Author Topic: Good entry for duelist (pathfinder)  (Read 6617 times)

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Khorus

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Good entry for duelist (pathfinder)
« on: June 02, 2010, 04:27:23 PM »
Game is 5th level but I'm almost level six (DM is letting me remake char since my druid got owned) Pathfinder plus companions, chronicles, and adventure path feats are open. If you can think of some thing more fun then below I'm open to ideas, original concept was an Aldori Sword Master but I like duelist better.


I'm thinking Rogue 4 Fighter 3, duelist 10. Use rapier, get big crit range and go to town. The 4 levels of rogue give me evasion + canny dodge, as well as weapon finese and weapon focus. The 3 level's of fighter I can pick up dodge mobility, and combat expertise. also snag improved trip, and greater trip. As for armor 20 dex (+5) mithril scale mail (+5) and armor training so thats 20 out the gate, with combat expertise and int to armor I could get close to 30 right? also should I take two weapon fighting and never attack with offhand (using it for the parry skill from duelist)

Is this the best entry I can get? Or is there something better.


carnivore

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Re: Good entry for duelist (pathfinder)
« Reply #1 on: June 02, 2010, 04:54:15 PM »
try this:

High AC build
Pixie 3(Buy off +1 LA)/ Swashbuckler 3/ Monk 2/ Fighter 2/ Duelist 10(Pathfinder version)

Attributes: (32pt buy)

10 Str(base 14 -4 Racial)
36 Dex(base 14 +8 Racial +4 lvls +4 Inherent +6 Item)
20 Con(base 14 +6 Item)
30 Int(base 16 +6 Racial +4 Inherent +6 Item)
16 Wis(base 12 +4 Racial)
14 Cha(base 8 +6 Racial)

Feats:

Dodge(Pixie Bonus)
Alertness(Pixie Bonus)
Weapon Finnesse(Pixie bonus)
Stunning Fist(monk Bonus Pathfinder version)
Imp Unarmed Strike(Monk Bonus)
Carmondine Monk(Monk Bonus) ..... retrained from original
Imp Crit(Rapier)(Monk Bonus) ..... retrained from original
Versatile Unarmed Strike(Fighter Bonus)
TWF(Fighter Bonus)
Combat Reflexes(Duelist bonus)
Deflect Arrows(Duelist Bonus)
1st lvl: Improved Initiative
3rd lvl: Agile Manuvers(Pathfinder feat)
6th lvl: Flyby Attack
9th lvl: Imp TWF
12th lvl: Robilars Gambit
15th lvl: Double Hit


 
AC 54: Base 10 +20 Int  + 13 Dex +1 Size +1 Dodge + 8 Armor +1 Natural Armor

Attacking
BAB +16
Full Attack with Imp TWF and Haste:
BAB 16 +5 Enhancement +13 Dex +1 Haste +1 Size -2 TWF = +34/+34/+34/+29/+24/+19


Damage:
Rapier 1d4= 2.5 Ave +5 Enhancement + 10 Int +10 Duelist = 27 Damage
Unarmed 1d4= 2.5 Ave +5 Enhancement +10 Int +10 Duelist = 27 Damage .... all damage is piercing(Versatile Unarmed Strike)

Equipment:
220000gp +8 Inherent(Tomes)
36000gp +6 Dex item
36000gp +6 Int item
64000gp +8 Bracers of Armor
203320gp +5 Wounding Speed Adamantine Rapier
125000gp +5 Amulet of Natural Attacks(Pathfinder version)

Attacks as follows:
attack with first 3 attacks, save last 3 for Parry attempts(vs Weak Opponents .... reverse for Stronger opponents, IE save the first three attacks to Parry with and Attack with the last three attacks).... each time someone attacks you you get an AoO(Robilars Gambit) and make 2 Attacks Back(Double Hit) @ +34 to hit ... you can then choose to Parry @+29/+24/+19 ... if you are successful you get to take an AoO, which gives you 2 Attacks Back(Double Hit) @ +34 to hit again for each Parry

quick Notes:

A)When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield.

B) A monk's attacks may be with fist, elbows, knees, and feet.

