Author Topic: Public Character Sheets  (Read 5479 times)

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Brainpiercing

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Public Character Sheets
« on: June 21, 2008, 10:24:29 PM »
This is the thread where everyone should post his current public character sheet

Players who are in at present:

P-F-H
Snizor
Smudgyhandsman
Straw Man
Akula
Surreal
Omen of Peace
Thistledown Thurbertaut
McPoyo
Sohala
raith0
mthor

Stillbirths:

dither
TheTerran


In the works:
noone right now

The public character sheets should contain:

- the name you'll introduce yourself with
- the physical appearance you assume most of the time, including visible items; Possibly a description of other physical forms you might assume publicly (funny typo, fancy a pubic character sheet :)).
- your ECL, so that people can make their Aura checks
- Your Cha score, and physical stats if you like (although they will likely as not become apparent through the way you describe your actions)
- your DETECTABLE alignment (if so)
- Anything you wish to divulge of your own free will, to show off your great characters.

You can use the templates from the PbP boards, or post links to Myth-weaver sheets.

This thread is not a discussion thread, use the ooc-thread for that. Please post only your sheet and additional information so as to keep it all nicely structured and easy to follow. Please keep your public sheets up to date.
« Last Edit: February 21, 2011, 06:07:32 AM by Brainpiercing »

Pan-Fried Hamster

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Re: Public Character Sheets
« Reply #1 on: June 21, 2008, 11:24:00 PM »
I'm working on my description...what's the proper way to carry a composite bow when not in use?  Do you sling it across your back or what?

As to my public character sheet: Tynien Xinn
Visible characteristics, equipment, and most importantly, the description block

Since the info on the sheet is somewhat scattered around, also available in sblock form:
[spoiler]

Name: Tynien Xinn
Wood Elf Male, 5'1", 102 lbs.  Seems on the young side (though that's highly relative).
AL: TN

ECL 6
STR and CON 10+, DEX apparently quite high, CHA 10.

Visible Weaponry: Ranseur, Composite Longbow & Quiver
Visible Equipment: Backpack; Belt with 2 pouches, potion loops, and a scroll organizer (currently unarmored)

DESCRIPTION
You size up the Wood Elf in front of you.

He's somewhat on the short side; his tanned skin, green eyes, and burnt-blonde hair are typical of the race, and it seems he spends nearly all his time outdoors. 

His clothing appears lightweight and breezy, and is a deep indigo-blue in color.  The boots are well-made and durable, and the soles indicate a history of travel.  He wears a polished copper ring on his right ring finger. [OOC, which finger would elves wear a ring on to indicate marriage?  Do they at all?  Could be a Knowledge check for non-elves I guess, or straight assumption]

He is armed with a polearm, as well as a longbow.  On his back is a leather backpack that seems to have seen its fair share of use, and you notice that his belt features both potion loops and a scroll organizer.

[When Armored]
His armor seems strangely at odds with the rest of his appearance--the breastplate is silver-white, expertly crafted, and of obviously superior quality.  What appear at first glance to be ornamental flourishes are, in fact, razored edges.  Similarly functional embellishments curve along the leather plates that hang down in an overlapping skirt to protect the wearer's thighs and upper calves.

BEHAVIOR
He seems somewhat on the quiet side.  Every now and then he exchanges glances or nods with passersby, but he doesn't appear to exert himself much when it comes to pursuing conversation on his own.  He looks quite focused on the task at hand, whatever that may be.
[/spoiler]
« Last Edit: June 22, 2008, 01:12:08 PM by Pan-Fried Hamster »

Smudgy

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Re: Public Character Sheets
« Reply #2 on: June 25, 2008, 05:16:09 PM »
Name: Agnak Kogalik
Race: Half-Copper Dragon Goliath
Height: Over 8 feet
Weight: Over 400 lbs
Age: Pretty hard to tell...over 30 perhaps?
Alignment: Chaotic Good
ECL: 10

Str: Really High
Dex: ?
Con: High
Int: 10+
Wis: ?
Cha: 8

Appearance

Before you stands a giant. Agnak hulks over you, a tower of muscle and power. Under his shining mithral breastplate, you can see that he is covered in scales. Copper in color, the scales retained the goliath's skin patterns, with streaks and patches of darker ones. From under a deeply inset brow, he stares down at you with a piercing gaze, devoid of pupils and entirely turquoise. He is often smiling, and when he does, you can see a row of terrifyingly sharp teeth behind his elongated snout. Spiraling horns protrude from his temples, and curl back over his head like a ram. Great wings jut from his broad back, twitching and folding seemingly at random. Strapped between his wings is a massive glaive, longer than Agnak is tall.

