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Fadier

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The Chameleon Handbook
« on: July 21, 2010, 07:19:01 PM »
The Chameleon Handbook

« Last Edit: November 16, 2010, 04:39:14 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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The Chameleon in a nutshell
« Reply #1 on: July 21, 2010, 07:19:13 PM »
So you want to be a Chameleon? Don't think it will be easy it requires focus, discipline, and a lot of hard work. You are trying to do everything while others are just trying to master the sword or bend reality to their whim. How did you start boy? You at least should be able to look and act the part.

Class Basics
  • Hitdice: d8 - Not a large hitdice but not small either. You're not squishy but don't wade into melee alone either.
  • Saves: all bad - WHAT? Your going to fail every save you come across, how is this good? Hopefully there is something to make up for it...
  • Skills: 4 - Not a bad amount of skills but you would expect it to be higher.

Class Abilities
  • Weapon and Armour Proficiency: All simple weapons and all forms of armour and shields (not tower shields)
  • Aptitude Focus(Ex): This is what you came for, the reason the class exists. You can adopt a focus to gain class features of other classes. Arcane Spellcasting, Divine Spellcasting, Fighting, Sneaking and Tree Hugging.
  • Bonus Feat(Ex): A bonus feat, that's handy right? Wait, you can change it each day? All of a sudden a feat became feats.
  • Mimic Class Feature: And then there was the rest of the class features, pity its only a few times a day between all of them.
  • Ability Boon(Ex): So you have most of the class features and a changeable feat, you must be quite MAD right? Nope you can boost your attributes aswell! Does it get any better than this? Plus this is a competence bonus, how many ways are there to get a competence to an attribute?
  • Double Aptitude(Ex): Tired of being just a wizard or fighter? Now you can mix and match for fun. Be a Mystic Theurge, Gish or what ever tickles your fancy!
  • Rapid Refocus(Ex): I know what your wondering theres nothing left, nothing could make this better right? How about less time spent changing you aptitude focus? Yeh there's the icing.

Notice how many Ex abilities there are there? Pretty much all the Chameleon's class features are Ex meaning they don't go away in a antimagic field. Yes you keep that competence bonus to your strength, beat away!
But lets take a closer look at the meat and potatoes shal we?

Aptitude Foci
  • Arcane Focus: So we get to cast Sorcerer and Wizard spells, nice. Wait... does that say ANY arcane spellcasting class? So we can take spells from the ever tasty Trapsmith PrC? Excuse me while I wipe the drool from my face...
    Oh and you get a boost to your arcane skills and Will saves, that's nice.
  • Combat Focus: Hey that arcane focus was awsome, I'll bet the combat focus is too! Oh... nope it sucks, a boost to your attack and damage plus a better Fortitude save. Maybe if it increased your base attack bonus rather than giving you a competence bonus.
  • Divine Focus: We need to boost our confidence after that poor combat focus lets hope the divine focus is something good. And what do you know this is slightly better than the Arcane Focus! The same any divine spellcasting class clause and 2 saves boosted, Fortitude and Will.
  • Stealth Focus: You get trapfinding and uncanny dodge, that's alright not good but not bad either. Also there is the boost to your rogue skills and reflex saves. I guess that covers it...
  • Wild Focus: Another situational focus, you gain wild empathy and woodland stride plus a bonus to a few minor skills and fortitude saves.

So it looks like you will be doing a lot of spellcasting, bet you did not see that one coming...


Attributes
  • Strength: As sometimes you will want to hit things with other things this is necessary, but this can be covered with spells, items or your ability boon. Still a little strength never hurt... uh... you.
  • Dexterity: Reactions are probably more important than strength but this has the same importance as strength.
  • Constitution: Health is important for everyone, even the undead.
  • Intelligence: You really need to be smart to be a Chameleon, there is no room for stupidity. Not to mention it helps your arcane spellcasting
  • Wisdom: There is nothing worse than a smart moron, plus gods favor the wise.
  • Charisma: With a maximum of 3 smites/turn undead a day you don't need charisma.
« Last Edit: February 28, 2011, 02:19:42 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

  • Domesticated Capuchin Monkey
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Before and After Chameleon
« Reply #2 on: July 21, 2010, 07:19:19 PM »
What were you before you came here? Your skills here will be varied but will not contribute towards your extramural activities, so it is important to examine what came before you came here. There are many advantages that came before, many of you who have practice some form of magic might have a bit of an edge here as there is some things that you just cannot fake. But lets start from the beginning.

Race
Human right? Unless your a Doppelganger? If only it was that easy, there are far more choices.
  • Human: As always it is good to be human
  • IllumianRoD: What might be better than human? How about one with glowy things around their head? Those glyphs are quite useful plus you might just be able to get 9th level casting with their help.
  • MongrelfolkRoD: If you can stomach the stupidity you have quite a few good racial abilities that will help you be a Chameleon. Plus you might be ugly enough for people to want to forget you.
  • ChangelingECS: Changing your identity is easier if you can change your looks, you make that easy. Plus your Rogues and Wizards have an interesting spin on things.
  • NeanderthalFrost: Another stupid race, but nothing that really makes up for it.
  • Sea KinRoD: If you can Chameleon from the water then you might work. But I would not count on it.
  • SharakimRoD: Not a good choice, but who can choose what they are born as? Your LA is undeserved
  • SkulkRoD: LA and racial hitdice? Surely there is better ways to sneak around.
  • UnderfolkRoD: You seem to lack something without any real benefit in return
  • Silverbrow HumanDM: Feather Fall helps with caster level requirements, a bonus feat at level one and that knack for disguise might come in handy for you as a Chameleon. If you can exploit that dragon blood in you this might be the best possible race to be a chameleon.
  • AzurinMoI: Essentia? Well it sounds helpful, you do plan to use it right?

Planetouched Races (with either the human heritage rule variantRoD or a flaw gaining Human HeritageRoD)
  • Lesser PlanetouchedPGtF: Not a race but a way to offset the LA
  • Aasimar: Ok stats, nice resistances, plus that light thing helps with caster feats. You also have a unique class
  • Tiefling: Better stats than the Aasimar plus all the same things, including the progression. Nice.
  • ChaondMMII: Highly dexterous, tough but kinda ugly. A few resistances, plus Shatter.
  • ZenythriMMII: Strong, quick, and wise? Plus that truestrike thing helps with caster feats.
  • MaeluthFF: Very tough, but LA is the killer.
  • MechanatrixFF: Intelligence, toughness, but a hit to flexability. A couple of resistances, electricity healing and once a day you can shocking grasp.


Base Classes
  • Barbarian: For those of you who are deciding to go more combat focus gaining actual rage to qualify for feats and the like, not to mention uncanny dodge. You wont need more than 2 levels though.
  • Bard: Bluff and Disguise as class skills, spellcasting upto 2nd level spells. Plus atmospheric music for your friends.
  • Cleric: Divine spellcasting, turn undead for that divine metamagic cheese, plus with the Trickery domain all the skills you need.
  • Druid: No skills, and all the decent class skills increase with druid level.
  • Fighter: Do what everyone else does, 2 levels then forget about it.
  • Monk: Another 2 level dip, a few feats and evasion.
  • Paladin: Divine grace, turn undead and spellcasting. You might need some help with the skills though.
  • Ranger: Track, Endurance and another feat. Yawn, try something useful.
  • Rogue: The skills, evasion, uncanny dodge and sneak attack. Not bad a pity you have no spellcasting.
  • Sorcerer: For those of you with Silver Dragon Heritage you can easily become a Chameleon, but that charisma based spellcasting is both a boon and a burden.
  • Wizard: Most of those who study the arcane arts stick to it. Chameleon does not offer much to them.
  • FactotumDgn: Nice Abilities, Intelligence based plus a lot of practice for being a Chameleon
  • NinjaCAd: All the skills you need, a Monks AC bonus plus some minor invisibility powers. Neat.
  • WarlockCAr: Skills, Deceive Item and a ranged touch attack a will. Not bad.
  • HexbladeCW: Mettle and arcane resistance. A nice start but it needs something else.
  • SamuraiCW: HAHAHAHAHAHAHAHAHA, wait I'm not done, HAHAHAHAHAHAHAHA!
  • SwashbucklerCW: Weapon Finesse and Insightful strike, another nice start.
  • BeguilerPHBII: A good set of skills, including the ones you want, spell casting for that nice caster level. A very nice start for a Chameleon.
  • DuskbladePHBII: A few cantrips a day is nice but whats really good is Arcane Channeling. Perfect for those gish types. Also provides a caster level.
  • Dragon ShamanPHBII: With a Silver Dragon totem you have the class skills you require plus some nifty auras, most notably the Vigor aura. Plus a potential caster level.
  • CrusaderToB: Delayed damage, Indomitable Soul, and 1/day re-roll a save? Not to mention martial maneuvers.
  • SwordsageToB: A Monks armour bonus while armoured is nice, plus maneuvers makes this a nice class.
  • WarbladeToB: Battle Clarity, Uncanny dodge and martial maneuvers? Sign me up.
  • BinderToM: Bluff as a class skill, but you will need Disguise from elsewhere. Vestiges offer many various choices.


Prestige Classes
  • Horizon Walker: Taking the Desert terrain mastery makes you immune to fatigue making that short-ish rage not so bad
  • ExemplarCAd: Taking 10 on skills is good.
  • Ur-PriestCD: Gives a caster level and divine casting as the cost of 2 feats and your Divine Focus.
  • Master of MasksCSc: Easy to enter for a Chameleon and nice for a dip, gaining proficiency with all exotic weapons or gaining a couple natural attacks is ok.
  • Uncanny TricksterCSc: If you plan to use skill tricks this might be a nice choice if your ok with delaying your Chameleon progression.
  • Human ParagonUA: Fixes your skills, gives you a bonus feat and a +2 increase to an ability score. Whats not to love?
  • Cabinet TricksterRoE: For a Changeling this is a nice way to finish things off, gaining mind altering dru... powers and change form. Not that hard to get into either.


Skill TricksCSc
  • Acrobatic Backstab: A nice way to render an opponent flat-footed, easier to hit or use Iaijitsu Focus on.
  • Back on Your Feet: For when you need to be on your feet this is a nice way to do it.
  • Clarity of Vision: Useful for those times you don't have the right spell to detect those invisible enemies.
  • Collector of Stories: Goes well with Knowledge Devotion.
  • Conceal Spellcasting: Most spellcasters do not have Sleight of Hand as a class skill so this is hard to get, but this is very good for a Chameleon
  • Easy Escape: Not as good as a Freedom of Movement but not a bad thing to have when your being grappled.
  • Escape Attack: On your way out from a grapple make your opponent regret it? Don't mind if I do.
  • False Theurgy: You meet most of the requirements for this already and is a nice skill trick for a caster.
  • Group Fake-out: Bluff 8 sounds familiar doesn't it? If you are are feinting this is nice.
  • Listen to This: Good if you hear someone speak in a language you do not know or hear something strange you don't know.
  • Magical Appraisal: A free identify is always nice.
  • Never Outnumbered: Goes nicely with Imperious Command if your going that way.
  • Nimble Charge: For those emulating an ubercharger this helps alot.
  • Nimble Stand: A cheaper, lesser version of Back on Your Feet.
  • Second Impression: You easily meet the requirements for this and fits nicely with your role as a Chameleon.
  • Spot the Weak Point: Another nice way to penetrate an opponents defenses.
  • Swift Concentration: Another good caster trick, concentrate and cast another spell or run away.
  • Timely Misdirection: You meet the requirements and allows you to move past someone without reprisal a nice trick indeed.
  • Twisted Charge: For those of you who like charging gaining maneuverability is never bad.


Feats
  • Item Creation Feats: While best saved for your floating feat if you do choose to take one in a permanent slot you can gain access to more complex Item Creation feats and the ArtisanECS feats to reduce the Cost/Time for crafting.
  • Practiced SpellcasterCAr: If you need a boost to your caster level to qualify for another feat or prestige class this is a good option.
  • Knowledge DevotionCC: A good feat but unless you previously had the Knowledges as class skills it looses its luster.
  • Imperious CommandDotU: If your stocking up on Intimidate this is the best feat you can take but the Charisma requirement might be out of your reach
  • EduactionECS: As a first level feat you need a bonus one to get this and Able Learner but if you need the Knowledges as skills but don't want to dip this is your choice.

Feats for your Floating Feat
  • Item Creation Feats: Why waste a feat on item creation when you can just swap to one during downtime? Note that you will need a caster level aside from the Chameleon's caster level.
  • Open MindedCAd: Need an exotic skill? Is your roleplaying in need of a boost? Then just grab 5 ranks in Craft (Basket weaving) and have fun. This can also help if you failed a spellcraft check to understand a spell, just gain an extra rank in spellcraft and you can try again. No need to wait for the next level.
  • Extra SpellCAr: Switch to Extra Spell, copy the spell into your spellbook and then the next day change Extra Spell to another spell. Its a great way to fill up that spellbook with exotic spells that are hard to get your hands on.
« Last Edit: April 29, 2011, 04:13:11 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Tip and Tricks for power
« Reply #3 on: July 21, 2010, 07:19:44 PM »
Reaching higher level casting

Method 1 - The Easy Feat Way
  • Planar TouchstonePlH: Your first stop to higher level casting is The Fortress of Disciplined Enlightenment on the Clockwork Nirvana of Mechanus. Link yourself there and you gain the granted power of any domain. But what you are after is the higher power, 3 times 1/day you can cast a spell from that domain as if you were a cleric of you level. This qualifies you to take...
  • Extra SlotCAr: Now that you can cast spells higher than 6th level you can gain an extra slot equal to one level lower than your maximum. You will need to take this a couple times if you want 7th and 8th level casting. Note that this effects both your arcane and divine casting and also you get bonus spells based off your Intelligence/Wisdom.
  • Improved Sigil (Krau)RoD: While this feat is not necessary it does let you get the spell levels at the same time as a normal caster would. A couple of things to note the spells need to have a verbal component and you can only get to 8th level casting using this as the feat specifies as heighten spell and heighten is limited to 9th level spells. Note that Sanctum SpellCAr cannot achieve this because due to the wording of Planar TouchstonePlH metamagic cannot be applied (there is no actual preparation involved) and Versatile SpellcasterRotD requires actual spell slots.

