Author Topic: Dude the Stoned Saint  (Read 2618 times)

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carnivore

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Dude the Stoned Saint
« on: June 14, 2010, 12:42:01 PM »
"Sticks and stone can break bones .... thats why i throw stones"

Dude the Stoner Saint

Goliath
Fighter 10

Attributes (32pt buy)
22 Str(15 +4 Racial +1 lvl +2 Enhancement)
12 Dex(14 -2 Racial)
16 Con(14 +2 Racial)
12 Int(12)
10 Wis(10)
15 Cha(14 +1 lvl)

Flaws:
Murkey Eyed
Vulnerable: -1 AC

Traits:
Aggressive: +2 Initiative, -1 AC
Quick: +10 land Speed, -1hp/lvl

Feats:
Sacred Vow(Flaw bonus)
VOP(Flaw Bonus)
Nymphs Kiss(VOP bonus)

1st lvl: Education, Brutal Throw(Fighter bonus)
2nd lvl: Rock Hurling(Fighter bonus),Touch of Golden Ice(VOP bonus)
3rd lvl: Knowledge Devotion
4th lvl: Weapon Focus(Rocks)(Fighter bonus),Sanctify Martial Strike(VOP bonus)
6th lvl: Weapon Specialization(Rocks), Improved Rock Hurling(Fighter bonus),Nimbus of Light(VOP bonus)
8th lvl: Power Attack(Fighter bonus),Holy Radience(VOP bonus)
9th lvl: Power Throw
10th lvl: Ranged Weapon Mastery(Bludgeoning)(Fighter bonus),Knight of the Stars(VOP bonus)

VOP Benifits @ 10th lvl[spoiler]
+2 Enhancement (1 Ability)
constant Endure Elements
No need to Eat or Drink(similar to ring of sustenance)
mind shielding(sim to ring)
+1 resistance to all saves
+7 Exalted AC
+1 Deflection AC
+1 natural Armor
+2 enhancement to all attacks
DR 5/Evil
[/spoiler]
Combat Abilities:

throwing Rocks:
BAB +10
Attack Bonus = +10 BAB +6 Str +1 IRH +1 WF +2 RWM +2 Enhancement +2 Insight = +24 to Hit

Damage = 7(ave of 2d6) +6 Str +2 Enhancement +2 Insight +2 WSpl +2 RWM = +21 Damage

Range Increment = 80' +20' RWM = 100' .... can throw rocks to 500'

Full Attack = +22/+17

can also Power Attack with Rocks max +10 damage, per throw


this build also qualifies for the Saint Template.... which makes it even stronger, and later will take TWF(TWF,IMP TWF, Greater TWF) or Ranged feat Trees(Point blank Shot, Rapid Shot, Many Shot, Imp Rapid Shot) also Greater Weapon Focus and Greater Weapon Specialization maybe Far Shot too and some other ranged feats

this just shows what you might face if you annoy beggars sitting on a piles of rocks

 :D
« Last Edit: June 14, 2010, 02:02:49 PM by carnivore »

PhaedrusXY

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Re: Dude the Stoned Saint
« Reply #1 on: June 14, 2010, 01:02:36 PM »
Since you're using BoED (and not core only, or something), why not a Bloodstorm Blade-based build?
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carnivore

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Re: Dude the Stoned Saint
« Reply #2 on: June 14, 2010, 01:48:35 PM »
just wanted a lowly Fighter 10 build... most parties would scoff at the idea that it would present a challenge to them ... great for Surprise value

Bloodstorm Blade would be even Stronger ..... and even funnier, to see Rocks bouncing back an forth between party members and a stupid look of Surprise on thier faces
 :D

ksbsnowowl

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Re: Dude the Stoned Saint
« Reply #3 on: June 14, 2010, 01:53:17 PM »
Granted, I don't find it wholly unreasonable that a Human with Jotunbrud should qualify for Rock Hurling, but just realize that RAW, they do not qualify.
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carnivore

