Author Topic: The Tao of Truenaming  (Read 39556 times)

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CantripN

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Re: The Tao of Truenaming
« Reply #40 on: June 05, 2010, 08:49:56 AM »
Actually,
Oh, and IIRC there is an affiliation that explicitly gives a bonus to Truenaming, does anyone know where its form or am I just crazy?
The affiliation you are thinking of is non-existent. However, a PrC tied to the affiliations in Complete Champion makes mention of Truespeech ranks (Paragnostic Apostle). That may be what you were thinking of.

Edit: Solo, I don't think Universal Aptitude gives it's +5 bonus to Truespeech checks. I think it was just a bunch of thievery bonuses.

Read before you answer, please. Universal Aptitude is to ANY Skill Check, and there IS an Affiliation (The Paragonistic Assembly, CC 72) that can add up to +10 to Truespeak.
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Solo

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Re: The Tao of Truenaming
« Reply #41 on: June 05, 2010, 11:40:46 AM »
It's actually a +5 bonus on all skill checks. I'll edit that in.

What you're thinking of is something else, the Recitation of the Mindful State.

Also: put in something about Truenamer/Monks after Acolyte of the Ego.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Bastian

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Re: The Tao of Truenaming
« Reply #42 on: June 05, 2010, 11:58:35 AM »
I know this isn't really relevant since this is a parody topic but I just found an absolute gem posted a while ago in a thread with only one reply.
Quote

Solo

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Re: The Tao of Truenaming
« Reply #43 on: June 05, 2010, 12:04:29 PM »
Added.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

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Re: The Tao of Truenaming
« Reply #44 on: June 05, 2010, 03:20:31 PM »
If cost is an issue for these spells (though I don't see why it would be), you can always save cash by buying a single charge wand of Heroic Surge, and the feat Wand Surge, which allows you to spend a single action point in the place of a wand charge. Since Heroic Surge gives you back an action point plus one per round as long as the spell lasts, you can gain a net return of many action points which you can use on other wands. This will enable you to have constant buffs of all sorts of spells on the list above.

I am not familiar with the spell Heroic Surge, could someone point me to the book it is in? I have looked through all the Eberron books I have with no luck.
Your assistance in this matter would be very much appreciated, thank you!

Races of Eberron, page 190.

Special Note worth mentioning:
Etch Schema + Wand Surge + Extend Spell + Persistent Spell + Metamagic Trigger= Fun times to be had ;)
Except that the spell is called unfettered heroism.
Hah, that's very true.
Heroic Surge must be a mix-up of Action Surge and Heroic Spirit, both are feats related to action points.
I can't believe how I missed that :embarrassed

Fantastic! I can't believe I missed that spell all this time. Thank you both for your help.

awaken DM golem

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Re: The Tao of Truenaming
« Reply #45 on: June 07, 2010, 08:58:22 PM »
This be irony gold, yessir.

Minor nitpick:
Unfettered Heroism is a lvl 5 spell, so you need a minor Schema, it can't be a wand.

The only "problem" I see with this is the glimpses of de facto solid advice ;)
But Giacomo once used wands of 5th level spells...
And noone called him out? Then it's frankly you guys' own fault. :P
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lans

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Re: The Tao of Truenaming
« Reply #46 on: June 14, 2010, 05:47:41 PM »
So is this entire thing a joke or just the first part? I was assuming it was a joke until the whole truenamers using consumables better than normal thing got brought up
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PhaedrusXY

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Re: The Tao of Truenaming
« Reply #47 on: June 14, 2010, 05:49:06 PM »
So is this entire thing a joke or just the first part? I was assuming it was a joke until the whole truenamers using consumables better than normal thing got brought up

Eh, we're even serious about optimizing our jokes on here.  ;)
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Sounds like the makings of a gay porn film.
...thanks
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Sinfire Titan

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Re: The Tao of Truenaming
« Reply #48 on: June 14, 2010, 05:56:21 PM »
So is this entire thing a joke or just the first part? I was assuming it was a joke until the whole truenamers using consumables better than normal thing got brought up


They kinda are due to bad editing on WotC's part. That potions/scrolls thing from CArc is accurate: They really can use those things nigh infinitely if they just alter the flavor of the item in question.

Oddly, there are a few consumable items that they are able to repair rather effortlessly. They are not as good as it as an Artificer, but put the two in the same party and you can easily make your consumables into multiple use Eternal Wands of whatever spells you can think of.

It's still a joke topic, but there is a subtle amount of optimization present between jokes. If you can sift through it (not too hard) you can find the real hints and tips to playing a Truenamer. Aside from the obvious "get an Item Familiar and pump your numbers into obscenity" line.


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Aharon

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Re: The Tao of Truenaming
« Reply #49 on: June 15, 2010, 04:45:55 PM »
@lans
I mentioned it in the post I brought it up in...
I thought somebody really had made a handbook for truenaming and wrote down all the real advice. Only after that, I read Solo's post and realized it was a joke. I didn't want my time to be wasted, so I posted it anyway.  :)
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lans

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Re: The Tao of Truenaming
« Reply #50 on: June 15, 2010, 08:42:56 PM »
Yeah, I got that it was a joke, just not how much of it was a joke.