Personality

From observing him, you can tell that Agnak is a very friendly person. He often tells jokes(not often good ones, but he's working on it) to people around him, and laughs at them with a resounding bellow. Though his demeanor is well enough, people seem to be put off by his gigantic proportions and extraordinary heritage. But he does what he can to get people to be comfortable around him, though sometimes he tries too hard. Agnak appears to forget his own strength at times, sometimes slugging people in what was meant to be a pat on the back. He's accepted, even liked, but held at arm's length, for their own safety.
« Last Edit: July 01, 2008, 09:36:28 PM by Smudgyhandsman »

Snizor

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Re: Public Character Sheets
« Reply #3 on: July 02, 2008, 05:37:41 AM »
Name: Malark Greycastle
Race: Human
Height: Just over 6ft
Weight: 160-200lbs
Age: Middle Age
Alignment: No detectable aura
ECL: 8

Str: Feeble ( <8 )
Dex: Slightly above average
Con: around 14
Int: ?
Wis: ?
Cha: 11

Appearance:
You size up the human before you.

Malark's modest build, blue eyes and dusky skin indicate that he is most likely of Tethyrian background. His long-black hair is rather well-groomed, worn in a style obviously meant to impress well-to-do visitors from nearby lands.

None of the clothing he wears is designed for the rugged lifestyle of a traveling adventurer. The elaborate azure ensemble with gold trim he wears -fit for a noble- serves to show that he is a man of wealth. He wears a polished golden signet ring on his right ring finger.

(Adventuring Attire):
He wears an well-maintained, but otherwise typical, light brown explorer's outfit. A mithril buckler, obviously of high quality, adorns his left arm while he holds a two and a half foot polished iron rod, most likely magical, in his right hand. He wears the gold-trimmed azure cloak of his merchant attire (over a leather backpack) which sharply contrasts with the color of his outfit and you make out what looks to be a spell-component pouch on his belt. Upon his forehead rests a small opal secured by a light cord.
« Last Edit: July 08, 2008, 06:57:19 AM by Snizor »
The Collected Works of Snizor:<br />Collection of Necromatic Oddities<br />Mechonomicon

Surreal

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Re: Public Character Sheets
« Reply #4 on: July 14, 2008, 05:12:18 PM »
Name: Maglu'glath
Race: Goblin
Height: 3'4"
Weight: 55 lbs
size: small
age: appears old, but physically seems in his prime
alignment: neutral or undetectable
ecl/aura: 11

Str: ?
Dex: ?
Con: ?
Int: very high
Wis: ?
Cha: 22

Appearance
Before you stands a dark blue skinned goblin with silvery black hair. He appears old, but physically seems to be in his prime. He is unusually tall for his race, and his skin shows a deep blue tint, unlike the usual reds and yellows of his race. Most noticeable is the lack of his right hand; a jagged stump is all that remains just below his right elbow.

He is dressed in a simple tunic and carries little else save for a simple wooden staff.

Alternate form
[spoiler]He appears as a large wolf, or a terrible hybrid, covered in deep blue fur with streaks of silver and grey running down his back. His front legs extend into vicious claws, and his face pulls back into a batlike visage with fearsome teeth. His right claw is sinewy and scarred, blue and rusty red in colour, with only rough patches of fur.

approximately: 9 feet long, 800 lbs

edit: BrainPiercing let the cat out of the bag, so yes, I am a Barghest (though heavily modified)[/spoiler]


Background
His name is Maglu'glath. In his native tongue it means "by the blood of the gods". Discovered by the shamen of his clan as a whelp, born of the earth itself and gifted with beastial powers, he was destined to rule. Under his guise and leadership they prospered as never before. As he grew, so did his strength. For two generations he fought alongside them, protecting them from their enemies and leading them in battle... but for all his might, he could do nothing to stop the waters that claimed his land. His people are dead. He is a failure.

clan name: Igna Caminus (Latin for earth hearth)

Although somewhat magical in nature himself, Maglu'glath has lived his life within a mostly mundane goblin community and fought rather conventional (non magical) wars. Any of his special abilities he views as divine powers granted to him by his gods. While sorcery is not unknown to him, his exposure to it has been extremely limited, so do not expect him to understand when you start naming spells and effects.