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Re: Dude the Stoned Saint
« Reply #4 on: June 14, 2010, 01:59:44 PM »
well that was the only area that might be a strech .... but since Jotunbrud gives most of the same things Powerful Build does there shouldnt be a Problem....

to avoid any problems.... i will make it Goliath and Buyoff the LA... everything will be the same except you dont need Jotunbrud, and since you dont have the bonus Feat... no problem.... i will adjust the post to reflect this

the Combat abilities will get a Boost  :p

 :D
« Last Edit: June 14, 2010, 02:04:21 PM by carnivore »

Prime32

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Re: Dude the Stoned Saint
« Reply #5 on: June 14, 2010, 02:11:18 PM »
...carnivore, have you ever not ended a post with ":D"? :p

Could a dungeoncrasher/bloodstorm blade use projectiles to bull rush?
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carnivore

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Re: Dude the Stoned Saint
« Reply #6 on: June 14, 2010, 02:21:16 PM »
...carnivore, have you ever not ended a post with ":D"? :p
no ....  :) ... i like to end things on a positive note when possible

Quote
Could a dungeoncrasher/bloodstorm blade use projectiles to bull rush?

that would be an interesting variation ....maybe like this:

Fighter 6/ Warblade 1/ Bloodstorm blade 3 ... the drawback, would loose some feats .... but could still qualify for Greater Weapon Specialization .... latter even Crushing Strike(gain a cumulative bonus to hit)


 :D

carnivore

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Re: Dude the Stoned Saint
« Reply #7 on: June 14, 2010, 02:51:32 PM »
some useful ideas to modify this type of build ....

Alternative Class Feature: Dungeon Crasher

Survival in a dungeon requires more than skill at arms and a stout shield. Traps, hazards, falling portcullises, and other threats can pose as much danger as an enraged troll. But you cannot help your impetuous nature. When others might move ahead cautiously and search for traps and other hidden dangers, you charge forward, ignoring the traps you set off and splintering doors  and obstacles.
Level: 2nd
Replaces: If you select this alternate class feature, you do not gain the fighter bonus feat at 2nd and at 6th level.
Benefit: You excel at overwhelming traps, smashing through doors, and pushing aside your enemies. At 2nd level, you gain a +2 competence bonus on saves and to your armor class when attacked by traps. You also gain a +5 bonus on Strength checks to break a door, wall, or similar obstacle.
In addition you gain a special benefit when making a bull rush. If you force an opponent to move into a wall or other solid object, he stops as normal. However, your momentum crushes him against it, dealing an amount of bludgeoning damage equal to 4d6 points + twice your Strength bonus (if any).
At 6th level, the bonuses when dealing with traps increases to +4, and the bonus on Strength checks to break objects increases to +10. The damage you deal when bull rushing an opponent into a wall increases to 8d6 points + three times your Strength bonus.


Feats:
Crushing Strike
Type: General
Source: Player's Handbook II

You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.

Prerequisite: Proficiency with a bludgeoning weapon, Weapon Focus with a bludgeoning weapon, Weapon Mastery (bludgeoning), Weapon Specialization with a bludgeoning weapon, base attack bonus +14.
Benefit: When you use a full attack action while fighting with any bludgeoning weapon, each attack that connects beats down your foe's defenses, granting a cumulative +1 bonus on attack rolls until the end of your current turn.

Pulverize Foe
Type: General
Source: Champions of Ruin

You enjoy smashing your opponents into submission.

Prerequisite: Str 15, base attack bonus +6, proficient with bludgeoning melee weapon.
Benefit: If you hit the same enemy more than once in a single round with a bludgeoning melee weapon, you deal an extra 1d6 points of bludgeoning damage with each hit after the first.
Special: A fighter can select this feat as one of his fighter bonus feats.

Shock Trooper
Type: Tactical
Source: Complete Warrior

You are adept at breaking up formations of soldiers when you rush into battle.