Method 2 - The Bonus Route
  • Access to higher level Spells: First you will need to be able to generate spells of a level higher than you can cast, this is done via Sanctum SpellCAr, Versatile SpellcasterRotD, Heighten Spell + Earth SpellRoS or Improved Sigil (Krau) (be wary of that heighten cap). Then...
  • Bonus Spells: Several Prestige Classes give you non-specific bonus spells that can be used to gain spell slots of a higher level when used with the previous feats. This is a bit of a gray area as most of the prestige classes that have this use "as if from high ability scores" and could be argued not to work. Ask your GM. These prestige classes offer non-specific bonus spells:
    • WonderworkerBoED: You will need to be Good (extra good) and have a +5 base will save, able to cast 3rd level arcane/divine/psionic spells/powers, one exalted feat plus Favored of the CompanionsBoED, Knight of StarsBoED, or Servant of the HeavensBoED. But at each level you can add a bonus spell of any level you can cast to either Arcane or Divine spellcasting. Using two higher level spells will get you 8th/9th level casting in either Arcane or Divine.
    • MysticDragon Magazine 274: You will need to have 10 ranks in Spellcraft and Knowledge (Arcana), 5 ranks in Knowledge (History), plus Spell penetration, Spell Focus, One metamagic Feat, and One Item creation feat. Much the same as the Wonderworker this class will give you bonus spells but is a total of 10 levels long and not limited to only granting the bonus spells to Arcane or Divine. By at least level 4 you should have 9th level casting for both Arcane and Divine. Note this is 3.0 and 3rd party.
    • Dragon Disciple: With only 8 ranks in Knowledge (arcana), ability to speak Draconic and any spontaneous arcane spell casting this core Prestige Class is quite easy to get into and gives 4 bonus spells (of any kind) over 5 levels plus some other nice features. Enough for 9th level casting on one side and 7th on the other.
    • Eunuch WarlockOA: This class requires you to be evil, have Spell Focus, cast 5th level arcane spells and be less of a man, but also at 4th level it gives you a bonus spell slot of a level higher than you can normally cast. As you can tell this can be quite difficult (the spells specifically) without gestalt. If you stack Versatile Spellcaster and Sanctum spell on a 3rd level spell you can meet this requirement by 5th level. This is probably to much effort as it only applies to arcane spells and is 3.0.

Overview
Looking over the methods the first one is the easiest, but only nets you 8th level casting. The second can get you level 9 casting but requires level investments.
« Last Edit: May 10, 2011, 06:37:54 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

  • Domesticated Capuchin Monkey
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  • Posts: 95
Arcane Spells
« Reply #4 on: July 21, 2010, 07:19:54 PM »
The Chameleon's Spellbook

Young recruits I am Master Fadier, but you can call me sir. I house the School of Broad Horizons collective knowledge.  You will find everything and anything of note here in my archives, from history to geography.

I can see by the look in some of your eyes that you expect to find powerful spells and techniques here, let me quash those hopes for you.  Most of you will never wield the power of the aspiring gods or their servants, but there is a large list of places and people where you can acquire this knowledge.  We would not want to make it too easy for you would we?

Entrance to my archives comes with one cost, when ever you find any knowledge of note this gets added to my archives.  A word of warning, I have an impeccable memory and abuse of my kindness will result in… harsh consequences.


Books Added:
[spoiler]Book of Exalted Deeds (BoED)
Cityscape (Ci)
Complete Adventurer (CAd)
Complete Arcane (CAr)
Complete Champion (CC)
Complete Divine (CD)
Complete Mage (CM)
Complete Psionic -None-
Complete Scoundrel (CSc)
Complete Warrior (CW)
Deities and Demigods -None-
Draconomicon -None-
Dragon Magic (DM)
Drow of the Underdark (DotU)
Dungeonscape (Dgn)
Exemplars of Evil (EoE)
Fiend Folio -None-
Fiendish Codex I (FC1)
Fiendish Codex II (FC2)
Frostburn (Frst)
Heroes of Battle (HoB)
Heroes of Horror (HoH)
Libris Mortis (LM)
Lords of Madness (LoM)
Magic of Incarnum (MoI)
Miniatures Handbook (Mini)
Planar Handbook (PlH)
Players Handbook 2 (PH2)
Races of Destiny (RoD)
Races of Stone (RoS)
Races of the Dragon (RotD)
Races of the Wild (RotW)
Sandstorm (SSt)
Spell Compendium
Stormwrack (Sto)
Tome of Battle -None-
Tome of Magic -None-
Unearthed Arcana (UA)
Weapons of Legacy (WoL)

Dragonmarked (Dra)
Dragons of Eberron -None-
Eberron Campaign Setting -None-
Explorers Handbook -None-
Faiths of Eberron (FoE)
Five Nations (FN)
Magic of Eberron (MoE)
Players Guide to Eberron -None-
Races of Eberron (RoE)
Secrets of Sarlona (SoS)
Secrets of Xen'drik -None-
Sharn, City of Towers -None-
[/spoiler]

Spells here are either a lower level than the wizard/sorcerer spell list or are not on it but are on a clerics or druids list. The spells have a suffix attached to each one with one or more of the following:
# - Level of the spell on the core full casters spell list
d - Denotes a divine spell
D - Denotes a domain spell
Unless noted in the spell the spells come from either the core rule books or the Spell Compendium
I would be very surprised if there are no errors in these lists, so if you find one please tell me.


Assassin
[spoiler]

Level 1
[spoiler]False Peacebound (2 - Ci), Healer's Vision (d - CSc), Rooftop Strider (D - RoD), Shadow Double (2 - DotU)[/spoiler]

Level 2
[spoiler]Blade of Pain and Fear (3), Fell the Greatest Foe (3d), Illusory Script (3), Iron Silence (d), Pass without Trace (1d), Smoke Stairs (d)[/spoiler]

Level 3
[spoiler]Create Fetch (4 - CSc), Deeper Darkness (d), Fangs of the Vampire King (D - LM), Nightmare Terrain (4 - CM), Rend Essentia (4 - MoI), Rusted Blade (4 - CM), Unbind Chakra (4 - MoI)[/spoiler]

Level 4
[spoiler]Hide from Dragons (7), Poison (3/4d), Shadow Form (5), Trusted Bloodhound (6 - CM), Vulnerability (5)[/spoiler]
[/spoiler]


Bard
[spoiler]

Level 1
[spoiler]Beastland Ferocity (d), Cure Light Wounds (d), Healthful Rest (d), Tasha's Hideous Laughter (2), Ironthunder Horn (2), Lucky Streak (2 - CSc), Magic Mouth (2), Obscure Object (2), Ray of Hope (d - BoED), Remove Fear (d), Share Talents (2 - PH2), Stay the Hand (2 - PH2), Undetectable Alignment (2d)[/spoiler]

Level 2
[spoiler]Animal Messenger (d), Animal Trance (d), Battle Hymn (4), Beckoning Call (D - FC1), Blade Brothers (d - PH2), Bothersome Babble (3 - CM), Calm Emotions (d), Circle Dance (3), Crown of Veils (3 - PH2), Cure Moderate Wounds (d), Deceptive Facade (3 - CM), Delay Posion (d), Elation (3 - BoED), Enthrall (d), Flexform (3 - SoS), Grace (3d), Heartfire (d), Heroism (3), Hold Person (3), Hydrate (d - SSt), Iron Silence (d), Insignia of Alarm (d - RoD), Know Vunerabilites (4), Mask of the Ideal (3 - CM), Mesmerizing Glare (3), Miser's Envy (3), Peaceful Serenity of Io (d - RotD), Rage (3), Ray of the Python (3 - PH2), Resounding Voice (d - HoB), Silence (d), Sonorous Hum (3), Sound Burst (d), Suggestion (3), Summon Elysian Thrush (d), Tongues (3), Wave of Grief (d)[/spoiler]

Level 3
[spoiler]Charm Monster (4), Confusion (4), Create Fetch (4 - CSc), Crushing Despair (4), Cure Serious Wounds (d), Fear (4), Insignia of Healing (d - RoD), Know Opponent (d), Lesser Geas (4), Moral Façade (4d - CC), Nightmare Terrain (4 - CM), Phantom Battle (4 - PH2), Refreshment (d - BoED), Remove Curse (4), Scrying (4), Siren's Call (4 - Sto), Sonic Shield (5 - PH2), Speak with Animals (1d), Stiffen (4 - EoE), Treasure Scent (4), Winding Alleys (D - RoD)[/spoiler]

Level 4
[spoiler]Mass Charm Person (5 - RoD), Blinding Beauty (d - BoED), Break Enchantment (5), Cacophonic Shield (5), Cure Critical Wounds (d), Dispel Water (5 - SSt), Dominate Person (5), Flowsight (5 - Sto), Freedom of Movement (d), Healing Spirit (d), Hold Monster (5), Insidious Suggestion (5 - RoE), Inspired Aim (3d - BoED), Lay of the Land (d), Legend Lore (6), Neutralize Poison (d), Phantasmal Wasting (5 - EoE), Repel Vermin (d), Resounding Thounder (5 - CM), Sirine's Grace (5d), Speak with Plants (3d), Spell Thieft (5 - CSc), Thunder Field (6 - PH2), Valiant Spirit (d - MoI)[/spoiler]

Level 5
[spoiler]Cloak of Hate (6 - HoH), Mass Cure Light Wounds (d), Greater Dispel Magic (6), Endless Slumber (6 - CM), Greater Herosim (6), Hide from Dragons (7), Magic Convalescence (d - PH2), Mislead (6), Morality Undone (d - FC1), Mass Reflective Disguise (6), Renewed Vigor (4d - PH2), Scry Location (6 - CSc), Shadow Walk (6), Mass Suggestion (6)[/spoiler]

Level 6
[spoiler]Animate Objects (d), Greater Bestow Curse (8), Mass Charm Monster (8), Mass Cure Moderate Wounds (d), Empyreal Ecstasy (7D - BoED), Familial Geas (8 - HoH), Find the Path (d), Heaven's Trumpet (7d - BoED), Heroes' Feast (d), Hindsight (9), Mephit Mob (d - SSt), Otto's Irresistible Dance (8), Revenance (4d), Greater Scrying (7), Soul Link (7 - FC1), Symphonic Nightmare (7), Project Image (7), Greater Shout (8)[/spoiler]
[/spoiler]


Exalted Arcanist (BoED)
[spoiler]
Level 1
[spoiler]Bless (d), Vision of Heaven (d - BoED)[/spoiler]

Level 2
[spoiler]Consecrate (d), Zone of Truth (d)[/spoiler]

Level 3
[spoiler]Helping Hand (d), Searing Light (d)[/spoiler]

Level 4
[spoiler]Holy Smite (D), Aspect of the Deity - Lesser (ud - BoED), Planar Ally - Lesser (d), Sword of Conscience (d - BoED)[/spoiler]

Level 5
[spoiler]Crown of Flame (d - BoED), Hallow (d), Heavenly Lightning (D - BoED), Mark of Justice (d)[/spoiler]

Level 6
[spoiler]Aspect of the Deity (7D - BoED), Bolt of Glory (D - BoED), Planar Ally (d)[/spoiler]

Level 7
[spoiler]Heavenly Lightning Storm (D - BoED), Holy Word (d), Righteous Smite (d - BoED)[/spoiler]

Level 8
[spoiler]Planar Ally - Greater (d), Holy Aura (d)[/spoiler]

Level 9
[spoiler]Aspect of the Deity - Greater (D - BoED)[/spoiler]
[/spoiler]


Ebonmar Infiltrator (Ci)
[spoiler]
Level 1
(None)

Level 2
[spoiler]Illusory Script (3)[/spoiler]

Level 3
(None)

Level 4
(None)
[/spoiler]


Vigilante (CAd)
[spoiler]See Bard spell list[/spoiler]


Warmage (CAr)
[spoiler]

Level 1
(None)

Level 2
[spoiler]Fire Trap (4)[/spoiler]

Level 3
[spoiler]Fire Shield (4), Ice Storm (4), Poison (3/4d), Ring of Blades (d)[/spoiler]

Level 4
(None)

Level 5
[spoiler]Flame Strike (d)[/spoiler]

Level 6
[spoiler]Blade Barrier (d), Fire Seeds (d)[/spoiler]

Level 7
[spoiler]Earthquake (8d), Fire Storm (7/8d), Sunbeam (d)[/spoiler]

Level 8
(None)

Level 9
[spoiler]Elemental Swarm (d), Implosion (d)[/spoiler]
[/spoiler]


Wu Jen (CAr)
[spoiler]

Level 1
[spoiler]Animate Water/Wood (d - CAr), Climbing Tree (d - CM), Detect Chaos/Evil/Good/Law (d)[/spoiler]

Level 2
[spoiler]Animate Fire (d - CAr), Blackrot (d - CM), Chameleon (d - CAr), Hold Person (3), Warp Wood (d), Wood Shape (d)[/spoiler]

Level 3
[spoiler]Plant Growth (d), Rebirth of Iron (4 - CM), Remove Curse (4), Thornskin (d)[/spoiler]

Level 4
[spoiler]Antiplant Shell (d), Command Plants (d), Dismissal (5), Rusting Grasp (d)[/spoiler]

Level 5
[spoiler]Wood Rot (d)[/spoiler]

Level 6
[spoiler]Control Weather (7d), Fire Seeds (d), Ironwood (d), Repel Wood (d), Speak with Dead (3d)[/spoiler]

Level 7
[spoiler]Great Worm of the Earth (d - CM), Transmute Metal to Wood (d), Withering Palm (d)[/spoiler]

Level 8
[spoiler]Control Plants (d), Earthquake (d), Repel Metal or Stone (d), Whirlwind (d)[/spoiler]

Level 9
(None)
[/spoiler]


Divine Oracle (CD)
[spoiler]
Gains the Oracle Domain

Level 1
(None)

Level 2
[spoiler]Augury (d)[/spoiler]

Level 3
[spoiler]Divination (4d)[/spoiler]

Level 4
(None)

Level 5
[spoiler]Commune (d)[/spoiler]

Level 6
(None)

Level 7
(None)

Level 8
(None)

Level 9
(None)
[/spoiler]


Rainbow Servant (CD)
[spoiler]
Gains the Good, Air, Law domains

Level 1
(None)

Level 2
[spoiler]Aid (d), Calm Emotions (d), Wind Wall (3)[/spoiler]

Level 3
(None)

Level 4
[spoiler]Air Walk (d), Holy Smite (dD), Order's Wrath (dD)[/spoiler]

Level 5
[spoiler]Control Winds (d), Dispel Chaos (d), Dispel Evil (d)[/spoiler]

Level 6
[spoiler]Blade Barrier (d)[/spoiler]

Level 7
[spoiler]Dictum (d), Holy Word (d)[/spoiler]

Level 8
[spoiler]Holy Aura (d), Shield of Law (d), Whirlwind (d)[/spoiler]

Level 9
[spoiler]Elemental Swarm (d)[/spoiler]
[/spoiler]


Seeker of the Misty Isle (CD)
[spoiler]
Gains the Travel and Magic Domains

Level 1
[spoiler]Longstrider (d)[/spoiler]

Level 2
(None)

Level 3
(None)

Level 4
[spoiler]Imbue with Spell Ability (d)[/spoiler]

