Argh, my brain won't let me leave this setting alone! Here's a list of weapons that would be considered 'simple' for this setting... what do you all think? If you'll notice, all of the simple weapons can be almost completely made out of normal wood with no problems..
Light Club 1d6, 20/x2, Bludgeoning, Light Weapon, 10' range increment when thrown, maximum 5 range increments
Club 1d8 20/x2 Bludgeoning, 1 handed, 10' range increment when thrown, maximum 5 range increments
Greatclub 1d10 20/x2 Bludgeoning, 2 handed
Shortstaff 1d6/1d6 20/x2 Bludgeoning, 2 Handed, Double Weapon
Longstaff 1d6 20/x2 Bludgeoning 2 handed, 10' Reach
Throwing Spear 1d6 20/x2 30' Range Increment, Piercing, 1 Handed, maximum 5 range increments, Can be thrown with an Atlatl*
Broad Spear 1d6, 20/x3, Slashing, 1 Handed
Longspear 1d8 20/x3 Piercing, 2 Handed, 10' Reach
Blowgun 1d3 20/x2, 10' range increment, maximum 5 range increments, piercing, fires blowgun needles, requires two hands to fire and reload, and a move action to reload.
Small Boomerang 1d4 damage, 20/x2, 20' range increment, Bludgeoning, 1 Handed, Ranged ONLY, returns on a miss, maximum 5 range increments
Large Boomerang 1d8 damage, 20/x2, 30' range increment, Bludgeoning, 1 Handed, Ranged ONLY, does not return on a miss, maximum 5 range increments
*Atlatl--improves thrown damage of a throwing spear to 1d8, 20/x3, increases range increment to 90', changes the 5 range increment cap to 10, atlatl adds a +2 to the character's effective strength for throwing the spear, as the character can use their existing strength more effectively. Requires a Move action to Reload a new Throwing Spear.
Note: Rapid Reload works with an Atlatl and Blowgun.