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Fadier

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The Chameleon Handbook
« on: July 21, 2010, 03:19:01 PM »
The Chameleon Handbook

« Last Edit: November 15, 2010, 11:39:14 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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The Chameleon in a nutshell
« Reply #1 on: July 21, 2010, 03:19:13 PM »
So you want to be a Chameleon? Don't think it will be easy it requires focus, discipline, and a lot of hard work. You are trying to do everything while others are just trying to master the sword or bend reality to their whim. How did you start boy? You at least should be able to look and act the part.

Class Basics
  • Hitdice: d8 - Not a large hitdice but not small either. You're not squishy but don't wade into melee alone either.
  • Saves: all bad - WHAT? Your going to fail every save you come across, how is this good? Hopefully there is something to make up for it...
  • Skills: 4 - Not a bad amount of skills but you would expect it to be higher.

Class Abilities
  • Weapon and Armour Proficiency: All simple weapons and all forms of armour and shields (not tower shields)
  • Aptitude Focus(Ex): This is what you came for, the reason the class exists. You can adopt a focus to gain class features of other classes. Arcane Spellcasting, Divine Spellcasting, Fighting, Sneaking and Tree Hugging.
  • Bonus Feat(Ex): A bonus feat, that's handy right? Wait, you can change it each day? All of a sudden a feat became feats.
  • Mimic Class Feature: And then there was the rest of the class features, pity its only a few times a day between all of them.
  • Ability Boon(Ex): So you have most of the class features and a changeable feat, you must be quite MAD right? Nope you can boost your attributes aswell! Does it get any better than this? Plus this is a competence bonus, how many ways are there to get a competence to an attribute?
  • Double Aptitude(Ex): Tired of being just a wizard or fighter? Now you can mix and match for fun. Be a Mystic Theurge, Gish or what ever tickles your fancy!
  • Rapid Refocus(Ex): I know what your wondering theres nothing left, nothing could make this better right? How about less time spent changing you aptitude focus? Yeh there's the icing.

Notice how many Ex abilities there are there? Pretty much all the Chameleon's class features are Ex meaning they don't go away in a antimagic field. Yes you keep that competence bonus to your strength, beat away!
But lets take a closer look at the meat and potatoes shal we?

Aptitude Foci
  • Arcane Focus: So we get to cast Sorcerer and Wizard spells, nice. Wait... does that say ANY arcane spellcasting class? So we can take spells from the ever tasty Trapsmith PrC? Excuse me while I wipe the drool from my face...
    Oh and you get a boost to your arcane skills and Will saves, that's nice.
  • Combat Focus: Hey that arcane focus was awsome, I'll bet the combat focus is too! Oh... nope it sucks, a boost to your attack and damage plus a better Fortitude save. Maybe if it increased your base attack bonus rather than giving you a competence bonus.
  • Divine Focus: We need to boost our confidence after that poor combat focus lets hope the divine focus is something good. And what do you know this is slightly better than the Arcane Focus! The same any divine spellcasting class clause and 2 saves boosted, Fortitude and Will.
  • Stealth Focus: You get trapfinding and uncanny dodge, that's alright not good but not bad either. Also there is the boost to your rogue skills and reflex saves. I guess that covers it...
  • Wild Focus: Another situational focus, you gain wild empathy and woodland stride plus a bonus to a few minor skills and fortitude saves.

So it looks like you will be doing a lot of spellcasting, bet you did not see that one coming...


Attributes
  • Strength: As sometimes you will want to hit things with other things this is necessary, but this can be covered with spells, items or your ability boon. Still a little strength never hurt... uh... you.
  • Dexterity: Reactions are probably more important than strength but this has the same importance as strength.
  • Constitution: Health is important for everyone, even the undead.
  • Intelligence: You really need to be smart to be a Chameleon, there is no room for stupidity. Not to mention it helps your arcane spellcasting
  • Wisdom: There is nothing worse than a smart moron, plus gods favor the wise.
  • Charisma: With a maximum of 3 smites/turn undead a day you don't need charisma.
« Last Edit: February 27, 2011, 09:19:42 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Before and After Chameleon
« Reply #2 on: July 21, 2010, 03:19:19 PM »
What were you before you came here? Your skills here will be varied but will not contribute towards your extramural activities, so it is important to examine what came before you came here. There are many advantages that came before, many of you who have practice some form of magic might have a bit of an edge here as there is some things that you just cannot fake. But lets start from the beginning.

Race
Human right? Unless your a Doppelganger? If only it was that easy, there are far more choices.
  • Human: As always it is good to be human
  • IllumianRoD: What might be better than human? How about one with glowy things around their head? Those glyphs are quite useful plus you might just be able to get 9th level casting with their help.
  • MongrelfolkRoD: If you can stomach the stupidity you have quite a few good racial abilities that will help you be a Chameleon. Plus you might be ugly enough for people to want to forget you.
  • ChangelingECS: Changing your identity is easier if you can change your looks, you make that easy. Plus your Rogues and Wizards have an interesting spin on things.
  • NeanderthalFrost: Another stupid race, but nothing that really makes up for it.
  • Sea KinRoD: If you can Chameleon from the water then you might work. But I would not count on it.
  • SharakimRoD: Not a good choice, but who can choose what they are born as? Your LA is undeserved
  • SkulkRoD: LA and racial hitdice? Surely there is better ways to sneak around.
  • UnderfolkRoD: You seem to lack something without any real benefit in return
  • Silverbrow HumanDM: Feather Fall helps with caster level requirements, a bonus feat at level one and that knack for disguise might come in handy for you as a Chameleon. If you can exploit that dragon blood in you this might be the best possible race to be a chameleon.
  • AzurinMoI: Essentia? Well it sounds helpful, you do plan to use it right?

