Author Topic: Some help with concept  (Read 1848 times)

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Zax

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Some help with concept
« on: June 22, 2010, 10:53:05 AM »
Hi all,

I'm playing pathfinder and we're having a short 'intermission' campaign while the usual DM is away. I decided to try out the Ranger and see how it goes in pathfinder. We're playing core only.

I normally (with 3.5) start with a concept and build the character to it (since I have so many options, this works well), but given I chose the class (and abilities) of this character first, and am limited to PF core only, I'm having trouble coming up with a concept :banghead.

This is a serious game, so I don't want to do anything 'silly'
I also don't want to be too cliche (which unfortunately is all I'm able to think of)

I was toying with the idea of being middle-aged. Someone who spends most of his time alone in the wild, hunting, tracking etc, and has a Wolf animal companion and a Hawk pet. He is a reasonable archer and great with a greataxe (ahem). As you can tell, that's the WHAT, but i'm having trouble coming up with a WHO that isn't cliche?

Does anyone have any ideas? One or 2 sentences would be a big help. Throw em at me :)

Many thanks

archangel.arcanis

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Re: Some help with concept
« Reply #1 on: June 22, 2010, 12:26:39 PM »
Wheel of Time wolfbrother concept would seem to fit.

Xenophobic guy finally trying to get over it, depends on party racial composition.

Recent events forcing him out of his comfort zone. Normally this would be the death of a loved one but less chiche would be your house burned down or the dam above your valley home broke so he can't rebuild. Guy who owns the land foreclosed on him.

Got hired as a guide and had something motivate him to stay with the group. Love, money, companionship, etc...

He is an adrenaline junkey and NEEDS to get high by going on adventures.

He lost a bet and is stuck doing crap work.
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weenog

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Re: Some help with concept
« Reply #2 on: June 22, 2010, 05:42:32 PM »
You could make this, like everything else in life, be about sex.  Not that I'm suggesting you try to turn the game into some ridiculous porn thing, be serious about it.

Bob the Ranger is a (tiefling/half-orc/templated hybrid type/deformed individual) that was constantly tormented by his peers in his youth, and so ran away into the wilderness and learned to get along on his own, away from their jeers and rock-throwing.  Unfortunately, now that he's growing into adulthood, the instinct to reproduce himself is hitting him hard -- he needs to find a mate.  He's certainly not going to find her under the next stone, so he has to re-integrate himself with people.  Hopefully, they've matured enough to no longer give him quite as hard a time as they did when they were all kids.  If not, maybe he can impress them enough with his hard-earned skills and combat prowess, and the treasure they can win for him, that they'll overlook whatever surface defect invited their scorn in the first place.

He's looking for acceptance and a place to belong, and sticks to it because the biological imperative demands it.
"We managed to make an NPC puke an undead monster."
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Zax

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Re: Some help with concept
« Reply #3 on: June 22, 2010, 06:49:09 PM »
wow, some fantastic ideas. I love the ones about the dam bursting as a reason to leave his home, and the deformity as a reason to be a loner in the first place. It seems now I've got too many good choices :)

Do you have any ideas about personality and traits?

Thanks heaps

weenog

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Re: Some help with concept
« Reply #4 on: June 22, 2010, 07:15:51 PM »
I tend to think of wilderness-oriented characters as being relatively practical, no-nonsense types.  For example, I currently play a character that came out of a cursed desert, with lots of Survival ranks and a skill focus there (it was a freebie, I wouldn't actually spend a feat on that).  Despite his high Cha he's fairly gruff.  He doesn't observe many social niceties as a habit, because he doesn't see the point in superficial behaviour that doesn't help keep you alive in the badlands.  When he gets to a new area, he doesn't want to know about the local customs and the latest fashions; he wants to know how to keep himself going, and will often seek out a wild character native to the area to ask things like "What can I eat?  Where can I find drinkable water?  What natural hazards are in this terrain, and what signs will help me spot them before I blunder into them?"  He sleeps an odd schedule, and changes it up depending on where the party is, so that he can avoid the worst extremes of the local climate and handle his business when he's most able to function.

He carries the parts to make a solar still so he can safely drink dirty water or even sea water if he has to.  In the dungeon he points out to his party members anything edible that they might not consider, such as certain fungus and vermin, in case they get stuck.  He has no compunctions about cannibalism in time of need, or otherwise recycling corpse materials, which kind of squicks out the rest of his party.  If he defeats a monster made mostly of non-poisonous meat, and it seems healthy, that's dinner, and he preserves what he can't eat now to keep his portable supplies up.  He's perfectly willing to fight, but he will be social before drawing steel when he's able, because he's used to a context where resources are very scarce, and you just can't afford to waste energy or blood when you don't have to.  Even then, he mainly grounds his diplomacy in practical considerations, avoiding flattery and platitudes.

He's chaotic good, but he'll cooperate with people of any outlook, so long as they can compromise enough not to do anything intolerable to each other.  Life is too hard and short to overlook potential allies just because of a difference in morals or ethics.

EDIT: Have you ever read Frank Herbert's Dune?  If so, don't blatantly rip off the Fremen, but they are a good inspiration for hardcore wilderness survivors.
« Last Edit: June 22, 2010, 07:25:11 PM by weenog »
"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."

Zax

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Re: Some help with concept
« Reply #5 on: June 22, 2010, 07:49:30 PM »
That's pretty cool. There's a few nice unique traits in there that really sets him apart.

We start at third level but I can have my animal companion early, it just has the sickened condition until I level. The game starts with us in town for a drow raid (the one our usual characters are participating in). I'm on my phone so i'll be brief :)

You both had such good ideas but I can't fit it all in. I'm saving that dam idea, though, for sure. Here's what I'm thinking.

Born with a face not even a mother could love, his face is slightly deformed and covered in permanent purple bruising. The subject of scorn and ridicule, he fled his village at an early age to live alone in the wilderness with only the animals as his friends.

He has travelled wild places his whole life, sometimes moving on quickly, sometimes staying for months or years, and even sometimes returning to places to stay again. He was revisiting one such favored place when his companion fell sick. Not knowing the cause, he ventured to a nearby village for help. There he met a half orc Druid (another party member) who helped him make a medicine that will take a while to work its wonders. He decided to stay a while in the warmth of the inn until his mate recovered. Then the drow came...

So who is he? Being alone most of the time, he is uncomfortable, bordering on phobia, with crowds. He gets along best with others who are loners and reclusive, and is intimidated by loud, social, outgoing people. He won't talk if he doesn't have to, and won't respond if he doesn't want or need to, which often makes him seem rude, but that's just the way most animals behave.


How's that for a start? I still think it lacks a little depth, but I can really start to imagine him now. Thanks
« Last Edit: June 22, 2010, 07:54:56 PM by Zax »

Zax

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Re: Some help with concept
« Reply #6 on: June 22, 2010, 07:56:11 PM »
That had so many typos. I was forever editing it :)

weenog

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Re: Some help with concept
« Reply #7 on: June 22, 2010, 07:59:43 PM »
I think having his animal companion be his mate is rather awkward (unless you mean "mate" in the Australian "friend" sense, and not something he's breeding and trying to create offspring with).  Beyond that, it sounds good.  It does lack a little depth, but that's just fine.  Your character will develop and change as you play him anyway (or even when you're not playing him, if you suddenly have an idea you like), and having too much detail in his background or personality before he starts can restrict that.

Tinker with it some more if you like, but it seems like you've already got enough to work with that you can make this character a credible person.
"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."

Zax

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Re: Some help with concept
« Reply #8 on: June 22, 2010, 08:48:54 PM »
Haha. Yes, I'm Australian :)

Woops