The following stats do not include the effects of magic items. A Space Marine's typical gear would include, at the least, a suit of +1 full plate and gauntlets of ogre power +4.Space MarineSize/Type: Medium Humanoid (Human, Space Marine)
Hit Dice: 8d8+40 (80 hp)
Initiative: +2
Speed: 40ft
Armour Class: 18 (+6 natural, +2 Dex)
Base Attack Bonus: +6
Attack: Slam +10 melee (1d6+4) or spittle +8 ranged touch (3d8 acid plus blinding) or bite +5 melee (1d3 plus 1d3 acid) or Large masterwork heavy repeating crossbow +9 ranged (2d6)
Full attack: Large heavy repeating crossbow +9/+4 ranged (2d6)
Special Attacks: Consume,
SpittleSpecial Qualities: Amphibious, Damage reduction 3/-, Darkvision 60ft,
Light fortification, Low-light vision, Powerful build, Resistance to fire and cold 5
Saves: Fort +11* Ref +4 Will +9 (Fort good, Ref poor, Will good)
Abilities: Str 19 Dex 15 Con 20 Int 10 Wis 12 Cha 14
Skills:Feats: Diehard
B, Endurance
B, Exotic Weapon Proficiency (repeating crossbow), Iron Will, Track
Challenge Rating: 7
Advancement: By character class
Equipment: Large masterwork heavy repeating crossbow
Skills: Space Marines have a +4 racial bonus on Concentration, Listen, Spot and Survival checks
* Space Marines receive a +4 bonus on saving throws against poison.
Space Marines are proficient with all simple and martial weapons, and heavy armour.
Amphibious (Ex): A Space Marine can breathe water as easily as air.
Consume (Ex): A Space Marine can consume the flesh of a fallen foe as a full-round action. Doing so allows him to gain the benefits of a
speak with dead spell (caster level = HD/2) which is not based on language (thus allowing even creatures of animal intelligence to be interrogated), and prevents any form of resurrection which requires an intact corpse. Only a single marine may consume a Small creature, but two may feed from a Medium creature, four a Large creature, etc. A Space Marine cannot consume the same creature multiple times.
Light Fortification (Ex): When a critical hit or sneak attack is scored on a Space Marine, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Powerful Build (Ex):Spittle (Ex): Once per 2d4 rounds, a Space Marine may spit a glob of acid as a ranged touch attack against a target within 30ft, dealing 1d8 damage per two levels. Struck creatures must make a DC 19 Fort save or be blinded for 1 minute. The save DC is Constitution-based.
New Feats(Insert 1st-level-only feats for various chapters here)
New WeaponPower Fist
Exotic one-handed weapon
Base damage: 1d10 bludgeoning
A power fist lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a power fist is otherwise considered an unarmed attack. You take a -1 penalty on attack rolls with a Power Fist. A power fist cannot be disarmed. You may wield a weapon in your hand wearing a power fist, but it takes a -1 penalty on attack rolls and you cannot attack with both in the same round unless you drop the weapon.
Since most Power Fists are crafted for Space Marines, they are Large weapons to accomodate their Powerful Build (dealing 2d6 damage).