RobbyPants, what is your ultimate goal from using recharge? Recharging spellpoints is, obviously, my fix if you want nova capabilty, w/o being tied to spells per day. The 'rest 15 mins to get all your spellpoints' is what seems to me to be good; it's low bookkeeping. Just have a limited spellpoints pool.
However, what are you really looking to get out of it?
Well, one thing I like about it is that it's a single, contained system in a published book (making it easier for several people to use it and to have already heard about it). I actually
like the fact that it reduces the nova capability. It seems if the caster isn't using expendable items to cast on rounds when he couldn't, this system slows him down in any given combat. However, each combat, he gets to start fresh, giving you the ability to do lots during a single day.
I just played my conjurer for the second time yesterday and I had a lot of fun with it.
At first glance, it looks like a horrendous pain in the bum. Keeping track of how long ago you cast X and Y spells would break my brain, very quickly, and as a DM, I just wouldn't trust players to not fudge it. Usually, the fudging would be quite innocent, I'm sure, but still.
Well, the cheating isn't really an issue in this case. For now, my friend's running a game and I'm playing. The two of us are pretty much on the same page as for gaming styles and views. I supposed I might be worried if gaming with stangers. Still, it's not that hard to cheat using the standard vancian casting either. If the DM isn't
also tracking how many spells have been cast that day, how does he know the player didn't add a few? For that matter, the player could quickly swap one prepared spell for another. I don't think this system is any more suceptible to cheating than any other facet of D&D.
This is one of those systems that I think is unconsciously designed for a computer, which could keep track of your recharge automatically, as opposed to vancian spell-casting which, despite how counter-intuitive it is, works really easily at the table: write down a bunch of spells, cross them off as you cast them.
I agree that it would be easier if it were somehow automated. It is a bit of bookwork.
Perhaps there's a cleaner way to do a recharge cycle that doesn't involve keeping track of every spell and having an individual recharge time. How about doing it by school or something like that, instead of individually, and then linking the recharge time to the casting time?
Actually, it's broken up by
spell level, not each individual spell. If the spell has a general recharge time (which most spells cast in combat do), then you have to wait so many rounds before being able to cast another spell of
that level, not the specific spell. So basically, I use a scrap sheet of paper for recording things that change often (HP, money, crossbow bolts, etc...). All I do, is write down each spell level I can cast, and if I cast a spell of that level, I roll the recharge time and write it down. Each round, I still have to remember to drop the number by one, but I'm only doing it by spell level, not every spell I prepared that day.
Specific recharge time spells work differently, but they're on the order of minutes or hours, not rounds, so that's easier to keep track of.