Wow no Mohrg builds?! C'mon these guys have to be at least Tier 5.5; Taken from Libris Mortis these guys have to be the worst of the savage progressions for Undead. Truly terrible IMO. This build is ECL 20 so we can assume you have a level 20 wizard friend annoyed that you aren't playing something that helps out in battle (or really out of battle you're a Mohrg and you aren't welcome anywhere).
Someday someone will search for a Mohrg build and Yours Truly will have the only one. Unless someone post one after me...
Maximized MohrgLawful Evil Human Mohrg (50 point buy, no flaws - traits)
Medium Undead
Hit Dice: 14d12
Initiative: +15
Speed: 30
Armor Class: 29
Touch: 18
Flat-footed: 21
Base Attack: +7/+2
Full Attack: (Spiked Chain +21/+16 (2d4+20/x2) or Slam +20 (1d6+19)) and Tongue +20 touch (Paralyzing touch: DC 20)
Space/Reach: 5 ft./10ft.
Cool Stuff: Improved Grab, Create Spawn, Paralyzing Touch
Grapple: +20
Saves: Fort +12, Ref +14, Will +11
Abilities: Str 36 (+2 level, +6 Enhancement, +10 Racial), Dex 30 (+6 Enhancement, +8 Racial), Con -, Cha 16 (+1 Level), Int 24 (+6 Enhancement), Wis 14
Skills: Arcana +29, Dungeoneering +29, Local +30, Nature +29, Religion +30, The Planes +29, Use Magic Device +11, Tumble +20, Jump +20, Listen +10
Feats: Education
1st, Combat Expertise
Human,Knowledge Devotion
3rd, Improved Trip
6th, Exotic Weapon Proficiency: Spiked Chain
9th,Curling Wave Strike
12thLanguages Spoken: Common, Infernal, Draconic, Abyssal, Undercommon
Level Adjustment: +6
Notable Possessions: Helm of Battle, +1 Transmuting Sweeping Living Chain, +1 Greater Stamina Padded Armor, Ring of Mystic Defiance, +1 Warning Club, Cloak of Turn Resistance, Scrolls of Uncertain Provenance
Notes:- +23 on opposed trip attempts. Trip as many people as you can and then let a capable combatant in to finish them.
- I suppose if the knowledge check reveals the creature to be 'paralyzable' he could you know try that or something.
- Endless Zombie Fun; find a small hamlet and kill everyone. Wait 1d4 days.
- Where do you go from here? Probably Crusader.
- If you are forced to play this class with less then 50 point buy; damn man you're on your own.
Here is a second "assassin themed" Mohrg. Added May 5, 2010
[spoiler]
The Mohrg Assassin:
(50 Point Buy)
Human Mohrg
LE Medium Undead
Init +11;
Senses Darkvision 60 feet; Listen +0, Spot +0
Languages Common, Halfling, Elven, Dwarven, Gnome
AC 30, touch 19, flat-footed 21
hp 14d12
Fort +12,
Ref +15,
Will +8
Weakness Destroyed at 0.
Speed 30 ft. (6 squares)
Space/Reach 5ft/5ft
Melee +1 Transmuting Keen Dagger +21 (1d4+25/17-20)
Full Attack +1 Transmuting Keen Dagger/
+1 Transmuting Keen Dagger+19/+19/+14 (1d4+25/17-20)
Base Atk +7;
Grp +20
Atk Options Improved Grab, Paralyzing Touch, Knowledge Devotion, Shadow Jaunt, Assassin's Stance (+2d6 Sneak Attack)
Abilities Str 37 (+3 Level, +6 Enhancement, +10 Racial) Dex 32 (+8 Racial, +6 Enhancement), Con -, Int 24 (+6 Enhancement), Wis 8, Cha 10
SQ Create Spawn
Feats Education, City Slicker, Knowledge Devotion, Martial Study (Shadow Jaunt), Two-Weapon Fighting, Shadow Hand
Skills Disguise +19, Bluff +5, Hide +17, Move Silently +17, The Planes +27, Arcana +27, Dungeoneering +27, Local +28, Religion +29, Nature +27
Possessions Greater Truedeath Crystal x2, Greater Demolition Crystal x2, +1 Greater Stamina Nimble Padded Armor, Ring of Mystic Defiance, Cloak of Turn Resistance, Scrolls of Uncertain Provenance, +1 transmuting keen dagger, +1 transmuting keen dagger, Novice Shadow Hands (Assassin's Stance), While on an assassin run he wears Greater Shadow Hands (Death in the Dark)
Notes:- I'm sure someone could make this better; I just knocked it out as a joke.
- This is someone who is designed to hit hard and then, if the enemies proove too powerful, bounce away with shadow jaunt and whatever other items I missed in the MIC.
- He likes to parade around his victims in a grotesque fashion. Think of his home like a museum where he can appreciate his finer kills forever. Such fun with Create Spawn.
[/spoiler]