Hello everybody!
can someone please PEACH this?
[Charm] Feats: All [charm] feats give different benefits based off what level slot they are invested in. In addition, 1st and 3rd level slots grant special bonuses if more than 1 slot of that level is filled with the same charm. 5th level slots are different in that they don't give a passive benefit, but can be expended to produce a 1/day effect. Remember, charm effects are not supposed to be flashy (except for some of the 1/day effects). They also can only be prepared in the morning (just like spellcasting, in a way), but only need 1 minute/slot, regardless of slot level. Charms are Su abilities. The same charm taken on multiple levels does not stack with itself, with the exception of 5th level slotted charms and for 2nd/4th level slots, which gain the (Multiple:) benefits of 1st/3rd level charms, respectively, but replacing the regular benefit with their own higher benefit (i.e. a +1 would become a +2). A charm filling multiple slots on the same level will only gain extra benefits under the (Multiple:) effect; the bonuses do not normally stack. Any charms you have are removed from your body when you begin to add new ones; you may instead keep the charms from the day before, if you wish.
Charm Knowledge
Prerequisites: Knowledge (arcana) 4, Spellcraft 4, must be first level
Benefit: You have a good smattering of arcane knowledge, and so you have gained a knowledge of magical charms second to none. You gain a number of charm slots based on your level, as seen on the following table:
Table: Charm Slots
1st: 1 1st level slot
2nd: 2 1st level slots
4th: 3 1st level slots, 1 2nd level slot
5th: 4 1st level slots, 2 2nd level slots
7th: 5 1st level slots, 3 2nd level slots, 1 3rd level slot
8th: 5 1st level slots, 4 2nd level slots, 2 3rd level slot
10th: 5 1st level slots, 4 2nd level slots, 3 3rd level slot, 1 4th level slot
11th: 5 1st level slots, 4 2nd level slots, 3 3rd level slot, 2 4th level slots
13th: 5 1st level slots, 4 2nd level slots, 3 3rd level slot, 2 4th level slots, 1 5th level slot
In addition, you are now capable of taking [charm] feats, and if you are a wizard, you can now take [charm] feats as bonus feats.
Rabbit's Foot [charm]
Prerequisites: Charm Knowledge
Benefit: You gain the Rabbit's Foot Charm, a good luck token that actually works.
1st:+1 luck bonus to saving throws (Multiple: Base speed increases by 10' for every 2 slots past the first.)
2nd:+2 luck bonus to saving throws
3rd:+3 luck bonus to saving throws (Multiple: perpetual Expeditious Retreat effect.)
4th:+4 luck bonus to saving throws
5th: You may expend this charm to automatically succeed on one saving throw.
Death Protection [charm]
Prerequisite: Charm Knowledge
Benefit: You gain the Death Protection Charm, which wards against death, obviously.
1st: Negative hitpoints before dying equals -15 (Multiple: You gain a +2 to all saving throws to resist death effects and ability drain per 2 slots past the first.)
2nd: Negative hitpoints before dying equals -20
3rd: Negative hitpoints before dying equals -25 (Multiple: You gain a perpetual Death Ward and Diehard effect)
4th: Negative hitpoints before dying equals -30
5th: When you die, this slot expends itself as to cast Raise Dead as a full round action. This effect targets you, and has none of the normal drawbacks (Level/Constitution Loss) that you would normally have.
Holy Hands [charm]
Prerequisite: Charm Knowledge, Knowledge (Religion) 4
Benefit: You gain the Holy Hands Charm, which does exactly what it looks like.
1st: You may use Lay on Hands as if you were a Paladin of 2nd level with you charisma modifier. (Multiple: You may turn undead as if you were a cleric of 1/4 your level, cumulative, for every two slots you have beyond the first.
2nd: You may use Lay on Hands as if you were a Paladin of 4th level with you charisma modifier.
3rd: You may use Lay on Hands as if you were a Paladin of 6th level with you charisma modifier. (Multiple: You may turn undead as a Cleric of 3/4 your level, or smite evil as a Paladin of 1/2 your level)
4th: You may use Lay on Hands as if you were a Paladin of 8th level with you charisma modifier.
5th: You may expend this slot to cast Heal as a touch attack. This is a standard action.
Special: If you are evil, replace Lay on Hands with Deadly Touch (See Paladin of Tyrany/Slaughter), Turn Undead with Rebuke Undead, Smite Evil with Smite Good, and Heal with Harm.
I have some more, but I am going to wait to see if people take interest. Please post if you do.