Name: Asher
Age: 25
Gender: Male
Appearance:[spoiler]Asher is a tall man, well-built, with white hair. Although he wears a
mask, gloves and all-covering black armour seemingly all the time, his skin is also milk-white, and the eyes under his mask are red, like blood. His spoken voice is quiet and flat-affected, showing very little emotion, even in times of great stress. He seems almost casual about death and pain in his speech, and often keeps a knife around, which he uses in his prayers to Vecna.[/spoiler]
Personality:[spoiler]Asher can be best described as quiet and unassuming. He is willing to work with others, but has little but contempt for most people he does not consider his equals (which is almost no-one). He is callous and extremely detached, but is far from anti-social if required. His devotion to Vecna is firm and internal, but not fanatical. It is rare for Asher to display any emotion rather than contempt openly, and even in the heat of battle, he remains calm and composed as he swings his weapon at the face of his enemy.[/spoiler]
History:[spoiler]Asher was born in the small, superstitious village of Sharra, where any oddities of nature, or otherwise, were not well-regarded. As he was born an albino, the villagers were convinced that he was a demon, and decided to abandon him in the woods nearby. He would have died there, were he not found by his future master, a adventurer by the name of Eruth, who heard the child crying and decided to find it. For reasons never explained to Asher, Eruth took him in as his apprentice, and trained him for many years.
Eruth was certainly not a kind master, and Asher was frequently beaten and mistreated. However, Asher found solace in one of the books he was taught to read by, which was a collection of works by Nasgath Demerus, a cleric of Vecna. Seeing the thought patterns of a servant of the Lord of Secrets convinced Asher that he must bide his time, gather his strength and become strong and eternal, like the undead.
Time passed, and Asher grew into a man. He had already been a worshipper of Vecna for many years now, and Vecna began to grant his prayers with power. Thanks to a vision, Asher was able to find an old relic, which appeared to be a withered finger, which he immediately put in a small box and wore around his neck. It was this very thing that caused him to get into the last altercation he would have with Eruth.
Eruth, seeing Asher with the box around his neck, demanded to know what it was and where it came from. When Asher didn't tell him, Eruth reached for his staff, which Asher interpreted as a deadly threat. Wasting no time, Asher reached for a knife and slashed Eruth across the eyes, blinding him. As he rolled around on the floor yelling, Asher spat in his face, took what few magical trinkets Eruth kept from his adventuring days, packed up his things and left, speaking a quiet prayer to Vecna for the fortuitous location of the knife, his favoured weapon.
Later that night, Asher returned to the village, killing all its inhabitants and setting it ablaze. From that day forward, he became a wanderer in service to Vecna, seeking to find his place in his church and in the world. In honour of Vecna, Asher always wears a mask, usually of a terrifying motif.[/spoiler]
Teh Sheet[spoiler]
Asher Cleric of Vecna 2
LE Medium humanoid (human)
Init +0;
Senses Listen +2, Spot +2
Languages Common, Infernal
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AC 20, touch 12, flat-footed 20 (+6 armour, +2 shield, +2 deflection)
hp 14 (2d8+2)
Fort +4,
Ref +0,
Will +5
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Speed 30ft. (6 squares), 20ft in armour
Melee morningstar +3 (1d8+2 bludgeoning and piercing, 20/x2)
Melee +3 touch
Ranged javelin +2 (1d6+2, 20/x2, 30ft increment)
Ranged +2 touch
Base Atk +1;
Grp +2
Atk Options rebuke undead (12/day, all spent), spells
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Cleric Spells Prepared (CL 2nd)
Domains:bless,
deathwatch (domain),
divine favour (persisted),
shield of faithcreate water, detect magic, detect poison, purify food and drink_____________________________________________________________
Abilities Str 12, Dex 10, Con 12, Int 12, Wis 15, Cha 16
Feats Extend Spell
B, Extra Turning
B, Divine Metamagic (Persistent Spell)
HB, Persistent Spell
1stSkills Concentration +6, Knowledge (religion) +6, Knowledge (the planes) +6, Spellcraft +6
Possessions backpack, banded mail, bedroll, belt pouch x2, cleric's vestments, crowbar, dagger x2, flint and steel, heavy steel shield, javelin x 10,
least crystal of illumination,
mask, morningstar,
reliquary holy symbol,
restful crystal, sack, silk rope (50ft), scroll of
lesser vigor x3, trail rations (4 days' worth), waterskin x2, winter blanket, 6gp 3sp
_____________________________________________________________
Background: Asher was born in the small, superstitious village of Sharra, where any oddities of nature, or otherwise, were not well-regarded. As he was born an albino, the villagers were convinced that he was a demon, and decided to abandon him in the woods nearby. He would have died there, were he not found by his future master, a adventurer by the name of Eruth, who heard the child crying and decided to find it. For reasons never explained to Asher, Eruth took him in as his apprentice, and trained him for many years.
Eruth was certainly not a kind master, and Asher was frequently beaten and mistreated. However, Asher found solace in one of the books he was taught to read by, which was a collection of works by Nasgath Demerus, a cleric of Vecna. Seeing the thought patterns of a servant of the Lord of Secrets convinced Asher that he must bide his time, gather his strength and become strong and eternal, like the undead.
Time passed, and Asher grew into a man. He had already been a worshipper of Vecna for many years now, and Vecna began to grant his prayers with power. Thanks to a vision, Asher was able to find an old relic, which appeared to be a withered finger, which he immediately put in a small box and wore around his neck. It was this very thing that caused him to get into the last altercation he would have with Eruth.
Eruth, seeing Asher with the box around his neck, demanded to know what it was and where it came from. When Asher didn't tell him, Eruth reached for his staff, which Asher interpreted as a deadly threat. Wasting no time, Asher reached for a knife and slashed Eruth across the eyes, blinding him. As he rolled around on the floor yelling, Asher spat in his face, took what few magical trinkets Eruth kept from his adventuring days, packed up his things and left, speaking a quiet prayer to Vecna for the fortuitous location of the knife, his favoured weapon.
Later that night, Asher returned to the village, killing all its inhabitants and setting it ablaze. From that day forward, he became a wanderer in service to Vecna, seeking to find his place in his church and in the world. In honour of Vecna, Asher always wears a mask, usually of a terrifying motif.
Appearance: Asher is a tall man, well-built, with white hair. Although he wears a
mask, gloves and all-covering black armour seemingly all the time, his skin is also milk-white, and the eyes under his mask are red, like blood. His spoken voice is quiet and flat-affected, showing very little emotion, even in times of great stress. He seems almost casual about death and pain in his speech, and often keeps a knife around, which he uses in his prayers to Vecna.
Personality: Asher can be best described as quiet and unassuming. He is willing to work with others, but has little but contempt for most people he does not consider his equals (which is almost no-one). He is callous and extremely detached, but is far from anti-social if required. His devotion to Vecna is firm and internal, but not fanatical. It is rare for Asher to display any emotion rather than contempt openly, and even in the heat of battle, he remains calm and composed as he swings his weapon at the face of his enemy.
________________________________________________________________________________________________[/spoiler]