Barbarian Booties
Price (Item Level): xxx GP
Body Slot: Feet
Caster Level: x
Aura: xx; (DC:xx) Enchantment
Activation: -
Weight: 1 lb.
These pink, fuzzy, knit socks are warm and very comfortable. They can be worn without having to wear boots as they negate the effects of hard travel on the feet (i.e. they don't ache after a days bootless travel). They also let anyone wearing them Rage once per day, as a 1st level Barbarian. If worn by Barbarian's or someone else who has Rage however, they cause him to Frenzy instead. If worn by someone capable of Frenzy, that person gets an extra +4 Strength while Frenzied, and the Save DC to snap out of it is 5 higher. So don't piss off those redneck women you see wearing fuzzy socks.
Prerequisites: Craft Wondrous Item, Bestow Curse, Rage
Cost to Create: xx GP, x day, xx XP
Bastard Sword
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Universal
Activation: -
Weight: 6 lbs,
This appears to be a +3 Bastard Sword, which it is. However it is cursed and anyone picking it up immediately becomes Neutral Evil. If the wielder is already neutral evil, the sword functions as a plain non-magical sword. Either way, he cannot get rid of the sword until someone casts Remove Curse on him. There are rumors of Artifact level versions of this that are far more powerful, and also cause their owner to become compulsively evil.
Prerequisites: Craft Magic Arms and Armor, Bestow Curse, creator must be Neutral Evil
Cost to Create: xx GP, x day, xx XP
Boom Ammunition
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) No school
Activation: -
Weight: varies (as ammo)
This can be arrows or bolts or any form of ammo. It appears to be +2 ammo for all intents and purposes (if that can be checked somehow). But when fired it explodes in the users face doing damage as a Fireball cast by a 7th level caster (Wielder does not get a Save). Some mages just don't like archers. Failing that Concentration Check when you take an arrow in the backside is soooo inconvenient.
Prerequisites: Create Magic Arms and Armor, Bestow Curse, Fireball
Cost to Create: xx GP, x day, xx XP
Booming Weapon
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) No school
Activation: -
Weight: -
This cursed ability can be applied to any melee weapon. Upon it's first successful hit the weapon explodes doing damage as a Fireball cast by a 7th level wizard (wielder does not get a Save). It appears to be a +2 weapon. Some mages don't like melee fighters either, and think it's fun to mess with the stupid brutes every so often. And as long as said brute doesn't find them in their sleep that's okay.
Prerequisites: Create Magic Arms and Armor, Bestow Curse, Fireball
Cost to Create: xx GP, x day, xx XP
Burping Pills
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Evocation
Activation: - (10 rounds after Ingestion)
Weight: -
These pills dissolve instantly in water or alcohol; and are colorless, odorless, and tasteless. After eating a meal or finishing a glass of whatever beverage has been laced with one, the victim must make a DC 10 Fortitude Save every 10 minutes (+1 cumulative to DC with each successful Save, it's only a matter of time) or unleash the most hellish belch the world has ever seen. The effect is the same as a Gust of Wind spell cast by a fifth level Wizard lasting for 1 round. This is a bottle of 50 pills.
Prerequisites: Craft Wondrous Item, Gust of Wind, Craft (alchemy) 8 ranks
Cost to Create: xx GP, x day, xx XP
Chain Mail Bikini (One Piece)
Price (Item Level): xxx GP
Body Slot: Body and Torso
Caster Level: x
Aura: xx; (DC:xx) Transmutation
Activation: -
Weight: 15 lbs.
Worn by cheesy female warriors hoping to capitalize on male weakness (or just odd women obsessed with living up to cliches), this comparatively modest one piece bathing suit like design is made of extremely fine and decorative (i.e. useless in combat) chain mesh. It provides wearers with a +8 Deflection Bonus to AC, and a +2 Enhancement Bonus to Charisma.
Prerequisites: Craft Wondrous Item, Eagle's Splendor, Shield of Faith
Cost to Create: xx GP, x day, xx XP
Chain Mail Bikini (Two Piece)
Price (Item Level): xxx GP
Body Slot: Body and Torso
Caster Level: x
Aura: xx; (DC:xx) Transmutation
Activation: -
Weight: 5 lbs.
This far more common model of Chainkini provides a +6 Deflection Bonus to AC, and a +4 Enhancement Bonus to Cha. Elves and Amazons seem fond of them despite the fact that they must realize how they look. Or perhaps the Bikinis are cursed...
Prerequisites: Craft Wondrous Item, Eagle's Splendor, Shield of Faith
Cost to Create: xx GP, x day, xx XP
Chain Mail Bikini (Thong)
Price (Item Level): xxx GP
Body Slot: Body and Torso
Caster Level: x
Aura: xx; (DC:xx) Transmutation
Activation: -
Weight: -
Worn only by the most chafe resistant of Amazons, this version of the Bikini provides a +4 Deflection Bonus to AC, and a +6 Enhancement Bonus to Cha. Somehow arrows just seem to always hit the right spot...