Prerequisite: Improved Bull Rush, Power Attack, base attack bonus +6.
Benefit: The Shock Trooper feat enables the use of three tactical maneuvers.
Directed Bull Rush: To use this maneuver, you must make a successful bull rush attempt as part of a charge. For every square you push your foe hack, you may also push that foe one square to the left or right.
Domino Rush: To use this maneuver, you must make a successful bull rush attempt that forces a foe into the same square as another foe. You may make a free trip attempt against both foes at the same rime, and neither foe gets a chance to trip you if your attempt fails.
Heedless Charge: To use this maneuver, you must charge and make the attack at the end of the charge using your Power Attack feat. The penalty you take on your attack roll must be -5 or worse. In addition to normal charge modifiers (which give you a -2 penalty to AC and a +2 bonus on the attack roll), you can assign any portion of the attack roll penalty from Power Attack to your Armor Class instead, up to a maximum equal to your base attack bonus.
Special: A fighter may select Shock Trooper as one of his fighter bonus feats.

Combat Brute
Type: Tactical
Source: Complete Warrior

You employ strength and leverage to great effect in battle.

Prerequisite: Improved Sunder, Power Attack, base attack bonus +6.
Benefit: The Combat Brute feat enables the use of three tactical maneuvers.
Advancing Blows: To use this maneuver, you must make a successful bull rush attempt against a foe. During the next round, all your attacks against that foe gain a +1 bonus on attack and damage rolls for each square your bull rush moved that foe. For example, if you pushed an orc back 10 feet with a bull rush, you would gain a +2 bonus on attack and damage rolls against that orc on the following round.
Sundering Cleave: To use this maneuver, you must destroy a foe's weapon or shield with a successful sunder attempt (see page 158 of the Player's Handbook). If you do so, you gain an immediate additional melee attack against the foe. The additional attack is with the same weapon and at the same attack bonus as the attack that destroyed the weapon or shield.
Momentum Swing: To use this maneuver, you must charge a foe in the first round, and you must make an attack using your Power Attack feat in the second round. The penalty you take on your attack roll must be -5 or worse. Your attacks during the second round gain a bonus equal to your attack roll penalty x 1-1/2, or x3 if you're using a two-handed weapon or a one-handed weapon wielded in two hands. For instance, if you choose to take a -6 penalty on your attack roll, you can deal an extra 9 points of damage, or an extra 18 points if you're using a two-handed weapon or a one-handed weapon wielded in two hands.
Special: A fighter may select Combat Brute as one of his fighter bonus feats.

Hurling Charge
Type: General
Source: Miniatures Handbook

You are trained in using thrown weapons as part of a charge attack.

Prerequisite: Quick Draw, base attack bonus +6.
Benefit: If you charge an opponent, you may make a ranged attack with a thrown weapon as well as a melee attack with another weapon that you draw during the charge. You may use this feat only if you have a throwing weapon in hand at the start of your turn. Both attacks must be made at the same opponent, and both receive the bonus on attack rolls for making a charge. (If you kill the enemy you're charging with the thrown weapon, you complete the charge but don't get a melee attack.) You must also follow all the requirements of making a charge. If you have the ability to make multiple attacks on a charge, you may make only one attack in addition to the thrown weapon attack. You still take the normal -2 penalty to Armor Class for making a charge attack.
Special: A fighter may select Hurling Charge as one of his fighter bonus feats.


just to get the thoughts moving

 :D


« Last Edit: June 14, 2010, 02:56:34 PM by carnivore »

carnivore

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Re: Dude the Stoned Saint
« Reply #8 on: June 14, 2010, 03:04:30 PM »
now that i look at it .... +24 to Hit and +21 Damage ... with just Rocks, is decent in any Party... he will always do at least 42 Damage each round.... and never needs anything, No Buffing, is always ready



 :D

Agita

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Re: Dude the Stoned Saint
« Reply #9 on: June 14, 2010, 03:21:46 PM »
Don't forget Knockback, carni.
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carnivore

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Re: Dude the Stoned Saint
« Reply #10 on: June 14, 2010, 03:25:18 PM »
Don't forget Knockback, carni.
good catch.... thanks

Knockback
Type: General
Source: Races of Stone

By putting your bulk behind a blow, you can push your enemy backward.