Level 5
[spoiler]Spell Resistance (d)[/spoiler]

Level 6
[spoiler]Find the Path (d)[/spoiler]

Level 7
(None)

Level 8
(None)

Level 9
(None)
[/spoiler]


Hexblade (CW)
[spoiler]

Level 1
[spoiler]Augment Familiar (2 - CW), Entropic Shield (d), Tasha's Hideous Laughter (2), Undetectable Alignment (2d)[/spoiler]

Level 2
[spoiler]Adoration of the Frightful (3), Alliance Undone (4 - EoE), Animate Weapon (3 - CM), Bothersome Babble (3 - CM), Enthrall (d), Karmic Backlash (3 - CM), Rage (3), Suggestion (3)[/spoiler]

Level 3
[spoiler]Charm Monster (4), Confusion (4), Nightmare Terrain (4 - CM), Poison (3/4d), Rend Essentia (4 - MoI), Repel Vermin (4d), Trance of the Verdant Domain (4), Unbind Chakra (4 - MoI)[/spoiler]

Level 4
[spoiler]Baleful Polymorph (5), Break Enchantment (5), Contact Other Plane (5), Dominate Person (5), Karmic Retribution (6 - CM), Sending (5), Spell Thieft (5 - CSc), Suppress Legacy (5 - WoL)[/spoiler]
[/spoiler]


Arachnomancer (DotU)
[spoiler]
Gains Spider Domain

Level 1
[spoiler]Spider Climb (2)[/spoiler]

Level 2
(None)

Level 3
(None)

Level 4
[spoiler]Giant Vermin (d)[/spoiler]

Level 5
[spoiler]Insect Plague (d)[/spoiler]

Level 6
[spoiler]Spider Curse (dD)[/spoiler]

Level 7
[spoiler]Stone Spiders (dD)[/spoiler]

Level 8
[spoiler]Creeping Doom (7d)[/spoiler]

Level 9
[spoiler]Spider Shapes (dD)[/spoiler]
[/spoiler]


Trapsmith (Dgn)
[spoiler]

Level 1
[spoiler]Arcane Sight (3), Cat's Grace (2), Clairaudience/Clairvoyance (3), Dispel Magic (3), Fox's Cunning (2), Gaseous Form (3), Haste (3), Knock (2), Protection from Energy (3)[/spoiler]

Level 2
[spoiler]Arcane Eye (4), Dimension Door (4), Lesser Globe of Invulnerability (4), Otiluke's Resilient Sphere (4), Stoneskin (4), Stone Shape (4)[/spoiler]

Level 3
[spoiler]Bigby's Interposing Hand (5), Break Enchantment (4), Fabricate (5), Greater Dispel Magic (6), Wall of Stone (5)[/spoiler]
[/spoiler]


Impure Prince (MoE)
[spoiler]
Level 1
[spoiler]Remove Fear (d)[/spoiler]

Level 2
[spoiler]Calm Emotions (d), Lesser Restoration (d), Zone of Natural Purity (d (ECS))[/spoiler]

Level 3
[spoiler]Remove Disease (d)[/spoiler]

Level 4
[spoiler]Natures Wrath (d (ECS)), Restoration (d)[/spoiler]
[/spoiler]


Frost Mage (Frst)
[spoiler]

Level 1
[spoiler]Conjure Ice Beast I (d - Frst)[/spoiler]

Level 2
[spoiler]Conjure Ice Beast II (d - Frst)[/spoiler]

Level 3
[spoiler]Conjure Ice Beast III (d - Frst)[/spoiler]

Level 4
[spoiler]Conjure Ice Beast IV (d - Frst)[/spoiler]

Level 5
(None)

Level 6
[spoiler]Animate Snow (d - Frst)[/spoiler]

Level 7
(None)

Level 8
(None)

Level 9
(None)
[/spoiler]


Corrupt Avenger (HoH)
[spoiler]

Level 1
[spoiler]Detect Taint (d), Doom (d)[/spoiler]

Level 2
[spoiler]Death Knell (d), Vampiric Touch (3)[/spoiler]

Level 3
[spoiler]Bestow Curse (4), Deeper Darkness (d), Discern Lies (4d), Remove Curse (4), Speak with Dead (d)[/spoiler]

Level 4
[spoiler]Death Ward (d), Cloak of Hate (5), Prouncement of Fate (d)[/spoiler]
[/spoiler]


Dread Necromancer (HoH)
[spoiler]

Level 1
[spoiler]Bane (d), Doom (d), Hide from Undead (d), Inflict Light Wounds (d), Undetectable Alignment (d)[/spoiler]

Level 2
[spoiler]Death Knell (d), Gentle Repose (3), Inflict Moderate Wounds (d)[/spoiler]

Level 3
[spoiler]Crushing Despair (4), Death Ward (4d), Inflict Serious Wounds (d), Speak with Dead (d)[/spoiler]

Level 4
[spoiler]Death Ward (d), Inflict Critical Wounds (d), Poison (3/4d)[/spoiler]

Level 5
[spoiler]Greater Dispel Magic (6), Insect Plague (d), Mass Inflict Light Wounds (d), Slay Living (d), Undeath to Death (6), Unhallow (d)[/spoiler]

Level 6
[spoiler]Harm (d), Mass Inflict Moderate Wounds (d), Waves of Exhaustion (7)[/spoiler]

Level 7
[spoiler]Destruction (d), Greater Harm (d - HoH), Mass Inflict Serious Wounds (d), Vile Death (9)[/spoiler]

Level 8
[spoiler]Mass Inflict Critical Wounds (d)[/spoiler]

Level 9
[spoiler]Imprison Soul (d)[/spoiler]
[/spoiler]


Fatemaker (PlH)
[spoiler]

Level 1
[spoiler]Sanctury (d)[/spoiler]

Level 2
(None)

Level 3
(None)

Level 4
[spoiler]Restoration (d)[/spoiler]
[/spoiler]


Beguiler (PH2)
[spoiler]

Level 1
[spoiler]Undetectable Allignment (2d)[/spoiler]

Level 2
[spoiler]Silence (d)[/spoiler]

Level 3
(None)

Level 4
[spoiler]Freedom of Movement (d)[/spoiler]

Level 5
(None)

Level 6
(None)

Level 7
(None)

Level 8
(None)

Level 9
(None)
[/spoiler]


Duskblade (PH2)
[spoiler]

Level 1
[spoiler]Resist Energy (2)[/spoiler]

Level 2
(None)

Level 3
[spoiler]Doom Scarabs (4 - PH2)[/spoiler]

Level 4
[spoiler]Bigby's Interposing Hand (5), Toxic Weapon (5 - PH2)[/spoiler]

Level 5
[spoiler]Bigby's Clenched Fist (8), Chain Lightning (6), Disintergrate (6), Polar Ray (8)[/spoiler]
[/spoiler]


Dracolexi (RotD)
[spoiler]Power Word spells at one level lower than normal[/spoiler]


Sand Shaper (SSt)
[spoiler]

Level 1
[spoiler]Bear's Endurance (2), Bull's Strength (2), Cat's Grace (2), Summon Desert Ally I (d - Sst)[/spoiler]

Level 2
[spoiler]Summon Desert Ally II (d - Sst)[/spoiler]

Level 3
[spoiler]Control Sand (d - Sst), Dominate Animal (d), Slipsand (4d - Sst), Summon Desert Ally III (d - Sst)[/spoiler]

Level 4
[spoiler]Summon Desert Ally IV (d - Sst)[/spoiler]

Level 5
[spoiler]Summon Desert Ally V (d - Sst)[/spoiler]

Level 6
[spoiler]Awaken Sand (d - Sst), Sandstorm (d - Sst), Summon Desert Ally VI (d - Sst)[/spoiler]

Level 7
[spoiler]Summon Desert Ally VII (d - Sst)[/spoiler]

Level 8
[spoiler]Summon Desert Ally VIII (d - Sst), Whirlwind (d)[/spoiler]

Level 9
[spoiler]Summon Desert Ally IX (d - Sst)[/spoiler]
[/spoiler]


Bardic Sage (UA)
[spoiler]
Level 1
[spoiler]Detect Chaos/Evil/Good/Law (d)[/spoiler]

Level 2
[spoiler]Zone of Truth (d)[/spoiler]

Level 3
(None)

Level 4
[spoiler]Analyze Dweomer (6), Sending (5)[/spoiler]

Level 5
[spoiler]Greater Scrying (6)[/spoiler]

Level 6
[spoiler]Vision (7)[/spoiler]
[/spoiler]


Savage Bard (UA)
[spoiler]
Level 1
[spoiler]Calm Animals (d), Detect Snares and Pits (d), Summon Nature's Ally I (d)[/spoiler]

Level 2
[spoiler]Pass Without Trace (1d), Summon Nature's Ally II (d)[/spoiler]

Level 3
[spoiler]Snare (d), Summon Nature's Ally III (d)[/spoiler]

Level 4
[spoiler]Insect Plague (5d), Summon Nature's Ally IV (d)[/spoiler]

Level 5
[spoiler]Commune with Nature (d), Summon Nature's Ally V (d)[/spoiler]

Level 6
[spoiler]Creeping Doom (7d), Reincarnate (4d), Summon Nature's Ally VI (d)[/spoiler]
[/spoiler]


Domain Wizard
[spoiler]
Level 1
(None)

Level 2
[spoiler]Chill Metal (d, Cold Domain)[/spoiler]

Level 3
(None)

Level 4
[spoiler]Cone of Fire (Fire Domain)[/spoiler]

Level 5
[spoiler]Control Winds (d, Storm Domain)[/spoiler]

Level 6
(None)

Level 7
[spoiler]Delayed Blast Frostball (Cold Domain)[/spoiler]

Level 8
[spoiler]Whirlwind (d, Storm Domain)[/spoiler]

Level 9
[spoiler]Comet Swarm (Cold Domain), Storm of Vengeance (d, Storm Domain)[/spoiler]
[/spoiler]


The Sorcerer/Wizards point of View
[spoiler]

Level 1
(None)

Level 2
[spoiler]Augment Familiar (Hexblade 1), Bear's Endurance (Sand Shaper 1), Bull's Strength (Sand Shaper 1), Cat's Grace (Trapsmith 1, Sand Shaper 1), False Peacebound (Assassin 1), Fox's Cunning (Trapsmith 1), Ironthunder Horn (Bard 1), Knock (Trapsmith 1), Lucky Streak (Bard 1), Magic Mouth (Bard 1), Obscure Object (Bard 1), Resist Energy (Duskblade 1), Shadow Double (Assassin 1), Share Talents (Bard 1), Spider Climb (Arachnomancer 1), Stay the Hand (Bard 1), Tasha's Hideous Laughter (Bard 1, Hexblade 1)[/spoiler]

Level 3
[spoiler]Adoration of the Frightful (Hexblade 2), Animate Weapon (Hexblade 2), Arcane Sight (Trapsmith 1), Blade of Pain and Fear (Assassin 2), Bothersome Babble (Bard 2, Hexblade 2), Circle Dance (Bard 2), Clairaudience/Clairvoyance (Trapsmith 1), Crown of Veils (Bard 2), Deceptive Facade (Bard 2), Dispel Magic (Trapsmith 1), Elation (Bard 2), Flexform (Bard 2), Gaseous Form (Trapsmith 1), Gentle Repose (Dread Necromancer 2), Haste (Trapsmith 1), Heroism (Bard 2), Hold Person (Bard 2, Wu Jen 2), Illusory Script (Assassin 2, Ebonmar Infiltrator 2), Karmic Backlash (Hexblade 2), Mask of the Ideal (Bard 2), Mesmerizing Glare (Bard 2), Miser's Envy (Bard 2), Protection from Energy (Trapsmith 1), Rage (Bard 2, Hexblade 2), Ray of the Python (Bard 2), Sonorous Hum (Bard 2), Suggestion (Bard 2, Hexblade 2), Tongues (Bard 2), Vampiric Touch (Corrupt Avenger 2), Wind Wall (Rainbow Servant 2)[/spoiler]

Level 4
[spoiler]Alliance Undone (Hexblade 2), Arcane Eye (Trapsmith 2), Battle Hymn (Bard 2), Bestow Curse (Corrupt Avenger 3), Break Enchantment (Trapsmith 2), Charm Monster (Bard 3, Hexblade 3), Confusion (Bard 3, Hexblade 3), Create Fetch (Assassin 3, Bard 3), Crushing Despair (Bard 3, Dread Necromancer 3), Dimension Door (Trapsmith 2), Doom Scarabs (Duskblade 3), Fear (Bard 3), Fire Shield (Warmage 3), Fire Trap (Warmage 2), Lesser Geas (Bard 3), Lesser Globe of Invulnerability (Trapsmith 2), Ice Storm (Warmage 3), Know Vunerabilites (Bard 2), Nightmare Terrain (Assassin 3, Bard 3, Hexblade 3), Otiluke's Resilient Sphere (Trapsmith 2), Phantom Battle (Bard 3), Rebirth of Iron (Wu Jen 3), Remove Curse (Bard 3, Corrupt Avenger 3, Wu Jen 3), Rend Essentia (Assassin 3, Hexblade 3), Rusted Blade (Assassin 3), Scrying (Bard 3), Siren's Call (Bard 3), Stiffen (Bard 3), Stone Shape (Trapsmith 2), Stoneskin (Trapsmith 2), Trance of the Verdant Domain (Hexblade 3), Treasure Scent (Bard 3), Unbind Chakra (Assassin 3, Hexblade 3)[/spoiler]

Level 5
[spoiler]Baleful Polymorph (Hexblade 4), Bigby's Interposing Hand (Duskblade 4, Trapsmith 3), Break Enchantment (Bard 4, Hexblade 4), Cacophonic Shield (Bard 4), Mass Charm Person (Bard 4), Cloak of Hate (Corrupt Avenger 4), Contact Other Plane (Hexblade 4), Dismissal (Wu Jen 4), Dispel Water (Bard 4), Dominate Person (Bard 4, Hexblade 4), Fabricate (Trapsmith 3), Flowsight (Bard 4), Hold Monster (Bard 4), Phantasmal Wasting (Bard 4), Resounding Thounder (Bard 4), Sending (Hexblade 4), Sonic Shield (Bard 3), Spell Thieft (Bard 4, Hexblade 4), Suppress Legacy (Hexblade 4), Toxic Weapon (Duskblade 4), Wall of Stone (Trapsmith 3), Shadow Form (Assassin 4), Vulnerability (Assassin 4)[/spoiler]

Level 6
[spoiler]Chain Lightning (Duskblade 5), Cloak of Hate (Bard 5), Disintergrate (Duskblade 5), Greater Dispel Magic (Bard 5, Dread Necromancer 5, Trapsmith 3), Endless Slumber (Bard 5), Greater Herosim (Bard 5), Karmic Retribution (Hexblade 4), Legend Lore (Bard 4), Mislead (Bard 5), Mass Reflective Disguise (Bard 5), Scry Location (Bard 5), Shadow Walk (Bard 5), Mass Suggestion (Bard 5), Thunder Field (Bard 4), Trusted Bloodhound (Assassin 4), Undeath to Death (Dread Necromancer 5)[/spoiler]

Level 7
[spoiler]Hide from Dragons (Assassin 4, Bard 5), Project Image (Bard 6), Greater Scrying (Bard 6), Soul Link (Bard 6), Symphonic Nightmare (Bard 6), Waves of Exhaustion (Dread Necromancer 6)[/spoiler]

Level 8
[spoiler]Greater Bestow Curse (Bard 6), Bigby's Clenched Fist (Duskblade 5), Familial Geas (Bard 6), Mass Charm Monster (Bard 6), Otto's Irresistible Dance (Bard 6), Polar Ray (Duskblade 5), Greater Shout (Bard 6)[/spoiler]

Level 9
[spoiler]Hindsight (Bard 6), Vile Death (Dread Necromancer 7)[/spoiler]
[/spoiler]
« Last Edit: February 28, 2011, 02:15:35 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

  • Domesticated Capuchin Monkey
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  • Posts: 95
Divine Spells
« Reply #5 on: July 21, 2010, 09:32:32 PM »
Spells here are either a lower level than the a clerics or druids spell list or are not on it but are on a wizard/sorcerers list. The spells have a suffix attached to each one with one or more of the following:
# - Level of the spell on the core full casters spell list
a - Denotes an arcane spell
Unless noted in the spell the spells come from either the core rule books or the Spell Compendium
I would be very surprised if there are no errors in these lists, so if you find one please tell me.


