Author Topic: Magic: Elder Dragon Highlander  (Read 3173 times)

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Sinfire Titan

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Magic: Elder Dragon Highlander
« on: June 08, 2010, 01:00:58 AM »
The penultimate casual format, revolving around cheap rares and zany uncommons more than $10-$20 lands and $80 Jace the Mindfuckers.

Full rules.

Trying to give this format more attention, so we can talk the DCI into making it an official format.


[spoiler][/spoiler]

Eepop

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Re: Magic: Elder Dragon Highlander
« Reply #1 on: June 08, 2010, 06:28:07 PM »
My playgroup recently started making decks for this. We've played a few games and it has been awesome.

A somewhat useful summary of the available generals was done here:
http://www.starcitygames.com/magic/misc/19349_You_Lika_The_Juice_Rating_the_Generals.html
He makes a few mistakes, but overall its a worthwhile read.


Our decks thus far:

Doran, the Siege Tower
Sliver Legion
Braids (The Blue one)
Brion Stoutarm
Zur, the enchanter
Ashling the Pilgrim
Jhoira


Under construction:
Tolsimir Wolfblood
Ghost Council of Orzhova

Cannotthink

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Re: Magic: Elder Dragon Highlander
« Reply #2 on: July 12, 2010, 03:42:39 AM »
This format is fantastic. I only lack a wide enough array of cards to make the most of my legends.

Right now I have plans for a deck running Sygg, River Cutthroat and a variety of life draining cards, maybe some blue ping-y stuff too.

Sohala

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Re: Magic: Elder Dragon Highlander
« Reply #3 on: July 12, 2010, 06:02:47 AM »
Interesting idea, torn between Hazezon Tamar, Ulasht the Hate Seed, Rhys the Redeemed, and Rofellos Llanowar Emissary. Given I could put the first three in one deck if I ran Tamar.  :smirk
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Sinfire Titan

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Re: Magic: Elder Dragon Highlander
« Reply #4 on: July 12, 2010, 06:15:36 AM »
Interesting idea, torn between Hazezon Tamar, Ulasht the Hate Seed, Rhys the Redeemed, and Rofellos Llanowar Emissary. Given I could put the first three in one deck if I ran Tamar.  :smirk

Rofellos is banned as a General as of June. They admit that it was a mistake to unban him for a year.


[spoiler][/spoiler]

Sohala

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Re: Magic: Elder Dragon Highlander
« Reply #5 on: July 12, 2010, 06:24:12 AM »
Eh, he probably would have lead to a rather mindless deck anyways.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
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TheWordSlinger

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Re: Magic: Elder Dragon Highlander
« Reply #6 on: August 05, 2010, 07:36:13 AM »
My playgroup really enjoys playing EDH, in fact I played four games tonight, one of which I won!

The decks in my meta include:
Captain Sisay (mine)
Thada Adel, Acquisitor (also mine)
Reaper King
Wrexial, the Deep Risen
Hanna, Ship's Navigator
Jhoira of the Ghitu
Lorthos the Tidemaker
Nemata, Grove Guardian
Korlash, Heir to Blackblade
Braids (Blue)
Uril, the Miststalker
Momir Vig, Simic Visionary

And I'm probably forgetting some...

As for under-construction, I'm working on a Uril Deck of my own, as well as a Numot the Devastator build. Someone else is working on a Sisters of Stone Death deck (this would be the owner of Reaper King and Wrexial).
Currently playing:
Forte Lulz, Chaotic EVIL Bard bent on world domination;
Canere Potentia, to sing of power.
Aralaxax, Warforged Osteomancer, Machines are my people, I wield bones as other wield swords.
Randall Gray, she's not sexually confused, honest!
Zion "I can make followers, but why bother when people line up for me?"
Currently DMing: Real Men Use Their Hands, World's Largest Dungeon
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Sohala

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Re: Magic: Elder Dragon Highlander
« Reply #7 on: August 08, 2010, 02:01:43 AM »
Here is my first go at a deck. It needs work, but seems to at least play.
[spoiler]    1 Hazezon Tamar
    1 Balefire Liege
    1 Wilt-Leaf Liege
    1 Boartusk Liege
    1 Tolsimir Wolfblood
    1 Sakura-Tribe Elder
    1 Skyshroud Elf
    1 Selesnya Guildmage
    1 Kird Ape
    1 Isamaru, Hound of Konda
    1 Sigil Blessing
    1 Marshal's Anthem
    1 Eldrazi Monument
    1 Glorious Anthem
    1 Gaea's Anthem
    1 Mirari's Wake
    1 Kodama's Reach
    1 Isochron Scepter
    1 Birds of Paradise
    1 Boros Guildmage
    1 Boros Recruit
    1 Boros Signet
    1 Centaur Safeguard
    1 Civic Wayfinder
    1 Congregation at Dawn
    1 Devouring Light
    1 Dogpile
    1 Doubling Season
    1 Farseek
    1 Fists of Ironwood
    1 Flame Fusillade
    1 Gruul Guildmage
    1 Gruul Signet
    1 Lightning Helix
    1 Master Warcraft
    1 Pyromatics
    1 Sacred Foundry
    1 Scatter the Seeds
    1 Seed Spark
    1 Selesnya Evangel
    1 Selesnya Signet
    1 Sprouting Phytohydra
    1 Stomping Ground
    1 Storm Herd
    1 Temple Garden
    1 Transluminant
    1 Twilight Drover
    1 Ulasht, the Hate Seed
    1 Veteran Armorer
    1 Watchwolf
    1 Wild Cantor
    1 Quest for the Holy Relic
    1 Steelshaper's Gift
    1 Stoneforge Mystic
    1 Sunforger
    1 Heartseeker
    1 Loxodon Warhammer
    1 Pennon Blade
    1 Umezawa's Jitte
    1 Pulse of the Fields
    1 Order/Chaos
    1 Pulse of the Forge
    1 Goblin Tutor
    1 Enlightened Tutor
    1 Wing Shards
    9 Plains
    8 Mountain
    8 Forest
    1 Join the Ranks
    1 Eladamri's Call
    1 Congregate
    1 Blessed Reversal
    1 Artifact Mutation
    1 Aura Mutation
    1 Argivian Find
    1 Rith's Charm
    1 Raise the Alarm
    1 Even the Odds
[/spoiler]
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