Planetouched Races (with either the human heritage rule variantRoD or a flaw gaining Human HeritageRoD)
  • Lesser PlanetouchedPGtF: Not a race but a way to offset the LA
  • Aasimar: Ok stats, nice resistances, plus that light thing helps with caster feats. You also have a unique class
  • Tiefling: Better stats than the Aasimar plus all the same things, including the progression. Nice.
  • ChaondMMII: Highly dexterous, tough but kinda ugly. A few resistances, plus Shatter.
  • ZenythriMMII: Strong, quick, and wise? Plus that truestrike thing helps with caster feats.
  • MaeluthFF: Very tough, but LA is the killer.
  • MechanatrixFF: Intelligence, toughness, but a hit to flexability. A couple of resistances, electricity healing and once a day you can shocking grasp.


Base Classes
  • Barbarian: For those of you who are deciding to go more combat focus gaining actual rage to qualify for feats and the like, not to mention uncanny dodge. You wont need more than 2 levels though.
  • Bard: Bluff and Disguise as class skills, spellcasting upto 2nd level spells. Plus atmospheric music for your friends.
  • Cleric: Divine spellcasting, turn undead for that divine metamagic cheese, plus with the Trickery domain all the skills you need.
  • Druid: No skills, and all the decent class skills increase with druid level.
  • Fighter: Do what everyone else does, 2 levels then forget about it.
  • Monk: Another 2 level dip, a few feats and evasion.
  • Paladin: Divine grace, turn undead and spellcasting. You might need some help with the skills though.
  • Ranger: Track, Endurance and another feat. Yawn, try something useful.
  • Rogue: The skills, evasion, uncanny dodge and sneak attack. Not bad a pity you have no spellcasting.
  • Sorcerer: For those of you with Silver Dragon Heritage you can easily become a Chameleon, but that charisma based spellcasting is both a boon and a burden.
  • Wizard: Most of those who study the arcane arts stick to it. Chameleon does not offer much to them.
  • FactotumDgn: Nice Abilities, Intelligence based plus a lot of practice for being a Chameleon
  • NinjaCAd: All the skills you need, a Monks AC bonus plus some minor invisibility powers. Neat.
  • WarlockCAr: Skills, Deceive Item and a ranged touch attack a will. Not bad.
  • HexbladeCW: Mettle and arcane resistance. A nice start but it needs something else.
  • SamuraiCW: HAHAHAHAHAHAHAHAHA, wait I'm not done, HAHAHAHAHAHAHAHA!
  • SwashbucklerCW: Weapon Finesse and Insightful strike, another nice start.
  • BeguilerPHBII: A good set of skills, including the ones you want, spell casting for that nice caster level. A very nice start for a Chameleon.
  • DuskbladePHBII: A few cantrips a day is nice but whats really good is Arcane Channeling. Perfect for those gish types. Also provides a caster level.
  • Dragon ShamanPHBII: With a Silver Dragon totem you have the class skills you require plus some nifty auras, most notably the Vigor aura. Plus a potential caster level.
  • CrusaderToB: Delayed damage, Indomitable Soul, and 1/day re-roll a save? Not to mention martial maneuvers.
  • SwordsageToB: A Monks armour bonus while armoured is nice, plus maneuvers makes this a nice class.
  • WarbladeToB: Battle Clarity, Uncanny dodge and martial maneuvers? Sign me up.
  • BinderToM: Bluff as a class skill, but you will need Disguise from elsewhere. Vestiges offer many various choices.


Prestige Classes
  • Horizon Walker: Taking the Desert terrain mastery makes you immune to fatigue making that short-ish rage not so bad
  • ExemplarCAd: Taking 10 on skills is good.
  • Ur-PriestCD: Gives a caster level and divine casting as the cost of 2 feats and your Divine Focus.
  • Master of MasksCSc: Easy to enter for a Chameleon and nice for a dip, gaining proficiency with all exotic weapons or gaining a couple natural attacks is ok.
  • Uncanny TricksterCSc: If you plan to use skill tricks this might be a nice choice if your ok with delaying your Chameleon progression.
  • Human ParagonUA: Fixes your skills, gives you a bonus feat and a +2 increase to an ability score. Whats not to love?
  • Cabinet TricksterRoE: For a Changeling this is a nice way to finish things off, gaining mind altering dru... powers and change form. Not that hard to get into either.


Skill TricksCSc
  • Acrobatic Backstab: A nice way to render an opponent flat-footed, easier to hit or use Iaijitsu Focus on.
  • Back on Your Feet: For when you need to be on your feet this is a nice way to do it.
  • Clarity of Vision: Useful for those times you don't have the right spell to detect those invisible enemies.
  • Collector of Stories: Goes well with Knowledge Devotion.
  • Conceal Spellcasting: Most spellcasters do not have Sleight of Hand as a class skill so this is hard to get, but this is very good for a Chameleon
  • Easy Escape: Not as good as a Freedom of Movement but not a bad thing to have when your being grappled.
  • Escape Attack: On your way out from a grapple make your opponent regret it? Don't mind if I do.
  • False Theurgy: You meet most of the requirements for this already and is a nice skill trick for a caster.
  • Group Fake-out: Bluff 8 sounds familiar doesn't it? If you are are feinting this is nice.
  • Listen to This: Good if you hear someone speak in a language you do not know or hear something strange you don't know.
  • Magical Appraisal: A free identify is always nice.
  • Never Outnumbered: Goes nicely with Imperious Command if your going that way.
  • Nimble Charge: For those emulating an ubercharger this helps alot.
  • Nimble Stand: A cheaper, lesser version of Back on Your Feet.
  • Second Impression: You easily meet the requirements for this and fits nicely with your role as a Chameleon.
  • Spot the Weak Point: Another nice way to penetrate an opponents defenses.
  • Swift Concentration: Another good caster trick, concentrate and cast another spell or run away.
  • Timely Misdirection: You meet the requirements and allows you to move past someone without reprisal a nice trick indeed.
  • Twisted Charge: For those of you who like charging gaining maneuverability is never bad.