Adept
[spoiler]
Level 0
[spoiler]Ghost Sound (a), Touch of Fatigue (a)[/spoiler]

Level 1
[spoiler]Burning Hands (a), Sleep (a)[/spoiler]

Level 2
[spoiler]Invisibility (a), Mirror Image (a), Scorching Ray (a), See Invisibility (a), Web (a)[/spoiler]

Level 3
[spoiler]Lightning Bolt (a), Tongues (4)[/spoiler]

Level 4
[spoiler]Minor Creation (a), Polymorph (a), Stoneskin (5), Wall of Fire (5)[/spoiler]

Level 5
[spoiler]Heal (6), Major Creation (a)[/spoiler]
[/spoiler]


Blackguard
[spoiler]
Level 1
[spoiler]False Peacebond (2a (Ci)), Investiture of the Spined Devil (2 FC2)), Secret Weapon (a (Ci))[/spoiler]

Level 2
[spoiler]Blade of Pain and Fear (3), Devil's Eye (3 (FC2)), Increase Virulence (a (PH2)), Investiture of the Bearded Devil (3 (FC2)), Investiture of the Chain Devil (3 (FC2)), Soul of Shadow (3 (DM))[/spoiler]

Level 3
[spoiler]Investiture of the Amnizu (4 (FC2)), Investiture of the Erinyes (4 (FC2)), Investiture of the Harvester Devil (4 (FC2)), Investiture of the Steel Devil (4 (FC2))[/spoiler]

Level 4
[spoiler]Bleed (5 (CC)), Investiture of the Barbed Devil (6 (FC2)), Investiture of the Malebranche (6 (FC2)), Investiture of the Narzugon (5 (FC2)), Investiture of the Orthon (5 (FC2))[/spoiler]
[/spoiler]


Paladin (Includes Freedom/Slaughter/Tyranny Variants from UA)
[spoiler]
Level 1
[spoiler]Blaze of Light (2 (HoB)), Lesser Energized Shield (2), Lesser Restoration (2), Soul of Order (2a (DM))[/spoiler]

Level 2
[spoiler]Awaken Sin (3), Checkmate's Light (3), Cloak of Bravery (3), Crown of Smiting (3 (PH2)), Dragonmarked Weapon (3 (Dra)), Energized Shield (3), Fell the Greatest Foe (3), Flame of Faith (3), Knights Move (3), Mark of Doom (3 (PH2)), Shield of Warding (3), Soul of Light (3 (DM))[/spoiler]

Level 3
[spoiler]Diamondsteel (a), Discern Lies (4), Earth Hammer (5 (RoS), Embrace of Endless Day (4 (FoE)), Enduring Scrutiny (a (CM)), Hand of the Faithful (4), Greater Magic Weapon (4), Regal Procession (a), Undead Bane Weapon (4)[/spoiler]

Level 4
[spoiler]Break Enchantment (5), Dispel Evil/Chaos (5), Dispel Law (5 Slaughter/Freedom), Dispel Good (5 Slaughter/Tyranny), Dominate Person (5a Tyranny), Draconic Might (5a), Greater Dragonmarked Weapon (5 (Dra)), Mark of Justice (5), Taunt Dragon (5 (Dra))[/spoiler]
[/spoiler]


Ranger
[spoiler]
Level 1
[spoiler]Accelerated Movement (a), Alarm (a), Animal Messenger (2), Arrow Mind (a), Blades of Fire (a), Delay Poison (2), Easy Trail (2), Embrace the Wild (2), Guided Shot (a), Healing Lorecall (2), Instant Search (a), Lay of the Land (4), Linked Perception (2 (PH2)), Marked Object (2a), Primal Hunter (2 (DM)), Resist Energy (2), Scent (2), Sniper's Shot (a), Tern's Persistence (2 (Sto)), Urchin's Spines (2 (Sto))[/spoiler]

Level 2
[spoiler]Aerial Alarm (a (HoB)), Crown of Clarity (3 (PHII)), Curse of Arrow Attraction (3 (PH2)), Curse of Impending Blades (a), Dragonmarked Weapon (3 (Dra)), Fell the Greatest Foe (3), Jagged Tooth (3), Lion's Charge (3), Primal Instinct (3 (DM)), Protection from Energy (3), Snare (3), Speak with Plants (3), Spike Growth (3), Tremorsense (3a), Wind Wall (3)[/spoiler]

Level 3
[spoiler]Mass Burrow (4), Command Plants (4), Mass Curse of Impending Blades (a), Darkvision (2a), Heal Animal Companion (5), Primal Senses (4 (DM)), Repel Vermin (4), Skin of the Cactus (4 (SSt)), Wake Trailing (4 (Sto))[/spoiler]

Level 4
[spoiler]Animal Growth (5), Aspect of the Earth Hunter (6), Commune with Nature (5), Deeper Darkvision (3a), Greater Dragonmarked Weapon (5 (Dra)), Mass Longstrider (5 (PH2)), Mark of the Wild (5 (Dra)), Nondetection (3a), Primal Speed (6 (DM)), Spear of Valarian (5 (BoED)), Swamp Stride (5), Tree Stride (5)[/spoiler]
[/spoiler]


Domains
[spoiler]
Level 1
[spoiler]Animate Rope (a - Artifice (ECS)), Bestow Wound (a - Spite (HoH)), Burning Hands (a - Fire), Charm Person (a - Temptation (FC1)), Cheat (a - Greed), Darkvision (2a - Vile Darkness (LoM)), Detect Secret Doors (a - Knowledge), Detect Thoughts (2a - Truth (RoE)), Disguise Self (a - Trickery), Enlarge Person (a - Strength/Transformation (RoE)), Grease (a - Ooze (FC1)), Magic Aura (a - Magic), Parching Touch (a - Thirst (SSt)), Ray of Enfeeblement (a - Necromancer (ECS)), Repair Light Damage (a - Warforged (FoE)), True Strike (a  - Fury (FC1))[/spoiler]

Level 2
[spoiler]Alter Self (a - Transformation (RoE)), Analyze Portal (3a - Portal), Black Sand (3 - Sand (SSt), Blade of Pain and Fear (3 - Deathbound), Blindness/Deafness (3 - Corruption (FC1)), City Lights (a - City (RoD)), Command Undead (a - Necromancer (ECS)), Lesser Construct Essence (a - Warforged (FoE)), Detect Thoughts (a - Knowledge), Devil's Eye (3 - Diabolic (FC2)), Energize Potion (3 - Wrath (BoED)), Entice Gift (a - Greed), Ghoul Glyph (a - Hunger), Hideous Laughter (a - Passion (ECS)), Identify (1a - Magic), Invisibility (a - Trickery), Locate Object (3 - Travel), Magic Circle against Evil (3 - Exorcism (ECS)), Mechanus Mind (a - Mechanus), Wind Wall (3 - Air), Planar Tolerance (4 - Elysium), Rage (3a - Spite (HoH)), Ray of Enfeeblement (1a - Decay (ECS)), Rebuke (a - Hades), Soul Boon (3 - Incarnum ((MoI)), Vision of Entropy (a - Entropy (FC1)), Web (a - Ooze (FC1))[/spoiler]

Level 3
[spoiler]Black Tentacles (4a - Blackwater (Sto)), Blast of Force (2a - Force), Clairaudience/Clairvoyance (a - Knowledge), Confusion (4a - Passion (ECS)), Distilled Joy (a - Joy (BoED)), Enduring Flight (4a - Sky (RotW)), Fly (a - Travel), Gaseous Form (a - Air/Transformation (RoE)), Heroism (a - Revered Ancestor (FoE)), Nondetection (a - Trickery), Rage (a  - Fury (FC1)), Ray of Exaustion (a - Entropy (FC1)), Recitation (4 - Purification), See Invisibility (2a - Truth (RoE)), Suggestion (a - Temptation (FC1)), Lesser Telepathic Bond (a - Mind), Tongues (4 - Commerce (ECS)), Vampiric Touch (a - Spite (HoH)/Necromancer (ECS))[/spoiler]

Level 4
[spoiler]Aerial Alacrity (a - Sky (RotW)), Charm Monster (a - Temptation (FC1)), Confusion (a - Trickery), Crushing Despair (a - Passion (ECS)), Mass Desiccate (6 - Thirst (SSt)), Dimension Door (a - Travel), Enervation (a - Decay (ECS)/Necromancer (ECS)), Fear (a - Entropy (FC1)), Involuntary Shapeshifting (5a - Transformation (RoE)), Minor Creation (a - Artifice (ECS)), Morality Undone (5 - Corruption (FC1)), Opalescent Glare (6 - Arborea), Repair Critical Damage (a - Warforged (FoE)), Shadow Conjuration (a - Shadow (ECS)), Siren's Call (a - Seafolk (Sto)), Transformation of the Deeps (5 - Blackwater (Sto)), Voice of the Dragon (a - Dragon), Wall of Fire (5 - Fire)[/spoiler]

Level 5
[spoiler]Black Tenticles (4a - Vile Darkness (LoM)), Dominate Person (a - Temptation (FC1)), False Vision (a - Trickery), Fabricate (a - Artifice (ECS)), Feeblemind (a - Corruption (FC1)), Fire Shield (4a - Fire), Ghoul Gauntlet (6a - Hunger), Glimpse of Eternity (a - Revered Ancestor (FoE)), Oozepuppet (6a - Ooze (FC1)), Lesser Planar Binding (a - Demonic (FC1)), Polymorph (4a - Transformation (RoE)), Revive Undead (6a - Deathbound), Secure Shelter (4a - Feast (ECS)), Shadow Evocation (a - Shadow (ECS)), Shout (4a   - Fury (FC1)), Teleport (a - Travel), Tidal Surge (6 - Ocean (CD)), Unearthly Heat (a - Summer (SSt)), Waves of Fatigue (a - Entropy (FC1)/Necromancer (ECS))[/spoiler]

Level 6
[spoiler]Airy Water (5a - Seafolk (Sto)), Antimagic Field (8 - Magic/Protection), Awaken Undead (7a - Deathbound), Blackwater Taint (a - Blackwater (Sto)), Chain Lightning (a - Air), Cloud-Walkers (7 - Windstorm/Weather (CD)), Cone of Cold (5a - Water), Greater Dispelling Screen (7a - Drow), Disintergrate (a - Entropy (FC1)), Eyebite (a - Necromancer (ECS)), Greater Heroism (a - Revered Ancestor (FoE)/Passion (ECS)), Hold Monster (5a - Law), Major Creation (5a - Artifice (ECS)), Mislead (a - Luck/Trickery), Planar Binding (a - Demonic (FC1)), Probe Thoughts (a - Mind), Secret Chest (5a - Commerce (ECS)), Shadow Walk (a - Shadow (ECS)), Mass Suggestion (a - Temptation (FC1)), Sunbeam (7 - Summer (SSt), Wall of Force (5a - Vile Darkness (LoM))[/spoiler]

Level 7
[spoiler]Abyssal Frenzy (8 - Fury (FC1)), Acid Fog (6a - Water), Animal Shapes (8 - Animal), Avasculate (a - Death Bound), Mass Lesser Construct Essence (6a - Warforged (FoE)), Control Undead (a - Necromancer (ECS)), Disintegrate (6a - Destruction), Dragon Ally (a - Dragon), Grasping Hand (a - Strength), Hardening (6a - Artifice (ECS)), Illusion Purge (8 - Truth (RoE)), Insanity (a - Corruption (FC1)/Entropy (FC1)), Legend Lore (6a - Knowledge), Mage’s Magnificent Mansion (a - Feast (ECS)), Megalodon Empowerment (8 - Seafolk (Sto)), Power Word Blind (a - War), Reverse Gravity (8 - Sky (RotW), Screen (8a - Trickery), Greater Shadow Conjuration (a - Shadow (ECS)), Shadow Walk (6a - Vile Darkness (LoM)), Soul Link (a - Temptation (FC1)), Spell Turning (a - Luck/Magic/Meditation (ECS)), Starmantle (6a - Joy (BoED)), Greater Teleport (a - Travel), Vision (a - Revered Ancestor (FoE)), Vitrify (a - Sand (SSt))[/spoiler]

Level 8
[spoiler]Analyze Dweomer (6a - Commerce (ECS)), Mass Avascular (a - Deathbound), Greater Blink (5a - Celerity), Clenched Fist (a - Strength), Desert Binding (a - Sand (SSt)), Horrid Wilting (a - Water/Thirst (SSt)/Decay (ECS)/Necromancer (ECS)), Incendiary Cloud (a - Fire), Irresistible Dance (a - Passion (ECS)), Iron Body (a - Earth), Mind Blank (a - Protection/Meditation (ECS)), Moment of Prescience (a - Luck/Destiny), Phanstasmal Thief (5a - Greed), Phase Door (7a - Travel), Greater Planar Binding (a - Demonic (FC1)), Polymorph Any Object (a - Trickery/Transformation (RoE)), Power Word Stun (a - War), Protection from Spells (a - Magic), Scintillating Pattern (a - Entropy (FC1)), Greater Shadow Evocation (a - Shadow (ECS)), Greater Shout (a - Fury (FC1)), Sympathy (9 - Temptation (FC1)), Transcribe Symbol (a - Rune (SSt)), Utterdark (9a - Vile Darkness (LoM))[/spoiler]

