I doubt I will ever completely abandon this Handbook, but the amount of the updates I can make to it are limited. I have mostly exausted my Chameleon related 3.5 knowledge (apart from any epiphanies). Any updates will take the form of builds people submit (when I get around to doing them, though this might just boil down to synergistic classes/PrC) or good spells for Chameleons.
As an interesting note I hit the word limit for the Divine spells, so I had to delete some things like the Books Added part.
Any thoughts on if the Binder should be
blue or black?
One of my more favorite Chameleon Builds, unsure of how to finish it off.
Changeling Swashbuckler 4/Warshaper 4 or 5/Chameleon 10/X 1 or 2
drop one of those down a level or 2, and pick up Uncanny Trickster 3 (CSc). 8 skill points/level, bonus skill tricks (as well as extra uses for them), and increase in 2 levels worth of class features of previous class. I f'n love that PrC.
Uncanny Trickster is a bit of a conundrum for me. I find that, barring cheese, I am always on the fence about it. The d6 hitdice is mostly a step down, the skills are nice but hardly draws you to it, it could be nice for a small boost for your reflex save. My biggest problems with it are that taking it is almost like taking a level of LA, and the skill tricks are not really good enough.
Possibly if 3.5 had continued and more skill tricks were made it would become a staple, but looking at the pre-requisites the skills are easy but once you hit 4 skill tricks I find that you have gotten all the ones that are both good and you can get. Most skill tricks are also situational or only really nessary once per encounter so using them twice an encounter is not a big deal.
What skill tricks do you find useful more than once an encounter or useful once you have the 4 pre-requisites?