Feats
  • Item Creation Feats: While best saved for your floating feat if you do choose to take one in a permanent slot you can gain access to more complex Item Creation feats and the ArtisanECS feats to reduce the Cost/Time for crafting.
  • Practiced SpellcasterCAr: If you need a boost to your caster level to qualify for another feat or prestige class this is a good option.
  • Knowledge DevotionCC: A good feat but unless you previously had the Knowledges as class skills it looses its luster.
  • Imperious CommandDotU: If your stocking up on Intimidate this is the best feat you can take but the Charisma requirement might be out of your reach
  • EduactionECS: As a first level feat you need a bonus one to get this and Able Learner but if you need the Knowledges as skills but don't want to dip this is your choice.

Feats for your Floating Feat
  • Item Creation Feats: Why waste a feat on item creation when you can just swap to one during downtime? Note that you will need a caster level aside from the Chameleon's caster level.
  • Open MindedCAd: Need an exotic skill? Is your roleplaying in need of a boost? Then just grab 5 ranks in Craft (Basket weaving) and have fun. This can also help if you failed a spellcraft check to understand a spell, just gain an extra rank in spellcraft and you can try again. No need to wait for the next level.
  • Extra SpellCAr: Switch to Extra Spell, copy the spell into your spellbook and then the next day change Extra Spell to another spell. Its a great way to fill up that spellbook with exotic spells that are hard to get your hands on.
« Last Edit: April 29, 2011, 12:13:11 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Tip and Tricks for power
« Reply #3 on: July 21, 2010, 03:19:44 PM »
Reaching higher level casting

Method 1 - The Easy Feat Way
  • Planar TouchstonePlH: Your first stop to higher level casting is The Fortress of Disciplined Enlightenment on the Clockwork Nirvana of Mechanus. Link yourself there and you gain the granted power of any domain. But what you are after is the higher power, 3 times 1/day you can cast a spell from that domain as if you were a cleric of you level. This qualifies you to take...
  • Extra SlotCAr: Now that you can cast spells higher than 6th level you can gain an extra slot equal to one level lower than your maximum. You will need to take this a couple times if you want 7th and 8th level casting. Note that this effects both your arcane and divine casting and also you get bonus spells based off your Intelligence/Wisdom.
  • Improved Sigil (Krau)RoD: While this feat is not necessary it does let you get the spell levels at the same time as a normal caster would. A couple of things to note the spells need to have a verbal component and you can only get to 8th level casting using this as the feat specifies as heighten spell and heighten is limited to 9th level spells. Note that Sanctum SpellCAr cannot achieve this because due to the wording of Planar TouchstonePlH metamagic cannot be applied (there is no actual preparation involved) and Versatile SpellcasterRotD requires actual spell slots.

Method 2 - The Bonus Route
  • Access to higher level Spells: First you will need to be able to generate spells of a level higher than you can cast, this is done via Sanctum SpellCAr, Versatile SpellcasterRotD, Heighten Spell + Earth SpellRoS or Improved Sigil (Krau) (be wary of that heighten cap). Then...
  • Bonus Spells: Several Prestige Classes give you non-specific bonus spells that can be used to gain spell slots of a higher level when used with the previous feats. This is a bit of a gray area as most of the prestige classes that have this use "as if from high ability scores" and could be argued not to work. Ask your GM. These prestige classes offer non-specific bonus spells:
    • WonderworkerBoED: You will need to be Good (extra good) and have a +5 base will save, able to cast 3rd level arcane/divine/psionic spells/powers, one exalted feat plus Favored of the CompanionsBoED, Knight of StarsBoED, or Servant of the HeavensBoED. But at each level you can add a bonus spell of any level you can cast to either Arcane or Divine spellcasting. Using two higher level spells will get you 8th/9th level casting in either Arcane or Divine.
    • MysticDragon Magazine 274: You will need to have 10 ranks in Spellcraft and Knowledge (Arcana), 5 ranks in Knowledge (History), plus Spell penetration, Spell Focus, One metamagic Feat, and One Item creation feat. Much the same as the Wonderworker this class will give you bonus spells but is a total of 10 levels long and not limited to only granting the bonus spells to Arcane or Divine. By at least level 4 you should have 9th level casting for both Arcane and Divine. Note this is 3.0 and 3rd party.
    • Dragon Disciple: With only 8 ranks in Knowledge (arcana), ability to speak Draconic and any spontaneous arcane spell casting this core Prestige Class is quite easy to get into and gives 4 bonus spells (of any kind) over 5 levels plus some other nice features. Enough for 9th level casting on one side and 7th on the other.
    • Eunuch WarlockOA: This class requires you to be evil, have Spell Focus, cast 5th level arcane spells and be less of a man, but also at 4th level it gives you a bonus spell slot of a level higher than you can normally cast. As you can tell this can be quite difficult (the spells specifically) without gestalt. If you stack Versatile Spellcaster and Sanctum spell on a 3rd level spell you can meet this requirement by 5th level. This is probably to much effort as it only applies to arcane spells and is 3.0.

Overview
Looking over the methods the first one is the easiest, but only nets you 8th level casting. The second can get you level 9 casting but requires level investments.
« Last Edit: May 10, 2011, 02:37:54 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Arcane Spells
« Reply #4 on: July 21, 2010, 03:19:54 PM »
The Chameleon's Spellbook

Young recruits I am Master Fadier, but you can call me sir. I house the School of Broad Horizons collective knowledge.  You will find everything and anything of note here in my archives, from history to geography.

I can see by the look in some of your eyes that you expect to find powerful spells and techniques here, let me quash those hopes for you.  Most of you will never wield the power of the aspiring gods or their servants, but there is a large list of places and people where you can acquire this knowledge.  We would not want to make it too easy for you would we?