Prerequisite: Improved Bull Rush, Power Attack, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).
Benefit: If you score a hit while you are using the Power Attack feat, you can make a free bull rush attempt against the foe you hit, applying the number by which you reduced your attack roll as a bonus on the opposed Strength check (as well as on the damage you deal). If you hit with a two-handed weapon, you can apply double that number on the opposed Strength check. Unlike standard bull rush attempts, knockback attempts don't provoke attacks of opportunity, and you don't move with the enemy you knock backward. Bull rush rules can be found on page 154 of the Player's Handbook.
Special: A fighter may select Knockback as one of his fighter bonus feats.

 :D

carnivore

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Re: Dude the Stoned Saint
« Reply #11 on: June 14, 2010, 03:26:43 PM »
just for completeness .... will add these, and remember VOP makes these Magic Weapons ;)

Fling Ally
Type: General
Source: Races of Stone

You can launch your comrades into the air as if they were thrown weapons.

Prerequisite: Str 19, Rock Hurling or racial ability to throw rocks, size large or larger (goliaths qualify by virtue of their powerful build racial trait).
Benefit: You can pick up an ally at least one size category smaller than you and throw him toward a specific square up to five range increments away. It takes a move action to pick up an ally and a standard action to throw that ally. You make a ranged touch attack (against AC 5) to throw the ally to the chosen square. If the touch attack hits, the ally lands in the square you designate. If the touch attack is a miss, randomly determine in which square the ally lands, using the Missing with a Thrown Weapon diagram on page 158 of the Player's Handbook. If the ally lands in a square that is occupied, she lands prone in that square. in any case, the ally doesn't provoke attacks of opportunity for this movement.
Allies one size category smaller than you have a range increment of 5 feet, while allies two size categories or more smaller than you have a range increment of 15 feet. If you have the improved Rock Hurling feat or the racial ability to throw rocks, the range increments improve to 20 feet and 40 feet respectively.
Goliaths are treated as Large creatures for the purpose of this feat, allowing them to fling Medium allies with a range increment of 5 feet and Small or smaller allies with a range increment of 15 feet.
You must be strong enough to lift the ally over your head (the ally's weight cannot exceed your character's maximum load) to throw her. See page 162 of the Player's Handbook for more information on carrying capacity and maximum load.



Fling Enemy
Type: General
Sources: Races of Stone
Savage Species

When you're wrestling a foe, you can lift him into the air and hurl him.

Prerequisite: Str 19, Rock Hurling or racial ability to throw rocks, size large or larger (goliaths qualify by virtue of their powerful build racial trait).
Benefit: When you're grappling a foe, you can fling that foe away from you with a successful grapple check. Flinging the enemy requires a standard action. For every 5 points by which your grapple check beats your foe's grapple check or Escape Artist check, you can throw that foe 10 feet. Your foe lands prone in the square you designate. You can't throw a foe farther than you could throw an ally (as described in the Fling Ally feat). You must be strong enough to lift an enemy over your head (the enemy's weight cannot exceed your character's maximum load) to throw him. See page 162 of the Player's Handbook for more information on carrying capacity and maximum load.
The enemy does not provoke attacks of opportunity for this movement.



 :D

Phoenix00

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Re: Dude the Stoned Saint
« Reply #12 on: June 14, 2010, 08:35:51 PM »
A wizard ally would help the damage.  Greater Mighty Wallop would treat the rocks as Gargantuan rocks even though the size of the rocks remain small.  Thus your damage would increase from 2d6 to 8d6.  Furthermore while you can't wear magic items, you can have your ally enchant mundane items temporary with magic and don't affect vow of poverty.

