Author Topic: Ask a Simple Question: Robot Ninja Pirate Edition  (Read 127798 times)

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cru

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #420 on: June 21, 2010, 08:46:03 AM »
Q117: Can artificer infusions be stored in a ring of spell storing? What spells/infusions would you recommend for a lvl 11 druid with a minor ring? (My pick is natural weapon augmentation, personal)
My DM said no to infusions. What spells would you recommend? (PHB, PHB2, Eberron)

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #421 on: June 21, 2010, 09:53:14 AM »
Q95: According to the srd,
Quote
Brown Mold (CR 2)
Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes it to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.
Does doubling the size of the Brown Mold, double its non-lethal damage? Nothing directly indicates this, but I've seen several posts on the net suggesting that this is the case.  Is it?
It wouldn't be hard to argue that the areas of effect would overlap, capping out at 27d6 at the center of a 15'x15' patch (or 81d6 in a 15'x15'x15' cube), but there's no basis to say that covering the world in the stuff would cause nigh infinite damage.
Thanks.  What I'm imagining is putting this thing on a red dragon., close to the head.  So the first round it would do 3d6 of nonlethal damage.  Then the dragon breathes fire, doubling the size of the patch.  I wonder if this would double the damage?  I'm not sure about the damage being more at the center, as you describe, but I just wonder about the cumulative effect.  That is, the next round the dragon breathes again,  again doubling the size of the brown mold; would the damage be 9d5 or 12d6, or just 3dd?

weenog

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #422 on: June 21, 2010, 10:19:33 AM »
What reason is there to think that a brown mold that shares more than one space with you ramps up in damage?  Does any other area damaging effect do that?  It's not even as if you can say it's two molds hitting simultaneously, it says right there that fire brought within 5 feet of brown mold "causes it to instantly double in size."  That's the same mold getting bigger, not the mold splitting into two molds of equal size.
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ShriekingDrake

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #423 on: June 21, 2010, 01:25:09 PM »
What reason is there to think that a brown mold that shares more than one space with you ramps up in damage?  Does any other area damaging effect do that?  It's not even as if you can say it's two molds hitting simultaneously, it says right there that fire brought within 5 feet of brown mold "causes it to instantly double in size."  That's the same mold getting bigger, not the mold splitting into two molds of equal size.
Fair enough. I honestly didn't know what to make of this situation as I saw reference to lots of damage from this spell that grew as the brown mold was exposed to fire.   I don't disagree with your observation.  Just trying to get to the bottom of how the spell would work.

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #424 on: June 21, 2010, 01:31:06 PM »
What reason is there to think that a brown mold that shares more than one space with you ramps up in damage?  Does any other area damaging effect do that?  It's not even as if you can say it's two molds hitting simultaneously, it says right there that fire brought within 5 feet of brown mold "causes it to instantly double in size."  That's the same mold getting bigger, not the mold splitting into two molds of equal size.
The old "Slime Wave" druid spell from Masters of the Wild actually did do more damage to larger creatures, based on how many spaces they took up. It did Con damage too, to boot. Of course... it was widely regarded as one of the most broken spells ever printed, right next to Miasma, which was from the same damned book...
[spoiler]
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ShriekingDrake

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #425 on: June 21, 2010, 03:30:21 PM »
What reason is there to think that a brown mold that shares more than one space with you ramps up in damage?  Does any other area damaging effect do that?  It's not even as if you can say it's two molds hitting simultaneously, it says right there that fire brought within 5 feet of brown mold "causes it to instantly double in size."  That's the same mold getting bigger, not the mold splitting into two molds of equal size.
The old "Slime Wave" druid spell from Masters of the Wild actually did do more damage to larger creatures, based on how many spaces they took up. It did Con damage too, to boot. Of course... it was widely regarded as one of the most broken spells ever printed, right next to Miasma, which was from the same damned book...
This would, reasonably, suggest that applying 3d6 per patch of Brown Mold would be heading toward broken, especially with all the fire related spells out there. 

