Ah. I guess I was just not getting what you were saying, Sunic_Flames.
Feyd, Jekolmy: I'm firmly in the 'DR is fun to play' camp. Just making critical hits bypass it to some extent balances it a bit when it's too high, and if it's too low, beef it up. What I mean is that it's something that needs to be balanced out. I presented some ideas above, and I kinda like the total effect of a percentage; I just feel that it's 'too much math' if there is such a thing.