Richard (Dick) DeckardCityMale Human
Alignment: Lawful Neutral
XP:
Psychic Rogue 1/Ardent3/SwordSage1Stats
[spoiler]Str:
14 {+2}
Dex:
14 {+2}
Con:
14 {+2}
Int:
14 {+2}
Wis:
16 {+3}
Cha:
10 {+0} (4 cha damage)[/spoiler]
Combat Stats
[spoiler]Hit Dice: 4d6+1d8+10
Hit Points:
22/30Armor Class:
14 (10 +4 Armor +2 Dex -1 Flaw -1 Trait)
Touch AC:
10Flatfooted AC:
12Initiative:
+7 (+2 Dex +2 psicrystal +1 SS1 +2 Trait)
Base Attack Bonus: 3
Grapple:
+5Speed: 30' land (40' while focused)[/spoiler]
Saves
[spoiler]
Fort:
+3 (+1.66 Class, +2 Con) (R 0.33, A 1, SS 0.33)
Ref:
+8 (+6 Class, +2 Dex)(R2, A1, SS2)
Will:
+8 (+5.33 Class, +3 Wis)(R0.33, A3, SS2) (-2 vs. Fear)[/spoiler]
Attack Options
[spoiler]
Single Attack:
MW short sword +7 (1d6+2; 19-20/x2) or Pistol +5 (?) or Unarmed Strike +6 (1d6+2; 20/x2)
(+1d6+5 Sneak Attack and 2d6 Deep Crystal when applicable)
Full Attack:
+5/+5 short swords (1d6+2/1d6+1)
+3/+3 Pistols (?)
[/spoiler]
Feats
[spoiler]
Flaw: Vulnerable (-1 AC)
Flaw: Fussy - Potions make him sickened, and he takes a -4 vs. ingested poisons.
Trait: Aggressive(F) TWF
(F) Craven
(1) Psicrystal Affinity
(H) Psionic Meditation
(3) Practiced Manifester
(SS1) Discipline Focus
Progression:
[spoiler]1 Psychic Rogue TWF, Craven, Psicrystal Affinity, Psionic Meditation
2 Ardent 1
Vigor, Dimension Hop3 Ardent 2 Practiced Manifester,
Clairvoyant Sense4 Ardent 3
Hustle5 Swordsage 1 (Discipline Focus)
Planned
6 Ardent 4 Staggering Strike; Deception mantle,
Sense Danger (from Magic of Eberron)
7 Unseen Seer 1 (+1d6 SA)
Psionic Fly8 Swordsage 2 (Assassin's Stance, Wis to AC)
9 Unseen Seer 2 (Still Mind)
Psionic Teleport, True Seeing (Advanced Learning)
10+ Unseen Seer or Ardent
Going into a psionic version of Unseen Seer, modified as follows:
Swap entry requirement spellcraft > psycraft, spells to powers.
Silent spell to:
Slippery Mind (Ex): This ability represents the Unseen Seer's ability to wriggle free from magical or psionic effects that would otherwise control or compel him. If a Unseen Seer with slippery mind is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same Difficulty Class. He gets only this one extra chance to succeed on his saving throw.
I think
this is a carbon copy of the PrC, but I'll have to check the book later to make sure.
[/spoiler][/spoiler]
Skills
[spoiler]Languages:
Common, Undercommon, GoblinTotal Skill Points:
60 (36r+15a+9ss)
+13 Spot (8 ranks, +3 Wis, +2 Alertness) 4r 4ss
+9 Listen (4r, +3 Wis, +2 Alertness) 4r
+10 Concentration (7 ranks, +2 Wis) 7a
+10 Hide (8 ranks, +3 Dex, -1ACP) 4r 1ccA 3ss
+6 Move Silently (4 ranks, +3 Dex, -1ACP) 4r
+6 Tumble (4 ranks, +3 Dex, -1ACP) 4r
+9 Search (8 ranks, +2 Int) 4r 3ccA 1ccSS
+7 Sense Motive (4 ranks, +3 Wis) 4r
+4 Autohypnosis (1 rank, +3 Wis) 1r
+1 Jump (+2 Dex, -1ACP)
+4 Sleight of Hand (1r+3dex) 1r
+4 Open Locks (1r+3dex) 1r
+3 Disable Device (1r+2int) 1r
+1 Use Psionic Device (1r) 1r
+5 Psicraft (3r+2int) 3r
[/spoiler]
Racial Traits
[spoiler]standard human[/spoiler]
Class Abilities
[spoiler]
ClassPsychic Rogue:Sneak Attack Trapfinding
Ardent: Physical Power (mantle): Expend focus as free action to add +2 to Dex, Con, or Str for 1 round.
