Author Topic: Help Optimizing an "Anti-Paladin" Type  (Read 8911 times)

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Cuindless

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #20 on: July 11, 2010, 02:32:48 PM »
I have to agree, I think Ur-priest makes everything better. I give you build #2, now with twice as many turning pools and 7th level spells.

Fighter 1/Cleric 1/Psychic Warrior 2/Dread Necromancer 1/Ur-Priest 2/Warblade 1/RKV 7/Blackguard 3

1 Fighter - Power Attack - Iron Will
2 Cleric (rebuke dragons) - Undeath & something
3 Psychic Warrior - Cleave - Spell Focus (evil)
4 Psychic Warrior - Martial Study (Foe Hammer)
5 Dread Necromancer
6 Ur-Priest - Martial Stance (Martial Spirit)
7 Ur-Priest
8 Warblade
9 RKV - Improved Sunder
10 RKV
11 Blackguard
12 Blackguard - Extra Turning
13 Blackguard
14 RKV
15 RKV - Extra Turning
16 RKV
17 RKV
18 RKV - Extra Turning

He has 52 turns to kill the party.  :D
 

Not bad. Thank you everyone. Now I have a great number of really good ideas. One question about your build, Sohala: Why Warblade instead of Crusader? The RKV "Divine Recovery" feature has extra benefits if you're a Crusader.

Thinblade

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #21 on: July 11, 2010, 06:32:20 PM »
There was a build done by Surreal over on 339 a while back that I really liked. That thread got archived, but I pulled a pdf version of it a while back. Here's the post:

Quote from: surreal
If you can sneak in a level of Bone Knight, you get to keep your paladin abilities.

Paladin 3/Feat Rogue 2/Bone Knight 1/Shadowbane Inquisitor 6/Blackguard 3/Corrupt Avenger
1/XYZ 4

Feat rogue to help with the skill points and skill reqs and evasion is always nice. Bone Knight to retain your paladin abilities and stack Cha to saves. Shadowbane Inquisitor stacks to determine Blackguard fallen paladin abilities (and is reasonable to assume that it applies to Corrupt Avenger as well) and gives you more skills than just Paladin. All that and you still have a couple levels to play with. Another in Bone Knight gets you a skeletal steed, and another two into Blackguard will net the fiendish companion. That leaves you with one level left... might as well dip Pious Templar for mettle

So final build looks like this: Paladin 3/Feat Rogue 2/Bone Knight 2/Shadowbane Inquisitor
6/Blackguard 5/Corrupt Avenger 1/Pious Templar 1

You get Cha to saves twice, aura of courage and despair, a fiendish servant, an undead companion, skeletal steed, rebuke undead, bonecraft armour, a bit of sneak, decent skills, tainted strikes, smites, death knell, sworn foe, a touch of divine and arcane casting, evasion, mettle, and a partridge in a pear tree.

PlzBreakMyCampaign

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #22 on: July 11, 2010, 07:16:39 PM »
12 + Cha x 4 Rebuke attempts without a single Nightstick(Unless I read something wrong).
You're reading is wrong but your understanding is correct. Its 3 pools (meaning 9 not 12 on top of the cha's) because warpriest stacks with the pally pool.

He has 52 turns to kill the party.  :D
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Sohala

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #23 on: July 11, 2010, 08:35:37 PM »
One question about your build, Sohala: Why Warblade instead of Crusader? The RKV "Divine Recovery" feature has extra benefits if you're a Crusader.
The chance of not getting what you need on the first round of combat.

He has 52 turns to kill the party.  :D
?
WRT spamming, two turnings per extra turn.
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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #24 on: July 12, 2010, 01:44:37 AM »
I'd go for all those silly bludgeoning feats in PHB2, Dragon Cmp, and CW. Use a Morning Star and get your crit chance up (Disciple of Dispater). Throw in a few simple fear triggers like Zhenatim Fighter (sp?), that Human Regional Feat, or Imperious Command. Maybe throw a simple platoon of Hexblades and Beguilers at his side or a group of undead goons and call it an encounter. If you want him to last, consider a level or two of Crusader plus Damage Reduction.
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AngellusMortus

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #25 on: July 12, 2010, 03:22:59 AM »
A very fun, flavorful villain might actually be the character I'm currently playing in an evil campaign. The Shadowbane Inquisitor PrC from Complete Adventurer is amazing for the Fallen Paladin route, because A) the class is very interesting (zealots who believe it's okay to sacrifice the innocent to prevent evil) and has the potential to be TERRIFYING if Fallen, and B) Shadowbane levels stack with Paladin levels to determine what Blackguard bonuses you get for Falling, but you don't actually lose any of your Shadowbane abilities for turning evil, as the first level ability Conviction lets you keep them no matter what. This can get you a pretty crazy Sneak Attack, 4th level Blackguard spells, and a high BAB. Build would be something like...

