Soundtrack change[spoiler]Perception checks opposed by their Stealth. As they are in larger surroundings, it makes their hiding easier. Their result:
1d20+12=23, 1d20+12=18. None of you have results good enough to see this one coming, so they surprise-round you.[/spoiler]
As Meepo readied his magical weapon, none could see the deadly team of kobolds up in the trees nearby. Garbed in black and green uniforms, they looked on, seeing the pathetic large folk struggle. They did not make a sound, nor did they cause even a single stick to snap under their light weights. They looked on, quietly, secretly... like they had been trained to.
They did not expect a kobold, however, and such a venerable one, either. Looks of hesitation crossed their eyes briefly - the Commander never told them about this! They must abort - the operation is compromised!
At the same time, however, their leader gave them all a stern, but silent, look. No compromise. The operation continues. With that, they unfurled their wings and descended, one of them carrying bags in their clawed hands, while another held a vial of red liquid which shimmered a little. The last two, bladed whips drawn and shields readied, were descending faster, aiming straight for Meepo.
Their descent was rapid, and silent, barring a loud, fast whoosh. As they approached, descending on their wings, they screamed
"For Belial! Down with the disobedient! Kurik lives!". No sooner than they uttered it, the two bags were turned inside out, unleashing a torrent of oil on all those caught in the trap. The oil hardly had time to descend as the remaining kobold threw his vial into the mixture, and as it opened, the entire torrent caught fire, unleashing a huge blast with a deafening roar and a mighty shockwave, sending waves of fire over all those inside the trap. While Meepo was fortunate to escape, he was not too fortunate, for the remaining kobolds dove toward him full-speed, fully intent on ripping into him with the utmost savagery, reminiscent of a bear or a lion.
[spoiler]In essence, you guys were attacked by
one of these, which proceeded to drop
one of these on your collective asses. Meepo, being clear of the trap, avoids it (but has the unenviable counter-problem of being facecharged). The rest of you get a Reflex save for half the fire damage (20 normally), another one to avoid being knocked down by the shockwave (back into the sewage), and a Fort save for everyone (kobolds included!) to not go deaf. DC 17 for everything, by the way.
To make matters a little more sane, I'll roll all of these for each of you. As I have stunted this, you roll twice and take the one I like - which will nearly always be the lowest.
Noxatra: Save for fire -
1d20+12=16, 1d20+12=27, so fail; save for knockdown -
1d20+12=32, 1d20+12=22, so pass; save not to go deaf -
1d20+13=16, 1d20+13=28, so fail. End result - 20 fire damage and she's deaf until further notice.
Veldor: Save for fire (not like you care) -
1d20+9=11, 1d20+9=28, so fail; save for knockdown -
1d20+9=15, 1d20+9=12, so fail; save not to go deaf -
1d20+15=19, 1d20+15=24, so pass.
End result - 20 fire damage and he's off his mount, and back in the sewage. Oh, and he's prone. As a result, you take 10 falling damage again.
Veldor's Hippygriph: Save for fire (ouch) -
1d20+5=6, 1d20+5=8, so fail; save for knockdown -
1d20+5=11, 1d20+5=11, so fail; save to not go deaf -
1d20+6=26, 1d20+6=9, so fail.
End result - 20 fire damage, and the hippiegriph is right behind you in the shithole. And is prone. As a result, it takes 10 falling damage, which I believe makes it disabled. Oh, and it's deaf, in case it matters.
Barry (oh boy, I shall enjoy
this): Save for fire -
1d20+4=17, 1d20+4=6, so fail; save for knockdown -
1d20+4=11, 1d20+4=14, so fail; save not to go deaf -
1d20+8=17, 1d20+8=24, so pass.
End result - 20 fire damage, and Barry is prone in the shit.
Bertha: Save for fire -
1d20+10=22, 1d20+10=16, so fail; save for knockdown -
1d20+10=28, 1d20+10=28, so pass; save not to go deaf -
1d20+16=31, 1d20+16=19, so pass.
End result - 20 fire damage, and not much else.
Meepo: Save not to go deaf -
1d20+13=18, 1d20+13=31, so pass.
Meepo's dire weasel: Save not to go deaf -
1d20+3=7, 1d20+3=18, so he's deaf until further notice.
Kobolds - Saves not to go deaf -
1d20+9=13, 1d20+9=23;
1d20+9=23, 1d20+9=29;
1d20+9=13, 1d20+9=21; and
1d20+9=18, 1d20+9=11; hence, all pass. No deafness![/spoiler]
As the two kobolds dove toward Meepo, all hesitation was gone from their eyes. They directed their fall to land either side of him, ready to strike. One aimed for a powerful strike to Meepo's eyes with his whip, aiming to cut right across his face, while the other aimed for his ankles, seeking to take him down to kneel before them.
[spoiler]Meepo is getting double-teamed by the combo of Rabid Wolf Strike and Punishing Stance. This means I get +3d6 damage and +4 to hit. They're both using spinning swords, so they're actually 5ft clear. Gotta love reach! Stunting, of course, but not flanking - I'm not
that mean.
Face-beater:
1d20+17=34, 1d20+17=36, so threat. Roll to confirm:
1d20+17=22, so no, just a normal. Damage:
4d6+4=16.
Ankle-beater:
1d20+17=21, 1d20+17=21, hence, epic fail. Oh well.
All of them now have -6 AC till the end of next turn. Joy to the world.[/spoiler]
Initiatives for everyone[spoiler]To speed this along, I'll roll initiatives for you all.
1d20+3=11 for Noxatra,
1d20+1=11 for Barry,
1d20+3=7 for Bertha,
1d20+3=9 for Veldor,
1d20+5=20 for Meepo, and
1d20+8=21 for the kobolds. Since Barry's the underdog (or under-bear), I'll let him go before Noxatra.
Thus, the order:
- Kobolds
- Meepo
- Barry
- Noxatra
- Veldor
- Bertha
Which means the kobolds get yet another turn of actions right after this. Nick requested a re-dice of his initiative via IM, so here it goes:
1d20+5=11. So thus, the order is changed numerically, but not in terms of who goes when.[/spoiler]
Seeing the shock and awe of the group, the kobolds immediately take to the air again, aiming to fly back to the trees.
[spoiler]The kobolds all make withdraw actions. The two that went for Meepo are 60ft up, and the others are 100ft up, and all are heading for the trees.[/spoiler]