably Human or Half-Elf)
*Paladin of Tyranny 3 (For Aura of Despair, from UA/d20srd)
*Hexblade 4 or 5 (with Dark Companion ACF, for Hexblade Curse and Dark Companion, from CWar+PHB2)
*Bard 1+ to power Doomspeak (feat from CoRuin, spend bardic music for massive penalties; not to mention Bard ACF of Inspire Awe)
*Either levels of Binder, or Vestige + Improved Vestige for Focular's Aura of Sadness (from ToM)
*Draconic Presence and/or Dreadful Wrath feats (PGtF for save vs Shaken every spellcast)
I'm starting to run into actions/round issues, but am I missing anything to screw up their saves even worse? (Last game, our GM let our cohorts become gestalted when we were high enough level, and they get a feat at L1+even levels already... just assume I will eventually have room to fiddle more things in if they work well, or can swap out better options for lesser ones)
(The nice thing is that the character will have decent armor and good saves, especially vs spells/SLAs, so they can get into melee and not suffer too bad. Not to mention the enemy's penalties to ATTACK means free effective AC for everyone.
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