Author Topic: Repertoire of 1st level builds(maximum independent set)  (Read 4359 times)

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Lycanthromancer

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #20 on: May 04, 2010, 11:49:38 PM »
Take 10 (since there's no penalty for failure, and you're not rushed or threatened) ...
Quote from: http://www.d20srd.org/srd/skills/craft.htm
Try Again
Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Right. And the materials are raw ectoplasm. You take 10 on some cheaper poisons; it's not hard to use Craft to take, say, a bunch of poison sumac leaves and crush them with a mortar and pestle.

I'd say DC 0.
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Jopustopin

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #21 on: May 04, 2010, 11:58:23 PM »
How about a Level 1 druid with the feat wild cohort?

Havok4

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #22 on: May 05, 2010, 12:05:10 AM »
Take 10 (since there's no penalty for failure, and you're not rushed or threatened) ...
Quote from: http://www.d20srd.org/srd/skills/craft.htm
Try Again
Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Right. And the materials are raw ectoplasm. You take 10 on some cheaper poisons; it's not hard to use Craft to take, say, a bunch of poison sumac leaves and crush them with a mortar and pestle.

I'd say DC 0.
Besides the penalty for failure does not matter as you can take 10 anyway.

The_Mad_Linguist

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #23 on: May 05, 2010, 12:48:40 AM »
It's taking 20 that requires no penalties for failure.
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PhaedrusXY

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #24 on: May 05, 2010, 01:17:28 AM »
Take 10 (since there's no penalty for failure, and you're not rushed or threatened) + 3 (Int 16) + 4 (skill ranks) + 2 (Masterwork Tool) = DC19.
A psicrystal can give you another +3 from the Artiste personality, and another +2 by using Aid Another to help you (which it can take 10 on). I have had fantastic success with low level warforged shapers using Minor Creation and Astral Construct (not at 1st level, but not too long after). Overchannel+Talented can help with both powers, also. Especially with Minor Creation. Repair Damage is also quite an efficient way to heal, especially with Share Pain on your psicrystal.
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Nunkuruji

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #25 on: May 05, 2010, 01:20:51 AM »
How about a Level 1 druid with the feat wild cohort?

Make that a Totem Druid (dr335)

dark_samuari

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #26 on: May 05, 2010, 01:40:34 AM »
So here's one build from my slowly constructed PoDunk; the Deadliest Thorp.

The Crafter: Male Middle-aged Kobold Commoner 1; CR -2; small humanoid (reptillian); HD 1d4-1; hp 3; Init +1; Spd 30 ft.; AC 14, touch 13, flat-footed 11; Base Atk +0; Grp -6; Atk +3 ranged (1d6/19-20x2; 80ft., light crossbow) or -2 melee (1d3-2/x2, two claws) and -2 melee (1d3-2/x2, bite); SA ; SQ Darkvision (60ft.), Light Sensitivty, Sleight Build, Magecraft (SLA, 1/day) ; AL LE; SV Fort -1, Ref +1, Will +1; Str 6, Dex 12, Con 8, Int 12, Wis 12, Cha 12.
Skills, Feats and Flaws: Appraise +5, Craft (Alchemy) +5, Craft (Poisonmaking) +7, Craft (Trapmaking) +12, Hide +9, Knowledge (Architecture & Engineering) +5, Listen -3, Profession (Miner) +3, Search +3, Speak (Common & Draconic) and Spot -3; Apprentice (Craftsman), Magical Training, Martial Weapon Proficiency (Heavy Pick), Martial Weapon Proficiency (Light Pick), Skill Focus (Craft (Trapmaking)); Inattentive and Noncombatant
Spells Per Day: 2 0-level spells (DC 11)
Spells Known: Mending and Prestigitation   
Possessions: Light Crossbow (4 lb.), [10] Crossbow Bolts (1 lb.), Masterwork Artisan's Tools (5 lb.) and an Artisan's Outfit (4 lb.)

This character, while incredibly frail and pathetic to first sight is able to supply the party with a collection of impressive treats particularly ranging from any alchemical devices at DC 20 or under, poisons at DC 22 or under, and any traps at CR 27 or under.

Jopustopin

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #27 on: May 05, 2010, 02:08:07 AM »
Since we're putting together Kobolds: (30 Point Buy no flaws)  The following is when he is raging and when he has not yet used Fist of Stone.


The Li-Li Pouncer:
Kobold Barbarian 1
N Small Humanoid (dragonblood, reptilian)
Init +1; Senses Darkvision 60 feet; Listen +4, Spot +0
Languages Common, Draconic

AC 14, touch 10, flat-footed 13
hp 14 (12 + 3 con - 1 Draconic Rite of Passage)
Fort +5, Ref +1, Will +2
Weakness Light Sensitivity

Speed 30 ft. (6 squares)
Space/Reach 5ft/5ft
Melee +6 (+4 str, +1 size, +1 bab) Claw (1d4+4/x2)
Full Attack +6/+6 2 Claws (1d4+4/x2) and +1 Bite (1d3+2/x2) and +1 Tail (1d4+2/x2)
Charging/Pouncing +8/+8 2 Claws (1d4+4/x2) and +3 Bite (1d3+2/x2) and +3 Tail (1d4+2/x2)
Base Atk +1; Grp +1
Atk Options Rage 1/day (6 rounds), Pounce
Spell Like Abilities: Fist of Stone (1/day)

Abilities Str 18, Dex 12, Con 16, Int 10, Wis 10, Cha 8
SQ illiteracy, Slight-Build
Feats Dragon Tail
Skills Jump +7, Tumble +2, Listen +4, Intimidate +1, Speak Language (Common) [2 ranks]
Possessions Studded Leather Armor

