Hi everyone!
We are going to play "The Shackled City" and currently create a group for it. We are 4 players, though I believe that the number of people actually attending the gaming sessions is rather going to be three. Starting level is 1, of course.
Right now we have:
Human Paladin (probably doesn't optimize at all)
Dwarf Fighter (same for him)
Halfling Rogue (is likely going to optimize)
Well, and me. I expect that most of the sessions only either the paladin or the fighter will be present, so there's one tank-guy, one skillmonkey/trapfinder/glasscanon and a whole lot of interesting roles yet to cover somehow.
I figured I'd go with a Cloistered Cleric - first of all, I never played a cleric (or a divine caster of any sort, actually) before, moreover, I expect the buffing/healing will come in handy. I'll try and pick a lot of knowledge-skills and play a scholar, because I guess I just like the concept of possessing a whole bunch of knowledge-skills and obscure languages.
Anyway, as I don't have any experience with clerics at all, I am not sure where to go from there if I manage to survive the first few levels. I read the cleric handbook and considered Divine Oracle as well as Contemplative, and I found a lot of threads concerning cleric builds of some sorts.
But they all seem so assume that I start at level 7 or later, am allowed to pick up any domain I like and already possess DMM and Extra Turning/Nightsticks when the game starts.
Now nothing of that is actually the case. I already chose (and may not change anymore) my race (Lesser Aasimar), my god (Amaunator, whom I'll be allowed to serve even though he is considered a dead deity - his Domains: Law, Nobility, Sun, Planning, Time), the class (cloistered cleric) and the general concept of the character (scholar, not going to be a frontliner, rather running around buffing, healing and throwing powerful divine magic at everything that looks vaguely like an enemy). Most of the books are allowed (no Eberron, though). No flaws, pb32. Setting is Forgotten Realms. Stats, Domains, Feats and the like may still be changed.
Right now I'm thinking about this:
LG Lesser Aasimar CC of Amaunator 1
Stats after racial adjustments:
Str 8
Dex 12
Int 14
Con 14
Wis 18
Cha 16
Feats: Improved Initiative (Time Domain), Extend Spell (Planning Domain), Knowledge Devotion (Feat 1).
And now, there is a number of questions I still have:
1) I want to grab DMM, even though Nightsticks won't stack. Would you, considering the generally rather low powerlevel of the group, rather get persitent or quicken spell?
2) While we have enough melee in my opinion, the group clearly lacks the spellcasting. Again considering the group-setup, how would you proceed class-wise? Which PrCs would you take, and why? Try to not utterly smash the other players' fun and my DM's patience, please
3) Should I try to acquire arcane spellcasting, too, or do I spread myself too thin, then? We are using an alternative Sorcerer variant that gets spells as fast as a wizard and may apply metamagic feats without an increase in casting time. Maybe that's an option with the rather high cha?
4) How do I make whatever concept I choose viable at lower levels - that is, before DMM actually pays off and I get some offensive spells?
Additionally, I'd really appreciate any advice you may have on how to play this character effectively, especially at lower levels. I really fear that I won't actually be able to contribute a lot in battles early on.
Thanks in advance,
ImmortalSoul