Entrance to my archives comes with one cost, when ever you find any knowledge of note this gets added to myThe Sorcerer/Wizards point of View
[spoiler]

Level 1
(None)

Level 2
[spoiler]Augment Familiar (Hexblade 1), Bear's Endurance (Sand Shaper 1), Bull's Strength (Sand Shaper 1), Cat's Grace (Trapsmith 1, Sand Shaper 1), False Peacebound (Assassin 1), Fox's Cunning (Trapsmith 1), Ironthunder Horn (Bard 1), Knock (Trapsmith 1), Lucky Streak (Bard 1), Magic Mouth (Bard 1), Obscure Object (Bard 1), Resist Energy (Duskblade 1), Shadow Double (Assassin 1), Share Talents (Bard 1), Spider Climb (Arachnomancer 1), Stay the Hand (Bard 1), Tasha's Hideous Laughter (Bard 1, Hexblade 1)[/spoiler]

Level 3
[spoiler]Adoration of the Frightful (Hexblade 2), Animate Weapon (Hexblade 2), Arcane Sight (Trapsmith 1), Blade of Pain and Fear (Assassin 2), Bothersome Babble (Bard 2, Hexblade 2), Circle Dance (Bard 2), Clairaudience/Clairvoyance (Trapsmith 1), Crown of Veils (Bard 2), Deceptive Facade (Bard 2), Dispel Magic (Trapsmith 1), Elation (Bard 2), Flexform (Bard 2), Gaseous Form (Trapsmith 1), Gentle Repose (Dread Necromancer 2), Haste (Trapsmith 1), Heroism (Bard 2), Hold Person (Bard 2, Wu Jen 2), Illusory Script (Assassin 2, Ebonmar Infiltrator 2), Karmic Backlash (Hexblade 2), Mask of the Ideal (Bard 2), Mesmerizing Glare (Bard 2), Miser's Envy (Bard 2), Protection from Energy (Trapsmith 1), Rage (Bard 2, Hexblade 2), Ray of the Python (Bard 2), Sonorous Hum (Bard 2), Suggestion (Bard 2, Hexblade 2), Tongues (Bard 2), Vampiric Touch (Corrupt Avenger 2), Wind Wall (Rainbow Servant 2)[/spoiler]

Level 4
[spoiler]Alliance Undone (Hexblade 2), Arcane Eye (Trapsmith 2), Battle Hymn (Bard 2), Bestow Curse (Corrupt Avenger 3), Break Enchantment (Trapsmith 2), Charm Monster (Bard 3, Hexblade 3), Confusion (Bard 3, Hexblade 3), Create Fetch (Assassin 3, Bard 3), Crushing Despair (Bard 3, Dread Necromancer 3), Dimension Door (Trapsmith 2), Doom Scarabs (Duskblade 3), Fear (Bard 3), Fire Shield (Warmage 3), Fire Trap (Warmage 2), Lesser Geas (Bard 3), Lesser Globe of Invulnerability (Trapsmith 2), Ice Storm (Warmage 3), Know Vunerabilites (Bard 2), Nightmare Terrain (Assassin 3, Bard 3, Hexblade 3), Otiluke's Resilient Sphere (Trapsmith 2), Phantom Battle (Bard 3), Rebirth of Iron (Wu Jen 3), Remove Curse (Bard 3, Corrupt Avenger 3, Wu Jen 3), Rend Essentia (Assassin 3, Hexblade 3), Rusted Blade (Assassin 3), Scrying (Bard 3), Siren's Call (Bard 3), Stiffen (Bard 3), Stone Shape (Trapsmith 2), Stoneskin (Trapsmith 2), Trance of the Verdant Domain (Hexblade 3), Treasure Scent (Bard 3), Unbind Chakra (Assassin 3, Hexblade 3)[/spoiler]

Level 5
[spoiler]Baleful Polymorph (Hexblade 4), Bigby's Interposing Hand (Duskblade 4, Trapsmith 3), Break Enchantment (Bard 4, Hexblade 4), Cacophonic Shield (Bard 4), Mass Charm Person (Bard 4), Cloak of Hate (Corrupt Avenger 4), Contact Other Plane (Hexblade 4), Dismissal (Wu Jen 4), Dispel Water (Bard 4), Dominate Person (Bard 4, Hexblade 4), Fabricate (Trapsmith 3), Flowsight (Bard 4), Hold Monster (Bard 4), Phantasmal Wasting (Bard 4), Resounding Thounder (Bard 4), Sending (Hexblade 4), Sonic Shield (Bard 3), Spell Thieft (Bard 4, Hexblade 4), Suppress Legacy (Hexblade 4), Toxic Weapon (Duskblade 4), Wall of Stone (Trapsmith 3), Shadow Form (Assassin 4), Vulnerability (Assassin 4)[/spoiler]

Level 6
[spoiler]Chain Lightning (Duskblade 5), Cloak of Hate (Bard 5), Disintergrate (Duskblade 5), Greater Dispel Magic (Bard 5, Dread Necromancer 5, Trapsmith 3), Endless Slumber (Bard 5), Greater Herosim (Bard 5), Karmic Retribution (Hexblade 4), Legend Lore (Bard 4), Mislead (Bard 5), Mass Reflective Disguise (Bard 5), Scry Location (Bard 5), Shadow Walk (Bard 5), Mass Suggestion (Bard 5), Thunder Field (Bard 4), Trusted Bloodhound (Assassin 4), Undeath to Death (Dread Necromancer 5)[/spoiler]

Level 7
[spoiler]Hide from Dragons (Assassin 4, Bard 5), Project Image (Bard 6), Greater Scrying (Bard 6), Soul Link (Bard 6), Symphonic Nightmare (Bard 6), Waves of Exhaustion (Dread Necromancer 6)[/spoiler]

Level 8
[spoiler]Greater Bestow Curse (Bard 6), Bigby's Clenched Fist (Duskblade 5), Familial Geas (Bard 6), Mass Charm Monster (Bard 6), Otto's Irresistible Dance (Bard 6), Polar Ray (Duskblade 5), Greater Shout (Bard 6)[/spoiler]

Level 9
[spoiler]Hindsight (Bard 6), Vile Death (Dread Necromancer 7)[/spoiler]
[/spoiler]
« Last Edit: February 27, 2011, 09:15:35 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