Prerequisites: Craft Wondrous Item, Eagle's Splendor, Shield of Faith
Cost to Create: xx GP, x day, xx XP
Cherry Bombs
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Conjuration
Activation: -
Weight: -
These items look like perfectly normal cherries. Having been magically altered they explode roughly 5 minutes after being eaten doing 1d8+11 points of fire damage per cherry eaten (target gets no save, you may enchant 8 cherries at a time). Their chief creators are not so nice Druids who decide to get revenge on all the civilized people killing animals and pooping in the forest. Grow your own food and leave the Druids crops alone is the apparent theme here I guess.
Prerequisites: Create Wondrous Item, Bestow Curse, Fire Seeds
Cost to Create: xx GP, x day, xx XP
Clown Makeup
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Necromancy
Activation: Standard (Manipulation)
Weight: -
Some people are terrified of clowns. This makeup ensures everyone is. While wearing it anyone viewing your face is subject to a Fear spell as cast by a seventh level caster because you look like the bastard stepchild of a clown and Vecna. This is basically a oil for rules purposes. But it takes 2 minutes to apply, and lasts for 1 hour.
Prerequisites: Brew Potion, Fear
Cost to Create: xx GP, x day, xx XP
Dingle Ball
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Enchantment
Activation: - (Thrown)
Weight: -
The Dingle Ball appears to be a small rubbery ball that makes jingling noises when thrown or bounced. Any creature within 60' that can hear or see the Dingle Ball (except the thrower) must make a DC 22 Willpower Save or be compelled to spend the next 1d10 minutes playing with the Dingle Ball. This compulsion is automatically dispelled if the creature is attacked. After the effect wears off the Dingle Ball may be thrown again. If the creature makes it's save it is immune to the effects of this Dingle ball for 24 hours. This is a Mind-Affecting Compulsion.
Prerequisites: Craft Wondrous Item, Sympathy
Cost to Create: xx GP, x day, xx XP
Dunce Cap
Price (Item Level): xxx GP
Body Slot: Head
Caster Level: x
Aura: xx; (DC:xx) Enchantment
Activation: -
Weight: -
Anyone wearing this accursed conical cap is immediately subjected to a Feeblemind spell until someone casts Remove Curse (or Wish/Miracle) to take the hat off. Until then the hat cannot be moved either by Strength Check, or high winds, or even small nuclear detonations (unless of course you are vulnerable to death by said detonations).
Prerequisites: Create Wondrous Item, Bestow Curse, Feeblemind
Cost to Create: xx GP, x day, xx XP
Evil Minion Pills
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Conjuration
Activation: Standard (Manipulation)
Weight: -
Drop one of these pills in water and you have an instant evil minion to do your bidding for 1 hour! Other than duration this works like any of the various summon monster spells. However it summons a standard Evil Minion (stats forthcoming). There are enhanced versions that allow for permanent servitors or ones with different abilities, but they are fairly rare and a well guarded secret. A bottle has 50 pills.
Prerequisites: Craft Wondrous Item, Summon Monster I-IX
Cost to Create: xx GP, x day, xx XP
The Little Red Button
Price (Item Level): xxx GP
Body Slot: Carried
Caster Level: x
Aura: xx; (DC:xx) Enchantment
Activation: Swift (Manipulation)
Weight: 5 lbs.
Much like the Rod of Wonder, this is a chaotic item designed to wreak utter havoc. It consists of a small black wooden box with a little red button on top. If opened there is nothing inside. Written on the side in common are the words "Please do not push the button". Of course when the PC's press the button something random will happen. If the effect targets a specific entity, or is an area of effect that needs to be centered it directly hits 1-25: The button presser, 26-50: A random enemy, 51-75: A random ally, 76-00: A completely innocent bystander who may now have reason to consider you an enemy. If the effect duplicates a spell, the Caster Level is 10th. Range of all effects for purposes of targeting an individual or area of effect is anything within 500 feet.
