Author Topic: Melee combat tweak for reducing die rolls.  (Read 5078 times)

0 Members and 1 Guest are viewing this topic.

Senevri

  • Donkey Kong
  • ****
  • Posts: 708
    • Art and Depression
Melee combat tweak for reducing die rolls.
« on: October 29, 2011, 09:11:42 AM »
Inspiration struck.

You know, how the BAB row reads like this:
+20/+15/+10/+5,
and it's seen as the iterative bonus thingy.
So, for ease of readability, say it's a/b/c/d.
So, what if:
a is attack bonus as per normal
b is a flat damage bonus to melee and ranged attacs
c is an increase to the critical threat range
and d is an increase to the critical multiplier.

This should work nicely for players. TWF and extra attacks could be handled by flatly multiplying weapon damage on a successful hit.

As a downside, combat gets a bit more random, as multiple rolls tend to average out the hits and misses. However, this should really boost damage at the upper end melee.

Thoughts?

Maat_Mons

  • Hong Kong
  • ****
  • Posts: 1041
  • What is a smile but a grimace of happiness?
Re: Melee combat tweak for reducing die rolls.
« Reply #1 on: October 30, 2011, 06:15:11 AM »
Would you need to use a full-round action the gain these extra benefits?  Would there exist a way to attack multiple enemies in one round?  This seems to really screw over sneak attack.