Here is my basic gist. However I am not sure what the most optimal order to take things in would be. Also I am open to suggestions to make this idea even better:
Goliath, Barbarian 1, Fighter 6, Monk 2, Drunken Master 10
Dungeoncrasher ACF for the Fighter, Lion Totem (Pounce!) ACF for the Barbarian. If I have a campaign with LA Buyoff I will dip Cleric 1 for the domains of Celerity, and either Strength, Dwarf, or Retribution.
Feats:
Dodge (1st), Mobility (Fighter 1), Great Fortitude (3rd) Spring Attack (Fighter 4th), Power Attack (6th), Improved Bullrush (9th), Arrow Defelction (Monk 2), Knockback (12th), Improved Trip (15th), Shock Trooper (18th), Cleave (or combat reflexes?) (Flaw) Leap Attack (Flaw).
I listed the levels to be placeholders. May or may not have access to flaws. What is the most optimal order to select the feats in?
So far my Strength/Con bonus looks like: +4/+2 (Race), +4/+4 (Rage), +20/+20 (10 Drinks) for a total Strength/Con bonus of +28/+26, if Strength domain could get an extra +3 Str from enlarge person+granted power.
Side question: The Drunken Master can benefit from 1 drink per class level...is that limited by your Wisdom and Intellect scores which will be reduced as your power increases?
Last question: Given the above spread of feats, how would I use them tactically to my best advantage? I am new to playing a melee/charging type of character so some of those nuances escape me...
Thanks in advance for anyone willing to help!