  • Domesticated Capuchin Monkey
  • **
  • Posts: 95
Divine Spells
« Reply #5 on: July 21, 2010, 05:32:32 PM »
The Cleric/Druids point of View
[spoiler]
Level 1
[spoiler]Deathwatch (Healer 0)[/spoiler]

Level 2
[spoiler]Animal Messenger (Ranger 1, Vadalis Beastkeeper 1), Blaze of Light (Paladin 1), Calm Emotions (Consecrated Harrier 1), Delay Poison (Beloved of Valarian 1, Ranger 1, Vadalis Beastkeeper 1), Easy Trail (Ranger 1), Embrace the Wild (Ranger 1), Healing Lorecall (Ranger 1), Investiture of the Spined Devil (Blackguard 1), Lesser Energized Shield (Paladin 1), Lesser Frostburn (Disciple of Thrym 1), Lesser Restoration (Champion of Gwynharwyf 1, Death Delver 1, Paladin 1), Linked Perception (Ranger 1), Locate Touchstone (Divine Bard 1), Primal Hunter (Ranger 1), Remove Paralysis (Healer 1), Resist Energy (Ranger 1), Scent (Ranger 1), Share Talents (Divine Bard 1), Stay the Hand (Divine Bard 1), Tern's Persistence (Ranger 1), Undetectable Alignment (Divine Bard 1), Urchin's Spines (Ranger 1)[/spoiler]

Level 3
[spoiler]Awaken Sin (Paladin 2), Black Sand (Sand 2), Blade of Pain and Fear (Blackguard 2, Deathbound 2), Blindness/Deafness (Corruption 2, Divine Bard 2, Emissary of Barachiel 2), Checkmate's Light (Paladin 2), Circle Dance (Divine Bard 2), Cloak of Bravery (Paladin 2), Continual Flame (Hunter of the Dead 2), Crown of Clarity (Ranger 2), Crown of Smiting (Paladin 2), Curse of Arrow Attraction (Ranger 2), Daylight (Consecrated Harrier 2), Devil's Eye (Blackguard 2, Diabolic 2), Dragonmarked Weapon (Paladin 2, Ranger 2), Energize Potion (Wrath 2), Energized Shield (Paladin 2), Fell the Greatest Foe (Paladin 2, Ranger 2), Flame of Faith (Paladin 2), Grace (Divine Bard 2), Investiture of the Bearded Devil (Blackguard 2), Investiture of the Chain Devil (Blackguard 2), Jagged Tooth (Ranger 2), Knights Move (Paladin 2), Know Vulnerabilities (Divine Bard 2), Lion's Charge (Ranger 2), Locate Object (Divine Bard 2, Shugenja 2, Travel 2, Urban Ranger 2), Magic Circle against Evil (Exorcism 2), Mark of Doom (Paladin 2), Misrepresent Alignment (Divine Bard 2), Obscure Object (Divine Bard 1, Ineffable Mystery 2), Primal Instinct (Ranger 2), Protection from Energy (Ranger 2), Remove Blindness/Deafness (Healer 2), Remove Disease (Healer 2), Shield of Warding (Paladin 2), Snare (Ranger 2), Sonorous Hum (Divine Bard 2), Soul Boon (Incarnum 2), Soul of Light (Paladin 2), Soul of Shadow (Blackguard 2), Speak with Plants (Ranger 2), Spike Growth (Ranger 2), Swift Fly (Divine Bard 2), Wind Wall (Air 2, Ranger 2)[/spoiler]

Level 4
[spoiler]Command Plants (Ranger 3), Death Ward (Consecrated Harrier 3), Discern Lies (Beloved of Valarian 3, Champion of Gwynharwyf 3, Consecrated Harrier 3, Paladin 3, Urban Ranger 3, Vassal of Bahamut 3), Embrace of Endless Day (Paladin 3), Greater Magic Weapon (Impenetrable Crucible 3, Paladin 3, Shugenja 3), Hand of the Faithful (Paladin 3), Investiture of the Amnizu (Blackguard 3), Investiture of the Erinyes (Blackguard 3), Investiture of the Harvester Devil (Blackguard 3), Investiture of the Steel Devil (Blackguard 3), Lay of the Land (Ranger 1), Mass Burrow (Ranger 3), Moral Facade (Divine Bard 3), Planar Tolerance (Elysium 2), Primal Senses (Ranger 3), Recitation (Purification 3), Repel Vermin (Ranger 3, Vadalis Beastkeeper 3), Restoration (Healer 3), Scrying (Divine Bard 3), Skin of the Cactus (Ranger 3), Tongues (Adept 3, Cloistered Cleric 3, Commerce 3, Divine Bard 2, Emissary of Barachiel 2, Urban Ranger 3), Undead Bane Weapon (Paladin 3), Wake Trailing (Ranger 3)[/spoiler]

Level 5
[spoiler]Animal Growth (Ranger 4, Vadalis Beastkeeper 4), Atonement (Emissary of Barachiel 4), Bleed (Blackguard 4), Break Enchantment (Champion of Gwynharwyf 4, Death Delver 4, Divine Bard 4, Emissary of Barachiel 4, Paladin 4), Commune with Nature (Beloved of Valarian 4, Ranger 4), Dispel Chaos (Paladin 4), Dispel Evil (Beloved of Valarian 4, Champion of Gwynharwyf 4, Knight of the Chalice 4, Paladin 4, Vassal of Bahamut 4), Dispel Good (Paladin of Slaughter/Tyranny 4), Dispel Law (Holy Liberator 4, Paladin of Slaughter/Freedom 4), Dispel Water (Divine Bard 4), Disrupting Weapon (Hunter of the Dead 4), Earth Hammer (Paladin 3), Flowsight (Divine Bard 4), Greater Dragonmarked Weapon (Paladin 4, Ranger 4), Heal Animal Companion (Ranger 3), Investiture of the Narzugon (Blackguard 4), Investiture of the Orthon (Blackguard 4), Mark of Justice (Consecrated Harrier 4, Paladin 4), Mark of the Wild (Ranger 4), Mass Cure Light Wounds (Healer 4), Mass Longstrider (Ranger 4), Morality Undone (Corruption 4), Phantom Stag (Forbidding Wasteland 4), Scrying (Emissary of Barachiel 3), Sirine's Grace (Divine Bard 4), Spear of Valarian (Beloved of Valarian 4, Ranger 4), Stoneskin (Adept 4), Subvert Planar Essence (Perfect Sculpture 4), Swamp Stride (Ranger 4), Taunt Dragon (Paladin 4), Transformation of the Deeps (Blackwater 4), Transmute Mud to Rock (Blighter 4), Transmute Rock to Mud (Blighter 4), Tree Stride (Ranger 4), True Seeing (Urban Ranger 4), Unhallow (Blighter 4), Wall of Fire (Adept 4, Blighter 4, Fire 4, Shugenja 4)[/spoiler]