Personality
Highly calculating and authoritative. Territorial and easily insulted, but does not (usually) start fights impulsively. Typically community minded; a group of people can accomplish more than an individual.

Was raised believing that he was the chosen of the gods to lead his people. Having failed to save his people from a flood, his religious and personal beliefs are shaky at the moment. Formerly very arrogant and self-important (and rightly so). Formerly dedicated to the simple belief of survival of the fittest. Nowadays... not so sure.


General abilities
- not a tank or heavy damage dealer, but can hold his own in a fight (unless he's up against an optimized melee type, but honestly nothing survives that anyways when you're optimizing)
- party buffer, mild debuffer
- good face skills (though snarky attitude)
- good stealth


notes for DM and NPC/PC interaction
- constantly under the effect of:  Pass Without Trace, Misdirection (will DC 18), Nondetection (CL check vs DC 25 on myself and my items, or 21 on others), protection from good
- immune to any attempts to detect thoughts, lies, or detect alignment (misdirection will cause him to show as neutral anyways), possession, or anything that allows someone else mental control
- Master Manipulator (PHB2):
  • captivating speech: distract creature(s), my diplomacy check vs target's diplo check or will, impose -4 penalty to spot/listen/sense motive as long as I keep talking; can affect 1+Cha creatures within 20'
  • trap of words: if creature fails to use bluff against me (sense motive), talk for 1 min, make my diplo vs their bluff check; if I win, target reveals the reason behind their bluff
gives extra diplomacy uses and counters opposing bluffs
Darkstalker: creatures with extraordinary senses still need to make spot/listen/etc checks to detect me
Telepathy + Mindsight: awesome sauce
« Last Edit: July 12, 2010, 11:55:22 PM by Surreal »
---
"The late, sedate, and no to great." ~Surreal

Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

Omen of Peace

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Re: Public Character Sheets
« Reply #5 on: August 05, 2008, 08:13:29 AM »
Name: Mael Rustleleaf
Height: 3'3"
Weight: 40 lbs
age: ~30 RL-years (I find that more telling than in-game age)
alignment: neutral or undetectable
ecl/aura: 8

Str / Dex / Con: he looks feeble
Cha: very high, 20+ (not handsome, not even a strong presence usually - but very persuasive)

Appearance
The upturned freckled face looks at you and the halfling smiles.
Mael has dark red hair and brown eyes flecked with gold. He wears an elegant dark grey and gold tunic with matching trousers : he is not a commoner, though he is perhaps not a noble either.

He carries something resembling a whip a his waist. When he walks a soft ringing sound can sometimes be heard, suggesting that he is wearing some kind of armor.

He has a familiar but it is rarely seen.

Background
Strongheart halflings originally hail from Luiren, but given Mael's lack of accent or eccentric habits it seems likely that he has spent most of his life around the Sword Coast.

He is a gifted administrator and lawyer ; he started out writing speeches for political figures.

When traveling more than a few blocks he calls on to his faithful companion Don, a riding dog. He is often seen with birds - he allegedly feeds them.

Personality
He is very talkative but can be a good listener, especially if the speaker speaks about him- or herself... or about Mael. Indeed, he has a vain side. He is always very interested in social dynamics ("how are decisions taken ? is there a leader ? how is (s)he chosen ?" are examples of questions he's interested in, though he'll seldom ask them straightforwardly).

He can be friendly or haughty depending on his mood and on the occasion. He is imperious with people below him ; he can turn cowardly when faced with bigger fish than himself.

Notes for other players
(Detect Magic)
Moderate Abjuration aura
Various localized auras: head, cloak, waist, etc...

