Author Topic: Elder Black Pudding fun  (Read 3459 times)

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BruceLeeroy

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Elder Black Pudding fun
« on: May 06, 2010, 08:14:21 AM »
 as the title suggests, I had the party encounter an Elder Black Pudding tonight. There was some questions as to it's Acid (Ex) ability (amid the torrents of tears and bitching over potentially dissolved gear). If the character in questions fails the Reflex save (especially when rolling a Nat 1) do magic items count as clothing?

 That is, does the phrase "the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves" apply to wondrous items that are worn on the body? Jewelry? Bags of Holding? Is the definition of "clothing" in this instance just undefined?

I referred to pg 165 in the PH concerning items and saving throws. It refers to magic items always making saving throws, using the wielder/wearer's save bonus. Fine, if the magic items are considered clothing, they get saves. On page 177 it refers to items making saves after you make a nat 1 against a magical attack. If this ability is (Ex) is it considered a magical attack? Would it matter? Would that cause two saves for each item?

i'm probably not going to fuck the players as hard as I could, given the worst possible interpretation (that all magic items worn on the body count as clothing and thus each need to save or be destroyed after the character's initial failed Ref). i'll probably use the random item table on pg 177 to determine a single item that needs to make a save or be dissolved, but I'm interested to hear how others would handle it.


RealMarkP

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Re: Elder Black Pudding fun
« Reply #1 on: May 06, 2010, 11:24:14 AM »
If this ability is (Ex) is it considered a magical attack? Would it matter? Would that cause two saves for each item?
From my understanding, an (Ex) ability is not magical but it somehow bends/suspends the laws of physics. A (Su) and (Sp) ability is definitely magical. In this case, I would only allow one save on magic items. Personally I'm not a big fan of the way WotC did the rules for this. I have my own custom rules for situations like this. But, with regards to the items counting as clothing, I would say yes. This is because even the smallest item, such as a ring, a brooch, or something that is worn on the exterior should be exposed to the acidic splash. Things that are tucked away, such as amulets, implants, and ;) certain immovable rods ;), could be subject to question. For that, I would say, roll a percentile dice or use the table on p. 177.

Garryl

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Re: Elder Black Pudding fun
« Reply #2 on: May 06, 2010, 02:58:49 PM »

as the title suggests, I had the party encounter an Elder Black Pudding tonight. There was some questions as to it's Acid (Ex) ability (amid the torrents of tears and bitching over potentially dissolved gear). If the character in questions fails the Reflex save (especially when rolling a Nat 1) do magic items count as clothing?

 That is, does the phrase "the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves" apply to wondrous items that are worn on the body? Jewelry? Bags of Holding? Is the definition of "clothing" in this instance just undefined?

I referred to pg 165 in the PH concerning items and saving throws. It refers to magic items always making saving throws, using the wielder/wearer's save bonus. Fine, if the magic items are considered clothing, they get saves. On page 177 it refers to items making saves after you make a nat 1 against a magical attack. If this ability is (Ex) is it considered a magical attack? Would it matter? Would that cause two saves for each item?

i'm probably not going to fuck the players as hard as I could, given the worst possible interpretation (that all magic items worn on the body count as clothing and thus each need to save or be destroyed after the character's initial failed Ref). i'll probably use the random item table on pg 177 to determine a single item that needs to make a save or be dissolved, but I'm interested to hear how others would handle it.

To answer your questions, the characters themselves don't actually make saves against the pudding's acid. Only their items do. Magic items have saving throw bonuses equal to 2 + 1/2 caster level. They can also use their wielder's save bonuses instead, if they are better. Non-magical items only get to use their owner's save bonuses.
   It doesn't matter if the acid is a magical attack or not, in this case. Since the character never makes a saving throw, he or she cannot get a natural 1. It might only matter if the character's items are, themselves, wearing clothing or wielding weapons.