Now you need Bloodstorm Blade 2 (Thunderous Throw)to make this work for Greater Mighty Wallop only works on melee effects.  Then again you want to go Bloodstorm Blade 4 anyway, for you will want Lightning Ricochet so that your weapon returns to you as a free action thus your wizard ally only has to enchant 1 rock.
« Last Edit: June 14, 2010, 08:37:24 PM by Phoenix00 »

PlzBreakMyCampaign

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Re: Dude the Stoned Saint
« Reply #13 on: June 16, 2010, 05:57:09 PM »
You poor, DM. Evil parties are ... difficult, especially to control. Use every trick in the book.  :lol
[Spoiler]
Quote
An interesting read, nice to see a civil discussion
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awaken DM golem

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Re: Dude the Stoned Saint
« Reply #14 on: June 17, 2010, 09:10:11 PM »
just for completeness .... will add these, and remember VOP makes these Magic Weapons ;)

Fling Ally
Type: General
Source: Races of Stone

You can launch your comrades into the air as if they were thrown weapons.

Prerequisite: Str 19, Rock Hurling or racial ability to throw rocks, size large or larger (goliaths qualify by virtue of their powerful build racial trait).
Benefit: You can pick up an ally at least one size category smaller than you and throw him toward a specific square up to five range increments away. It takes a move action to pick up an ally and a standard action to throw that ally. You make a ranged touch attack (against AC 5) to throw the ally to the chosen square. If the touch attack hits, the ally lands in the square you designate. If the touch attack is a miss, randomly determine in which square the ally lands, using the Missing with a Thrown Weapon diagram on page 158 of the Player's Handbook. If the ally lands in a square that is occupied, she lands prone in that square. in any case, the ally doesn't provoke attacks of opportunity for this movement.
Allies one size category smaller than you have a range increment of 5 feet, while allies two size categories or more smaller than you have a range increment of 15 feet. If you have the improved Rock Hurling feat or the racial ability to throw rocks, the range increments improve to 20 feet and 40 feet respectively.
Goliaths are treated as Large creatures for the purpose of this feat, allowing them to fling Medium allies with a range increment of 5 feet and Small or smaller allies with a range increment of 15 feet.
You must be strong enough to lift the ally over your head (the ally's weight cannot exceed your character's maximum load) to throw her. See page 162 of the Player's Handbook for more information on carrying capacity and maximum load.
You have no gear, but you have Dwarves to Toss ... and they become Magic ?!
I love D&D, you evil evil little people hater you.
 :D
What happens if they become "flaming" ?

Littha

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Re: Dude the Stoned Saint
« Reply #15 on: June 17, 2010, 09:19:56 PM »
just for completeness .... will add these, and remember VOP makes these Magic Weapons ;)

Fling Ally
Type: General
Source: Races of Stone

You can launch your comrades into the air as if they were thrown weapons.

Prerequisite: Str 19, Rock Hurling or racial ability to throw rocks, size large or larger (goliaths qualify by virtue of their powerful build racial trait).
Benefit: You can pick up an ally at least one size category smaller than you and throw him toward a specific square up to five range increments away. It takes a move action to pick up an ally and a standard action to throw that ally. You make a ranged touch attack (against AC 5) to throw the ally to the chosen square. If the touch attack hits, the ally lands in the square you designate. If the touch attack is a miss, randomly determine in which square the ally lands, using the Missing with a Thrown Weapon diagram on page 158 of the Player's Handbook. If the ally lands in a square that is occupied, she lands prone in that square. in any case, the ally doesn't provoke attacks of opportunity for this movement.
Allies one size category smaller than you have a range increment of 5 feet, while allies two size categories or more smaller than you have a range increment of 15 feet. If you have the improved Rock Hurling feat or the racial ability to throw rocks, the range increments improve to 20 feet and 40 feet respectively.
Goliaths are treated as Large creatures for the purpose of this feat, allowing them to fling Medium allies with a range increment of 5 feet and Small or smaller allies with a range increment of 15 feet.
You must be strong enough to lift the ally over your head (the ally's weight cannot exceed your character's maximum load) to throw her. See page 162 of the Player's Handbook for more information on carrying capacity and maximum load.
You have no gear, but you have Dwarves to Toss ... and they become Magic ?!
I love D&D, you evil evil little people hater you.
 :D
What happens if they become "flaming" ?

I have always heard that dwarves make great fireworks.