To attack him, target him with a spell, or use a spell-like or supernatural ability against him, one must first succeed on a DC 22 Will save. If it fails, one must select another target or take some other action (retries are however possible). If it succeeds, one needs not roll again for 24h.
« Last Edit: December 08, 2009, 05:58:22 AM by Omen of Peace »
The Malazan Book of the Fallen, Steven Erikson

Sohala

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Re: Public Character Sheets
« Reply #6 on: May 01, 2010, 11:16:20 PM »


Name: Torgthen Valias
Height: 3' 4"
Weight: 120 lb
Age: 70 winters
ECL: 10

Str: Decent
Dex: ?
Con: Dwarflike
Int: ?
Wis: ?
Cha: 6

Alignment: NG

Appearance:
A rather diminutive figure in a green suit of armor stands before you, at first glance you could almost swear it was a small golem. On closer inspection you see a rather long white beard coming from the crystal helmet, where a face is hiding. He is too small to be a dwarf and as such you push that thought aside, but then what is he? As you observe him you see that he carries himself like a dwarf, even has the gruffness of the dwarven people, so he must be a dwarf after all.

His armor is flawless, being of dwarven make, and it has spikes scatter over its surface. Strangely these spikes are not of the same green metal as the armor, but of a clear crystal. To match this he carries a large shield with similar spikes on his back. Under the shield is a plain dark grey cloak over a common looking cloth sack. At his waist you see a large hammer, with a head of crystal on it.

Out of combat, his armor looks like it is faintly giving off some sort of fog or smoke, though it gives off no smell. Out of his back are faint, translucent wings.

In combat, the faint fog coming from his armor thickens and expands to partly concel him. The wings on his back become much more visable, and an outline of a being twice as tall as him, appears around him.

Outside of his armor Torgthen looks much like a dwarf, though smaller of stature. His full white beard reaches to his waist; he keeps it braided as often as he can. He wears rather common cloths, with a sleeveless shirt and sturdy leather pants.
« Last Edit: October 26, 2010, 01:46:24 AM by Sohala »
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

raith0

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Re: Public Character Sheets
« Reply #7 on: November 02, 2010, 11:13:45 PM »

Doyle Nightwolf
Half-fey Water Orc
age- adult nearing middle aged
ECL 10

Str - high
Dex - above average
Con - high
Int -average
Wis 8
Cha entrancing

Standing at just the other side of six feet, Doyle has finely crafted full-plate armor modified for the Death-head Moth wings sprouting from his back.  and a Greatsword swinging at his hip.  he moves with good dexterity and strength and seems as harty as a dwarf.  With a suprisingly attractive look even for an Orc of any mixed Heratige the skin visible on his head is shades of black from charcoal to black as a moonless night.


When not in armor Doyle prefers to wear dark blue and grey clothing that fits his athletic build nicely and keeps his waist length hair in a intrictly woven braide.  he always has a humming bird buzzing about his head.

Background

Doyle Nightwolf was raised to be the leader of his small tribe of Orcs, but was never truely accepted because of his mother a nymph that has seduced his father and joined the tribe for her own ends gave him the mark of an out cast.  always a step smarter than his peers and able to talk himself out of more than his share of trouble he decided to leave upon his 20th year.  obviousely possessing a longetivity that his kin didnt share he wandered for the first six months or so until he met someone willing to help him harness his magical and martial prowess.  after working years under this tutalige he was given his right to leave and the wanderlust of the Fey took him.  making his way towards the town of Lundeth he has just recently arrived in Ladydove.

McPoyo

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Re: Public Character Sheets
« Reply #8 on: November 30, 2010, 03:08:53 PM »
Whoops, forgot I hadn't done this!

Name: Isul (Ee-'sool), Walker of the Sands
Race: Beguiler
Height: 2'1"
Weight: 23 lbs
size: Small
age: He moves like a young adult specimen of his race, though what little skin is visible shows signs of heavy wear from the elements
alignment: Detects as Neutral.
ecl/aura: 10

Str: ?
Dex: Quite nimble
Con: slight of build
Int and Wis: Appears to be sharp of mind, and aware of the goings-on around him
Cha: 12

Appearance: Standing around 2 feet tall when upright, this rodent-like creature is roughly the size of a small dog and possesses a prehensile tail at least as long as his body. The intelligence shining behind his eyes and mannerisms prevent anyone from mistaking him for a dumb animal, though he seems equally at home standing upright as he does on all fours. As if to accentuate that point, a sun-worn bandolier affixed with a small metal scarab crosses his body, and he wears a beaten leather headband across his forehead, tucked below his large ears.  This minimalist approach to clothing seems intentional to keep as much of his fur visible, which seems to subtly shift to match the background, blending in much like a chameleon. On his ankles are several thin bracelets, easy to miss and only rarely visible when he moves. He appears to be very accustomed to desert living, appearing not to notice the abominably warm temperatures around him.