Clothing isn't properly defined in the rules. I'd say to just go with what's obvious (cloaks, gloves, boots, shirts, helmets, etc.). Jewelry should probably be included. Personally, I'd include all equipped items other than slotless ones (like Ioun Stones), non-equipped items (like backpacks, bags of holding, potions on belts, although the belts might dissolve away) and things that are vital to the character's continuation (spell component pouches, holy symbols, any backup weapons not actively being employed).

The whole save or have your items destroyed thing is one of many holdovers from 1st and 2nd edition. Back then, every item was just a saving throw away from being destroyed. Heck, if you failed your saving throw against more common magics (and not just on a 1), like Fireballs and Lightning Bolts, your items needed to make saves or be destroyed, too (although that may have been a house rule on my group's part). Items didn't have hit points, just a successful or failed save.
   A more evolved version of this kind of ability can be found on the Babau. Every hit against it requires a reflex save or the attacking weapon takes acid damage, ignoring hardness. I'd try to use something like that instead. It feels less binary and luck-based. You'd still be able to lose items from bad decisions and a few unlucky rolls, but you won't wind up naked after rolling poorly in a surprise round or anything like that.

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PhaedrusXY

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Re: Elder Black Pudding fun
« Reply #3 on: May 06, 2010, 03:07:08 PM »
all magic items worn on the body count as clothing and thus each need to save or be destroyed after the character's initial failed Ref
I think this is how it works. They don't even get a Reflex save. If the pudding hits them, all of their items have to make saves or be destroyed.
Quote
I think Garryl is right. The save is what the item has to make, not the character.

Now... I agree that this isn't very fair. I have gained a new respect for how oozes can totally screw up the game after re-reading it, though. It's like a non-magical Disjunction that comes in a CR 4 package (the Grey Ooze has it too). :D
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altpersona

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Re: Elder Black Pudding fun
« Reply #4 on: May 06, 2010, 03:08:16 PM »
i say roll for all of it.

an (ex) is never magic, a pixies invisibility cant be dispelled....

the world is a dangerous place, puddings are to be avoided.
« Last Edit: May 06, 2010, 03:37:42 PM by altpersona »
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skydragonknight

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Re: Elder Black Pudding fun
« Reply #5 on: May 06, 2010, 07:39:44 PM »
i say roll for all of it.

an (ex) is never magic, a pixies invisibility cant be dispelled....

the world is a dangerous place, puddings are to be avoided.

Correct, especially for ooze riding. Better jello cubes than pudding anyway. There's always room for jello.
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McPoyo

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Re: Elder Black Pudding fun
« Reply #6 on: May 24, 2010, 02:57:06 AM »
i say roll for all of it.

an (ex) is never magic, a pixies invisibility cant be dispelled....

the world is a dangerous place, puddings are to be avoided.

Correct, especially for ooze riding. Better jello cubes than pudding anyway. There's always room for jello.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

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PhaedrusXY

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Re: Elder Black Pudding fun
« Reply #7 on: May 26, 2010, 05:29:20 PM »
i say roll for all of it.

an (ex) is never magic, a pixies invisibility cant be dispelled....

the world is a dangerous place, puddings are to be avoided.

Correct, especially for ooze riding. Better jello cubes than pudding anyway. There's always room for jello.
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[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
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McPoyo

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Re: Elder Black Pudding fun
« Reply #9 on: June 13, 2010, 10:07:09 AM »
I just must say it: Pseudonatural Phrenic Paragon Pudding Psions.
call it, then sandwich it. Done.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

The_Mad_Linguist

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Re: Elder Black Pudding fun
« Reply #10 on: June 13, 2010, 01:12:04 PM »
That is, does the phrase "the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves" apply to wondrous items that are worn on the body? Jewelry? Bags of Holding? Is the definition of "clothing" in this instance just undefined?
Note that that rules quotation originally did not have an apostrophe during playtesting.  This resulted in issues when the monk archetype rolled a natural 1.
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