Author Topic: A little project of mine  (Read 2057 times)

0 Members and 1 Guest are viewing this topic.

fauntix

  • Ring-Tailed Lemur
  • **
  • Posts: 12
  • In search for the legendary "I win button" ~Lilium
    • Email
A little project of mine
« on: June 01, 2010, 11:17:31 AM »
Hello,
 I have a little project I am having a bit of trouble with.  I am building level 10 versions of all the Tier 1 (Wizard, Cleric, Druid, Archivist, Artificer, and Erudite) and Tier 0 (Psionic Artificer) all min/maxed and optimized to the extreme. I have Google Wave (which is open now) that I have found to be great at collaborating with other people on projects. If you would like or can help me My wave address is Fauntix@googlewave.com or ject contact me here. And before any of you say just read the handbooks, I did and they aren't definite on what I want. They still leave options without saying which is the absolute best.

Thank you
Current PCs:
Level 2 Artificer
Level 11 Rogue

Mixster

  • Grape ape
  • *****
  • Posts: 1642
Re: A little project of mine
« Reply #1 on: June 01, 2010, 11:40:18 AM »
The reasons the handbooks don't say what's the ultimate best is because there is no ultimate best.

Most of things come down to playing style an ability, I for one find transmuter a much better specialisation than conjurer, but someone on these boards would rip my head off for saying that. Also I don't think you always have to ban evocation. Enchantment and Necromancy can be worse for some campaigns.

I don't even think the tiers are definite, sometimes a tier 2 class can be more useful than a tier 1 class, especially at low levels.

Heck, I recently ran a Sorcadin who dwarfed the Wizard in almost everything we did. Outperformed the rogue on damage, and was the general main healer. Mainly because the campaign setting heavily favored the set-up since books were apparently the most favored things to steal, disease and fear where plenty-full, and my sorcadin could laugh at that.

So, my point is, there is not way to make an ultimate best for each class.

Human Druid 10
Stats 25 point buy
8
8
14
10
18
9

Feats: Natural spell, Whatever else you want, I prefer focusing on summons, but focusing on changing shape can also be done.

You don't really need more with druid, which is why it is such a good class for beginners and experts alike.
If you can get to play with the druid domain (UA Pg 68), and grab transformation domain, mr. druid will go quite crazy.
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

fauntix

  • Ring-Tailed Lemur
  • **
  • Posts: 12
  • In search for the legendary "I win button" ~Lilium
    • Email
Re: A little project of mine
« Reply #2 on: June 01, 2010, 11:52:15 AM »
Well the sad thing about this campaign is that its unlimited. The lowest stat is 3 (adding 5 points to the point buy total base 32), any d20 is usable from 3.0 to 4.0 and all in between and connecting from outside (e.g. Supps, modern, and so forth). All spells work and are accessible. Reason for all of this is that we are set in a multi-verse which eventually we can travel to and from. It seems broken already but with everything available for us to use. So with this in mind the characters I am trying to build has no locks or bans they have to stay away from everything is open to them.
Current PCs:
Level 2 Artificer
Level 11 Rogue

Rymosrac

  • Curious George
  • ****
  • Posts: 321
  • You were expecting?
    • Email
Re: A little project of mine
« Reply #3 on: June 01, 2010, 12:29:31 PM »
The hell? 3.0/3.5 and 4.0 are completely incompatible.

And the power ceiling (at least in 3.5) is so high it may very well not exist for all practical purposes.
Shh. My common sense is tingling. . .

fauntix

  • Ring-Tailed Lemur
  • **
  • Posts: 12
  • In search for the legendary "I win button" ~Lilium
    • Email
Re: A little project of mine
« Reply #4 on: June 01, 2010, 12:31:27 PM »
I am assuming the DM is including 4.0 for feats and/or items. Im not the DM lol ^^
Current PCs:
Level 2 Artificer
Level 11 Rogue