History:
Spoilered because it somehow became ZOMGWALLOFTEXT when I wasn't looking >.>[spoiler] Isul was born to a small clan of beguilers nestled in the plains of Durpar in the far south east of Faerun. As he grew, he made friends with a halfling druid named Garret, becoming his apprentice in the arts of the wilds. The two traveled among the villages along the Golden Waters, lending aid when they could, though Garret's vigilance was always turned toward the towering mountain range to the west known as the Dustwall range. Though usually not more frequent than every few years, grey orc raiding parties of large size would forage down from the peaks to lay waste to the villages scattered throughout the plains, carrying off whatever they found and leaving the village a burned out husk devoid of all life.
While not particularly strong, Garret was adept at fighting guerilla battles with the warbands, using the very plains themselves against the raiders to thin their numbers and weaken their morale while the quicker Isul would run ahead and warn the villagers. By the time the raiders got to their target, they were quite weakened, and the villagers would be able to fight off the attackers with the assistance of Isul and Garret with greatly reduced losses.
This duo, however, would eventually push the orc warlords too far. These angered tribal leaders readied a raiding party with the sole intent of killing the "witchling" and "his little rat-dog thing, too". Unaware of this plan, Garret was overwhelmed during one of his hit-and-run attacks against the warband. When Garret never showed up in the village, Isul tracked down the raiders to a camp in the foothills of the Dustwalls. Though having taken significant losses against Garret in the ambush that led to his capture, the orcs were still too numerous for Isul to take down on his own, and was forced to sit by helplessly as they tortured, and eventually killed Garret. Spurred by his loss and hate of the orcs for murdering his friend and mentor, Isul called down the fury of nature, assaulting them with terrible bolts of lightning from the sky with no regard for his personal safety. Isul was able to avoid detection where Garret had failed thanks to his natural camoflage, striking at the orcs from seemingly nowhere. Believing this to be retribution against them by the spirit of the halfling, the terrified orc band fled deeper into the mountains.
Once into the mountains themselves, with fewer opportunities for solid cover, Isul had to be more cautious in his attacks against the rapidly fleeing band. Not only did they know the territory much better than he, but if they suspected that it was he who was responsible for the attacks and not the spirit of his deceased friend, the orcs would likely set a trap for him from which he would meet a similar fate as Garret.
The orcs were too terrified during their escape to notice the beguiler shadowing and peppering them with lightning bolts from the sky, and escaped into the dusty Raurin desert on the west side of the Dustwall range, outpacing Isul due to their superior knowledge of the terrain. Their escape was short-lived, however, as Isul caught up to the band early in the morning in time to see the remaining members die. Elementals created from the water ripped from their own bodies, howling wind gusts that flayed the flesh to the bone with sand, others turned to statues of salt, and the very sand and dust of the desert itself attacked the warband in the form of a terrifyingly huge humanoid form rapidly tore apart the remaining orcs.
When the carnage ended, Isul was deeply surprised to learn it had been caused by a single person. Still grieving over the loss of his mentor and covetous of the power that could so easily handle what would have taken him several more days to accomplish, Isul cautiously approached the heavily cloaked and masked figure. Isul learned by speaking with the individual, once a Durpari woman known as Kara, that she was a member of the Dusty Conclave. Isul recalled hearing rumors about its members that had been whispered by his family growing up, known only as Walkers of the Wastes, being potent practitioners of the Art and utilizing the resources of the wastes around them in much the same way he did with his druidic magics.
Seeing in Isul the beginnings of a powerful addition to her organization if properly led and trained while still in the unstable state of his grief, Kara offered to teach him the Conclave's secrets if he would swear fealty to her. Still deeply in the throes of his anger and desire for vengeance, Isul agreed with hardly a thought, and was presented to the other members of the Conclave within a month's time. Intrigued at the possibilities such a recruit offered, the other members of the Conclave convened in private with Kara, eventually coming to agreement to indoctrinate Isul to the order.
Isul had before long before noticed a parallel in the Conclave's teachings and those of his former master, Garret. An eager student who rapidly adapted the Conclave's techniques to his own, Isul was initially reluctant to adopt some of the convictions and views of the Conclave even in the depths of his emotional turmoil, believing them to be a little heartless and uncaring. Kara eventually brought Isul to see a blending of the Conclave's beliefs with those taught him by Garret, and when Isul eventually closed the book on his life under Garret, he had fully adopted the tenets of his brethren.
To continue his opportunities to improve on his abilities the Conclave members sent him to Anauroch to assist two other members already there attempting to prevent the desert from being shrunk by outside magic, one a member of the Conclave's council and the other a practitioner like Isul. That was four years ago, and it is Isul's hope that through superior service to the Conclave here in Anauroch that he will eventually be granted the few higher level secrets of his order he does not yet possess: the spells needed to craft the Sand Golems, and the secrets to ascend to the highest echelons of power within the Conclave and become a Dry Lich.[/spoiler]