Level 9
[spoiler]Abyssal Rift (a - Entropy (FC1)), Blinding Glory (a - Glory (BoED)), Crushing Hand (a - Strength), Mages Disjunction (a - Magic), Dominate Monster (a - Temptation (FC1)/Passion (ECS)), Freedom (a - Exorcism (ECS)), Obedient Avalanche (a - Cold), Power Word Kill (a - War), Polymorph Any Object (8a - Commerce (ECS)), Prismatic Sphere (a - Protection/Sun/Artifice (ECS)), Screen (8a - Vile Darkness (LoM)), Shades (a - Shadow (ECS)), Soulmeld Disjunction (a - Incarnum ((MoI)), Time Stop (a - Trickery), Unbinding (a - Liberation), Wail of the Banshee (a - Death/Repose (SSt))[/spoiler]
[/spoiler]


Apostle of Peace (BoED)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Yoke of Mercy (a (BoED))[/spoiler]

Levels 3 - 9
-None-
[/spoiler]


Beloved of Valarian (BoED)
[spoiler]
Level 1
[spoiler]Delay Poison (2)[/spoiler]

Level 2
-None-

Level 3
[spoiler]Darkvision (2a), Discern Lies (4)[/spoiler]

Level 4
[spoiler]Commune with Nature (5), Dispel Evil (5), Nondetection (3a), Spear of Valarian (5 (BoED))[/spoiler]
[/spoiler]


Champion of Gwynharwyf (BoED)
[spoiler]
Level 1
[spoiler]Lesser Restoration (2)[/spoiler]

Level 2
[spoiler]Warcry (3a (BoED))[/spoiler]

Level 3
[spoiler]Discern Lies (4)[/spoiler]

Level 4
[spoiler]Break Enchantment (5), Dispel Evil (5)[/spoiler]
[/spoiler]


Emissary of Barachiel (BoED)
[spoiler]
Level 1
[spoiler]Charm Person (a), Hypnotism (a), Magic Mouth (2a), Message (0a), Sleep (a), Ventriloqusim (a)[/spoiler]

Level 2
[spoiler]Blindness/Deafness (3), Blur (a), Detect Thoughts (a), Fox's Cunning (a), Glitterdust (a), Hypnotic Pattern (a), Suggestion (3a), Tongues (4), Whipering Wind (a)[/spoiler]

Level 3
[spoiler]Charm Monster (4a), Clairaudience/Clairvoyance (a), Deep Slumber (a), Lesser Geas (4a), Haste (a), Scrying (5), See Invisibility (2a)[/spoiler]

Level 4
[spoiler]Atonement (5), Break Enchantment (5), Dream (5a), Heaven's Trumpet (7 (BoED)), Hold Monster (5a)[/spoiler]
[/spoiler]


Slayer of Domiel (BoED)
[spoiler]
Level 1
[spoiler]Disguise Self (a), Ghost Sound (0a)[/spoiler]

Level 2
[spoiler]Alter Self (a)[/spoiler]

Level 3
[spoiler]Invisibility (2a), Misdirection (2a), Nondetection (a)[/spoiler]

Level 4
[spoiler]Dimension Door (a), Greater Invisibility (a)[/spoiler]
[/spoiler]


Vassal of Bahamut (BoED)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Disguise Self (1a)[/spoiler]

Level 3
[spoiler]Discern Lies (4)[/spoiler]

Level 4
[spoiler]Dispel Evil (5)[/spoiler]
[/spoiler]


Blighter (CD)
[spoiler]
Level 0
[spoiler]Ghost Sound (a), Touch of Fatigue (a)[/spoiler]

Level 1
[spoiler]Burning Hands (a), Ray of Enfeeblement (a)[/spoiler]

Level 2
[spoiler]Chil Touch (1a)[/spoiler]

Level 3
[spoiler]Stinking Cloud (a), Vampiric Touch (a)[/spoiler]

Level 4
[spoiler]Transmute Mud to Rock (5), Transmute Rock to Mud (5), Unhallow (5), Wall of Fire (5)[/spoiler]

Level 5
[spoiler]Antilife Shell (6), Create Undead (6), Forbiddance (6), Repel Wood (6), Waves of Fatigue (a)[/spoiler]

Level 6
[spoiler]Acid Fog (a), Antipathy (9 - Listed twice), Circle of Death (a), Finger of Death (8)[/spoiler]

Level 7
[spoiler]Control Undead (a), Earthquake (8), Repel Metal or Stone (8)[/spoiler]

Level 8
[spoiler]Horrid Wilting (a), Mind Blank (a), Shambler (9), Waves of Exaustion (7a)[/spoiler]

Level 9
[spoiler]Incendiary Cloud (8a)[/spoiler]
[/spoiler]


Consecrated Harrier (CD) - Only additions listed, see Ranger spell list for rest
[spoiler]
Level 1
[spoiler]Animate Rope (a), Calm Emotions (2), Disguise Self (a)[/spoiler]

Level 2
[spoiler]Charm Person (1a), Daylight (3), Detect Thoughts (a)[/spoiler]

Level 3
[spoiler]Clairaudience/Clairvoyance (a), Death Ward (4), Discern Lies (4), See Invisibility (2a)[/spoiler]

Level 4
[spoiler]Dominate Person (5a), Legend Lore (6a), Mark of Justice (5)[/spoiler]
[/spoiler]


Holy Liberator (CD) - Only additions listed, see Paladin spell list for rest
[spoiler]
Level 1
-None-

Level 2
[spoiler]Heroism (3a)[/spoiler]

Level 3
-None-

Level 4
[spoiler]Dispel Law (5)[/spoiler]
[/spoiler]


Pious Templar (CD) - See either the Paladin or Blackguard spell list


Temple Raider (CD)
[spoiler]
Level 1
[spoiler]Detect Secret Doors (a), Disguise Self (a)[/spoiler]

Level 2
[spoiler]Darkvision (a), Invisibility (a)[/spoiler]

Level 3
[spoiler]Nondetection (a), See Invisibility (2a)[/spoiler]

Level 4
[spoiler]Confusion (a)[/spoiler]
[/spoiler]


Shugenja (CD)
[spoiler]
Level 0
[spoiler]Dancing Lights (a), Disrupt Undead (a), Daze (a), Ghost Sound (a), Mage Hand (a)[/spoiler]

Level 1
[spoiler]Burning Hands (a), Disguise Self (a), Expeditious Retreat (a), Feather Fall (a), Hypnotism (a), Shocking Grasp (a), Silent Image (a), Sleep (a)[/spoiler]

Level 2
[spoiler]Detect Thoughts (a), Glitterdust (a), Levitate (a), Locate Object (3), Minor Image (a), Color Spray (1a)[/spoiler]

Level 3
[spoiler]Clairaudience/Clairvoyance (a), Haste (a), Invisibility (2a), Keen Edge (a), Greater Magic Weapon (4), Major Image (a)[/spoiler]

Level 4
[spoiler]Detect Scrying (a), Fire Shield (a), Flame Arrow (3a), Hallucinatory Terrain (a), Illusory Wall (a), Lightning Bolt (3a), Locate Creature (a), Wall of Fire (5)[/spoiler]

Level 5
[spoiler]Confusion (4a), Dimension Door (4a), Feeble Mind (a), Greater Invisibility (4a), Lord of the Sky (a (DM)), Mirage Arcana (a), Passwall (a), Persistant Image (6a), Wall of Iron (6), Wall of Ice (4a)[/spoiler]

Level 6
[spoiler]Antimagic Field (8), Cloudkill (5a), Contingency (a), Control Weather (7), Permanent Image (a), Teleport (5a), Veil (a)[/spoiler]

Level 7
[spoiler]Chain Lightning (6a), Disintergrate (6a), Flesh to Stone (6a), Mass Invisibility (a), Mislead (6a), Programmed Image (6a), Spell Turning (a), Statue (a), Teleport Object (a)[/spoiler]

Level 8
[spoiler]Binding (a), Mass Heal (9), Incendiary Cloud (a), Power Word Blind (7a), Protection from Spells (a), Screen (a), Greater Teleport (7a)[/spoiler]

Level 9
[spoiler]Imprisonment (a), Meteor Swarm (a), Teleportation Circle (a)[/spoiler]
[/spoiler]


Shugenja Order Spells (CD)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Blur (a (Spring Zephyr)), Obscure Object (3 (Ineffable Mystery))[/spoiler]

Level 3
[spoiler]Greater Magic Weapon (4 (Impenetrable Crucible))[/spoiler]

Level 4
[spoiler]Fireball (3a (Consuming Flame)), Phantom Stag (5 (Forbidding Wasteland)), Subvert Planar Essence (5 (Perfect Sculpture))[/spoiler]

Level 5
-None-

Level 6
[spoiler]Control Weather (7 (Forbidding Wasteland)), Flesh to Stone (a (Perfect Sculpture))[/spoiler]

Level 7
[spoiler]Legend Lore (6a (All-Seeing Eye))[/spoiler]

Level 8
[spoiler]Delayed Blast Fireball (7a (Consuming Flame)), Horrid Wilting (a (Forbidding Wasteland)), Vision (a (All-Seeing Eye))[/spoiler]

Level 9
[spoiler]Mage's Disjunction (a (Ineffable Mystery))[/spoiler]
[/spoiler]


Malconvoker (CS)
[spoiler]
Levels 1 - 4
-None-

Level 5
[spoiler]Lesser Planar Binding[/spoiler]

Level 6
[spoiler]Planar Binding[/spoiler]

Level 7
-None-

Level 8
[spoiler]Greater Planar Binding[/spoiler]

Level 9
-None-
[/spoiler]


Hunter of the Dead (CW)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Continual Flame (3), Darkvision (a)[/spoiler]

Level 3
[spoiler]Halt Undead (a)[/spoiler]

Level 4
[spoiler]Disrupting Weapon (5)[/spoiler]
[/spoiler]


Knight of the Chalice (CW)
[spoiler]
Levels 1 - 2
-None-

Level 3
[spoiler]Shout (4a)[/spoiler]

Level 4
[spoiler]Dispel Evil (5)[/spoiler]
[/spoiler]


Disciple of Thrym (Frst)
[spoiler]
Level 1
[spoiler]Lesser Frostburn (2 (Frst))[/spoiler]

Levels 2 - 3
-None-

Level 4
[spoiler]Summon Giants (8 (Frst))[/spoiler]

Level 5
[spoiler]Wall of Ice (4a), Entomb (6 (Frst))[/spoiler]
[/spoiler]


Death Delver (HoH)
[spoiler]
Level 1
[spoiler]Lesser Restoration (2)[/spoiler]

Level 2
[spoiler]Command Undead (a)[/spoiler]

Level 3
[spoiler]Deep Slumber (a), Halt Undead (a)[/spoiler]

Level 4
[spoiler]Break Enchantment (5), Enervation (a), Fear (a)[/spoiler]
[/spoiler]


Healer (Mini)
[spoiler]
Level 0
[spoiler]Deathwatch (1)[/spoiler]

Level 1
[spoiler]Remove Paralysis (2)[/spoiler]

Level 2
[spoiler]Remove Blindness/Deafness (3), Remove Disease (3)[/spoiler]

Level 3
[spoiler]Restoration (4)[/spoiler]

Level 4
[spoiler]Mass Cure Light Wounds (5)[/spoiler]

Level 5
[spoiler]Mass Cure Moderate Wounds (6), Stone to Flesh (6a)[/spoiler]

Level 6
[spoiler]Mass Cure Serious Wounds (7), Greater Restoration (7), Regenerate (7)[/spoiler]

Level 7
[spoiler]Mass Cure Critical Wounds (8)[/spoiler]

Level 8
[spoiler]Mass Heal (9)[/spoiler]

Level 9
-None-
[/spoiler]


Cloistered Cleric (UA)
[spoiler]
Level 0
[spoiler]Message (a)[/spoiler]

Level 1
[spoiler]Erase (a), Identify (a), Unseen Servant (a)[/spoiler]

Level 2
[spoiler]Fox's Cunning (a)[/spoiler]

Level 3
[spoiler]Illusory Script (a), Secret Page (a), Tongues (4)[/spoiler]

Level 4
[spoiler]Detect Scrying (a)[/spoiler]

Level 5
-None-

Level 6
[spoiler]Analyze Dweomer (a)[/spoiler]

Level 7
[spoiler]Sequester (a)[/spoiler]

Level 8
-None-

Level 9
[spoiler]Vision (7a)[/spoiler]
[/spoiler]


Divine Bard (UA)
[spoiler]
Level 0
[spoiler]Dancing Lights (a), Daze (a), Ghost Sound (a), Mage Hand (a), Message (a), Open Close (a), Prestidigitation (a), Stick (a)[/spoiler]

Level 1
[spoiler]Accelerated Movement (a), Alarm (a), Alibi (a - EoE), Ancient Knowledge (a - MoE), Animate Rope (a), Appraising Touch (a), Armor Lock (a - CSc), Charm Person (a), Cheat (a), Combat Readiness (a - DotU), Critical Strike (a), Dead End (a), Detect Secret Doors (a), Discern Bloodline (a - RoD), Disguise Self (a), Distract (a), Erase (a), Swift Expeditious Retreat (a), Expeditious Retreat (a), Feather Fall (a), Friendly Face (a - RoD), Grease (a), Hideous Laughter (2a), Hypnotism (a), Identify (a), Instant Diversion (a - RoS), Ironthounder Horn (2a), Locate City (a - RoD), Locate Touchstone (2 - PlH), Lucky Streak (2a), Mage Burr (a - CSc), Magic Mouth (a), Magic Aura (a), Master's Touch (a), Obscure Object (3), Resinous Tar (a - CM), Secret Weapon (a - Ci), Serene Visage (a), Share Talents (2 - PH2), Shock and Awe (a), Silent Image (a), Sleep (a), Snuff the Light (a - DotU), Stay the Hand (2 - PH2), Summon Component (a - CM), Targeting Ray (a), Treacherous Weapon (a - EoE), Undetectable Alignment (2), Unseen Servant (a), Ventriloquism (a), Vigilant Slumber (a - CM)[/spoiler]