Rogue 2/Paladin 4/Shadowbane Inquisitor 8, then at this point become a Blackguard and convert all of those paladin levels to Blackguard, ending as a
Rogue 2/Shadowbane Inquisitor 8/Blackguard 10. +19 BAB, 4th level Blackguard Spells  which can be DMMed (though you mentioned not wanting to do that,) a Smite that can be used on anyone, and 7d6 Sneak Attack.

If you wanted to do something really bizarre, the character I'm playing is actually a slight alternate of the above because I wanted to do something slightly different...He's actually a Rogue 2/Shadowbane Inquisitor 7/Blackguard 7/Lich +4 LA. This knocks you down to +15 BAB (though if you go epic one level, you'll get that last BAB), 4th Level Blackguard Spells, and 6d6s Sneak Attack, PLUS he's an undead, incorporating all the immunities and bonuses that includes. You can DMM the 3rd level Blackguard spell Fangs of the Vampire King (SpC) to get a free Natural Attack, which the Lich can channel his Paralyzing Touch ability through. A Full Attack would be 3 Power Attacked swings from some scary 2hander, Sneak Attack damage (this guy actually has great hide/move silently, and can summon things to flank) followed by a Negative Energy bite from the fangs that drain 1 Constitution and forces a DC 31 Fort Save or they're paralyzed. (10+ 1/2HD (8) + 13, assuming a 36 CHA). Throw a ring of Positive Energy Immunity on him to be really unpleasant.

Forgot to mention the possibility of a variant I wasn't allowed to use, but you might: the Paladins of Tyranny and Slaughter. If you allow them, I highly recommend nixing the last 2 levels of Blackguard and adding in two of those. This would give you CHA to all your saves twice instead of the normal once, and only at the loss of 1d6 Sneak Attack.

Sohala

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #26 on: July 12, 2010, 11:10:23 AM »
Unearth arcane is not on the table sadly...
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PhaedrusXY

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #27 on: July 12, 2010, 12:48:19 PM »
A blackguard demon summoner? I have just the build for you. :D (And yes... this was before I decided that NPCs don't need to take Leadership. :P I wasn't sure if this was an NPC or PC when I first built it, actually.)

He was tweaked with a few house rules, but should be simple to convert back to standard rules. This build is old, and hence there is a ton of new material that could be added to greatly benefit it, I'm sure. I was also using an older (and overpowered) version of Summon Undead. So he shouldn't be summoning any cloud giant skeletons... He could have animated them before the fight, though.
« Last Edit: July 12, 2010, 12:52:39 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
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AngellusMortus

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #28 on: July 12, 2010, 08:02:11 PM »
+1 for PhaedrusXYs demonbinder Blackguard. Would have stolen that myself if all the books had been allowed. By the way Phaedrus, thanks again for helping me build the Blackguard I posted above. If you're wondering, he's doing phenomenally and is a blast to roleplay.

Unbeliever

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #29 on: July 12, 2010, 08:23:19 PM »
A blackguard demon summoner? I have just the build for you. :D (And yes... this was before I decided that NPCs don't need to take Leadership. :P I wasn't sure if this was an NPC or PC when I first built it, actually.)

He was tweaked with a few house rules, but should be simple to convert back to standard rules. This build is old, and hence there is a ton of new material that could be added to greatly benefit it, I'm sure. I was also using an older (and overpowered) version of Summon Undead. So he shouldn't be summoning any cloud giant skeletons... He could have animated them before the fight, though.
I looked this build up in response to this and I found it very intriguing.  I have been trying to figure out ways to update it.  Really, I like the idea of a bit of spellcasting and some fiendish minions added to a melee guy like a blackguard or paladin (my group doesn't really play w/ alignments, so the difference there is mostly academic). 

Any thoughts of how you'd update him?  My goal has been to get Nar Demonbinder 3-4 as soon as possible (that way I can bind some minions since we typically frown on leadership) w/out sacrificing his paladin/blackguard abilities and melee prowess.  Blackguard's swapping levels w/ Paladin like you did in the old build is good, though I was wondering if there was a better way, but I haven't found anything that really works.  Ordained Champion and Prestige Paladin seemed like they'd be hard to get into and would involve taking a big BAB hit.  Any thoughts people have would be great.