Notes for DM and NPC/PC interaction:
[spoiler]
-Immune to dehydration, sun glare, heat dangers, and sunburn.
-Isn't slowed by movement on sand
-Untrackable
-Darkvision 60
-Constant True Seeing effect to 120 ft (which largely negates the above darkvision, but hey)
-Invisible to Darkvision, normal vision sees just fine
-When hiding, creatures with blindsense, blindsight, scent, or tremorsense must make listen or spot checks to notice me, just as sighted creatures would to detect me. Mindsight and Lifesense see me perfectly fine.
-I speak and understand Common, Druidic, and Terran
-Under sustained detect magic, I have seven distinct magical auras on my person, one of which is extra-dimensional. If the extra-dimensional item were opened, an additional 9 magical auras would be detectable.[/spoiler]
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

mthor

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Re: Public Character Sheets
« Reply #9 on: January 21, 2011, 12:40:52 AM »
Name: Thor Godfist
Age: young
Race: human?
Height: 6'6
Weight: 200lb
Alignment: NG
ELC: 10
Str: good
Dex: very good
Con: good
Mental stats: gives off a aura of power and intelligence but seems to be absent minded and often forgets names
( high Cha, good Int, low Wis )
Appearance:
A young man stands before you. His eyes glow with a strange Amber light. He is very tall and carry himself with an aura of power. Around his feet the air constantly seems to swirl. A light mist seems to obscure his form in shadows all except his hair which seems to produce its own strange silver luminosity. You cant help but stair at the dark glory before and as you catch his eye it all seem to disappear as a crooked smile crosses his face. 
Personality:
Quick with a joke, a smile and a laugh Thor often seems fey and wild. other times, when no one is watching Thor lapses into dark moods which seem to effect his surroundings as much as his actions.
History:Abilities: A "sneaky" character he usually has an invisible as a move action SU ability and an ability to summon a bird to scout. He can't deal with traps. In melee he has a touch attack with sudden strike and power attack. Given a day he can become reasonably good at any role (spellcaster, ranged attacker, tank, etc. ).
note to players:
various magical items on his body include
4 wands
boots
gloves
armor
shield
The god of thunder....... yeah I'm the hammer

Just ask yourself..... W.W.T.D  what would Thor do
mthor, look what you did. You made people on the internet argue. We all hate you with a fiery passion, now. :P

Thistledown Thurbertaut

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Re: Public Character Sheets
« Reply #10 on: January 25, 2011, 04:48:40 AM »
Name: Mechano-Arcane Reasoning Construct (M.A.R.C.) Model Five (V)
Race: Warforged
Height: 16'*
Weight: 32,000 lbs* (16 tons)
Size Category: Huge*
Age: Ancient...
ECL/Aura: 10

Str: Monstrous
Dex: Ponderous
Con: Built to Last (and how!)
Int/Wis: Smart enough for a construct
Cha: Not too charming though...

Appearance: A metal Juggernaut, the Marc V is a wonder of techno-magical construction and sentience.  It is unlike any other construct known to exist.



History: All that is known is that the ancient construct is apparently the last of it's kind, having been created to fight in a war that ended aeons ago.  The Maker's race is unknown although it has been gleaned that they were aligned with a race of draconic humanoids and that their enemies had hired Maugs from Acheron to fight for them.

