Author Topic: Effectively working divine prankster into a Shadowcraft Mage build.  (Read 1279 times)

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Smokey_the_bear

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I was staring at the Divine Prankster's (RoS) second level ability which lets you drop turning attempts to boost the save for your illusion spells by 10.

Infuse Figment: (Su):"...can expend a turn or rebuke undead attempt to infuse one of his illusion (figment) spells with a boost of extra realism. Doing this increases by 10 the Will save DC to recognize the figment as illusory"

Now, boosting a DC by 10 is nothing to shake a stick at. I was just wondering if there was a viable way to work  a two level dip into a comparable Shadowcraft Mage build.

Edit: Just looked through the handbook and saw PhaedrusXY’s entry. Nvm
« Last Edit: June 13, 2010, 10:21:39 PM by Smokey_the_bear »