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #426 on: June 21, 2010, 05:33:36 PM »
What reason is there to think that a brown mold that shares more than one space with you ramps up in damage?  Does any other area damaging effect do that?  It's not even as if you can say it's two molds hitting simultaneously, it says right there that fire brought within 5 feet of brown mold "causes it to instantly double in size."  That's the same mold getting bigger, not the mold splitting into two molds of equal size.
The old "Slime Wave" druid spell from Masters of the Wild actually did do more damage to larger creatures, based on how many spaces they took up. It did Con damage too, to boot. Of course... it was widely regarded as one of the most broken spells ever printed, right next to Miasma, which was from the same damned book...
This would, reasonably, suggest that applying 3d6 per patch of Brown Mold would be heading toward broken, especially with all the fire related spells out there. 
True, but if you were to add the brown mold's cold ability to the classic black pudding legion you can start an ice age.
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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #427 on: June 21, 2010, 05:42:18 PM »
What reason is there to think that a brown mold that shares more than one space with you ramps up in damage?  Does any other area damaging effect do that?  It's not even as if you can say it's two molds hitting simultaneously, it says right there that fire brought within 5 feet of brown mold "causes it to instantly double in size."  That's the same mold getting bigger, not the mold splitting into two molds of equal size.
The old "Slime Wave" druid spell from Masters of the Wild actually did do more damage to larger creatures, based on how many spaces they took up. It did Con damage too, to boot. Of course... it was widely regarded as one of the most broken spells ever printed, right next to Miasma, which was from the same damned book...
This would, reasonably, suggest that applying 3d6 per patch of Brown Mold would be heading toward broken, especially with all the fire related spells out there. 
True, but if you were to add the brown mold's cold ability to the classic black pudding legion you can start an ice age.
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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #428 on: June 21, 2010, 10:32:18 PM »
Q117: Can artificer infusions be stored in a ring of spell storing? What spells/infusions would you recommend for a lvl 11 druid with a minor ring? (My pick is natural weapon augmentation, personal)
A117 ECS31 "[Infusions] function just like spells and follow all the rules for spells."
So, Yes!
Q#119 What happens when you flick a speck of Brown Mold through a gate to the elemental plane of fire?
« Last Edit: June 21, 2010, 10:35:47 PM by LargePrime »

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #429 on: June 21, 2010, 10:39:20 PM »
Q#119 What happens when you flick a speck of Brown Mold through a gate to the elemental plane of fire?

The efreeti from the city of brass use their wishes to get rid of the massive apocalyptic potential plague and then try to beat up whoever did that.

weenog

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #430 on: June 21, 2010, 10:45:07 PM »
A119: I laugh, hard.  :lol

Q120:  Are there any feats around that can match your Wild Shape HD limit to your own HD?  I'm trying to increase the limits available to a wild shape ranger 5/warshaper 5/master of many forms 10.
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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #431 on: June 21, 2010, 10:54:12 PM »


Q120:  Are there any feats around that can match your Wild Shape HD limit to your own HD?  I'm trying to increase the limits available to a wild shape ranger 5/warshaper 5/master of many forms 10.

Well you might be able to argue that a level of shapeshifter sets it equal to your HD with the OA 3.5 update for 3 uses per day, more if you take it earlier. Otherwise their is the wildshape amulet from magic of faerun that increse the hd cap by 4.

