Author Topic: 3 days  (Read 14754 times)

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Flay Crimsonwind

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Re: 3 days
« Reply #100 on: August 03, 2010, 02:58:04 AM »
Sudo make me a sandwich.

Done.

[spoiler]

Have a Sand Witch. :P

Sandy, Human Sorcerer 5/Sand Shaper 3
Medium, Humanoid, CN,
19, 5'4, 125, Female, light skin skin, blonde hair
STR: 16 (+3)
DEX: 10 (+0)
CON: 14 (+2)
INT: 12 (+1)
WIS: 8 (-1)
CHA: 20 (+5) +2 level bonus

Hit Points: 44 / 44
Hit Dice: 5d4+3d6+16 (44 hp)
Speed: 30ft
Initative: +0 (+0 DEX)
AC 15 (+0 Armor, DEF Bonus +4, +0 Shield, +0 DEX, +0 Size, +1 Natural, +0 <other>; touch 14, flat-footed 15)
BAB/Grapple: +3/+6

Fort: +4 (+2 Base, +2 CON, +0 <bonus>)
Ref: +4 (+2 Base, +0 DEX, +2 Familiar, +0 <bonus>)
Will: +12 (+7 Base, +5 CHA, +0 <bonus>)

Attacks:

* Masterwork Cold Iron Longspear +7 melee (1d8+4, x3)
* Dagger +6 melee (1d4+3, 19-20x2)

Special Attacks:

-----

Special Abilities:
* Summon Familiar (weasel)
* Desert Insight (Gain additional spells)
1st- Bear's Endurance, Bull's Strength, Cat's Grace, Endure Elements, Parching Touch,
Sunstroke, Speak with Animals, Summon Desert Ally 1
2nd- Eagle's Splendor, Fox's Cunning, Heat Metal, Owl's Wisdom, Resist Energy, Summon
Desert Ally 2, Summon Swarm
3rd- Control Sand, Deseccate, Dispel Magic, Dominate Animal, Haboob, Slipsand, Summon
Desert Ally 3, Tormenting Thirst, Wind Wall
* Dust Magic (When casting arcane spells in waste, caster level is one higher. Also applies
if carrying atleast 15 pounds of sand)
* Sand Shape (Can shape sand into mundane objects)
* Sand Form (1/day for 1 minute + 1 round per sand shaper level. Works as spell of same name)
* Sand Stride (1/day can fly as overland flight spell. Must begin and end turn on waste
terrain)


Skills: (53 points, max ranks 11/5.5)

* Survival +4 (4 ranks, CC 8 points, +XX ATB, +XX <bonus>)
* Knowledge(Nature) +4 (4 Ranks, CC 8 points, +XX ATB, +XX <bonus>)
* Intimidate (10 Ranks, +5 ATB, +XX <bonus>)
* Spot (10 Ranks, +XX ABT, +XX <bonus>)
* Concentration ( 10 Ranks, +3 ATB, +XX <bonus>)
* Climb (4 Ranks, +3 ATB, +XX <bonus>

Feats:4
* Eschew Materials
* Force of Personality (Use Cha insteadof Wil for Wil saves)
* Touchstone (City of the Dead) (+1 bonus on all charisma checks, +1 bonus on charisma-based spells to overcome a creature's spell resistance)
* Extend Spell



Languages:

* Common
* Ignan


Equipment: (75 lbs)

* Masterwork Cold Iron Longspear (610 gp, 1d8, 9lbs)
* Dagger (2gp, 1d4, 1lb)
* Amulet of Natural Armor +1 (6,000gp, +1 Natural AC)
* Handy Haversack (6,000gp, 5lbs)
* Liquid Salt 5(1,000gp, 5lbs.)
* Lesser Metamagic Rod, Extend (9,000. 3/per day. 3rd level spells or lower)
* 10 Pitons (1 gp, 5 lbs)
* Sledge Hammer (1 gp, 10 lbs)
* Replenishing Skin (3000gp, 4lbs) (refills water in 1d4 hours)
* 50 ft. silk rope (10 gp, 5lbs)
* Rations (4 days worth, 2 gp, 4lbs)
* Desert Outfit (6gp, 3lbs)
* Filter Mask (1 gp, +2 saves against gas-based effects)
* 3 Antitoxin (150 gp)
* 2 Sunrod (2gp 1lb)
* 2 10-ft Chains (60 gp, 4lbs)
* 2 locks (Good, 160 gp, 2lbs)
* Peasant's clothes
* 2 Clay Jugs (filled with sand, 6 cp, 18lbs)
* Spell Component Pouch (5gp 2lbs)
* 997 gp left

Total weight carried -- 75 lbs.
Weight in Haversack -- 43 lbs.

Light load -- 76lbs., medium -- 77-153lbs., heavy -- 154-230lbs., lift -- 460lbs., push -- 1,150lbs.

Spells:
Class: (6/6/6/4; spell save DC 15 + spell level; <notes>)
(Bonus Spells: -, 2, 1, 1, 1, 1)

* 0th (7)- Prestidigitation, Detect Magic, Read Magic, Ghost Sound, Mage Hand, Stick, Arcane Mark
* 1st (5)- Benign Transposition, Protection from Evil, Shield, Fist of Stone, Grease
* 2nd (3)- Balor Nimbus, Belker Claws, Phantasmal Assailants
* 3rd (2)- Storm Mote, Vampiric Touch

XP: 30,000 / 36,000

Familiar: Weasel
Hit Points: 24/24
Str: 3 (-4)
Dex:15 (+2)
Con:10 ( 0)
Int: 9 (-1)
Wis:12 (+1)
Cha: 5 (-3)
Speed: 20ft, 20ft climb
AC: 18 (+2 size, +2 dex, +4 Familiar bonus)
BAB/Grapple: +3/-9
Attacks:
Bite +7 (1d4-3)
Special Attacks:
Attach (When hits with a bite attack, can latch onto opponent's body)
Saving throws:
For: 2 (2 base, 0 con)
Ref: 4 (2 base, 2 dex)
Wil: 8 (2 base, 1 wis)
Special:
* Lowlight Vision
* Scent
* Alertness
* Improved Evasion
* Share Spells
* Empathetic Link
* Deliver Touch Spells
* Speak with Master
* Speak with animals of it's kind
Skills:
+4 move silently (racial)
+8 Balance and Climb (racial)
Uses dexterity for climb
[/spoiler]

Hmmmm, almost perfect. While I can see how mage hand and grease could come in handy, I'd prefer a redhead with a slighlty lower str and a much higher dex; she needs that blend of strength and flexibility.  ;)

Sorry, the gf's a dancer, I know what I like.

wotmaniac

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Re: 3 days
« Reply #101 on: August 24, 2011, 09:17:57 PM »
@Emperor:
Uh-oh -- it looks like the rebels have become restless.

I will attempt yet another diplomatic resolution later tonight (I've gotta construct the treatise).
If that doesn't work, I'm not sure what to do.

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Prime32

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Re: 3 days
« Reply #102 on: August 24, 2011, 09:27:17 PM »
So you know, that was Dan2...
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

wotmaniac

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Re: 3 days
« Reply #103 on: August 24, 2011, 09:39:06 PM »
So you know, that was Dan2...
k.  thanks.


(oh wait -- you didn't think that I thought you were figured in to that equation, did you?  That wouldn't make much sense.)

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

Greenbound Summoning RAI
Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.