SorO_Lost

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Re: Magic: Elder Dragon Highlander
« Reply #8 on: August 10, 2010, 04:08:15 PM »
100 card decks and nothing can be the same name. Sounds interesting and playable. What I don't get is the general rules.

This is 100% in the opposite direction of the general rule. The flavor of the rule seems to promote this idea your deck revolves around your commander, then you consider the odds of a 1 in 100 draw chance and compare to say your 1 in 15 with a standard deck which never gives you the card you want. The general has anything to do with deck themes or color at all either. In fact it comes across like a absolute failure of color limitation. I mean I don't know about you but I'm not going to randomly toss red in a blue/white deck and there are plenty of 3~5 color legends. The general and his color limitation come across like a guy asking if he should ban conjuration with his fighter. The only appropriate response is to just scratch your head and pretend he is making a joke.


Suggested revisions
1. 40 card decks
2. The general and two cards linked thematically to the general's abilities but cost less in mana cost start in an exiled state and can be played as a sorcery on any of your turns.

1. Wam-bam-thank-you-mam games have more replay value than ones that last 30 minutes thus lower card count. Instead of not killing someone for 9 minutes because you didn't want him sitting on the side lines while you guys continue for the next fifteen, aim for losing first just gives you enough time to shuffle. Hey now one feels like they are dragging their feet instead of having a good time. If you want to amass huge forces against your foe in a long drawn out game I suggest Risk or Monopoly.

2. Now the general always hits the table (casual gaming, you'll live long enough to obtain a reasonable amount of mana). What's more is before he does hit the table stuff that operates like him came out before, they could be lieutenants (if creatures) or far flung spells from the general as he wades his way into battle.

Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Eepop

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Re: Magic: Elder Dragon Highlander
« Reply #9 on: August 10, 2010, 09:26:47 PM »
I think you may be misunderstanding some aspects of the format.

1) The general starts in the "Command Zone", and may be cast from there. When he would leave the battlefield, he is instead put back in the "Command Zone".

2) EDH is primarily, if not overwhelmingly, a multiplayer format.

Those two things make it so that generals play a huge part in every game, even with there being 100 cards in each deck. I have yet to play in a game of EDH where the generals were not of vital importance to how the game played out.

SorO_Lost

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Re: Magic: Elder Dragon Highlander
« Reply #10 on: August 11, 2010, 02:30:41 PM »
I think you may be misunderstanding some aspects of the format.

1) The general starts in the "Command Zone", and may be cast from there. When he would leave the battlefield, he is instead put back in the "Command Zone".

2) EDH is primarily, if not overwhelmingly, a multiplayer format.

Those two things make it so that generals play a huge part in every game, even with there being 100 cards in each deck. I have yet to play in a game of EDH where the generals were not of vital importance to how the game played out.
I flat out missed 1 (to be fair I was up 27 hours yesterday), or maybe my cunning idea to pull the general out came from the rules and I forgot the source in a record time. *shurgs*

Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Sinfire Titan

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Re: Magic: Elder Dragon Highlander
« Reply #11 on: August 12, 2010, 06:08:49 AM »
I think you may be misunderstanding some aspects of the format.

1) The general starts in the "Command Zone", and may be cast from there. When he would leave the battlefield, he is instead put back in the "Command Zone".

Correction: If he would be Exiled or put into a Graveyard from the Battlefield, you may return him to the Command Zone.


[spoiler][/spoiler]

TheChrisWaits

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Re: Magic: Elder Dragon Highlander
« Reply #12 on: August 12, 2010, 07:11:21 AM »
Correction: If he would be Exiled or put into a Graveyard from the Battlefield, you may return him to the Command Zone.
Double correction: If the general would be put into a graveyard or exile from anywhere you can send it to the command zone.

veekie

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Re: Magic: Elder Dragon Highlander
« Reply #13 on: August 12, 2010, 09:18:36 AM »
Basically, if he isn't in play, hes in the command zone.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

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[spoiler]
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[/spoiler]

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Soda

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Re: Magic: Elder Dragon Highlander
« Reply #14 on: August 12, 2010, 02:46:05 PM »
Basically, if he isn't in play, hes in the command zone.
Unless it gets returned to hand or put into the library, making cards like Condemn and Hinder better.

Sinfire Titan

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[spoiler][/spoiler]

veekie

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Re: Magic: Elder Dragon Highlander
« Reply #16 on: June 11, 2011, 04:23:08 AM »
Death By Dragons amuses me.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."