Author Topic: Warforged Artificer: Weapon Familiar + Ghost Incarnate  (Read 1606 times)

0 Members and 1 Guest are viewing this topic.

Wubs

  • Ring-Tailed Lemur
  • **
  • Posts: 13
    • Email
Warforged Artificer: Weapon Familiar + Ghost Incarnate
« on: June 08, 2010, 03:55:46 AM »
So after a bit of digging, I think this alternate class feature is quite awesome.

*Familiar Traits:  Same skill ranks, like UMD and it also talks.
*Share Infusions:  Want to metamagic item infusion (and thus persistent, or quicken with spell trigger up to rds/lvl) TWICE with one casting?  Yes please.
*Warforged means Incarnate Construct, 2 ghost levels, alter self + large sized animated beforehand for primordial giant template (Secrets of Xendrik)...  Which can get you.
-Telekinesis as a 12th level caster, the ability to chuck 12 huge sized weapons at once or similar, grapple checks, disarm, etc.
-All the other ghostly goodies.
*HP battery:  Battlefist or Morningstar large sized gets double its hp from being a weapon (20 base *2) or 40 total, along with hardness 10.
*Give familiar wand of share pain, or yourself to act as a battery, whatever!  You now absorb half of the people's owies or similar.
*Polymorph your familiar and with the new rules, I believe it keeps hardness.  Depending on the GM's call, you may either need to grab it to make it ethereal along with you to cast this, or share infusions + UMD via Spell storing infusion.
*You heal +cha to constructs and objects by Tools of War, your charisma can be decent with this build

This build requires one feat from Libris Mortis to work.  Ghostly Grasp.

You lose 4 str, gain 4 int/ 4 cha overall with this build.  Not too bad.