Level 2
[spoiler]Greater Alarm (a), Alter Self (a), Battle Hymn (4a), Bladeweave (a), Blindness/Deafness (3), Blur (a), Bonefiddle (a), Bothersome Babble (3a - CM), Catapult (a - CSc), Lesser Celerity (a - PH2), Circle Dance (3), Cloak Pool (a), Cloud of Bewilderment (a), Crown of Veils (3a - PH2), Daze Monster (a), Deceptive Facade (3a - CM), Delusions of Grandeur (a), Detect Thoughts (a), Discolour Pool (a), Dissonant Chant (a), Distracting Ray (a), Entice Gift (a), Flexform (3a - SoS), Swift Fly (3), Fox’s Cunning (a), Glitterdust (a), Grace (3), Heroism (3a), Hypnotic Pattern (a), Ice Darts (a - Frst), Increase Virulence (a - PH2), Insidious Insight (a - RoE), Insight of Good Fortune (a - PH2), Invisibility (a), Know Vulnerabilities (3), Lively Step (a), Locate Object (3), Mask of the Ideal (3a - CM), Mesmerizing Glare (3a), Mindless Rage (a), Minor Image (a), Mirror Image (a), Misdirection (a), Miser's Envy (3a), Misrepresent Alignment (3 - RoE), Portal Alarm (a), Proud Arrogance (a - RoD), Pyrotechnics (a), Rage (3a), Ray of the Python (3a - PH2), Reflective Disguise (a), Scare (a), Sonic Weapon (a), Sonorous Hum (3), Soul of Anarchy (a - DM), Speak to Allies (a), Spymaster's Coin (a), Sting Ray (a), Suggestion (3a), Tongues (4), Torrent of Tears (a - CM), Vertigo (a - PH2), Vision of Entropy (a - FC1), Weapon Shift (1a), Whirling Blade (a), Whispering Wind (a)[/spoiler]

Level 3
[spoiler]Analyze Poison (a), Analyze Portal (a), Blink (a), Charm Monster (4a), Clairaudience/Clairvoyance (a), Confusion (4a), Create Fetch (4a - CSc), Crushing Despair (4a), Mass Curse of Impending Blades (a), Deep Slumber (a), Detect Ship (a - Sto), Disobedience (a - CSc), Displacement (a), Dolorous Blow (a), Enduring Scrutiny (a - CM), Fear (4a), Gaseous Form (a), Lesser Geas (4a), Halt (a - PH2), Haste (a), Illusory Script (a), Invisibility Sphere (a), Major Image (a), Moral Facade (4 - CC), Nightmare Terrain (4a - CM), Phantasmal Injury (a - EoE), Phantom Battle (4a - PH2), Phantom Steed (a), Ray of Dizziness (a), Scrying (4), Secret Page (a), See Invisible (2a), Sepia Snake Sigil (a), Shadow Cache (a), Siren's Call (4a - Sto), Slow (a), Sonic Shield (5a - PH2), Supress Breath Weapon (a), Tiny Hut (a), Tormenting Thirst (a - Sst), Unluck (a), Warcry (a - BoED)[/spoiler]

Level 4
[spoiler]Baleful Blink (a - PH2), Break Enchantment (5), Cacophonic Shield (5a), Celerity (a - PH2), Mass Charm Person (5a - RoD), Detect Scrying (a), Dimension Door (a), Dispel Water (5 - Sst), Dolorous Motes (3a - BoED), Dominate Person (5a), Ethereal Mount (a), Flowsight (5 - Sto), Hallucinatory Terrain (a), Hold Monster (5a), Insidious Suggestion (5a - RoE), Greater Invisibility (a), Legend Lore (6a), Leomund's Spacious Carrage (a - Ci), Locate Creature (a), Melf's Slumber Arrows (a - CM), Greater Mirror Image (a - PH2), Improved Portal Alarm (a), Rainbow Pattern (a), Ray Deflection (a), Resonating Bolt (3a), Resounding Thunder (5a - CM), Ruin Delver's Fortune (a), Secure Shelter (a), Shadow Conjuration (a), Sirine's Grace (5), Shout (a), Spectral Weapon (3a), Spell Thieft (5a - CSc), Thunder Field (6 - PH2), Voice of the Dragon (a)[/spoiler]

Level 5
[spoiler]Greater Blink (a), Cacophonic Burst (a), Channeled Sound Blast (a - CM), Cloak of Hate (6 - HoH), Dancing Blade (a - PH2), Greater Dispel Magic (6), Dimension Jumper (a - CM), Dragonmark Demesne (a - Dra), Dragonsight (a), Dream (a), Endless Slumber (6a - CM), Evacuation Rune (a - CSc), False Vision (a), Fever Dream (a - CM), Friend to Foe (a - PH2), Glimpse of Eternity (a - FoE), Greater Heroism (6a), Hidden Lodge (a), Hide from Dragons (7a), Incite Riot (a - PH2), Leomund's Billet (a - HoB), Mind Fog (a), Mirage Arcana (a), Mislead (6a), Nightmare (a), Persistent Image (a), Mass Reflective Dsguise (6a), Scry Location (7 - CSc), Seeming (a), Shadow Evocation (a), Shadow Walk (6a), Mass Suggestion (6a), Unfettered Heroism (a - RoE)[/spoiler]

Level 6
[spoiler]Analyze Dweomer (a), Greater Bestow Curse (7), Mass Charm Monster (8a), Eyebite (a), Familial Geas (8 - HoH), Mass Fox’s Cunning (a), Heaven's Trumpet (7), Hindsight (9a), Irresistible Dance (8a), Permanent Image (a), Programmed Image (a), Project Image (7a), Ray of Light (a), Greater Scrying (7), Greater Shout (8a), Soul Link (7a - FC1), Symphonic Nightmare (7), Veil (a)[/spoiler]
[/spoiler]


Urban Ranger (UA)
[spoiler]
Level 1
[spoiler]Detect Secret Doors (a), Message (0a)[/spoiler]

Level 2
[spoiler]Detect Thoughts (a), Knock (a), Locate Object (3)[/spoiler]

Level 3
[spoiler]Discern Lies (4), Invisibility (2a), Tongues (4)[/spoiler]

Level 4
[spoiler]Locate Creature (a), Mage's Faithful Hound (5a), True Seeing (5)[/spoiler]
[/spoiler]


Vadalis Beastkeeper (Dra)
[spoiler]
Level 1
[spoiler]Animal Messenger (2), Delay Poison (2), Feather Fall (a)[/spoiler]

Level 2
-None-

Level 3
[spoiler]Repel Vermin (4)[/spoiler]

Level 4
[spoiler]Animal Growth (5), Polymorph (a)[/spoiler]
[/spoiler]


Dead Grim (MoE)
[spoiler]
Level 0
[spoiler]Disrupt Undead (a)[/spoiler]

Level 1
[spoiler]Chill Touch (a)[/spoiler]

Level 2
[spoiler]Command Undead (a), Ghoul Touch (a)[/spoiler]

Level 3
[spoiler]Halt Undead (a), Vampiric Touch (a)[/spoiler]
[/spoiler]


Impure Prince (MoE)
[spoiler]
Level 1
[spoiler]Disguise Self (a)[/spoiler]

Levels 2 - 4
-None-
[/spoiler]


Moon Speaker (RoE)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Invisibility (a)[/spoiler]

Level 3
[spoiler]Deep Slumber (a)[/spoiler]
[/spoiler]


Divine Bard (UA)
[spoiler]
Level 0
[spoiler]Dancing Lights (a), Daze (a), Ghost Sound (a), Mage Hand (a), Message (a), Open Close (a), Prestidigitation (a), Stick (a)[/spoiler]

Level 1
[spoiler]Accelerated Movement (a), Alarm (a), Alibi (a - EoE), Ancient Knowledge (a - MoE), Animate Rope (a), Appraising Touch (a), Armor Lock (a - CSc), Charm Person (a), Cheat (a), Combat Readiness (a - DotU), Critical Strike (a), Dead End (a), Detect Secret Doors (a), Discern Bloodline (a - RoD), Disguise Self (a), Distract (a), Erase (a), Swift Expeditious Retreat (a), Expeditious Retreat (a), Feather Fall (a), Friendly Face (a - RoD), Grease (a), Hideous Laughter (2a), Hypnotism (a), Identify (a), Instant Diversion (a - RoS), Ironthounder Horn (2a), Locate City (a - RoD), Locate Touchstone (2 - PlH), Lucky Streak (2a), Mage Burr (a - CSc), Magic Mouth (a), Magic Aura (a), Master's Touch (a), Obscure Object (3), Resinous Tar (a - CM), Secret Weapon (a - Ci), Serene Visage (a), Share Talents (2 -PH2), Shock and Awe (a), Silent Image (a), Sleep (a), Snuff the Light (a - DotU), Stay the Hand (2 - PH2), Summon Component (a - CM), Targeting Ray (a), Treacherous Weapon (a - EoE), Undetectable Alignment (2), Unseen Servant (a), Ventriloquism (a), Vigilant Slumber (a - CM)[/spoiler]

Level 2
[spoiler]Greater Alarm (a), Alter Self (a), Battle Hymn (4a), Bladeweave (a), Blindness/Deafness (3), Blur (a), Bonefiddle (a), Bothersome Babble (3a - CM), Catapult (a - CSc), Lesser Celerity (a - PH2), Circle Dance (3), Cloak Pool (a), Cloud of Bewilderment (a), Crown of Veils (3a - PH2), Daze Monster (a), Deceptive Facade (3a - CM), Delusions of Grandeur (a), Detect Thoughts (a), Discolour Pool (a), Dissonant Chant (a), Distracting Ray (a), Entice Gift (a), Flexform (3a - SoS), Swift Fly (3), Fox’s Cunning (a), Glitterdust (a), Grace (3), Heroism (3a), Hypnotic Pattern (a), Ice Darts (a - Frst), Increase Virulence (a - PH2), Insidious Insight (a - RoE), Insight of Good Fortune (a - PH2), Invisibility (a), Know Vulnerabilities (3), Lively Step (a), Locate Object (3), Mask of the Ideal (3a - CM), Mesmerizing Glare (3a), Mindless Rage (a), Minor Image (a), Mirror Image (a), Misdirection (a), Miser's Envy (3a), Misrepresent Alignment (3 - RoE), Portal Alarm (a), Proud Arrogance (a - RoD), Pyrotechnics (a), Rage (3a), Ray of the Python (3a - PH2), Reflective Disguise (a), Scare (a), Sonic Weapon (a), Sonorous Hum (3), Soul of Anarchy (a - DM), Speak to Allies (a), Spymaster's Coin (a), Sting Ray (a), Suggestion (3a), Tongues (4), Torrent of Tears (a - CM), Vertigo (a - PH2), Vision of Entropy (a - FC1), Weapon Shift (1a), Whirling Blade (a), Whispering Wind (a)[/spoiler]

Level 3
[spoiler]Analyze Poison (a), Analyze Portal (a), Blink (a), Charm Monster (4a), Clairaudience/Clairvoyance (a), Confusion (4a), Create Fetch (4a - CSc), Crushing Despair (4a), Mass Curse of Impending Blades (a), Deep Slumber (a), Detect Ship (a - Sto), Disobedience (a - CSc), Displacement (a), Dolorous Blow (a), Enduring Scrutiny (a - CM), Fear (4a), Gaseous Form (a), Lesser Geas (4a), Halt (a - PH2), Haste (a), Illusory Script (a), Invisibility Sphere (a), Major Image (a), Moral Facade (4 - CC), Nightmare Terrain (4a - CM), Phantasmal Injury (a - EoE), Phantom Battle (4a - PH2), Phantom Steed (a), Ray of Dizziness (a), Scrying (4), Secret Page (a), See Invisible (2a), Sepia Snake Sigil (a), Shadow Cache (a), Siren's Call (4a - Sto), Slow (a), Sonic Shield (5a - PH2), Supress Breath Weapon (a), Tiny Hut (a), Tormenting Thirst (a - Sst), Unluck (a), Warcry (a - BoED)[/spoiler]

Level 4
[spoiler]Baleful Blink (a - PH2), Break Enchantment (5), Cacophonic Shield (5a), Celerity (a - PH2), Mass Charm Person (5a - RoD), Detect Scrying (a), Dimension Door (a), Dispel Water (5 - Sst), Dolorous Motes (3a - BoED), Dominate Person (5a), Ethereal Mount (a), Flowsight (5 - Sto), Hallucinatory Terrain (a), Hold Monster (5a), Insidious Suggestion (5a - RoE), Greater Invisibility (a), Legend Lore (6a), Leomund's Spacious Carrage (a - Ci), Locate Creature (a), Melf's Slumber Arrows (a - CM), Greater Mirror Image (a - PH2), Improved Portal Alarm (a), Rainbow Pattern (a), Ray Deflection (a), Resonating Bolt (3a), Resounding Thunder (5a - CM), Ruin Delver's Fortune (a), Secure Shelter (a), Shadow Conjuration (a), Sirine's Grace (5), Shout (a), Spectral Weapon (3a), Spell Theft (5a - CSc), Thunder Field (6 - PH2), Voice of the Dragon (a)[/spoiler]

Level 5
[spoiler]Greater Blink (a), Cacophonic Burst (a), Channeled Sound Blast (a - CM), Cloak of Hate (6 - HoH), Dancing Blade (a - PH2), Greater Dispel Magic (6), Dimension Jumper (a - CM), Dragonmark Demesne (a - Dra), Dragonsight (a), Dream (a), Endless Slumber (6a - CM), Evacuation Rune (a - CSc), False Vision (a), Fever Dream (a - CM), Friend to Foe (a - PH2), Glimpse of Eternity (a - FoE), Greater Heroism (6a), Hidden Lodge (a), Hide from Dragons (7a), Incite Riot (a - PH2), Leomund's Billet (a - HoB), Mind Fog (a), Mirage Arcana (a), Mislead (6a), Nightmare (a), Persistent Image (a), Mass Reflective Dsguise (6a), Scry Location (7 - CSc), Seeming (a), Shadow Evocation (a), Shadow Walk (6a), Mass Suggestion (6a), Unfettered Heroism (a - RoE)[/spoiler]

Level 6
[spoiler]Analyze Dweomer (a), Greater Bestow Curse (7), Mass Charm Monster (8a), Eyebite (a), Familial Geas (8 - HoH), Mass Fox’s Cunning (a), Heaven's Trumbpet (7), Hindsight (9a), Irresistible Dance (8a), Permanent Image (a), Programmed Image (a), Project Image (7a), Ray of Light (a), Greater Scrying (7), Greater Shout (8a), Soul Link (7a - FC1), Symphonic Nightmare (7), Veil (a)[/spoiler]
[/spoiler]


The Cleric/Druids point of View
[spoiler]
Level 1
[spoiler]Deathwatch (Healer 0)[/spoiler]