Shouldn't the Truenamer take crafting feats?
Craft wondrous items is a real nice choice, allows you to make an  AST, and you can make the stat boosters, you just need to pick up a scroll to simulate the spell required.
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Re: The Tao of Truenaming
« Reply #51 on: June 15, 2010, 11:31:24 PM »
Shouldn't the Truenamer take crafting feats?
Craft wondrous items is a real nice choice, allows you to make an  AST, and you can make the stat boosters, you just need to pick up a scroll to simulate the spell required.

Can't use them. He qualifies, but he has SLAs (not spells), and only a handful of abilities can be used to craft magic items from SLAs (IIRC).

He could UMD the items to make new items, but he may as well be an Artificer, Warlock, or Incarnate at that point.


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lans

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Re: The Tao of Truenaming
« Reply #52 on: June 16, 2010, 12:20:25 AM »
Shouldn't the Truenamer take crafting feats?
Craft wondrous items is a real nice choice, allows you to make an  AST, and you can make the stat boosters, you just need to pick up a scroll to simulate the spell required.

Can't use them. He qualifies, but he has SLAs (not spells), and only a handful of abilities can be used to craft magic items from SLAs (IIRC).

He could UMD the items to make new items, but he may as well be an Artificer, Warlock, or Incarnate at that point.
He can still make the Amulet of Silver Tongue right?
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Re: The Tao of Truenaming
« Reply #53 on: June 16, 2010, 02:56:21 PM »
He can still make the Amulet of Silver Tongue right?

Yes, he very well can. That is a practical use of the feat.

The problem is there aren't enough magic items that have prereqs like that for the Truenamer to craft, thus his feat becomes "You pay X less gp for a handful of magic items", meaning it's no better than Ancestral Relic (save for the fact that it can make more than one item).


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lans

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Re: The Tao of Truenaming
« Reply #54 on: June 16, 2010, 07:08:36 PM »
He can still make the Amulet of Silver Tongue right?

Yes, he very well can. That is a practical use of the feat.

The problem is there aren't enough magic items that have prereqs like that for the Truenamer to craft, thus his feat becomes "You pay X less gp for a handful of magic items", meaning it's no better than Ancestral Relic (save for the fact that it can make more than one item).
For some reason I've never thought to use Ancestral Relic to make one of those, which is a better option.
Edit-Though its not core, so I guess thats a downside.
« Last Edit: June 16, 2010, 07:11:30 PM by lans »
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Aharon

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Re: The Tao of Truenaming
« Reply #55 on: June 17, 2010, 06:20:26 AM »
Well, if he doesn't live in a magic-mart world where he can buy wands and scepters from higher level truenamers, he could use Craft Wand a bit. But it's probably better for him to use a Talisman of Transference for all his crafting needs (A magnificent little gem, I wonder if there's something I overlooked, because I never see it mentioned. It's detailed here.)
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Sinfire Titan

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Re: The Tao of Truenaming
« Reply #56 on: June 17, 2010, 12:30:18 PM »
Well, if he doesn't live in a magic-mart world where he can buy wands and scepters from higher level truenamers, he could use Craft Wand a bit. But it's probably better for him to use a Talisman of Transference for all his crafting needs (A magnificent little gem, I wonder if there's something I overlooked, because I never see it mentioned. It's detailed here.)

He can't craft wands: Wands require specific spells. SLA's that mimic those spells can't be used to craft them.

Makes no sense to me though. If it duplicates a spell's effect, why can't it be used to create an item that mimics the spell?


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Aharon

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Re: The Tao of Truenaming
« Reply #57 on: June 18, 2010, 09:44:40 AM »
It specifically says he can put utterances in wands. It doesn't duplicate existing spell effects; there are rules for putting utterances in potions that are somewhat detailed, and then there's a section about spell-trigger items that's mostly fluff (kind of like "It can be done, but most people don't because of *insert reason*, but such items can be found in treasure."), but pretty definitive crunch-wise that utterances are spell-likes that can be put in spell-trigger items. Probably further proof that the author of the truenaming section knew jack shit about D&D, but it's in the rules, and it helps Truenamers (ToM, page 262).
« Last Edit: June 18, 2010, 09:47:18 AM by Aharon »
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Re: The Tao of Truenaming
« Reply #58 on: August 18, 2010, 06:52:23 PM »
If one was dead set on playing a Truenamer, what would you all recommend in a gestalt game?

Also, I have been debating on a possible "fix" for Truenaming.

At level's 1-8 the DC is 10 + Creature's CR
At Level's... 9-16? the DC is 15 + CR
After that, 20 + CR

This of course was just a quick idea.
And likely not necessary with the use of Heightening Utterances :)
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lans

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Re: The Tao of Truenaming
« Reply #59 on: August 18, 2010, 07:00:18 PM »
Druid, an animal companins CR is - so you only need a DC 15 to enchant it, add in wild cohort and your good to go.

Likely want a level of marshal on one of the sides also.

The recommended fix is DC=15+CR+2UL. So at higher end it tends to be about 6 lower on the low end, and 16 lower with the weaker abilities.
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