Prime32

  • Administrator
  • Organ Grinder
  • *
  • Posts: 7534
  • Modding since 03/12/10
Re: A little project of mine
« Reply #5 on: June 01, 2010, 12:39:44 PM »
I am assuming the DM is including 4.0 for feats and/or items. Im not the DM lol ^^
Except that most of those apply to mechanics which do not exist in 3.5, such as "you get an extra healing surge" or "double your weapon proficiency bonus"
And the power ceiling (at least in 3.5) is so high it may very well not exist for all practical purposes.
The most powerful D&D character ever built is completely omnipotent, omniscient and omnipresent well before level 10. Is that really what you're looking for?
« Last Edit: June 01, 2010, 12:46:18 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

ninjarabbit

  • Hong Kong
  • ****
  • Posts: 1442
    • Email
Re: A little project of mine
« Reply #6 on: June 01, 2010, 02:17:48 PM »
After a certain point it just becomes a game of rocket tag rather than power level.

KellKheraptis

  • Organ Grinder
  • *****
  • Posts: 2668
  • What's the matter? I thought you had me...
    • Email
Re: A little project of mine
« Reply #7 on: June 01, 2010, 05:43:43 PM »
After a certain point it just becomes a game of rocket tag rather than power level.

Yes and no.  Once you reach a certain level, it's more laughing at the puny gods playing rocket tag while you simultaneously eradicate their multiverses long before they ever knew you or themselves existed as a race.  Just watch out for Blingy :P
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!

Rymosrac

  • Curious George
  • ****
  • Posts: 321
  • You were expecting?
    • Email
Re: A little project of mine
« Reply #8 on: June 01, 2010, 06:03:13 PM »
Yeah. . . I'm really not sure what the OP is looking for. I think he may be confused, or just woefully uninformed.

D&D doesn't work that way.
Shh. My common sense is tingling. . .

fauntix

  • Ring-Tailed Lemur
  • **
  • Posts: 12
  • In search for the legendary "I win button" ~Lilium
    • Email
Re: A little project of mine
« Reply #9 on: June 01, 2010, 09:31:04 PM »
I want to make those classes optimized so anyone can see that "Yes, that is a Tier 1 character." ....  does that make since?
Current PCs:
Level 2 Artificer
Level 11 Rogue

TheEndIsNear

  • Bi-Curious George
  • ****
  • Posts: 371
Re: A little project of mine
« Reply #10 on: June 01, 2010, 09:35:30 PM »
Sense. since is not the same word.

I understand you but people one these boards seem to be wholly on a different level. You won't get help here.

fuinjutsu

  • Bi-Curious George
  • ****
  • Posts: 434
Re: A little project of mine
« Reply #11 on: June 01, 2010, 10:12:15 PM »
Uhm, if we're counting the Spell-to-Power Erudite and Psionic Artificer, why do I not see the Arcane Swordsage on the list?
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

Bauglir

  • Man in Gorilla Suit
  • *****
  • Posts: 2346
  • TriOptimum
Re: A little project of mine
« Reply #12 on: June 01, 2010, 10:27:26 PM »
I want to make those classes optimized so anyone can see that "Yes, that is a Tier 1 character." ....  does that make since?

In that case, I'd recommend simply taking the Handbooks and picking build that makes use of all-highest ranked options. Or one of the sample builds that tend to get included (I haven't looked at the handbooks for these particular classes, though). Generally, Tier 1 characters tend to be powerful because of the way the player exploits them; aside from probably the Druid, they don't look as gamebreaking on paper as they really are, because their strengths lie in options, not just raw numbers (though they certainly have those). Thus, the key lies in looking at the spells, feats, and other options that are mentioned, and figuring out WHY they are so useful. You can't play Tier 1 without a fundamental understanding of how it works, unlike lower lower Tiers (this becomes truer the lower the Tier, actually), so focus on that; otherwise, you're no better than a Tier 2 or 3 (which is how Tier 1 and 0 classes got published; the developers didn't understand the game, so in playtesting they WEREN'T any better than those).
So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.