Author Topic: Anima Mage in E6  (Read 2828 times)

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TangoZilla

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Anima Mage in E6
« on: July 01, 2010, 03:25:35 AM »

1   BE1   Combat Casting, Endurance, Precocious Apprentice, Dodge
2   BI1
3   BE2   Improved Binding
4   AM1
X   [Retrain BE2 > AM3]
X   [Retrain Precocious Apprentice > Versatile Spellcaster]
5   AM3   Mobility
6   AM4
X   [Retrain AM4 > SD1]
(BE=Beguiler; BI=Binder; AM=Anima Mage; SD=Spelldancer)
« Last Edit: July 01, 2010, 08:33:39 PM by TangoZilla »

Phaenix

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Re: Anima Mage in E6
« Reply #1 on: July 01, 2010, 10:43:16 AM »
You are only going to have one vestige per day (unless your group makes a Binder capstone feat for a second one, but those are usually limited to those who take a single class for 6 levels). You'll need to Bind Naberius to buff, so might want to consider buffing every other day (using Extend + Persist), and bind a different vestige on off days. If you do access to a second at the same time, Paimon offers a bonus to Perform (Dance).

TangoZilla

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Re: Anima Mage in E6
« Reply #2 on: July 01, 2010, 11:18:49 AM »
If I take Expel Vestige, though, I could bind Naberius to do my buffing, and then try to bind another vestige for the rest of the day however, correct?

PhaedrusXY

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Re: Anima Mage in E6
« Reply #3 on: July 01, 2010, 11:37:04 AM »
If I take Expel Vestige, though, I could bind Naberius to do my buffing, and then try to bind another vestige for the rest of the day however, correct?
Yes, you could. Malphas is a fantastic vestige for scouting. Paimon offers some decent combat buffs as well.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

TangoZilla

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Re: Anima Mage in E6
« Reply #4 on: July 01, 2010, 11:52:42 AM »
Malphas seems great, with an effective Binder level of 6 I'll be able to be invisible for as long as I want :D

I tried looking through the Consolidated Binder Handbook here on this forum for some of the online/alternative source vestiges but a lot of the links seems to be broken. From what I can tell the only vestiges of 1st-3rd level outside of ToM are Primus and Ahazu from Dragon and Dungeon magazines. I don't have the issues they're in, but are they worth tracking down?

PhaedrusXY

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Re: Anima Mage in E6
« Reply #5 on: July 01, 2010, 11:59:13 AM »
IIRC, Ahazu was pretty good, but had some insane binding requirement like you had to be standing in a certain part of the Abyss. So without Ignore Special Requirements, you can forget him.

The Green Lady is a great online vestige, if you can use it. It was from Dungeon or Dragon originally, I think.
http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/generalDiscussion/archives/statsForTyralandiScrimm#9

Edit: Sent you a PM.
« Last Edit: July 01, 2010, 12:03:02 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

TangoZilla

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Re: Anima Mage in E6
« Reply #6 on: July 01, 2010, 04:19:25 PM »
Thanks a ton, Phaedrus. The Green Lady seems like a prime vestige to bind. Regarding the Turn/Rebuking it grants however, is it still limited to 3+Cha times per day? From your link it says "as a cleric" but it also has the five round cooldown like a lot of vestige granted abilities. Also how does that apply to abilities that use Turn attempts to fuel them like Divine Might or a lot of the Devotion feats?

PhaedrusXY

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Re: Anima Mage in E6
« Reply #7 on: July 01, 2010, 04:25:24 PM »
Thanks a ton, Phaedrus. The Green Lady seems like a prime vestige to bind. Regarding the Turn/Rebuking it grants however, is it still limited to 3+Cha times per day? From your link it says "as a cleric" but it also has the five round cooldown like a lot of vestige granted abilities. Also how does that apply to abilities that use Turn attempts to fuel them like Divine Might or a lot of the Devotion feats?
For question 1, no one knows. Discuss it with your DM. I personally think you can use it every 5 rounds with no cap on maximum uses per day is how it is intended, but YMMV. That's explicitly how all binder abilities that are useable every 5 rounds work. It all depends on how much you read into the "as a cleric" statement. I think that just tells you how the general mechanics of turning work, but I could see how you'd read more into it and place the 3+cha limitation on it, too.

