Author Topic: Summoner Assistence  (Read 2119 times)

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Dawnmor

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Summoner Assistence
« on: July 19, 2010, 01:46:46 AM »
The Party consists of a Cleric of St Cuthbert, a Heart eating Hyenkogi? Dog, who happens to worship Malar.  Divine Soul, Combat rogue, and a Social Rogue.

Today I lost my crusader after trying to lick someone with gunpowder on them :P (Low int character), died with a 39 Subdual and I could only survive a 38 Subdual damage :).  THEN! my QUICK! wizard I got put together which impressed my brother btw, took me like 30 minutes to put together, died in a fight with a swarm of Dire rats, but the rats didnt kill my character, it was the 1, 1, 12 (14 with the +2 from Dex, rats AC was 15) I had a mental image of the ewok in Starwars throwing his bola around and he smacked himself in the face, I think he rolled two 1s too :P.  Anyways....

I have already decided I will be playing a Summoner so I was going to go with a Specialist Wizard (Conjuration), then blocking out every other schools BUT! Conjuration and Transmutation.  Now I dont know if Focused Specialist is worth the Replacement thing or not.  But I dont understand the Class feature.

How does FOCUSED SPECIALIST work?.

To complete my summoning idea I was considering to go with Druid and take Arcane Heirophant, then go around wild shaping out of sight and grab natural spell and such.  But im not exactly sure how to complete my summoning idea sense I dont think I need all that many metamagic feats to do such a thing.  Sense this character I am considering giving a merchant background and take the feat itself to get some goodies.  

Problem lately is that I cant survive past level 1 :( and its kinda tiring.  Any material on this concept would be appreciated, thanks.

Im a Dwarf too if I didnt mention it already as well as the rest of the party it looks like I think.
« Last Edit: July 19, 2010, 01:49:23 AM by Dawnmor »

Solo

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Re: Summoner Assistence
« Reply #1 on: July 19, 2010, 01:48:45 AM »
FS is da hizzle fo shizzel.

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Havok4

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Re: Summoner Assistence
« Reply #2 on: July 19, 2010, 02:58:48 PM »
Focused specialist basically costs you knowledge of another school and a normal slot of each level becomes an specialist slot but you gain an additional specialist slot. A focused specialist conjurer is actually excellent for summoning, you end up with more spell slots than a sorcerer on average. I would recommend going into malconvoker later on in your characters career.

Dallimar

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Re: Summoner Assistence
« Reply #3 on: July 19, 2010, 06:15:26 PM »
I started wizard, when malkonvoker and once I have 8 levels of malconvoker I'm rolling into FS. I've only bee in one combat with the character but so far I have been untouchable. I love the summoner type of character. You should check out Trentmonklvl20's Mastering the Malkonvoker.
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Dawnmor

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Re: Summoner Assistence
« Reply #4 on: July 19, 2010, 08:16:41 PM »
Dallimar: What is FS?

I know going with a Focused Specialist is probly a bad idea because it lowered the wizards versatility but for some reason I like the idea of a Wizard at 1st level who can cast Five 1st level spells, would a Focused Specialist with a Straight wizard a superior Summoner because of the number of spells they get at 1st level ?

weenog

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Re: Summoner Assistence
« Reply #5 on: July 19, 2010, 08:25:31 PM »
You really need to look at Mastering the Malconvoker.  A lot of spells can be cast for you as spell-like abilities by stuff you summon or call in.

Personally I prefer generalist wizards, but if you're going to specialize in conjuration anyway, you might as well be a focused specialist and be awesome at it.
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Rebel7284

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Re: Summoner Assistence
« Reply #6 on: July 19, 2010, 08:25:56 PM »
would a Focused Specialist with a Straight wizard a superior Summoner because of the number of spells they get at 1st level ?

The Focused Specialist is better because of the number of spells they get at EVERY level. :)
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Dawnmor

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Re: Summoner Assistence
« Reply #7 on: July 19, 2010, 10:11:21 PM »
Rebel: Yeah thats what I was thinking too.

Weenog: Yeah Generalist wizards are good but thats a bit too many spells for myself to keep track of im afraid :(.

I was thinking of dropping Evo, Necro, and Enchanting to get Focused specialist, that way I still have access to get Abj, Illusion, Trans, and Conj of course.

I was looking at the PRC Master Specialist and the stuff that it gets for Conj is pretty decent, at 10th level of the class any 1 standard action summon is considered a swift action, which means that a person could summon ALOT!!! of summoned pets and such with little to no problems.

Also does this mean I would still beable to use the Sactified spells out of Book of Exalted deeds as well? if so, how does that work?

vilenatas

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Re: Summoner Assistence
« Reply #8 on: July 19, 2010, 10:25:37 PM »
I would normally suggest those schools, but if you think you'll get a chance to use planar binding much I would suggestion possibly dumping illusion for enchantment instead.

If you don't plan to do a lot of planar binding then stick with the schools you chose. 

Master Specialist is really good especially if you have access to the alternate class features in Unearthed Arcana(although this option takes away your ability to get abrupt jaunt I believe) to get standard action summoning.  A lot of excellent stuff can be found in the Mastering the Malconvoker thread as mentioned earlier.  In addition to talking about the Malconvoker it has links to a lot of other threads devoted to summoning that you can use to create the build that best fits your style.

Lycanthromancer

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Re: Summoner Assistence
« Reply #9 on: July 19, 2010, 10:36:08 PM »
You may not want to drop necromancy, since you can use it to get permanent minions to defend you while your summoned minions attack.

Or you could just planar binding instead, which is just fine, though it may cost you if you aren't good at convincing the creatures you call to heed your direction (else they risk being devoured by the next thing you summon).
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weenog

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Re: Summoner Assistence
« Reply #10 on: July 19, 2010, 10:36:56 PM »
Two Three questions.

1. Is there any reason you couldn't give up the familiar for Rapid Summoning, use Obtain Familiar to get a new one, and give that one up for Abrupt Jaunt?

2. Is Abrupt Jaunt worth a feat to you?

3. How many familiars can you sacrifice for power before you go to hell for it?
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vilenatas

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Re: Summoner Assistence
« Reply #11 on: July 19, 2010, 11:05:07 PM »
Two Three questions.

1. Is there any reason you couldn't give up the familiar for Rapid Summoning, use Obtain Familiar to get a new one, and give that one up for Abrupt Jaunt?

2. Is Abrupt Jaunt worth a feat to you?

3. How many familiars can you sacrifice for power before you go to hell for it?

1.  I think the problem is that you don't get feats until after you choose class abilities or something when building so you can get a feat and then swap it for a class ability.

2.  Certainly.

3.  Meh.

Dawnmor

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Re: Summoner Assistence
« Reply #12 on: July 19, 2010, 11:21:36 PM »
What does Abrupt Jaunt do?

It was also mentioned earlier sunday that tons of mundane items that most 1st level characters wouldnt consider buying, most people buy anyways just in case?, what mundane items do people get with there starting money? specially if your a Wizard who has little money anyways ?

Warriors spend all there money on Armor and weapons, where as a Wizard would probly buy more spells but at the same time if your life depended on mundane items what would they be ?

I know its a strange question but its related, to what im trying to do.

weenog

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Re: Summoner Assistence
« Reply #13 on: July 19, 2010, 11:25:13 PM »
What does Abrupt Jaunt do?
Int mod times per day, you teleport 10 feet.  You can do this as an immediate action, in other words, on somebody else's turn.  You can use this to bounce out of the way of a charge line, or interrupt an incoming full attack by moving out of reach.
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