 :D

Khorus

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Re: Good entry for duelist (pathfinder)
« Reply #2 on: June 02, 2010, 04:57:35 PM »
Anything 3.5 is off limits straight only pathfinder, Handbook and bestiary, and then the companions. Other wise that looks sexy.

carnivore

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Re: Good entry for duelist (pathfinder)
« Reply #3 on: June 02, 2010, 05:07:05 PM »
actually i just had to do that .... because its fun  :p


using Pathfinder ... try this:

Rogue 3/ Fighter 4/ Duelist 10

 :D

Khorus

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Re: Good entry for duelist (pathfinder)
« Reply #4 on: June 02, 2010, 05:19:29 PM »
No go for the uncanny dodge? Also what do you think about adding in a whip for tripping fun or think that will spread me to thin? I'm wanting good ac and crit chance while dmg is secondary. Condition's and vital strike is where I'm thinking of taking.

carnivore

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Re: Good entry for duelist (pathfinder)
« Reply #5 on: June 02, 2010, 05:43:00 PM »
heres a fun build:

Human
Rogue 3/ Fighter 4/ Duelist 10


Feats:
Agile Maneuvers(Human bonus)
Weapon Finnesse(Rogue bonus)
Weapon Focus(Rapier)(Fighter bonus)
Dodge(Fighter bonus)
Mobility(Fighter bonus)
Combat Reflexes(Duelist Bonus)
Deflect Arrows(Duelist bonus)

1st lvl: Combat Expertise
3rd lvl: Imp Trip
5th lvl: Furys Fall
7th lvl: Improved Crit(Rapier)
9th lvl: Weapon Specialization(Rapier)
11th lvl: Critical Focus
13th lvl: Staggering Critical
15th lvl: Greater Trip
17th lvl: Stunning Critical
19th lvl: ?

what is the point buy for your characters?

 :D



Khorus

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Re: Good entry for duelist (pathfinder)
« Reply #6 on: June 02, 2010, 05:47:09 PM »
no point buy this time we are using

Dm wants high powered game thinking

18 dex 16 con 16 int, 12 char 14 str 10 wis

Btw whats furys fall?
« Last Edit: June 02, 2010, 06:15:33 PM by Khorus »

Khorus

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Re: Good entry for duelist (pathfinder)
« Reply #7 on: June 02, 2010, 05:49:00 PM »
Fury's Fall (Combat)P
Source Cheliax: Empire of Devils 26

You can use strength and agility to send foes crashing to the ground.

Prerequisites: Improved Trip.

Benefit: When making a trip attack, add your Dexterity bonus to your CMB.

Nvm found it and Nice :)

carnivore

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Re: Good entry for duelist (pathfinder)
« Reply #8 on: June 02, 2010, 06:04:03 PM »
looks good .....just for your reference .... Furys fall basicly Adds you Dex bonus again to your special Attacks ... since Agile Manuvers changes adding Str to CMB to Adding Dex to CMB... then Furys Fall adds dex to the CMB total again

CMB affects Many types of special attacks... check it out

 :D

juton

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Re: Good entry for duelist (pathfinder)
« Reply #9 on: June 02, 2010, 06:20:45 PM »
Rogue 4/Fighter 3 is a good start, if you have access to other full BAB classes you might want to switch out a level or two of fighter. I'd really recommend lunge+combat reflexes, this would give you an extra 5' of reach and possibly more attacks a round, plus it fits thematically. Lunge+Improved Trip gets you something akin to the old spiked chain builds of 3.5e, which some people may find a little too strong so use with discretion.

The way Parry is written would dissuade me from using twf, it implies you have to give up an attack and the only attacks you are making are with your on-hand weapon.

I'd go Rogue 4/Fighter 3/Duelist 10, I'd be either a Human or maybe an Elf or Half Elf.
For feats I'd take:
1) Lunge,
H) Improved Trip,
R2) Weapon Finesse,
3) Combat Reflexes,
R4) Fury Fall,
5) Trip,
F1) Mobility,
F2) ?Spring Attack?,
7) Greater Trip