Level 6
[spoiler]Antilife Shell (Blighter 5), Aspect of the Earth Hunter (Ranger 4), Cloak of Hate (Divine Bard 5), Create Undead (Blighter 5), Entomb (Disciple of Thrym 5), Forbiddance (Blighter 5), Greater Dispel Magic (Divine Bard 5), Heal (Adept 5), Investiture of the Barbed Devil (Blackguard 4), Investiture of the Malebranche (Blackguard 4), Mass Cure Moderate Wounds (Healer 5), Mass Desiccate (Thirst 4), Opalescent Glare (Arborea 4), Primal Speed (Ranger 4), Repel Wood (Blighter 5), Thunder Field (Divine Bard 4), Tidal Surge (Ocean 5), Wall of Iron (Shugenja 5)[/spoiler]

Level 7
[spoiler]Cloud-Walkers (Windstorm/Weather 6), Control Weather (Forbidding Wasteland 6, Shugenja 6), Greater Bestow Curse (Divine Bard 6), Greater Restoration (Healer 6), Greater Scrying (Divine Bard 6), Heaven's Trumpet (Divine Bard 6, Emissary of Barachiel 4), Mass Cure Serious Wounds (Healer 6), Regenerate (Healer 6), Scry Location (Divine Bard 5), Sunbeam (Summer 6), Symphonic Nightmare (Divine Bard 6)[/spoiler]

Level 8
[spoiler]Abyssal Frenzy (Fury 7), Animal Shapes (Animal 7), Antimagic Field (Magic/Protection 6, Shugenja 6), Earthquake (Blighter 7), Familial Geas (Divine Bard 6), Finger of Death (Blighter 6), Illusion Purge (Truth 7), Mass Cure Critical Wounds (Healer 7), Megalodon Empowerment (Seafolk 7), Repel Metal or Stone (Blighter 7), Reverse Gravity (Sky 7), Summon Giants (Disciple of Thrym 4)[/spoiler]

Level 9
[spoiler]Antipathy (Blighter 6), Mass Heal (Healer 8, Shugenja 8), Shambler (Blighter 8), Sympathy (Temptation 8)[/spoiler]
[/spoiler]
« Last Edit: February 27, 2011, 08:50:51 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Unique Spells
« Reply #6 on: July 21, 2010, 05:32:45 PM »
Spells here are not on any of the Sorcerer/Wizard, Cleric or Druid spell lists.

Arcane SpellsDivine Spells


Paladin
[spoiler]
Level 1
[spoiler]Bless Weapon, Swift Bless Weapon, Clear Mind, Deafening Clang, Divine Sacrifice, Flame Bound Weapon (FN), Golden Barding, Holy Spurs, Know Greatest Enemy, Lionheart, Moment of Clarity, Lesser One Mind, Rhino's Rush, Second Wind, Sense Heretic, Silvered Weapon (BoED), Silverbeard, Sticky Saddle, Strategic Charge, Warning Shout[/spoiler]

Level 2
[spoiler]Angel Skin, Aura of Glory, Call Mount (BoED), Holy Mount, Loyal Vassal, One Mind, Spiritual Chariot, Steed of the Seas (Sto), Strength of Stone, Touch of Restoration (CC), Zeal[/spoiler]

Level 3
[spoiler]Blessing of Bahamut, Heal Mount, Find the Gap, Mind Bond (BoED), Greater One Mind, Righteous Fury, Seek Eternal Rest, Smite Heretic (BoED), War-Mount (CC), Word of Binding[/spoiler]

Level 4
[spoiler]Lesser Aspect of the Deity (BoED), Glory of the Martyr (BoED), Holy Sword, Favor of the Martyr, Lawful Sword, Phantom Charge (CC), Righteous Aura, Sacred Haven, Telepathic Aura, Unholy Sword (Slaughter/Tyranny), Winged Mount[/spoiler]
[/spoiler]


Ranger
[spoiler]
Level 1
[spoiler]Bloodhound, Detect Favoured Enemy, Hunter's Mercy, Lightfoot, Living Prints, Rhino's Rush, Smell of Fear, Stalking Brand, Surefoot, Towering Oak[/spoiler]

Level 2
[spoiler]Easy Climb, Extracting Shot, Hunter's Eye (PH2), Near Horizon (CM), Silvered Weapon (BoED), Swift Haste[/spoiler]

Level 3
[spoiler]Arrow Storm, Blade Storm, Blade Thirst, Decoy Image, Find the Gap, Mark of the Hunter, Phantasmal Decoy, Safe Clearing[/spoiler]

Level 4
[spoiler]Foebane, Implacable Pursuer[/spoiler]
[/spoiler]


Blackguard
[spoiler]
Level 1
[spoiler]Demonflesh (FC1), Divine Sacrifice, Golden Barding, Know Greatest Enemy, Mark of the Outcast, Strategic Charge[/spoiler]

Level 2
[spoiler]Demoncall (FC1), Demonhide, Zeal[/spoiler]

Level 3
[spoiler]Demon Wings (FC1), Fangs of the Vampire King, Spiritual Chariot, War-Mount (CC)[/spoiler]