Level 2
[spoiler]Animal Messenger (Ranger 1, Vadalis Beastkeeper 1), Blaze of Light (Paladin 1), Calm Emotions (Consecrated Harrier 1), Delay Poison (Beloved of Valarian 1, Ranger 1, Vadalis Beastkeeper 1), Easy Trail (Ranger 1), Embrace the Wild (Ranger 1), Healing Lorecall (Ranger 1), Investiture of the Spined Devil (Blackguard 1), Lesser Energized Shield (Paladin 1), Lesser Frostburn (Disciple of Thrym 1), Lesser Restoration (Champion of Gwynharwyf 1, Death Delver 1, Paladin 1), Linked Perception (Ranger 1), Locate Touchstone (Divine Bard 1), Primal Hunter (Ranger 1), Remove Paralysis (Healer 1), Resist Energy (Ranger 1), Scent (Ranger 1), Share Talents (Divine Bard 1), Stay the Hand (Divine Bard 1), Tern's Persistence (Ranger 1), Undetectable Alignment (Divine Bard 1), Urchin's Spines (Ranger 1)[/spoiler]

Level 3
[spoiler]Awaken Sin (Paladin 2), Black Sand (Sand 2), Blade of Pain and Fear (Blackguard 2, Deathbound 2), Blindness/Deafness (Corruption 2, Divine Bard 2, Emissary of Barachiel 2), Checkmate's Light (Paladin 2), Circle Dance (Divine Bard 2), Cloak of Bravery (Paladin 2), Continual Flame (Hunter of the Dead 2), Crown of Clarity (Ranger 2), Crown of Smiting (Paladin 2), Curse of Arrow Attraction (Ranger 2), Daylight (Consecrated Harrier 2), Devil's Eye (Blackguard 2, Diabolic 2), Dragonmarked Weapon (Paladin 2, Ranger 2), Energize Potion (Wrath 2), Energized Shield (Paladin 2), Fell the Greatest Foe (Paladin 2, Ranger 2), Flame of Faith (Paladin 2), Grace (Divine Bard 2), Investiture of the Bearded Devil (Blackguard 2), Investiture of the Chain Devil (Blackguard 2), Jagged Tooth (Ranger 2), Knights Move (Paladin 2), Know Vulnerabilities (Divine Bard 2), Lion's Charge (Ranger 2), Locate Object (Divine Bard 2, Shugenja 2, Travel 2, Urban Ranger 2), Magic Circle against Evil (Exorcism 2), Mark of Doom (Paladin 2), Misrepresent Alignment (Divine Bard 2), Obscure Object (Divine Bard 1, Ineffable Mystery 2), Primal Instinct (Ranger 2), Protection from Energy (Ranger 2), Remove Blindness/Deafness (Healer 2), Remove Disease (Healer 2), Shield of Warding (Paladin 2), Snare (Ranger 2), Sonorous Hum (Divine Bard 2), Soul Boon (Incarnum 2), Soul of Light (Paladin 2), Soul of Shadow (Blackguard 2), Speak with Plants (Ranger 2), Spike Growth (Ranger 2), Swift Fly (Divine Bard 2), Wind Wall (Air 2, Ranger 2)[/spoiler]

Level 4
[spoiler]Command Plants (Ranger 3), Death Ward (Consecrated Harrier 3), Discern Lies (Beloved of Valarian 3, Champion of Gwynharwyf 3, Consecrated Harrier 3, Paladin 3, Urban Ranger 3, Vassal of Bahamut 3), Embrace of Endless Day (Paladin 3), Greater Magic Weapon (Impenetrable Crucible 3, Paladin 3, Shugenja 3), Hand of the Faithful (Paladin 3), Investiture of the Amnizu (Blackguard 3), Investiture of the Erinyes (Blackguard 3), Investiture of the Harvester Devil (Blackguard 3), Investiture of the Steel Devil (Blackguard 3), Lay of the Land (Ranger 1), Mass Burrow (Ranger 3), Moral Facade (Divine Bard 3), Planar Tolerance (Elysium 2), Primal Senses (Ranger 3), Recitation (Purification 3), Repel Vermin (Ranger 3, Vadalis Beastkeeper 3), Restoration (Healer 3), Scrying (Divine Bard 3), Skin of the Cactus (Ranger 3), Tongues (Adept 3, Cloistered Cleric 3, Commerce 3, Divine Bard 2, Emissary of Barachiel 2, Urban Ranger 3), Undead Bane Weapon (Paladin 3), Wake Trailing (Ranger 3)[/spoiler]

Level 5
[spoiler]Animal Growth (Ranger 4, Vadalis Beastkeeper 4), Atonement (Emissary of Barachiel 4), Bleed (Blackguard 4), Break Enchantment (Champion of Gwynharwyf 4, Death Delver 4, Divine Bard 4, Emissary of Barachiel 4, Paladin 4), Commune with Nature (Beloved of Valarian 4, Ranger 4), Dispel Chaos (Paladin 4), Dispel Evil (Beloved of Valarian 4, Champion of Gwynharwyf 4, Knight of the Chalice 4, Paladin 4, Vassal of Bahamut 4), Dispel Good (Paladin of Slaughter/Tyranny 4), Dispel Law (Holy Liberator 4, Paladin of Slaughter/Freedom 4), Dispel Water (Divine Bard 4), Disrupting Weapon (Hunter of the Dead 4), Earth Hammer (Paladin 3), Flowsight (Divine Bard 4), Greater Dragonmarked Weapon (Paladin 4, Ranger 4), Heal Animal Companion (Ranger 3), Investiture of the Narzugon (Blackguard 4), Investiture of the Orthon (Blackguard 4), Mark of Justice (Consecrated Harrier 4, Paladin 4), Mark of the Wild (Ranger 4), Mass Cure Light Wounds (Healer 4), Mass Longstrider (Ranger 4), Morality Undone (Corruption 4), Phantom Stag (Forbidding Wasteland 4), Scrying (Emissary of Barachiel 3), Sirine's Grace (Divine Bard 4), Spear of Valarian (Beloved of Valarian 4, Ranger 4), Stoneskin (Adept 4), Subvert Planar Essence (Perfect Sculpture 4), Swamp Stride (Ranger 4), Taunt Dragon (Paladin 4), Transformation of the Deeps (Blackwater 4), Transmute Mud to Rock (Blighter 4), Transmute Rock to Mud (Blighter 4), Tree Stride (Ranger 4), True Seeing (Urban Ranger 4), Unhallow (Blighter 4), Wall of Fire (Adept 4, Blighter 4, Fire 4, Shugenja 4)[/spoiler]

Level 6
[spoiler]Antilife Shell (Blighter 5), Aspect of the Earth Hunter (Ranger 4), Cloak of Hate (Divine Bard 5), Create Undead (Blighter 5), Entomb (Disciple of Thrym 5), Forbiddance (Blighter 5), Greater Dispel Magic (Divine Bard 5), Heal (Adept 5), Investiture of the Barbed Devil (Blackguard 4), Investiture of the Malebranche (Blackguard 4), Mass Cure Moderate Wounds (Healer 5), Mass Desiccate (Thirst 4), Opalescent Glare (Arborea 4), Primal Speed (Ranger 4), Repel Wood (Blighter 5), Thunder Field (Divine Bard 4), Tidal Surge (Ocean 5), Wall of Iron (Shugenja 5)[/spoiler]

Level 7
[spoiler]Cloud-Walkers (Windstorm/Weather 6), Control Weather (Forbidding Wasteland 6, Shugenja 6), Greater Bestow Curse (Divine Bard 6), Greater Restoration (Healer 6), Greater Scrying (Divine Bard 6), Heaven's Trumpet (Divine Bard 6, Emissary of Barachiel 4), Mass Cure Serious Wounds (Healer 6), Regenerate (Healer 6), Scry Location (Divine Bard 5), Sunbeam (Summer 6), Symphonic Nightmare (Divine Bard 6)[/spoiler]

Level 8
[spoiler]Abyssal Frenzy (Fury 7), Animal Shapes (Animal 7), Antimagic Field (Magic/Protection 6, Shugenja 6), Earthquake (Blighter 7), Familial Geas (Divine Bard 6), Finger of Death (Blighter 6), Illusion Purge (Truth 7), Mass Cure Critical Wounds (Healer 7), Megalodon Empowerment (Seafolk 7), Repel Metal or Stone (Blighter 7), Reverse Gravity (Sky 7), Summon Giants (Disciple of Thrym 4)[/spoiler]

Level 9
[spoiler]Antipathy (Blighter 6), Mass Heal (Healer 8, Shugenja 8), Shambler (Blighter 8), Sympathy (Temptation 8)[/spoiler]
[/spoiler]
« Last Edit: February 28, 2011, 01:50:51 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

  • Domesticated Capuchin Monkey
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  • Posts: 95
Unique Spells
« Reply #6 on: July 21, 2010, 09:32:45 PM »
Spells here are not on any of the Sorcerer/Wizard, Cleric or Druid spell lists.

Arcane Spells


Assassin
[spoiler]

Level 1
[spoiler]Catsfeet (CM), Critical Strike (CM), Bloodletting (CM), Lightfoot, Mimicry (CSc), Sticky Fingers[/spoiler]

Level 2
[spoiler]Absorb Weapon, Fire Shuriken, Invisibility (Swift), Near Horizon (CM), Summon Weapon (CM)[/spoiler]

Level 3
[spoiler]Fangs of the Vampire King, Find the Gap, Toxic Tongue (CM), Vital Strike (CM)[/spoiler]

Level 4
[spoiler]Assassin's Darkness (CSc), Cursed Blade, Deathsight (CM), Heart Ripper, Implacable Pursuer, Sniper's Eye, Soulbleed (MoI), Unseen Strike (CM)[/spoiler]
[/spoiler]


Bard
[spoiler]

Level 0
[spoiler]Ghostharp, Songbird[/spoiler]

Level 1
[spoiler]Amplify, Catsfeet (CM), Combined Talent (CM), Distort Speech, Focusing Chant, Guided Path (CM), Herald's Call, Immediate Assistance (CM), Improvisation, Insidious Rhythm, Inspirational Boost, Invisibility (Swift), Joyful Noise, Mimicry (CSc), Phantom Threat, Sticky Fingers, Undersong[/spoiler]

Level 2
[spoiler]Animate Instrument (CSc), Cacophonous Alarm (CM), Caterwaul (CM), Dancing Dragonmark (Dra), Disquietude, Doublespeak (CM), Faerinaal's Hymn (BoED), False Lie (CM), Force Whip, Harmonic Chorus, Harmonize (RoS), Herald's Call, Jig of the Waves (Sto), Magic Savant (CM), Nightmare Lullaby, Opportune Dodge (CSc), Painful Echoes (CM), Reveille, Sonic Whip, Summon Weapon (CM), Tactical Precision, War Cry[/spoiler]

Level 3
[spoiler]Allegro, Creaking Cacophony, Crisis of Confidence (HoB), Deafening Blast (CM), Dirge of Discord, Dissonant Chord, G'elsewhere Chant, Glibness, Good Hope, Haunting Tune, Hymn of Praise, Infernal Threnody, Listening Coin, Love's Lament, Otto's Imperative Ambulation (CM), Roar of the Waves (Sto), Sculpt Sound, Speechlink, Wounding Whispers[/spoiler]

Level 4
[spoiler]Battle Cry (CM), Celebration, Drums of War (HoB), Fugue, Greater Harmonize (RoS), Inner Beauty (FC1), Interminable Echo (CM), Lingering Chorus (CM), Modify Memory, Protégé, Puppeteer, Stone Shatter, Taunt Dragon (Dra), Zone of Silence[/spoiler]

Level 5
[spoiler]Body Harmonic, Bolts of Bedevilment, Discordant Malediction (CM), Harmonic Void (CSc), Song of Discord, Wail of Doom[/spoiler]

Level 6
[spoiler]Dirge, Nixie's Grace, Rapture of the Deep (Sto), Resonating Agony (CM), Snow Song (Frst), Sympathetic Vibration[/spoiler]
[/spoiler]


Warmage (CAr)
[spoiler]

Level 1
[spoiler]Accuracy, Hail of Stone[/spoiler]

Level 2
[spoiler]Ice Knife[/spoiler]

Level 3
(None)

Level 4
(None)

Level 5
(None)

Level 6
(None)

Level 7
(None)

Level 8
(None)

Level 9
(None)
[/spoiler]


Wu Jen (CAr)
[spoiler]

Level 1
[spoiler]Accuracy, Cobra's Breath, Elemental Burst, Fiery Eyes, Ghost Light, Hail of Stone, Iron Scarf, Kiss of the Toad, Melt, Protection from Charm, Scales if the Lizard, Secret Signs, Smoke Ladder[/spoiler]

Level 2
[spoiler]Apparition, Entangling Scarf, Fire Shuriken, Force Whip, Ice Blast, Ice Knife, Kiss of the Toad, Lightning Blade, Rain of Needles[/spoiler]

Level 3
[spoiler]Commune with Lesser Spirit, Earthbolt, Elemental Eye (CM), Fire Wings, Magnetism, Steam Breath, Terra Cotta Warrior[/spoiler]

Level 4
[spoiler]Creeping Darkness, Dancing Blade, Elemental Ward, Heart Ripper, Pain, Poison Needles, Rain of Spines (CM), Snake Darts, Lesser Spirit Binding, Storm of Needles (CM), Wall of Bones, Water to Poison[/spoiler]

Level 5
[spoiler]Fire Breath, Metal Skin, Spirit Self, Summoning Wind, Terra Cotta Lion[/spoiler]

Level 6
[spoiler]Spirit Binding, Spirit Needle[/spoiler]

Level 7
[spoiler]Body Outside Body, Channel the Dragon (DM), Commune with Greater Spirit, Decapitating Scarf, Giant Size, Reanimation[/spoiler]

Level 8
[spoiler]Cloud Chariot, Finding the Center, Minute Form, Greater Spirit Binding[/spoiler]

Level 9
[spoiler]Arboreal Transformation (CM), Internal Fire, Transcend Mortality (CM)[/spoiler]
[/spoiler]


Hexblade (CW)
[spoiler]

Level 1
[spoiler]Catsfeet (CM), Bloodletting (CM), Phantom Threat (CW)[/spoiler]

Level 2
[spoiler]Crisis of Confidence (HoB)[/spoiler]

Level 3
[spoiler]Hound of Doom (CW)[/spoiler]

Level 4
[spoiler]Cursed Blade (CW), Unseen Strike (CM)[/spoiler]
[/spoiler]


Dread Necromancer (HoH)
[spoiler]

Level 1
(None)

Level 2
(None)

Level 3
(None)

Level 4
(None)

Level 5
(None)

Level 6
(None)

Level 7
(None)

Level 8
(None)

Level 9
[spoiler]Mass Harm[/spoiler]
[/spoiler]


Beguiler (PH2)
[spoiler]

Level 1
(None)

Level 2
(None)

Level 3
[spoiler]Glibness, Zone of Silence[/spoiler]

Level 4
(None)

Level 5
(None)

Level 6
(None)

Level 7
(None)