For question 2, it is useless for DMM, but would work for Devotion feats that require only 1 Turn/Rebuke attempt.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Akalsaris

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Re: Anima Mage in E6
« Reply #8 on: July 01, 2010, 05:16:36 PM »
I have a level 6 anima mage that I doubt will ever hit 7th (Helloo PBP games), so I built him as if it were E6. 

I went with devoting him to an elder evil and taking all the feats for Dark Speech and all the vile feats I could.  Naberius heals the con/cha dmg from using dark speech, master's will (+5 to practically any d20 roll as an immediate action and healing the 1 con immediately!), and corrupt speech, which lets me play a fantastically evil character  :lmao

PhaedrusXY

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Re: Anima Mage in E6
« Reply #9 on: July 01, 2010, 06:35:14 PM »
I have a level 6 anima mage that I doubt will ever hit 7th (Helloo PBP games), so I built him as if it were E6. 

I went with devoting him to an elder evil and taking all the feats for Dark Speech and all the vile feats I could.  Naberius heals the con/cha dmg from using dark speech, master's will (+5 to practically any d20 roll as an immediate action and healing the 1 con immediately!), and corrupt speech, which lets me play a fantastically evil character  :lmao
Yeah... this would make for a nasty NPC villain. Hmm...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PlzBreakMyCampaign

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Re: Anima Mage in E6
« Reply #10 on: July 03, 2010, 07:39:54 AM »
• Rebuilding of levels is allowed (and is liberal)
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r

Havok4

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Re: Anima Mage in E6
« Reply #11 on: July 03, 2010, 03:51:07 PM »
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Are you not the person who made a build that has its first level in a prestige class due to excessive rebuilding?

McPoyo

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Re: Anima Mage in E6
« Reply #12 on: July 03, 2010, 06:49:11 PM »
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Are you not the person who made a build that has its first level in a prestige class due to excessive rebuilding?
You mean this wondrous creation: Blackguard 7/Dark Hunter 3/Shadowbane Inquisitor 10? I don't have written down who posted that when I copied the thread.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Havok4

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Re: Anima Mage in E6
« Reply #13 on: July 03, 2010, 08:32:49 PM »
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Are you not the person who made a build that has its first level in a prestige class due to excessive rebuilding?
You mean this wondrous creation: Blackguard 7/Dark Hunter 3/Shadowbane Inquisitor 10? I don't have written down who posted that when I copied the thread.

I think it was actually a ubermount build.

PlzBreakMyCampaign

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Re: Anima Mage in E6
« Reply #14 on: July 03, 2010, 09:36:22 PM »
• Rebuilding of levels is allowed (and is liberal)
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Are you not the person who made a build that has its first level in a prestige class due to excessive rebuilding?
You mean this wondrous creation: Blackguard 7/Dark Hunter 3/Shadowbane Inquisitor 10? I don't have written down who posted that when I copied the thread.

I think it was actually a ubermount build.
For ECL2 PrCs? Guilty as charged, but I don't use rebuilding. My Prerequisites Handbook has pretty much every trick in the book - but only mentions this one.

ECL2? Oh yea. Tons of PrCs. But not ECL1. Without rebuilding it would require serious, serious shenanigans (like very hungry ogres) to do that
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.
[/Spoiler]

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble[Spoiler]
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r

McPoyo

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Re: Anima Mage in E6
« Reply #15 on: July 04, 2010, 02:27:15 AM »
That build didn't even use rebuilding. It used paladin levels traded for blackguard using the "add levels of shadowbane inquisitor to evels of paladin" to qualify.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]