Level 4
[spoiler]Implacable Pursuer, Phantom Charge (CC), Soulbleed (MoI), Winged Mount[/spoiler]
[/spoiler]


Domains
[spoiler]
Level 1
[spoiler]Chill of the Grave (Deathbound), Cloak of Dark Power (Drow), Demonflesh (Demonic (FC1)), Ghoul Light (Hunger), Rhino's Rush (Wrath), Rooftop Strider (City (RoD))[/spoiler]

Level 2
[spoiler]Beckoning Call (Temptation (FC1)), Demoncall (Demonic (FC1)), Gembomb (Gnome, Trade), Glorious Raiment (Glory (BoED)), Moonbeam (Moon), Touch of Madness (Madness), Zeal (Competition)[/spoiler]

Level 3
[spoiler]Anyspell (Spell), Clarity of Mind (Balance), Demon Wings (Demonic (FC1)), Devil's Ego (Diabolic (FC2)), Fangs of the Vampire King (Deathbound), Ghoul Gesture (Hunger), Halt Deathless (Deathless (ECS)), Moon Blade (Moon), Stone Construct ((ECS) Warforged (FoE)), Winding Alleys (City (RoD))[/spoiler]

Level 4
[spoiler]Armor of Darkness (Darkness), Chaos Hammer (Chaos), Commune with City (City (RoD)), Glibness (Commerce (ECS)), Holy Smite (Good), Hellfire (Diabolic (FC2)), Orders Wrath (Law), Spirit Steed (Deathless (ECS)/Revered Ancestor (FoE)), Unholy Blight (Evil), Wither Limb (Deathbound)[/spoiler]

Level 5
[spoiler]Bolts of Bedevilment (Madness), Greater Construct Energy Ward ((ECS) Warforged (FoE)), Dark Bolt (Darkness), Heavenly Lightning (Celestial (BoED)), Moon Path (Moon), Plague of Rats (Pestilence), Skyline Runner (City (RoD)), Spiderform (Drow), Valiant Fury (Courage)[/spoiler]

Level 6
[spoiler]Greater Anyspell (Spell), City Stride (City (PH2)), Create Deathless (Deathless (ECS)), Curse of Lycanthropy (Pestilence), Dream Sight (Dream), Eyes of the King (Hunger), Fantastic Machine (Craft, Gnome), Force Shapechange (Truth (RoE)), Iron Construct ((ECS) Warforged (FoE)), Song of Discord (Fury (FC1)), Spider Curse (Spider), Warp Destiny (Destiny (RoD))[/spoiler]

Level 7
[spoiler]Aspect of the Deity (Herald - BoED), Control Deathless (Deathless (ECS)), Dark Tide (Blackwater (Sto)), Doppel Ganger Transformation (Transformation (RoE)), Empyreal Ecstasy (Pleasure (BoED)), Field of Ghouls (Hunger), Heavenly Lightning Storm (Celestial (BoED)), Hellfire Storm (Diabolic (FC2)), Maw of Stone (Cavern), Scourge (Pestilence), Song of Discord (Passion (ECS)), Stone Spiders (Spider), Urban Shield (City (RoD)), Water Spout (Ocean (CD)), Withering Palm (Decay (ECS))[/spoiler]

Level 8
[spoiler]Bite of the King (Gluttony, Hunger), City's Might (City (RoD)), Create Greater Deathless (Deathless (ECS)), Crown of Glory (Glory, Herald (BoED)), Detoxify (Feast (ECS)), Incarnum Apotheosis (Incarnum ((MoI)), Maddening Scream (Madness), Mantle of Pure Spite (Spite (HoH)), Mastery of the Sky (Sky (RotW)), Surelife (Repose (SSt)), Total Repair ((ECS) Warforged (FoE)), True Creation (Creation), True Domination (Domination)[/spoiler]

Level 9
[spoiler]Mass Abyssal Frenzy (Fury (FC1)), Animate City (City (RoD)), Greater Aspect of the Deity (Herald (BoED)), Choose Destiny (Destiny (PH2)), Greater Cloak of Bravery (Courage), Greater Fantastic Machine (Craft), Hero's Blade (Deathless (ECS)/Revered Ancestor (FoE)), Monstrous Thrall (Domination), Moonfire (Moon), Otyugh Swarm (Pestilence), Pavilion of Grandeur (Creation), Spider Shapes (Spider), Summon Devoted Roc (Sky (RotW)), Summon Warforged Champion (Revered Ancestor (FoE)), Mass True Seeing (Truth (RoE)), Weighted in the Balance (Balance)[/spoiler]
[/spoiler]


Apostle of Peace (BoED)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Glorious Raiment (BoED)[/spoiler]

Level 3
-None-

Level 4
[spoiler]Lesser Aspect of the Deity (BoED), Good Hope[/spoiler]

Level 5
-None-

Level 6
[spoiler]Aspect of the Deity (BoED)[/spoiler]

Level 7
-None-

Level 8
-None-

Level 9
[spoiler]Greater Aspect of the Deity (BoED)[/spoiler]
[/spoiler]


Champion of Gwynharwyf (BoED)
[spoiler]
Level 1
[spoiler]Bless Weapon, Divine Sacrifice[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Glory of the Martyr (BoED), Holy Sword[/spoiler]
[/spoiler]


Emissary of Barachiel (BoED)
[spoiler]
Level 1
-None-

Level 2
-None-

Level 3
[spoiler]Good Hope[/spoiler]

Level 4
-None-
[/spoiler]


Knight of the Chalice (CW)
[spoiler]
Level 1
[spoiler]Bless Weapon[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Holy Smite, Lesser Aspect of the Deity (BoED)[/spoiler]
[/spoiler]


Slayer of Domiel (BoED)
[spoiler]
Level 1
[spoiler]Bless Weapon[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Holy Sword[/spoiler]
[/spoiler]


Vassal of Bahamut (BoED)
[spoiler]
Level 1
[spoiler]Bless Weapon[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Holy Sword[/spoiler]
[/spoiler]