Notes:

  • Something similiar to this won a 1st level melee tournament we ran.
  • If we were playing this beyond 1st level I would drop Dragon Tail and pick feats that would help with the prestige class "Bear Warrior" as claw/claw/bite is exactly what a bear has.  It really helps that regardless of form you are using the same weapons.
  • The spell like ability is found in races of dragons (It's on page 43). I used the starting gold to pay for it.  
  • Kobold Web Enhancement: http://www.wizards.com/default.asp?x=dnd/we/20060420a


« Last Edit: May 05, 2010, 06:35:20 AM by Jopustopin »

borg286

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #28 on: May 05, 2010, 03:13:18 PM »
Take 10 (since there's no penalty for failure, and you're not rushed or threatened) + 3 (Int 16) + 4 (skill ranks) + 2 (Masterwork Tool) = DC19.
A psicrystal can give you another +3 from the Artiste personality, and another +2 by using Aid Another to help you (which it can take 10 on). I have had fantastic success with low level warforged shapers using Minor Creation and Astral Construct (not at 1st level, but not too long after). Overchannel+Talented can help with both powers, also. Especially with Minor Creation. Repair Damage is also quite an efficient way to heal, especially with Share Pain on your psicrystal.
http://www.d20srd.org/srd/skills/usingSkills.htm
it says that in aid another you can't take 10.

Havok4

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #29 on: May 05, 2010, 07:19:08 PM »
Take 10 (since there's no penalty for failure, and you're not rushed or threatened) + 3 (Int 16) + 4 (skill ranks) + 2 (Masterwork Tool) = DC19.
A psicrystal can give you another +3 from the Artiste personality, and another +2 by using Aid Another to help you (which it can take 10 on). I have had fantastic success with low level warforged shapers using Minor Creation and Astral Construct (not at 1st level, but not too long after). Overchannel+Talented can help with both powers, also. Especially with Minor Creation. Repair Damage is also quite an efficient way to heal, especially with Share Pain on your psicrystal.
http://www.d20srd.org/srd/skills/usingSkills.htm
it says that in aid another you can't take 10.
The person assisting cannot take ten, the person making the actual check follows all normal rules.

awaken DM golem

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #30 on: May 05, 2010, 08:23:15 PM »
So here's one build from my slowly constructed PoDunk; the Deadliest Thorp.
Hey!
Right, that was an exercise in absolute worst case scenario start.

But yeah, I agree, that almost all builds here have a level 1, of some sort, inside their more specific higher level build idea.

Cleric 1 with DMM Heighten, is just 1 too high a level feat away, from all 8th and lower level spells.
Flaws and who knows what tricky feat is floating around out there, and bingo, we have lift-off.
And this is just a stub for a Cleric build of whatever level. Good enough.

Thistledown Thurbertaut

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #31 on: May 05, 2010, 09:28:23 PM »
Because I really like the flavor of a build to come together, I usually try to imagine playing a character from the very beginning and coming up with a story about what the advancing build actually means to the character IC...

ninjarabbit

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #32 on: May 05, 2010, 10:58:18 PM »
Human duskblade

28 point buy

str 16
dex 14
con 14
int 14
wis 8
cha 8

Feats: combat expertise, improved trip

Spell known: ray of enfeeblement, magic weapon

Akalsaris

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Re: Repertoire of 1st level builds(maximum independent set)
« Reply #33 on: May 05, 2010, 11:53:55 PM »
Well, I understand what you're doing here at least.  Most of the builds I submitted to the other thread are really builds that I wouldn't play but are cool bits of optimization that come together at 1st level.

CoDZilla at level 1:
Dragonborn Desert Half-Orc Druid 1 with Wolf Companion
Role: Tank, battlefield control, wilderness skills, healer
32 PB: Str 8, Dex 12, Con 20, Int 12, Wis 16, Cha 8
Alternative class features: Deadly Hunter from UA: trade non-existent Wildshape for the monk's Wis-to-AC, Track, and Favored Enemy.  Half-Orc Druid 1: You have a d10 HD and your pet gets toughness.
Feat: Entangling Exhalation.  Bonus: Track
Skills: Handle Animal 4R, Survival 4R, Knowledge (Nature) 4R
Equipment: Padded Leather Barding (10g), 3 scrolls of Cure Light Wounds, 3 scrolls of Aspect of the Wolf, club, sling (0g left over)
Spells: Cure Light Wounds, Enrage Animal, Aspect of the Wolf
How he works:
He has a 1d8 breath weapon from dragonborn usable every 1d4 rounds, which automatically entangles opponents hit by it for 1d4 rounds.  It's kind of like Entangle, but every 1d4 rounds with no saving throw.  He also chooses its element, useful against fire or cold subtyped creatures. 

His wolf companion has toughness and 17 HP, probably more than the party barbarian, and automatically trips on every hit.  The druid himself has 15 HP, and in aspect of the wolf has a 13 Str, 15 Dex, and a bite attack.  So after 1 buff, the druid has an AC of 17 (2 natural, 2 Dex, 3 Wis-to-AC), and attacks at +1 for 1d6+1, automatically attempting a trip each attack.  Also has Favored Enemy (Human) or whatever looks like the dominant foe for the 1-shot.  If the druid has used his aspect of the wolfs for the day and is waiting between breaths, he can also use Enrage Animal to give his AC +4 Str/Con for as long as the druid concentrates - good especially if the druid is too hurt to risk melee.