IntroAfter my Psion nearly soloed a fight that was meant to kill the party
1, the DM quit and we determined that I need to channel my efforts into letting the group play. We're continuing with new DMs who are less scared of optimized 3.5 characters.
My next plan is to make an Inspire Courage Bard who heals in combat via Devoted Spirit maneuvers and occasionally controls crowds or debuffs.
Relevant House Rules-Skills normally have a max of 3 + my HD.
-Most magic items cost 10% more. Mithril items cost 10% less.
-Jade Phoenix Mage also grants access to White Raven maneuvers and stances.
-PrCs allow maneuver swapping whenever the subject would gain access to a new maneuver level. The swapped maneuver must use the same recovery mechanic and the maneuver swapped in must be from a discipline allowed by the PrC.
-The feat Practiced Initiator makes my initiator level for all purposes equal to my HD. (IL = HD)
-Improved Practiced Spellcaster forgives 1 lost class level.
-Augment Mending gives +4 HP per level of the effect. Martial Spirit heals 6HP,
cure minor heals 5 HP, Revitalizing Strike heals 3d6+IL+12 HP, and so on.
Party MatesArterithBuffer and Crowd ControllerDragonborn Blue Conjurer5/Incantatrix2
GarethScary-Looking Emo TankHuman Cleric5/Dread Witch2
KaerthraScout, Sneaker, Face Woman, and AssassinDark LA0 Drow Rogue5/Assassin2
LyndaDual-Wielding Melee DPSWood Elf DM7 (a Fighter variant, and the class really is called "DM")
TheisCraftsman and Comic ReliefHuman Rogue1/Artificer6
Theis Built a Wood Golem, "Flint"Melee DPSDM's custom golem rules. He's a Small bugger with a 10' polearm.
NotesThe below stats assume
psychic reformation to get all skills as class skills, as well as Mercantile Background for +300 starting gold and 25% off everything magical.
BuildCG Dragonborn LA0 Aasimar Bard4/Crusader1/Sublime Way Marshal (Strategic Champion)1/Jade Phoenix Mage4/Sublime Chord2/Jade Phoenix Mage+6/Sublime Chord+2
1: {Aggressive}, {Murky-Eyed}, {Shaky}, {Spellgifted: Transmutation}
1: [Bardic Knowledge], [Inspire Courage I], [Spellbreaker Song]CMage 35
1: Improved Practiced Caster, Practiced Initiator, Practiced Spellcaster
3: [Inspire Competence], Song of the Heart
5: [Delay Damage 5]
6: Augment Mending, [Skill Focus: Concentration]
7: [Arcane Wrath]
8:
9: #FEAT#
10: [Empowering Strike]
11: [Continue progressing Bardic Knowledge and Bardic Music]
12: [Song of Arcane Power], #FEAT#
13:
14: [Jade Phoenix Master]
15: #FEAT#
16: [Quickening Strike]
17:
18: [Emerald Immolation], #FEAT#
19:
20:
#FEAT POOL#
-Additional Melee Damage Source: CHA (add CHA bonus to melee damage as well as STR - homebrew)
-Dragonfire Inspiration
-Extra Granted Maneuver
-Improved Initiative
-Martial Stance
-Martial Study
-Melee Training: CHA (use CHA for melee accuracy instead of STR - homebrew)
Stances
C01/L05 Martial Spirit (DS)
Thicket of Blades (DS) [Heroics]
M01/L06 Bolstering Voice (WR)
J02/L08 Mystic Phoenix Stance (JPM)
J05/L13 Aura of Perfect Order (DS)
J06/L14 Firebird Stance (JPM)
Maneuvers
C01/L05 Crusader's Strike (DS) [Swap @13]
Foehammer (DS) [Swap @7]
Revitalizing Strike (DS)
Tactical Strike (WR) [Swap @9]
White Raven Tactics (WR)
M01/L06 Mind Over Body (DM)
Moment of Perfect Mind (DM)
J01/L07 Divine Surge (DS)
SWAP Foehammer for White Raven Strike (WR) [Swap @15]
J03/L09 Flanking Maneuver (WR)
SWAP Tactical Strike for Leaping Flame (DW) - Heroics/Items Meet Prereqs
J05/L13 Rallying Strike (DS)
SWAP Crusader's Strike for Clarion Call (WR)
J07/L15 White Raven Hammer
SWAP White Raven Strike for Order Forged from Chaos (WR)
J09/L17 Strike of Righteous Vitality
-= Skills to Max =-
-Concentration 10
-Knowledge: Arcana 10 (Max for Sublime!)
-Listen 10 (Max for Sublime!)