Level 8
(None)

Level 9
(None)
[/spoiler]



Divine Spells


Paladin
[spoiler]
Level 1
[spoiler]Bless Weapon, Swift Bless Weapon, Clear Mind, Deafening Clang, Divine Sacrifice, Flame Bound Weapon (FN), Golden Barding, Holy Spurs, Know Greatest Enemy, Lionheart, Moment of Clarity, Lesser One Mind, Rhino's Rush, Second Wind, Sense Heretic, Silvered Weapon (BoED), Silverbeard, Sticky Saddle, Strategic Charge, Warning Shout[/spoiler]

Level 2
[spoiler]Angel Skin, Aura of Glory, Call Mount (BoED), Holy Mount, Loyal Vassal, One Mind, Spiritual Chariot, Steed of the Seas (Sto), Strength of Stone, Touch of Restoration (CC), Zeal[/spoiler]

Level 3
[spoiler]Blessing of Bahamut, Heal Mount, Find the Gap, Mind Bond (BoED), Greater One Mind, Righteous Fury, Seek Eternal Rest, Smite Heretic (BoED), War-Mount (CC), Word of Binding[/spoiler]

Level 4
[spoiler]Lesser Aspect of the Deity (BoED), Glory of the Martyr (BoED), Holy Sword, Favor of the Martyr, Lawful Sword, Phantom Charge (CC), Righteous Aura, Sacred Haven, Telepathic Aura, Unholy Sword (Slaughter/Tyranny), Winged Mount[/spoiler]
[/spoiler]


Ranger
[spoiler]
Level 1
[spoiler]Bloodhound, Detect Favoured Enemy, Hunter's Mercy, Lightfoot, Living Prints, Rhino's Rush, Smell of Fear, Stalking Brand, Surefoot, Towering Oak[/spoiler]

Level 2
[spoiler]Easy Climb, Extracting Shot, Hunter's Eye (PH2), Near Horizon (CM), Silvered Weapon (BoED), Swift Haste[/spoiler]

Level 3
[spoiler]Arrow Storm, Blade Storm, Blade Thirst, Decoy Image, Find the Gap, Mark of the Hunter, Phantasmal Decoy, Safe Clearing[/spoiler]

Level 4
[spoiler]Foebane, Implacable Pursuer[/spoiler]
[/spoiler]


Blackguard
[spoiler]
Level 1
[spoiler]Demonflesh (FC1), Divine Sacrifice, Golden Barding, Know Greatest Enemy, Mark of the Outcast, Strategic Charge[/spoiler]

Level 2
[spoiler]Demoncall (FC1), Demonhide, Zeal[/spoiler]

Level 3
[spoiler]Demon Wings (FC1), Fangs of the Vampire King, Spiritual Chariot, War-Mount (CC)[/spoiler]

Level 4
[spoiler]Implacable Pursuer, Phantom Charge (CC), Soulbleed (MoI), Winged Mount[/spoiler]
[/spoiler]


Domains
[spoiler]
Level 1
[spoiler]Chill of the Grave (Deathbound), Cloak of Dark Power (Drow), Demonflesh (Demonic (FC1)), Ghoul Light (Hunger), Rhino's Rush (Wrath), Rooftop Strider (City (RoD))[/spoiler]

Level 2
[spoiler]Beckoning Call (Temptation (FC1)), Demoncall (Demonic (FC1)), Gembomb (Gnome, Trade), Glorious Raiment (Glory (BoED)), Moonbeam (Moon), Touch of Madness (Madness), Zeal (Competition)[/spoiler]

Level 3
[spoiler]Anyspell (Spell), Clarity of Mind (Balance), Demon Wings (Demonic (FC1)), Devil's Ego (Diabolic (FC2)), Fangs of the Vampire King (Deathbound), Ghoul Gesture (Hunger), Halt Deathless (Deathless (ECS)), Moon Blade (Moon), Stone Construct ((ECS) Warforged (FoE)), Winding Alleys (City (RoD))[/spoiler]

Level 4
[spoiler]Armor of Darkness (Darkness), Chaos Hammer (Chaos), Commune with City (City (RoD)), Glibness (Commerce (ECS)), Holy Smite (Good), Hellfire (Diabolic (FC2)), Orders Wrath (Law), Spirit Steed (Deathless (ECS)/Revered Ancestor (FoE)), Unholy Blight (Evil), Wither Limb (Deathbound)[/spoiler]

Level 5
[spoiler]Bolts of Bedevilment (Madness), Greater Construct Energy Ward ((ECS) Warforged (FoE)), Dark Bolt (Darkness), Heavenly Lightning (Celestial (BoED)), Moon Path (Moon), Plague of Rats (Pestilence), Skyline Runner (City (RoD)), Spiderform (Drow), Valiant Fury (Courage)[/spoiler]

Level 6
[spoiler]Greater Anyspell (Spell), City Stride (City (PH2)), Create Deathless (Deathless (ECS)), Curse of Lycanthropy (Pestilence), Dream Sight (Dream), Eyes of the King (Hunger), Fantastic Machine (Craft, Gnome), Force Shapechange (Truth (RoE)), Iron Construct ((ECS) Warforged (FoE)), Song of Discord (Fury (FC1)), Spider Curse (Spider), Warp Destiny (Destiny (RoD))[/spoiler]

Level 7
[spoiler]Aspect of the Deity (Herald - BoED), Control Deathless (Deathless (ECS)), Dark Tide (Blackwater (Sto)), Doppel Ganger Transformation (Transformation (RoE)), Empyreal Ecstasy (Pleasure (BoED)), Field of Ghouls (Hunger), Heavenly Lightning Storm (Celestial (BoED)), Hellfire Storm (Diabolic (FC2)), Maw of Stone (Cavern), Scourge (Pestilence), Song of Discord (Passion (ECS)), Stone Spiders (Spider), Urban Shield (City (RoD)), Water Spout (Ocean (CD)), Withering Palm (Decay (ECS))[/spoiler]

Level 8
[spoiler]Bite of the King (Gluttony, Hunger), City's Might (City (RoD)), Create Greater Deathless (Deathless (ECS)), Crown of Glory (Glory, Herald (BoED)), Detoxify (Feast (ECS)), Incarnum Apotheosis (Incarnum ((MoI)), Maddening Scream (Madness), Mantle of Pure Spite (Spite (HoH)), Mastery of the Sky (Sky (RotW)), Surelife (Repose (SSt)), Total Repair ((ECS) Warforged (FoE)), True Creation (Creation), True Domination (Domination)[/spoiler]

Level 9
[spoiler]Mass Abyssal Frenzy (Fury (FC1)), Animate City (City (RoD)), Greater Aspect of the Deity (Herald (BoED)), Choose Destiny (Destiny (PH2)), Greater Cloak of Bravery (Courage), Greater Fantastic Machine (Craft), Hero's Blade (Deathless (ECS)/Revered Ancestor (FoE)), Monstrous Thrall (Domination), Moonfire (Moon), Otyugh Swarm (Pestilence), Pavilion of Grandeur (Creation), Spider Shapes (Spider), Summon Devoted Roc (Sky (RotW)), Summon Warforged Champion (Revered Ancestor (FoE)), Mass True Seeing (Truth (RoE)), Weighted in the Balance (Balance)[/spoiler]
[/spoiler]


Apostle of Peace (BoED)
[spoiler]
Level 1
-None-

Level 2
[spoiler]Glorious Raiment (BoED)[/spoiler]

Level 3
-None-

Level 4
[spoiler]Lesser Aspect of the Deity (BoED), Good Hope[/spoiler]

Level 5
-None-

Level 6
[spoiler]Aspect of the Deity (BoED)[/spoiler]

Level 7
-None-

Level 8
-None-

Level 9
[spoiler]Greater Aspect of the Deity (BoED)[/spoiler]
[/spoiler]


Champion of Gwynharwyf (BoED)
[spoiler]
Level 1
[spoiler]Bless Weapon, Divine Sacrifice[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Glory of the Martyr (BoED), Holy Sword[/spoiler]
[/spoiler]


Emissary of Barachiel (BoED)
[spoiler]
Level 1
-None-

Level 2
-None-

Level 3
[spoiler]Good Hope[/spoiler]

Level 4
-None-
[/spoiler]


Knight of the Chalice (CW)
[spoiler]
Level 1
[spoiler]Bless Weapon[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Holy Smite, Lesser Aspect of the Deity (BoED)[/spoiler]
[/spoiler]


Slayer of Domiel (BoED)
[spoiler]
Level 1
[spoiler]Bless Weapon[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Holy Sword[/spoiler]
[/spoiler]


Vassal of Bahamut (BoED)
[spoiler]
Level 1
[spoiler]Bless Weapon[/spoiler]

Level 2
-None-

Level 3
-None-

Level 4
[spoiler]Holy Sword[/spoiler]
[/spoiler]


Divine Bard (UA) - Only additions listed, see normal Bard list for rest
[spoiler]
Level 1
-None-

Level 2
[spoiler]Beckoning Call (FC1)[/spoiler]

Level 3
[spoiler]Winding Alleys (RoD)[/spoiler]

Level 4
-None-

Level 5
-None-

Level 6
[spoiler]City Stride (RoD)[/spoiler]
[/spoiler]




Top spells for Chameleons

1st level:
Haste (Trapsmith)
Dispel Magic (Trapsmith)


2nd Level:


3rd Level:
Greater Dispel Magic (Trapsmith)


4th Level:


5th Level:
Arcane Fusion (Sorcerer)

6th Level:

« Last Edit: March 09, 2011, 09:19:25 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Builds
« Reply #7 on: July 21, 2010, 09:33:28 PM »
If you have any Chameleon builds post them and I will list them here.
« Last Edit: November 24, 2010, 10:59:01 AM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

Fadier

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Re: The Chameleon's Spellbook
« Reply #8 on: July 21, 2010, 09:35:58 PM »
This has been an on-again off-again project of mine, to compile a list off all arcane spells that are of lower level than the Sor/Wiz spell list or arcane versions of divine only spells (And vice versa for divine). A while ago I could not find anything to my satisfaction like this so I started to make one. There was a couple of threads for divine spells but those were more aimed at Archivists and if I remember correctly I disliked the formatting.

If there is any mistakes or omissions please tell me so I can fix them. I am not too sure on my formatting, any suggestions?

So now it seems like this will turn into a fully-fledged Handbook. Yay me!
« Last Edit: July 21, 2010, 09:43:14 PM by Fadier »
My gift back to the CO community, the The Chameleon Handbook. Humans only.

nijineko

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Re: The Chameleon's Spellbook
« Reply #9 on: July 21, 2010, 09:58:26 PM »
congratulations. and a very handy list this will be too. thank you.
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carnivore

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Re: The Chameleon's Spellbook
« Reply #10 on: July 21, 2010, 10:03:26 PM »
great ... will start adding some very fun Builds

 :D

Solo

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Re: The Chameleon's Spellbook
« Reply #11 on: July 21, 2010, 10:04:15 PM »
I'm sure they won't be pixies.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

carnivore

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Re: The Chameleon's Spellbook
« Reply #12 on: July 21, 2010, 10:15:06 PM »
in this case you are quite correct .... but they might resemble them(1/2 Fey Humans)  :smirk

 :D

The_Mad_Linguist

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Re: The Chameleon's Spellbook
« Reply #13 on: July 22, 2010, 05:47:42 AM »
If you allow a variant from Races of Destiny (or take a feat), then a whole lot of planetouched races qualify as well.  See my handbook.


Lesser Axani get +2 int, +2 wis.  Cold + sonic resistances and calm emotions.
Lesser Mechanatrixes are my personal favorite of the planetouched races, with +2 con +2 int, -2 dex, -2 wis, shocking grasp, cold and fire resist, and electricity healing.
Lesser Zenythri get +2 str, +2 dex, +2 wis, -2 cha, true strike 1/day and fire/elec/sonic resist

There's also some misc bonuses I don't care about.

All of them have pretty good stats for chameleons, and having a racial SLA can help to qualify for things which require a caster level.
« Last Edit: July 22, 2010, 06:01:50 AM by The_Mad_Linguist »
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carnivore

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Re: The Chameleon's Spellbook
« Reply #14 on: July 22, 2010, 11:23:09 AM »
the key to Human Decended Races is:

1)Flaws ... to give additional feats at first lvl

2)feat: Human Heritage.. can only be taken at first level

since Chameleons also require Able learner(another First Level Only feat)

 :D

wotmaniac

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Re: The Chameleon's Spellbook
« Reply #15 on: July 22, 2010, 01:22:28 PM »
should add "factotum" as a prereq  :p

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

snakeman830

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Re: The Chameleon's Spellbook
« Reply #16 on: July 22, 2010, 03:23:03 PM »
You forgot Changelings in the race section.  Races of Destiny mentions that they should be allowed to get in (since they're basically half-doppleganger humans), and Races of Eberron mentions that a lot of them take the PrC.

After all, what good is pretending to be a different person if you can't look like/do like them too?
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Fadier

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Re: The Chameleon's Spellbook
« Reply #17 on: July 22, 2010, 04:27:27 PM »
Thanks for the input guys, I had Changelings on my mind when I wrote it but they must have slipped my mind. Sadly I am busy this weekend and will have to update sometime early next week.
My gift back to the CO community, the The Chameleon Handbook. Humans only.

The_Mad_Linguist

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Re: The Chameleon's Spellbook
« Reply #18 on: July 22, 2010, 05:29:55 PM »
the key to Human Decended Races is:

1)Flaws ... to give additional feats at first lvl

2)feat: Human Heritage.. can only be taken at first level

since Chameleons also require Able learner(another First Level Only feat)

 :D
Yeah.  Getting the variant approved from page 150 is probably better, but is more dm dependent.
« Last Edit: October 25, 2010, 06:28:47 AM by The_Mad_Linguist »
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Amechra

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Re: The Chameleon Handbook
« Reply #19 on: July 25, 2010, 05:34:50 AM »
I don't see False Peacebound in Complete Scoundrel. Where exactly is it from, then?

Also, love the lists. I'm making a list of all the spells Assassins, Blackguards, Paladins and Rangers get, so If you want a more complete look at them, just PM me.

Still need work on the Ranger, and I only have BoED, BoVD, Core, CArc, CAdv, CC, CD, CM, CSc, CW, Drac, DrM, FB, LM, PHB II, and Sandstorm (can't remember the abbreviation) at the moment (hey, they're all I have access to.)

Off Topic/I might start a list of all the powers a PsiWar can get, or maybe just go through all of the powers attainable by a Soulknife using the unlimited Hidden Talent variant (I know, too much time on my hands...)/on topic.

A level in MoM supplements Chameleon nicely. If you know what's good for you, only grab the Assassin and Gladiator masks. They're the only ones worth it.

That's my 2 cp.
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing