I'm trying to build this character and I'm hitting a few walls. I've read K's Necromancy guide and the cleric handbook so I got the basics down but I'm confused what feats are most useful first level in actual play, heavily optimized game.
2flaws/traits, all books, stats: 18,18,17,16,13,12
I'm thinking Deathbound Domain, War without a deity for greatsword proficiency/focus, we're in a custom game world so the gods will be removed for ordained champion.
My main issue with this is I'll be 3 levels behind in my spellcasting because I need a way to gain Ride as a class skill to level it and Ordained Champion gives that but I take the hits to my CL early on in my career.
I want to focus on melee, spells, and undead, maybe throw leadership in their for a Wizard cohort.
What spells are most of use at 1st level for a combat cleric?
Human Cleric
lv1:
??
Flaw:extend spell
Flaw:Persist?
Human Bonus: DMM:Persist?
lv3:extra turning
lv6:leadership
lv9:Holy Warrior
lv12: Practiced Spell caster
lv15?
lv18?