Author Topic: Campaign Thread III: Zombie Weenus  (Read 89514 times)

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RobbyPants

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Re: Campaign Thread III: Zombie Weenus
« Reply #200 on: August 31, 2010, 09:20:51 AM »
http://invisiblecastle.com/roller/view/2670039/ a zombie solidly fuxxors RobbyPants with a crit for 9 pts http://invisiblecastle.com/roller/view/2670040/
I need you to make a Concentration check plz before we continue
I think I fail... Concentration (1d20+2=9)

"Sorry guys.  Looks like they're free, now."
« Last Edit: August 31, 2010, 09:24:29 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
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Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #201 on: August 31, 2010, 03:53:20 PM »
The wall comes tumblin' down

one zombie attacks the controlled zombies http://invisiblecastle.com/roller/view/2670712/ and whiffs in ever growing frustration

a zombie charges Flay http://invisiblecastle.com/roller/view/2670716/ http://invisiblecastle.com/roller/view/2670717/ nearly doing a crit for 6 points http://invisiblecastle.com/roller/view/2670718/


http://invisiblecastle.com/roller/view/2670719/ 2 zombies attack Nanshork while a 3rd moves into position, but the wily cat eludes their fumbling efforts

http://invisiblecastle.com/roller/view/2670721/ 2 more make attempts on Radmelon but alas they also fail

a new zombie sees Nanshork when the wall poofs and whacks him http://invisiblecastle.com/roller/view/2670723/ http://invisiblecastle.com/roller/view/2670723/ http://invisiblecastle.com/roller/view/2670726/ for 2 pts

3 more futilely attack Jojo

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #202 on: August 31, 2010, 03:54:02 PM »
https://spreadsheets.google.com/ccc?key=0AswjSeBdvTjbdGFReG80RHZwT0VsSHlEQ1RPaTJ2Wmc&hl=en&authkey=CJWqqvcI#gid=0

ROUND 5! FIGHT!

19 Solara
18 Radmelon
16 Sir Shadow, VennDygrem
13 Ruam
11 Robby Pants, Konner
9 Nanshork
8 Flay
7 Littha, Jojolager
6 The Audience
1 Zombies

Solara, it is once again your turn

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #203 on: September 02, 2010, 01:51:31 AM »
Hey Radmelon, whilst we send some ninjas to deal with AT&T to help SOlara, what are you planning this turn?

Radmelon

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Re: Campaign Thread III: Zombie Weenus
« Reply #204 on: September 02, 2010, 02:05:34 AM »
Same as always. Shall I roll now?

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #205 on: September 02, 2010, 04:50:06 AM »
Yeah you prolly wont interfere with whatever Solaras doin' so go ahead.

Radmelon

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Re: Campaign Thread III: Zombie Weenus
« Reply #206 on: September 02, 2010, 03:46:50 PM »
Mo' ass-kicking.
<huge musical solo>(1:01)
[spoiler]Unarmed strike: 1d20+6=22, 1d8+2=7
Radula: 1d20+1=21, 1d3+1=3
« Last Edit: September 02, 2010, 04:16:04 PM by Radmelon »

solara

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Re: Campaign Thread III: Zombie Weenus
« Reply #207 on: September 02, 2010, 10:57:16 PM »
Savorel moves to where she can aid Mustave and company, in H16. She will buff herself if no one else wants spells, and says so to those she's near. (Shield of Faith is nice, if you want a buff, and Benign Transposition could be fun.)

So she'll hold her standard action for now, so that she can cast requested spells or use Shield of Faith on herself.

How long are the Blinded Zombies blinded for, if I may ask?

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #208 on: September 03, 2010, 01:54:08 AM »
They're blinded one round per level

Radmelon now ironically has a zombie brain stuck on the end of his tongue

Sir Shadow and VennDygrem are now up!

Radmelon

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Re: Campaign Thread III: Zombie Weenus
« Reply #209 on: September 03, 2010, 02:21:33 AM »
I may need a glass of water when this is over. Bleh.

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #210 on: September 03, 2010, 03:35:06 AM »
If it makes you feel better the squirrels are laughing so hard they're coming close to falling out of the trees

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #211 on: September 04, 2010, 04:02:02 AM »
Whilst we await SS and Venn the charmed zombies attack

http://invisiblecastle.com/roller/view/2675376/  all of them missing godawfully.  Apparently Sir Shadow hypnotized the retarded zombies...

Sir Shadow

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Re: Campaign Thread III: Zombie Weenus
« Reply #212 on: September 04, 2010, 09:23:02 PM »
Batholomeow will whisper some spookity magical words and fire three arcing purple orbs to strike the three zombies standing in a line to the east.

[spoiler]MAGIC MISSILES!!! 1d4+1=2, 1d4+1=2, 1d4+1=5[/spoiler]

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #213 on: September 04, 2010, 09:55:32 PM »
The Zombies notice you and let outa nasty roar.  You have the feeling some of them will be heading your way shortly...

Venn is now up

VennDygrem

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Re: Campaign Thread III: Zombie Weenus
« Reply #214 on: September 05, 2010, 01:09:42 AM »
Alcy continues swatting at Zombies.

1d20(5)+11=16
2d6(5,6)+7=18

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #215 on: September 05, 2010, 05:04:15 AM »
It practically explodes in a shower of gore!  You need many wet naps!

Ruam is up

Monotremeancer

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Re: Campaign Thread III: Zombie Weenus
« Reply #216 on: September 05, 2010, 09:42:38 AM »
I bring down the thunder, casting call lightning and frying the guy in front of me.
You've been ... THUNDERSTRUCK! (3d6=9)
For good measure
Who cares for realism when you can be awesome?

bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #217 on: September 05, 2010, 04:44:17 PM »
His AoO fails horribly http://invisiblecastle.com/roller/view/2677180/ as you and Konner are covered in zombie ashes...

speaking of which RobbyPants and Konenr are up

konner09

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Re: Campaign Thread III: Zombie Weenus
« Reply #218 on: September 05, 2010, 06:44:04 PM »
Joseph coughs "zombie ashes eww" be for taking a stab at the nearest zombie with his spear
attack roll: 22 http://invisiblecastle.com/roller/view/2677254/
damage roll for normal spear attack: 7 http://invisiblecastle.com/roller/view/2677258/
fire damage: 3 http://invisiblecastle.com/roller/view/2677260/
[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

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bhu

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Re: Campaign Thread III: Zombie Weenus
« Reply #219 on: September 05, 2010, 09:12:52 PM »
RobbyPants is momentarily startled as your spear flashes over his shoulder all but destroying a zombie.  A zombie which now wants horrible revenge!

Robby  :flutter