Author Topic: [D&D3.5] - Various D&D/AD&D Modules  (Read 9075 times)

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Mister_Sinister

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #60 on: June 19, 2010, 12:10:41 AM »

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veekie

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #61 on: June 19, 2010, 01:28:41 AM »
You could just fire Baleful Utterance/Blasts at the trap mechanism until not enough moving parts are left.

Unfortunately, reading through the module, that won't work for every trap. There is a couple of traps that are really ridiculous.
Heh, worth following just to see em then.
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archangel.arcanis

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #62 on: June 19, 2010, 06:37:51 PM »
sweet just waiting on threads to put what i will need in there.
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archangel.arcanis

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #63 on: June 19, 2010, 06:54:08 PM »
just as an FYI for Generic. I rearranged my stats a touch since I PMed you my sheet, to get 12 int so i could have terran as a language and a couple of extra skill points.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Generic_PC

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #64 on: June 19, 2010, 07:22:17 PM »
This campaign will start on Tuesday. I'll throw the threads in there on Monday.
Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.

Mister_Sinister

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #65 on: June 19, 2010, 09:05:36 PM »
This campaign will start on Tuesday. I'll throw the threads in there on Monday.

*jumps up and down*

Excellent! Look forward to it.

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VennDygrem

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #66 on: June 19, 2010, 09:11:05 PM »
I'm progressing pretty well on my character. I can have the sheet done tonight, and do the rest of my tinkering later. I would like to know what sort of build the necromancer is going with, though. I'm probably going to go specialist transmuter for my wizard levels, focusing on buffing the party and debuffing enemies.

VennDygrem

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #67 on: June 20, 2010, 06:00:25 AM »
Quick question for Generic: ACF out of UA for Wizards that replaces the wizard feat list and scribe scroll with fighter feats- yea or nay?
Basically useful for getting some improved initiative or something.

Littha

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Generic_PC

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #69 on: June 20, 2010, 02:37:32 PM »
@Venn: Nay. I read the first part of that sentence and thought you were asking for a domain... Anyway, fighter feats make absolutely no sense, especially for a specialist wizard.
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VennDygrem

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #70 on: June 20, 2010, 04:41:39 PM »
@Venn: Nay. I read the first part of that sentence and thought you were asking for a domain... Anyway, fighter feats make absolutely no sense, especially for a specialist wizard.

Technically it's a beguiler/specialist wizard and is thus more rogue-like than a plain wizard, but I see what you're getting at. Guess I'll just go without Improved Initiative unless I run out of feats at high levels (if we even get that far) and there's nothing left to take.

mans0011

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #71 on: July 10, 2010, 03:13:45 AM »
still looking for people?
OOC-well for that matter he could just ride on my sword, that's about 15' ;)
OOC - That's what SHE said!  But, otherwise, that works for me, if you guys are willing.

ShadowViper

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #72 on: July 28, 2010, 03:14:29 AM »
I too am wondering that, but being over a month late, I'm guessing no.
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kevin_video

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #73 on: September 25, 2010, 03:02:07 AM »
I too am wondering if you're still looking for people, or are in need of more. This is coming many months late though compared to everyone else.
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archangel.arcanis

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #74 on: September 29, 2010, 05:31:46 PM »
This game hasn't had a post since August so I'm guessing it died.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

kevin_video

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Re: [D&D3.5] - Various D&D/AD&D Modules
« Reply #75 on: September 29, 2010, 05:52:39 PM »
This game hasn't had a post since August so I'm guessing it died.
That is unfortunate.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.