I don't think I'll ever play this but the build has kept popping into my head. Maybe now that I flesh it out I can sleep at night ;p In reality I'd love to play it but I've moved cities... maybe a pbp?
Wall of text
[spoiler]
I started out with lycanthrope because its the thing that has been pulling at my brain. I also love the Deepwarden 2 dip so I knew that I wanted to do that part. I thought maximizing CON for both HP and Armor was great for a front line guy. Next on the list of survivability is saves, so I went endurance-> Steadfast Determination. Then sought out both reflex and mettle, first went Kensai for concentration instead of reflex, but figured Forsaker's Imp Evasion was better, plus it has mettle. Now I can fight in Cloudkill and be unaffected. Still not sold on Forsaker though, you give up a lot. Warshaper is obvious for Lycanthrope. Ranger has good feats, skills and BAB, and fighter for the feat. I need at least 4 levels on the other side with full BAB to cover Warshaper. I was thinking barbarian would make sense. Then maybe Scout, thinking this is mostly a charge build. If I could somehow get flight as a SU or EX in 11 class levels that would be superb.
[/spoiler]
Basically right now this is a guy who would RP that he doesn't need anyone else, least of all a spell caster. Heals on his own, can one shot kill most anything he can charge. Has good DR and SR and a huge armor and HP, with great saves and save related abilities.
Character: (I have this all in a sweet XL but I'm new here and don't know how to do tables on here)
Were-Tiger 6+3(HD+LA)/ Unsure 11// Ranger (Strong Arm Varient) 3/ Fighter 1/ Forsaker 10/ Deepwarden 2/ Warshaper 4
[spoiler]
LVL Tract 1 Tract 2
1 Ranger Tiger
2 Ranger Tiger
3 Ranger Tiger
4 Fighter Tiger
5 Forsaker Tiger
6 Forsaker Tiger
7 DeepWarden LVL adjustment
8 DeepWarden LVL adjustment
9 Forsaker LVL adjustment
10 Warshaper
11 Warshaper
12 Warshaper
13 Warshaper
14 Forsaker
15 Forsaker
16 Forsaker
17 Forsaker
18 Forsaker
19 Forsaker
20 Forsaker
[/spoiler]
Ablility Score
[spoiler]
32 Point Buy
STR 16 DEX 10 CON 18 INT 10 WIS 8 CHA 10 |
LVL 20 Shifted
STR 39
DEX 15
CON 44
INT 14
WIS 12
CHA 8
[/spoiler]
HP: 8 + 6d8 + 12d12 + 1d10 + 340 = 458
Saves: 38/15/28 though it may improved depending on the saves of the unsure classes
Feats: (2 unassigned) Lightning Reflexes, Power Attack (Ranger), Iron Will, Endurance (Ranger), Great Fortitude (Fighter), Steadfast Determination, Track (Deepwarden), Shock Trooper, Leap Attack
Abilities: Abilities +8/+6/+4/+2, Signature Weapons +5 silver cold iron, DR 5/-, DR 10/silver, Spell Resistance 25, Fast Healing 3, improved evasion, mettle, slippery mind, Stone Warden (Con instead of Dex to Armor), Tough Defense (Con bonus to Nat Armor), anti-magic strike, spellfire destruction,
Shifted: +4 Str and Con, 10' reach, immune to critical hits and stuns, Fast Healing 5
Gear: Masterwork Composite Longbow
Tactics: Fight in Tiger form. If charge doesn't kill, something is weird. Use Spellfire Destruction to make a spell caster shut up. Large STR makes Spellfire Destruction last a long time. Would probably flee ranged combat, but if cornered could us bow. Charging is king though.
Mechanics: Would ask DM for the 3 Signature Weapons count as Bite, Claws (including rake attacks, so 4 total), and then Bow. It would suck if rake attacks were unaltered.
Link to Forsaker
http://dungeons.wikia.com/wiki/Forsaker_%283.5e_Prestige_Class%29Anyway, suggestions on the build would be great. I have 2 feats free and 11 free class levels. I know Lycanthrope isn't the best charge build, but that's the idea this nucleated around so I'd like to keep it. Better ways to boost saves than Forsaken are welcome. I'm not familiar with ToB, so I can't really respond to those classes effectiveness, though I imagine they would help a lot. If I wasn't restricted to only bases classes on the left side due to gestalt rules I think warhulk would be interesting. Thanks in advance for any insight fun tricks.