*Abilities: The Marc has a wide range of abilities available to it. It is capable of altering it's size and shape and can sprout many useful tools and device from within it's body.  So far it has displayed retractble adamantium spikes, a Retractable sword, a biting dragon's head that breates fire, lightning generators, key-like devices, jets for flight and a massive shield that floats alongside it maneuvering with small thrusters.
« Last Edit: January 25, 2011, 04:53:10 AM by Thistledown Thurbertaut »

Xanzibard

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Re: Public Character Sheets
« Reply #11 on: July 25, 2011, 06:52:00 AM »

Thistledown Thurbertaut

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Re: Public Character Sheets
« Reply #12 on: October 22, 2011, 11:46:37 PM »


Name: Felgryn Grimgold
Titles:
Fist of the Forest, Slayer of Giants, wielder of the burning frost of Boreas, Champion of Illumiel and sworn guardian and Knight Errant of the Six Sublime Sisters.
Race: Stonechild*
Height:4'6"
Weight: 1000 Stone
Size: Medium
Age: 10
Alignment: Undetectable
Aura: 11

Str: Mighty
Dex: Normally ponderous.  Capable of greater bursts
Con: Rock Solid
Int: Nothing special (though quite bright for his race)
Wis: Average acuity
Cha: Gruff and Dwarf-like

Appearance:
  A short broad man made of smooth polished black stone laced with veins of gold that radiate cold.  His eyes, teeth and nails are also made from solid gold.  He is built like a dwarf and incredibly muscle-bound. A six-sided geometric star has been carved into his onyx chest and inlaid with gold.

Abilities:  When enraged, Felgryn doubles in height, his face transforming into that of a great lion.  His teeth and nails extend into wicked golden fangs and a great mane of jagged crystaline golden glowing ice forms around his face and head.  Likewise jagged sheaths of ice sprout from his forearms and shins mimicking the appearance of stylized golden crystaline hair. In this form he is a titan of holy destruction and his ice will infect those of ill intent, scourging their bodies and potentially leaving them a frozen glassy statue.

History:

Name: Magnar the Melifluous
Race: Human (Uthgartd barbarian of the Black Lion Tribe)
Height:6'2"
Weight: N/A
Size: Medium
Age: 111
Alignment: Neutral Good (Exalted)
Aura: 9

Str: n/a
Dex: Agile
Con: n/a
Int: Brighter than some
Wis: Average acuity
Cha: Astronomical

Appearance: As per the picture, albeit translucent and floating a few inches off the ground.

Abilities: Magnar is a warrior-skald of some skill.  His words and melodies are infused with the power of the gods and as such have a powerful effect upon those who hear them.  Being a ghost, he is very difficult to destroy and is even capable of possessing enemies from which he may continue his song.  Most bards sing about legends...Magnar has become one unto his own...

History:
[spoiler]A member of the mostly domesticated Black Lion Tribe of the Uthgardt Barbarians, Magnar lived most of his life as the rest of his people, acting as a trader, trapper and furrier, but secretly he longed for the glorious past of his proud and savage ancestors.

With his children grown and his wife having passed during a particularly hard winter, Magnar set out for adventure at the ripe age of 60.  He traveled far and wide throughout the northern reaches, always seeking stories of glory and accompanying warriors of repute that he might immortalize their deeds in poetry and song.

In his travels he came across a hidden valley while being accosted by Frost Giants.  He nearly dies were it not for the beautiful fey that saved his life.  He was enamored by the angelic creature, but she was rooted to her valley and he still had many years ahead of him.  He wrote her several sonnets and departed, vowing to one day return to her, when his journeys were over.

Many years and adventures followed, and as Magnar felt the advancement of his years he knew death was near.  With his last strength he made his way back to that Shangri-La in the Frostfell to find that his beloved Illumiel had fostered a small community of elemental stonechildren.  The Dryad was distraught however, for her sisters across Faerun were being slaughtered by an unknown force.  She introduced Magnar to Felgryn, the smallest of her sons but the most cunning, dedicated and fierce.  As if an omen to Magnar, the mighty Felgryn, made of gold-marbled smooth black stone was gifted by nature to become a powerful protector of nature in the warform of a lion-like creature, symbol of his people. Magnar vowed that not even death would keep him from his beloved and her protection...then he passed on.  Rising as an exalted ghost, his remains have been buried deep into the roots of the Dryad's ancient oak. He accompanies Felgryn on his quest and will not reach final rest until Illumiel is safe and he can retire in peace to haunt her hallowed branches.[/spoiler]