I used to play it a lot, but I stopped shortly after 7th edition. My favorite game had turned into a commercial rush after the best card, and the extensions were made even more powerful everytime just to make sure your good ole deck could be crushed by a cheap combination from the most recent product. My financial resources were not limitless, and nobody in my town wanted to play Type 1 with me (maybe because they all were "new" players with practically no old cards), so I quit... Too bad, I had pretty good decks that were fun to play with.
My all-time favourite, a deck for very patient players: a Big Blue with like 24 counterspells (from plain old Counterspell to Force of Will to Rewind...), 4 Propaganda, 4 Capsize, 1 Feldon's Cane, 1 Palinchrome. Tactics: counter everything until round 6, that's when you start having enough mana to recall a Capsize. Use this Capsize to send your opponent's lands back into his hand (take that, Rishadan Port!). Keep countering, drop a few Propaganda for the occasional monster he'll manage to play, and once you've got 12 mana, you can Capsize two lands per round. Then relax and wait for your Palinchrome. If by bad luck your Palinchrone gets killed... well, there's still Feldon's cane and library death.
Another I quite loved: a land-killer masochist deck, based on destroying enemy lands and mana-producing artifacts, and kill with the good old Mogg Maniac + Earthquake combination.
I also had a green weenie, extremely straightforward (round 1 Llanowar elves, round 2 vine treillis, round 3 mungha wurm with Rancor on it... good luck, pal), very cheap save for the few mungha wurms, and quite easy to play.
The day I discovered Draco I made a Pyromancy deck, but it never functioned quite well. Good idea, hard to get a good mana curve without getting heavy on expensive mana boosters.
Good times...