My original point was that the Monk (and the Rogue) can be seen as the 'harder' difficulty melee class, skill-wise, as they have increased options at the cost of weaker base numbers.
What options?
Well, in theory. Mainly they have increased mobility, a few special attack options, are supposed to be less gear reliant (although if a DM allows a slotless weapon enchantment, that's really lovely for monks) and... that's about it. But, even that gives a surprising amount of options:
- they can attempt to appear helpless, as they aren't carrying weapons
- Climbing is very low-risk for them (the fact that everyone and their dog gets, or rather MUST get Fly isn't the monk class's fault)
- They can stun opponents, which also disarms automatically. (again, not their fault many things are immune)
- They have stealth options.
What can you do with this? Well, a Monk makes an excellent scout, at +30ft speed they can be in stealth practically perpetually. They can stun opposition just before the less-protected damage monster reaches them, get squishy allies out of trouble, and so forth.
Also, a great jumping ability is FUN.
Really, the biggest problem in class design is that the numbers tend to be a bit too small - stun probability, hit chance, AC, damage potential - a bit too low. Thus, exceptional stats partially 'fix' monk. What monk does isn't all that bad - the problem is, the things he's supposed to do, he's usually not too good at... which DOES add to the difficulty of playing a monk.
Mechanically, Abundant Step and Empty Body are the dumbest abilities as they duplicate spells in a really limited fashion, and aren't even really that flavorful. Wholeness of Body can be used to keep subdual damage from strenous activity in check, tongue of sun and moon is a lot of fun (although just a bit random, but more-or-less flavorful) and Perfect Self is surprisingly useful, as most opponents at that point are creatures with some other DR than magic (and it also negates impact damage a bit.)
Well, an Unarmed Swordsage mostly works as a drop-in replacement, but that's not here nor there. *shrug*
Also, Pathfinder's Monk is much more comparable to other melee classes as it effectively has full BAB on Monk skills and PF added a bunch of things for melee characters to do.