01-03
04-06
07-09
10-12
13-15
16-18
19-21
22-24
25-27
28-30
31-33
34-36
37-39
40-42
43-45
46-48
49-51
52-54
55-57
58-60
61-63
64-66
67-69
70-72
73-75
76-78
79-81
82-84
85-87
88-90
91-93
94-96
97-99
00:
Prerequisites: Craft Wondrous Item, Confusion, Creator must be Chaotic
Cost to Create: xx GP, x day, xx XP
Ring of Attraction
Price (Item Level): xxx GP
Body Slot: Ring
Caster Level: x
Aura: xx; (DC:xx) Enchantment
Activation: -
Weight: -
The strange man at the fair who sold you this ring guaranteed that fabulously attractive women would immediately fall for you. He forgot to mention that the ring was cursed and you couldn't remove it, or that the attractive women would only be from species normally inimical to yours. Here's hoping you don't mind snuggling with Lizard Woman dominatrixes, Troll prostitutes, and Night Hag blowjob queens. Attractive women of species you would not normally like (i.e if you're a human, mind flayers, lizard women, minotaurs, elementals, spider demons, intelligent tapeworms, etc.), must make a DC 23 Willpower Save or fall in love/lust with the rings wearer and do anything to possess him (i.e. they are now considered Neutral Evil in regards to being with this person), including murder. They will not kill you, but they won't be above amputating your limbs to prevent you from fleeing, or forcing themselves on you.
Prerequisites: Forge Ring, Bestow Curse, Dominate Monster
Cost to Create: xx GP, x day, xx XP
Ring of Humankind
Price (Item Level): xxx GP
Body Slot: Ring
Caster Level: x
Aura: xx; (DC:xx) Illusion
Activation: -
Weight: -
This appears to be a dull ring made of some cheap metal. Any small or medium creature wearing one appears to be a human being (Small creatures appear to be human children). This is a Glamer affecting all 5 senses. When worn by a human, however... they appear to be another random human. An odd freaky human. Like someone with a hairlip and webbed feet. Or writhing animate hair. Or with scabs covering their entire body. All charisma based skills except intimidation are at -4. Intimidate skill checks get a +4 Circumstance bonus.
Prerequisites: Forge Ring, Disguise Self
Cost to Create: xx GP, x day, xx XP
Seltzer Bottle
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Conjuration
Activation: Standard
Weight: 3 lbs.
This appears to be a heavy glass bottle of water with some sort of attachment at the top. As a standard action you may use it to blast your opponent with a high pressure jet of water. This is a ranged touch attack with a range of 10 feet. The opponent takes a both a Trip and Bull Rush attack made as if by a 15 Strength. The bottle has 5 'charges' and may be recharged by refilling it with 2 gallons of water. Pranksters love this, and some guard forces enjoy it as a non lethal way of telling people to sod off. Every clown worth his salt has one. Fucking clowns.
Prerequisites: Craft Wondrous Item, Create Water
Cost to Create: xx GP, x day, xx XP
Slap Stick
Price (Item Level): xxx GP
Body Slot: - (Carried)
Caster Level: x
Aura: xx; (DC:xx) Necromancy/Transmutation
Activation: - (Use Activated)
Weight: 3 lbs.
This ordinary looking board or stick makes an incredibly loud slapping sound when it strikes anything. It has the same stats as a +1 club, but any creature struck by it is the recipient of a Bull Rush attack as a free action that provokes no attack of opportunity. The Bull Rush has a Strength of 30. If a strike with the Slap Stick is a Critical hit the opponent must make a DC 13 Fortitude Save or be deafened for 1d4 rounds and Dazed for 1 round.
Prerequisites: Craft Magic Arms and Armor, Daze, Blindness/Deafness, Knock
Cost to Create: xx GP, x day, xx XP
Vagrant's Coat
Price (Item Level): xxx GP
Body Slot: Body
Caster Level: x
Aura: xx; (DC:xx) Abjuration/Illusion
Activation: -
Weight: 2 lbs.
This appears to be a stained, filthy overcoat in bad condition. While wearing it you appear to be a stained, filthy, vermin and pus infested beggar. People will have to make a Willpower Save (DC:11) to even touch the wearer (effects are the same as the Sanctuary spell). Most wont even want to admit you exist. People will part in waves as they pass you in the street. Depending on their individual phobias they may even want you killed or quarantined.
Prerequisites: Craft Wondrous Item, Sanctuary, Disguise Self
Cost to Create: xx GP, x day, xx XP
Your Own Personal Theme Music
Price (Item Level): xxx GP
Body Slot: Throat
Caster Level: x
Aura: xx; (DC:xx) Illusion
Activation: -
Weight: -
This appears to be a lapel pin or brooch of some sort. It creates and plays your own personal theme music once you put it on....which it never stops playing. Ever. Until some kind cleric decides to cast Remove Curse. While wearing it you always fail Hide and Move Silently checks. Since the music makes it obvious what your doing (i.e changes with your actions), your opponent may be able to predict what your up to. If he can make a Sense Motive Check (DC 15), he gets a +1 bonus to 1 roll he makes in the next round. On the good side you get a +2 Profane bonus to all Intimidation checks, and for whatever reason you can sleep through the music quite soundly. Assuming your companions, who are not immune, do not kill you while you're unconscious.
Prerequisites: Craft Wondrous Item, Bestow Curse, Magic Mouth
Cost to Create: xx GP, x day, xx XP