Cuindless

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #30 on: July 12, 2010, 08:42:55 PM »
A blackguard demon summoner? I have just the build for you. :D (And yes... this was before I decided that NPCs don't need to take Leadership. :P I wasn't sure if this was an NPC or PC when I first built it, actually.)

He was tweaked with a few house rules, but should be simple to convert back to standard rules. This build is old, and hence there is a ton of new material that could be added to greatly benefit it, I'm sure. I was also using an older (and overpowered) version of Summon Undead. So he shouldn't be summoning any cloud giant skeletons... He could have animated them before the fight, though.

That's quite a nasty build as written. Substitute some Abjurant Champion and Jade Phoenix Mage (Arcane Wrath is much better than Arcane Strike) and it's a monster. I think I likes...

EDIT: Okay, I think I have it figured out. It's pretty much your build, but with a few substitutes.

Warblade 1 / X-Paladin 1 / Blackguard 10 / Nar Demonbinder 1 / Jade Phoenix Mage 5

Feats: Education, Power Attack, Cleave, Improved Sunder, Iron Will, Spell Focus (Conjuration) Southern Magician, Divine Might

This gives Arcane Wrath (+4 attack, +1d10 damage per spell level expended), Initiator Level 12th, 5th level Nar Demonbinder casting, 10th level Blackguard casting, 5 maneuvers known and 4 maneuvers readied. Not to mention a 17 BAB.

So, using an Unholy Chaotic Humanbane Greatsword +2, 26 Strength, 26 Charisma, Smite Good (+8 attack, +10 damage), Divine Might (+8 damage), Arcane Wrath (+28 attack, 7d10 damage) and Power Attack (-17 attack, +34 damage) = +29 attack, 2d6+7d10+60 (avg. 105 dmg.) plus 2d6 Unholy (7 dmg.), 2d6 Chaotic (7 more), 2d6 if human (7 more) and 3d6 if flatfooted (10.5 more). That's 136.5 average if all the conditions are met. Not too shabby for an 18th level melee combatant. I could probably throw in some extra spell conditions for good measure.
« Last Edit: July 12, 2010, 09:25:58 PM by Cuindless »

Sohala

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #31 on: July 12, 2010, 09:32:33 PM »
Warblade will be taken after Paladin so you can have higher level stuff right?
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Surreal

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #32 on: July 13, 2010, 04:31:25 AM »
If you can drop the alignment prereq, Malconvoker might also be a nice addition to Nar Demonbinder.
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Cuindless

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #33 on: July 13, 2010, 08:49:37 AM »
Warblade will be taken after Paladin so you can have higher level stuff right?

Of course!
If you can drop the alignment prereq, Malconvoker might also be a nice addition to Nar Demonbinder.

It would be if I was planning on using his summoning for more than just powering his arcane wrath. Malconvoker would probably be great for a Conjurer/Nar Demonbinder build.

Unbeliever

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #34 on: July 13, 2010, 02:58:38 PM »
If you can drop the alignment prereq, Malconvoker might also be a nice addition to Nar Demonbinder.

It would be if I was planning on using his summoning for more than just powering his arcane wrath. Malconvoker would probably be great for a Conjurer/Nar Demonbinder build.
+1 on both counts.  Part of what I like about this build is that the summoning is used to gain some minions and stuff, and maybe there's a bit of spell support (although for a PC I'd have to find some way to throw a time stop in there for the buffing if need be), but really he's a melee general type guy w/ some summoned buffed minions behind him.  At least, that's the appeal to me. 

PhaedrusXY

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Re: Help Optimizing an "Anti-Paladin" Type
« Reply #35 on: July 13, 2010, 03:33:37 PM »
If you can drop the alignment prereq, Malconvoker might also be a nice addition to Nar Demonbinder.

It would be if I was planning on using his summoning for more than just powering his arcane wrath. Malconvoker would probably be great for a Conjurer/Nar Demonbinder build.
+1 on both counts.  Part of what I like about this build is that the summoning is used to gain some minions and stuff, and maybe there's a bit of spell support (although for a PC I'd have to find some way to throw a time stop in there for the buffing if need be), but really he's a melee general type guy w/ some summoned buffed minions behind him.  At least, that's the appeal to me. 
I think the one that I actually used as an NPC had a Human Paragon level instead of Fighter, and UMD as a class skill. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]