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #432 on: June 21, 2010, 11:01:54 PM »
A119: I laugh, hard.  :lol

Q120:  Are there any feats around that can match your Wild Shape HD limit to your own HD?  I'm trying to increase the limits available to a wild shape ranger 5/warshaper 5/master of many forms 10.
I don't think there are any feats but the 3.5 update of Shapeshifter has Wild Shape based off of class levels. If you aren't going into druid for spell casting then the ultimate wildshaper is full-bab-class4/Warshaper3/Shapeshifter1/ MoMF7/Warshaper2/MoMF3/any class3 as detailed in Shapeshifter:The Epitome.
« Last Edit: June 21, 2010, 11:03:28 PM by Bastian »

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #433 on: June 21, 2010, 11:15:15 PM »
I saw the Shapeshifter: The Epitome thread, and while the setup in the first post does seem strictly superior to what I'm going for, it's not applicable in this case.  DM's got some fairly strict ideas about usable races, as well as shapeshifting via spells, else I'd start with a changeling or lycanthrope or do it with spellcasting, and not worry about wild shape so much.

As it is, I'm hoping for something that can be accomplished with a tiefling using LA buyoff (or better yet a half-fiend using the progression class and buying it off multiple times, but I'm not holding my breath on that one).  Hengeyokai isn't available regardless. :/

I might be able to talk him into allowing all shapeshifting-related classes to stack their levels to determine wild shape HD limits, but I'm looking for something a bit more solid if not.  The wild shape amulet should work, and he probably would allow increasing the market price to increase the level improvement it grants.
« Last Edit: June 21, 2010, 11:17:08 PM by weenog »
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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #434 on: June 22, 2010, 12:51:13 AM »
Well if it helps any a tibbet (Dragon compendium) would also qualify for shapeshifter.

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #435 on: June 22, 2010, 01:09:19 AM »
Q121: Are these Charges renewed every day? Or it's a one-time-only?

Quote
Doomwarding: Weapons with this ability are sometimes bestowed on adventurers favored by the church of Tymora. Typically, each is created with 7 charges. The wielder can spend 1 charge on his turn (as a free action) to make an extra attack with the weapon. She can also use 1 charge at any time, but no more than once per round, to reroll any die. The wielder can decide to spend a charge to reroll a die after learning the result of the original die roll.
Strong transmutation; CL 13th; Craft Magic Arms and Armor, limited wish; Price 38,500 gp; Cost 14,000 gp + 3,220 XP.

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #436 on: June 22, 2010, 01:14:15 AM »
Q121: Are these Charges renewed every day? Or it's a one-time-only?

Quote
Doomwarding: Weapons with this ability are sometimes bestowed on adventurers favored by the church of Tymora. Typically, each is created with 7 charges. The wielder can spend 1 charge on his turn (as a free action) to make an extra attack with the weapon. She can also use 1 charge at any time, but no more than once per round, to reroll any die. The wielder can decide to spend a charge to reroll a die after learning the result of the original die roll.
Strong transmutation; CL 13th; Craft Magic Arms and Armor, limited wish; Price 38,500 gp; Cost 14,000 gp + 3,220 XP.
One time only.  Best used by artificer infusions.
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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #437 on: June 22, 2010, 01:29:00 AM »
Q121: Are these Charges renewed every day? Or it's a one-time-only?

Quote
Doomwarding: Weapons with this ability are sometimes bestowed on adventurers favored by the church of Tymora. Typically, each is created with 7 charges. The wielder can spend 1 charge on his turn (as a free action) to make an extra attack with the weapon. She can also use 1 charge at any time, but no more than once per round, to reroll any die. The wielder can decide to spend a charge to reroll a die after learning the result of the original die roll.
Strong transmutation; CL 13th; Craft Magic Arms and Armor, limited wish; Price 38,500 gp; Cost 14,000 gp + 3,220 XP.
One time only.  Best used by artificer infusions.
Turns an artificer into a lucky S.O.B.
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #438 on: June 22, 2010, 01:53:00 AM »
Note that "any die" isn't limited to a d20.  Your DM rolls for weather?  Sorry, it's not sunny today.
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Re: Ask a Simple Question: Robot Ninja Pirate Edition
« Reply #439 on: June 22, 2010, 02:01:12 AM »
Note that "any die" isn't limited to a d20.  Your DM rolls for weather?  Sorry, it's not sunny today.
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