Sudo make me a sandwich.
Done.
[spoiler]
Have a Sand Witch.
Sandy, Human Sorcerer 5/Sand Shaper 3
Medium, Humanoid, CN,
19, 5'4, 125, Female, light skin skin, blonde hair
STR: 16 (+3)
DEX: 10 (+0)
CON: 14 (+2)
INT: 12 (+1)
WIS: 8 (-1)
CHA: 20 (+5) +2 level bonus
Hit Points: 44 / 44
Hit Dice: 5d4+3d6+16 (44 hp)
Speed: 30ft
Initative: +0 (+0 DEX)
AC 15 (+0 Armor, DEF Bonus +4, +0 Shield, +0 DEX, +0 Size, +1 Natural, +0 <other>; touch 14, flat-footed 15)
BAB/Grapple: +3/+6
Fort: +4 (+2 Base, +2 CON, +0 <bonus>)
Ref: +4 (+2 Base, +0 DEX, +2 Familiar, +0 <bonus>)
Will: +12 (+7 Base, +5 CHA, +0 <bonus>)
Attacks:
* Masterwork Cold Iron Longspear +7 melee (1d8+4, x3)
* Dagger +6 melee (1d4+3, 19-20x2)
Special Attacks:
-----
Special Abilities:
* Summon Familiar (weasel)
* Desert Insight (Gain additional spells)
1st- Bear's Endurance, Bull's Strength, Cat's Grace, Endure Elements, Parching Touch,
Sunstroke, Speak with Animals, Summon Desert Ally 1
2nd- Eagle's Splendor, Fox's Cunning, Heat Metal, Owl's Wisdom, Resist Energy, Summon
Desert Ally 2, Summon Swarm
3rd- Control Sand, Deseccate, Dispel Magic, Dominate Animal, Haboob, Slipsand, Summon
Desert Ally 3, Tormenting Thirst, Wind Wall
* Dust Magic (When casting arcane spells in waste, caster level is one higher. Also applies
if carrying atleast 15 pounds of sand)
* Sand Shape (Can shape sand into mundane objects)
* Sand Form (1/day for 1 minute + 1 round per sand shaper level. Works as spell of same name)
* Sand Stride (1/day can fly as overland flight spell. Must begin and end turn on waste
terrain)
Skills: (53 points, max ranks 11/5.5)
* Survival +4 (4 ranks, CC 8 points, +XX ATB, +XX <bonus>)
* Knowledge(Nature) +4 (4 Ranks, CC 8 points, +XX ATB, +XX <bonus>)
* Intimidate (10 Ranks, +5 ATB, +XX <bonus>)
* Spot (10 Ranks, +XX ABT, +XX <bonus>)
* Concentration ( 10 Ranks, +3 ATB, +XX <bonus>)
* Climb (4 Ranks, +3 ATB, +XX <bonus>
Feats:4
* Eschew Materials
* Force of Personality (Use Cha insteadof Wil for Wil saves)
* Touchstone (City of the Dead) (+1 bonus on all charisma checks, +1 bonus on charisma-based spells to overcome a creature's spell resistance)
* Extend Spell
Languages:
* Common
* Ignan
Equipment: (75 lbs)
* Masterwork Cold Iron Longspear (610 gp, 1d8, 9lbs)
* Dagger (2gp, 1d4, 1lb)
* Amulet of Natural Armor +1 (6,000gp, +1 Natural AC)
* Handy Haversack (6,000gp, 5lbs)
* Liquid Salt 5(1,000gp, 5lbs.)
* Lesser Metamagic Rod, Extend (9,000. 3/per day. 3rd level spells or lower)
* 10 Pitons (1 gp, 5 lbs)
* Sledge Hammer (1 gp, 10 lbs)
* Replenishing Skin (3000gp, 4lbs) (refills water in 1d4 hours)
* 50 ft. silk rope (10 gp, 5lbs)
* Rations (4 days worth, 2 gp, 4lbs)
* Desert Outfit (6gp, 3lbs)
* Filter Mask (1 gp, +2 saves against gas-based effects)
* 3 Antitoxin (150 gp)
* 2 Sunrod (2gp 1lb)
* 2 10-ft Chains (60 gp, 4lbs)
* 2 locks (Good, 160 gp, 2lbs)
* Peasant's clothes
* 2 Clay Jugs (filled with sand, 6 cp, 18lbs)
* Spell Component Pouch (5gp 2lbs)
* 997 gp left
Total weight carried -- 75 lbs.
Weight in Haversack -- 43 lbs.
Light load -- 76lbs., medium -- 77-153lbs., heavy -- 154-230lbs., lift -- 460lbs., push -- 1,150lbs.
Spells:
Class: (6/6/6/4; spell save DC 15 + spell level; <notes>)
(Bonus Spells: -, 2, 1, 1, 1, 1)
* 0th (7)- Prestidigitation, Detect Magic, Read Magic, Ghost Sound, Mage Hand, Stick, Arcane Mark
* 1st (5)- Benign Transposition, Protection from Evil, Shield, Fist of Stone, Grease
* 2nd (3)- Balor Nimbus, Belker Claws, Phantasmal Assailants
* 3rd (2)- Storm Mote, Vampiric Touch
XP: 30,000 / 36,000
Familiar: Weasel
Hit Points: 24/24
Str: 3 (-4)
Dex:15 (+2)
Con:10 ( 0)
Int: 9 (-1)
Wis:12 (+1)
Cha: 5 (-3)
Speed: 20ft, 20ft climb
AC: 18 (+2 size, +2 dex, +4 Familiar bonus)
BAB/Grapple: +3/-9
Attacks:
Bite +7 (1d4-3)
Special Attacks:
Attach (When hits with a bite attack, can latch onto opponent's body)
Saving throws:
For: 2 (2 base, 0 con)
Ref: 4 (2 base, 2 dex)
Wil: 8 (2 base, 1 wis)
Special:
* Lowlight Vision
* Scent
* Alertness
* Improved Evasion
* Share Spells
* Empathetic Link
* Deliver Touch Spells
* Speak with Master
* Speak with animals of it's kind
Skills:
+4 move silently (racial)
+8 Balance and Climb (racial)
Uses dexterity for climb
[/spoiler]