-Perform: Percussion 10
Secondary Skills
-Knowledge: Dungeon 1
-Knowledge: History 2
-Knowledge: Nature 1
-Knowledge: Planes 1
-Knowledge: Religion 2
-Profession: Astrologer 6
-Spellcraft 6
-Spot 10
-Tumble 1
-Collector of Stories 2
Inconvenient Prerequisites
Jade Phoenix Mage
-Knowledge: History 2
-Knowledge: Religion 2
Sublime Chord
-Knowledge: Arcana 13
-Listen 13
-Perform 10
-Profession 6
-Spellcraft 6
Languages Known
Celestial
Common
Draconic
Giant
GoblinBard Spells @7 (Casts as Bard5)LEVEL 0: 6 KnownDancing Lights
Detect Magic
Ghost Sound
Mage Hand
Prestidigitaiton
Summon Instrument
LEVEL 1: 4 KnownGrease
Improvisation
SC 121: 2 points/CL for d20 rolls, max bonus +1/2 CL, 1rnd/lvl
Inspirational Boost
Silent Image
LEVEL 2: 3 KnownAlter Self
Mirror Image
SIlence
Gear from Ear to Ear
Due to some conversions, I have a debt. Don't worry.
[spoiler]
44.5/76LB (16 STR)
28,782.49/19,300 Spent (9482.49 DEBT!)
Weapons & Armor 36.5 lb/14,129.65
+1 Longbow III & Ammo 9 lb/1850.66
-MW Longbow III 3 lb/200
-+1 Bow /1650
-40 Arrows 6 lb/0.66
MW Dagger 1 lb/0.66
+1 Mithril Gauntlet 0.5 lb/1800
-Mithril Gauntlet /150
-+1 /1650
This gauntlet also has a holy symbol
crafted into the palm's exterior.
He also has a holy symbol carved
into the flesh of each palm.
+1 Mithril Chain Shirt 12.5 lb/1155
-Mithril Chain Shirt /330
-+1 AC /825
+1 Darkwood Dastana 2.5 lb/1132.5
-Darkwood Dastana /307.5
-+1 AC /825
+1 Mithril Chahar-aina 5 lb/2047.5
-Mithril Chahar-aina /1222.5
-+1 AC /825
+1 Harmonizing Darkwood Halberd 6 lb/6143.33
-+2 /6000
-Darkwood /40
-Masterwork Halberd /103.33
Robes, Shirts, and Cloaks 1831.66
Shirt of Valor /990
-3/day IMM: +1 Inspire Courage
Runic Cloak of CHA I /841.66
-MW Spellcraft /16.66
-+1 CHA /825
Cold Weather Outfit
Rings 4389.16
Sustaining Ring of Resistance I /2887.5
-Sustenance /2062.5
-+1 resist saves /825
Mood Ring of Mount /1501.66
-MW Concentration /16.66
-Casts CL1 mount at will /1485
Amulets, Neckalces, Brooches, and Charms 3929.99
MW Holy Symbol /283.33
-+1 CL on Illusion/Mind-Affecting
Sage's Necklace of CON II /3630
-+2 CON /3630
-MW Knowledges /16.66
Belts, Boots, and Gloves 2312.07
+1 Riding Boots of Acrobatics /115.82
-MW Ride /16.66
-+1 Ride /82.5
-MW Tumble /16.66
-+1 Tumble /82.5
Healing Belt /618.75
-Belt of Healing /618.75
Healing Hand /1485
-CL1 lesser vigor 5/day /1485
Headgear & Facegear 48.32
Miner's Hearing Helm /31.66
-MW Listen /16.66
-Has liquid sunlight placed at front /15
to "shed light as a torch" (20' bright,
40' dim).
Dark metal shutter to show/block light.
Squeeze palm to toggle shutter.
Scout's Lens /16.66
-MW Spot /16.66
Haversack 5 lb/1650
Haversack 3 lb/1650
Torch x3 EACH 1 lb
Misc. 3 lb/108.33
MW Elbow Drums 3 lb/33.33
Dragonborn Ritual /75Footnotes1Spending about 2 levels worth of experience on power research netted me
schism,
metamorphosis,
energy missile, and a bevvy of other useful powers.
As a Dragonborn Kalashtar with 3 Power Link Shards (
Magic of Eberron 115), I did 27d6+27 fire damage to their back liners, "killing them three times over." I would have probably finished off 3 or 4 more with a 7-headed pyrohydra's fire breath (Metamorphic Transfer FTW!) if the DM didn't ragequit then. Then my Bard/Crusader cohort had White Raven Tactics ready and probably would have destroyed all but one of the 9 foes.