Freedom (mantle): +10' to movement while focused. Expend focus to add manifester level to escape/resist grapple.
Fate (mantle): Once per day expend focus to add ardent level to any d20 roll.
Revised
Fate Mantle power list: Add
Sense Danger at 3rd and
Change Fate at 5th.
Unarmed Swordsage: Discipline Focus (Shadow Hand): (Wpn Focus with dagger, short sword, unarmed strike, spiked chain, sai, and siangham)
Quick to Act: +1 Initiative
Unarmed Strike: as monk
Prestige ClassList Here[/spoiler]
Psionic Abilities
[spoiler]
Mantles: Physical Power, Freedom (primary), Fate (2nd level)
Power Points: 9/19 (11+8)Ardent Powers Known (also see tattoos) (Manifester Level: 5)
1st - Vigor, Dimension Hop
2nd - Clairvoyant Sense, Hustle
Psi-rogue powers known (ML 1):
1st - Detect Psionics
[/spoiler]
Maneuvers/Stances Known
[spoiler]
StancesIsland of Blades (SH1) - You and allies flank all adjacent enemies.
Maneuvers (6 known, 4 readied*, 1
spentGloves of Object Reading (3000 gp),
reusable Psionic Tattoos (3000 gp, see below), two MW
Deep Crystal short swords (2620 gp), 2 bladders of torchbug paste (50 gp, CScoundrel p120, in potion belt), 4 flasks of acid (40 gp, in potion belt), 6-slot potion belt (6 gp, FRCS, Retrieve a potion as a free action 1/round)
Torchbug pasteSpot +10, Listen +8, Climb +14*, Hide +22, Move Silently +6, Search +6, Tumble +6, Sense Motive +4, Autohypnosis +1, Concentration +7, Sleight of Hand +3, Open Locks +3, Disable Device -1, Use Psionic Device +1, Psicraft +2
[/spoiler]
Background
[spoiler]Like most people, Dick grew up hard. His father, an out of work alchemist, was bitter about life in general. While he was alive, he'd take it out on Dick and his Mom with his fists and toe of his boot. He did them a favor and blew himself up in an accident when Dick was only 7, though, and Dick's mom had to turn to prostitution to keep food on the table.
Dick himself learned to keep a low profile, and learned the value of information at an early age. He'd spend hours spying on people discreetly, especially "criminals", and sell this information to the local sheriff. This didn't make him very popular in school, but he didn't much care. It kept money in his pocket, and his Mom off the street. And besides,
they were the bad guys, right?
As he grew up, his latent psionic talents developed in ways that helped him further improve his spying capacity. He also learned how to stab people where it hurts, and recently bought a pair of weapons that let him channel his psychic energies to do that even better. His favorite "tool" is the crystal he's infused with some of his abilities and personality. It can get into places far easier than he can, and is much harder to spot.
More recently, he's began using his talents to find people. He doesn't much care why the people seeking them want to find them, or why the hiding people are hiding, as long as he gets paid.[/spoiler]
Appearance
[spoiler]Dick is tall (6'1") and fit (190 lbs), with slightly graying brown hair as he approaches middle age. His steel grey eyes mirror the color of the city's smog-filled sky. He is otherwise fairly nondescript and average looking.[/spoiler]
Personality
[spoiler]He sees himself as a decent guy who's done well for himself given the relatively poor start he had. He feels a bit of empathy for those he's paid to track down and/or spy on, but he figures they probably deserve it. Otherwise, why would someone bother hiring him?[/spoiler]
Party Role
[spoiler]Covert ops. Stabbing people in sensitive places.[/spoiler]
Daily Buffs
[spoiler]He usually has Share Pain going, to divert half of any damage he takes to his psicrystal, if he has any idea at all that he might be heading into danger within the next 6 hours.[/spoiler]