Divine Bard (UA) - Only additions listed, see normal Bard list for rest
[spoiler]
Level 1
-None-

Level 2
[spoiler]Beckoning Call (FC1)[/spoiler]

Level 3
[spoiler]Winding Alleys (RoD)[/spoiler]

Level 4
-None-

Level 5
-None-

Level 6
[spoiler]City Stride (RoD)[/spoiler]
[/spoiler]




Top spells for Chameleons

1st level:
Haste (Trapsmith)
Dispel Magic (Trapsmith)


2nd Level:


3rd Level:
Greater Dispel Magic (Trapsmith)


4th Level:


5th Level:
Arcane Fusion (Sorcerer)

6th Level:

« Last Edit: March 09, 2011, 04:19:25 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Builds
« Reply #7 on: July 21, 2010, 05:33:28 PM »
If you have any Chameleon builds post them and I will list them here.
« Last Edit: November 24, 2010, 05:59:01 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Re: The Chameleon's Spellbook
« Reply #8 on: July 21, 2010, 05:35:58 PM »
This has been an on-again off-again project of mine, to compile a list off all arcane spells that are of lower level than the Sor/Wiz spell list or arcane versions of divine only spells (And vice versa for divine). A while ago I could not find anything to my satisfaction like this so I started to make one. There was a couple of threads for divine spells but those were more aimed at Archivists and if I remember correctly I disliked the formatting.

If there is any mistakes or omissions please tell me so I can fix them. I am not too sure on my formatting, any suggestions?

So now it seems like this will turn into a fully-fledged Handbook. Yay me!
« Last Edit: July 21, 2010, 05:43:14 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

nijineko

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Re: The Chameleon's Spellbook
« Reply #9 on: July 21, 2010, 05:58:26 PM »
congratulations. and a very handy list this will be too. thank you.
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
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The Ultimate Dice Rolling Engine

carnivore

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Re: The Chameleon's Spellbook
« Reply #10 on: July 21, 2010, 06:03:26 PM »
great ... will start adding some very fun Builds

 :D

Solo

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Re: The Chameleon's Spellbook
« Reply #11 on: July 21, 2010, 06:04:15 PM »
I'm sure they won't be pixies.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

carnivore

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Re: The Chameleon's Spellbook
« Reply #12 on: July 21, 2010, 06:15:06 PM »
in this case you are quite correct .... but they might resemble them(1/2 Fey Humans)  :smirk

 :D

The_Mad_Linguist

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Re: The Chameleon's Spellbook
« Reply #13 on: July 22, 2010, 01:47:42 AM »
If you allow a variant from Races of Destiny (or take a feat), then a whole lot of planetouched races qualify as well.  See my handbook.


Lesser Axani get +2 int, +2 wis.  Cold + sonic resistances and calm emotions.
Lesser Mechanatrixes are my personal favorite of the planetouched races, with +2 con +2 int, -2 dex, -2 wis, shocking grasp, cold and fire resist, and electricity healing.
Lesser Zenythri get +2 str, +2 dex, +2 wis, -2 cha, true strike 1/day and fire/elec/sonic resist

There's also some misc bonuses I don't care about.

All of them have pretty good stats for chameleons, and having a racial SLA can help to qualify for things which require a caster level.
« Last Edit: July 22, 2010, 02:01:50 AM by The_Mad_Linguist »
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carnivore

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Re: The Chameleon's Spellbook
« Reply #14 on: July 22, 2010, 07:23:09 AM »
the key to Human Decended Races is:

1)Flaws ... to give additional feats at first lvl

2)feat: Human Heritage.. can only be taken at first level

since Chameleons also require Able learner(another First Level Only feat)

 :D

wotmaniac

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Re: The Chameleon's Spellbook
« Reply #15 on: July 22, 2010, 09:22:28 AM »
should add "factotum" as a prereq  :p

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

snakeman830

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Re: The Chameleon's Spellbook
« Reply #16 on: July 22, 2010, 11:23:03 AM »
You forgot Changelings in the race section.  Races of Destiny mentions that they should be allowed to get in (since they're basically half-doppleganger humans), and Races of Eberron mentions that a lot of them take the PrC.

After all, what good is pretending to be a different person if you can't look like/do like them too?
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Fadier

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Re: The Chameleon's Spellbook
« Reply #17 on: July 22, 2010, 12:27:27 PM »
Thanks for the input guys, I had Changelings on my mind when I wrote it but they must have slipped my mind. Sadly I am busy this weekend and will have to update sometime early next week.
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The_Mad_Linguist

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Re: The Chameleon's Spellbook
« Reply #18 on: July 22, 2010, 01:29:55 PM »
the key to Human Decended Races is:

1)Flaws ... to give additional feats at first lvl

2)feat: Human Heritage.. can only be taken at first level

since Chameleons also require Able learner(another First Level Only feat)

 :D
Yeah.  Getting the variant approved from page 150 is probably better, but is more dm dependent.
« Last Edit: October 25, 2010, 02:28:47 AM by The_Mad_Linguist »
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Amechra

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Re: The Chameleon Handbook
« Reply #19 on: July 25, 2010, 01:34:50 AM »
I don't see False Peacebound in Complete Scoundrel. Where exactly is it from, then?

Also, love the lists. I'm making a list of all the spells Assassins, Blackguards, Paladins and Rangers get, so If you want a more complete look at them, just PM me.

Still need work on the Ranger, and I only have BoED, BoVD, Core, CArc, CAdv, CC, CD, CM, CSc, CW, Drac, DrM, FB, LM, PHB II, and Sandstorm (can't remember the abbreviation) at the moment (hey, they're all I have access to.)

Off Topic/I might start a list of all the powers a PsiWar can get, or maybe just go through all of the powers attainable by a Soulknife using the unlimited Hidden Talent variant (I know, too much time on my hands...)/on topic.

A level in MoM supplements Chameleon nicely. If you know what's good for you, only grab the Assassin and Gladiator masks. They're the only ones worth it.

That's my 2 cp.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing